#Musket shrapnel shot does not activate on purchase
1 messages · Page 1 of 1 (latest)
still having issues
The Tower's ability has a shorter activation range than its basic attack, meaning it only triggers when enemies get unusually close to the structure. It functions as an emergency defense mechanism rather than a standard offensive tool.
understood, but why is the “range” text missing from the skill given that it’s only a certain range activation?
Using necro’s pestilence skill as a gauge, i understand that it’s possible for ironhide to implement this. Will this be reviewed and added in the future?
we're currently fixing this issue no problem
i mean we're going to add "range"
thank you
pending addition