#Booster levels affect bosses

1 messages · Page 1 of 1 (latest)

tepid prism
#

This shouldn't be the case. It makes the game even more unbalanced than it already is, rewarding Whales who boost their levels. It makes no sense because boosters are a different category compared to bosses. I don't know since when this is the case, perhaps from the beginning just that no one noticed it before and only just now. This screenshots were taken by @ember jolt

#

I'm not sure if normal creeps get affected as well, I have conflicting reports about it

#

If so this is even worse than I expected 💀

wild citrus
#

This is bullshit

toxic bloom
#

If this is intentional it’s one of the worst ideas in the history of ideas ngl

simple plume
#

Devs, eradicate this bullshittery please 😭

simple plume
naive umbra
simple plume
toxic bloom
#

Or royal archers?

toxic bloom
#

Which is the same as by how much royal archers would decrease

naive umbra
#

I don't have royal archers in my deck, mine was the higher hp 😅

toxic bloom
#

Bc then his creep hp would be reduced compared to yours

naive umbra
#

I can double check in another match, have a hard time remembering his cards other than ashbite and dwaarp

toxic bloom
#

Kk, Ty

naive umbra
#

Just having the card but not placing it gives you the buff?

small wigeon
#

Yes, no need to place

tepid prism
# naive umbra

Yea seems like the passive from Royal Archers affects that

#

Only passive that decreases enemy HP

#

Aside from that, it seems nothing else can affect that

#

At least I hope

void hare
#

HP inflation moment

#

at 2030 we will have a one million hp boss

tepid prism
#

So are we gonna get a dev response to this?

wild citrus
tepid prism
#

@fading thunder

wild citrus
#

CHORI I NEED YOU

#

I NEED YOU CHORI

wild citrus
tepid prism
#

Only way we initiate smth

#

Otherwise it's a ghost town for weeks

#

and months

wild citrus
#

Well yes

#

But not alwyas

#

But it's not a good idea to just hope that someone shows up

tepid prism
wild citrus
#

What

tepid prism
#

yes, no, yes, no etc..

#

Anyways let's stop flooding this chat pls

wild citrus
#

I still don't get you but sure let's leave

tepid prism
#

You don't get a lot of things lol

wild citrus
fading thunder
#

thnks for the ping, I will send this to the team 💪

simple plume
#

I find it funny how the possible cause of this is the fact that bosses used to be booster choices

fading thunder
#

Or maybe a perk of a card, that broke... really idk tbh, we will investigate this.

granite marten
#

will look into it, but i have a feeling it might be related to perks and not booster level

#

for example, first screenshot with Ulguk-Hai, if it was booster level, it'd affect both HP and DMG

granite marten
#

if anyone finds another case of this, it would be really helpful to get a screenshot that also shows both player's cards to check if any card perks are causing it

#

as said in the thread, the trickster case would match the royal archer perk debuff, but the ulguk-hai one seems to be 11%, and I can't find any combinations that reach that number

simple plume
#

weird

tepid prism
#

Interesting

ember jolt
#

Hey everyone. Here's a more detailed example, with full screenshots. The first screenshot shows the opponent's boss's stats. The second screenshot is mine. The deck included Beresad. But his passive ability can't make that much of a difference.

rigid spear
#

Here are some of my recent screenshots. Boss hp is often generated randomly and doesn't depend on the decks.

small wigeon
#

There may be a bug on beresad's passive on bosses?

toxic bloom
lofty parrot
lofty parrot
simple plume
#

the other

#

is a full 11% hp decrease

#

and literally no other card does that

tepid prism
wise timber
#

👀

#

i might have an answer

#

but i prefer game designers to check it first

small wigeon
#

Hey, an idea is an idea, you can just say that we should take it with a grain of salt

wise timber
#

bosses are stronger each life one player loses

#

that's a feature, and that's what you might be facing here

tepid prism
#

That's a feature? 💀

#

What were they thinking?

#

At the very least it should be mentioned somewhere, but it isn't

#

Only way you notice is if you're really dedicated into looking small details

ember jolt
rigid spear
wise timber
wise timber
tepid prism
#

And for us 1% that found out, we though it was a game breaking bug

wise timber
#

but the feature itself is a decision we made after seeing this strat of standing at any cost to kill the boss by the end, not good gameplay also unfair for the player doing a better match

wise timber
tepid prism
#

but that's just me

#

I get it, you want faster matches, but the cost is not even ground

rigid spear
wise timber
#

will check with the team

wise timber
small wigeon
#

Probably changed mid wave when player life dropped?

tepid prism
#

Still 20k HP difference, that's nuts

#

Every little HP matters

rigid spear
small wigeon
#

I mean, maybe the hp increase/reduction happened mid wave 6, when he lost lives

wise timber