This shouldn't be the case. It makes the game even more unbalanced than it already is, rewarding Whales who boost their levels. It makes no sense because boosters are a different category compared to bosses. I don't know since when this is the case, perhaps from the beginning just that no one noticed it before and only just now. This screenshots were taken by @ember jolt
#Booster levels affect bosses
1 messages · Page 1 of 1 (latest)
I'm not sure if normal creeps get affected as well, I have conflicting reports about it
If so this is even worse than I expected 💀
This is bullshit
If this is intentional it’s one of the worst ideas in the history of ideas ngl
Devs, eradicate this bullshittery please 😭
are you sure it isn't card passives?
Mine was the one with higher hp and this was the deck I am running, nothing that boosts creep's health as far as I am aware
Opponent using beresad?
you can see ashbite
Or royal archers?
It’s exactly 2% less
Which is the same as by how much royal archers would decrease
I don't have royal archers in my deck, mine was the higher hp 😅
Yes question is whether your opponent had
Bc then his creep hp would be reduced compared to yours
I can double check in another match, have a hard time remembering his cards other than ashbite and dwaarp
Kk, Ty
Just having the card but not placing it gives you the buff?
Yes, no need to place
Yea seems like the passive from Royal Archers affects that
Only passive that decreases enemy HP
Aside from that, it seems nothing else can affect that
At least I hope
So are we gonna get a dev response to this?
Where's Chori when we need him
@fading thunder
Big moves
Well yes
But not alwyas
But it's not a good idea to just hope that someone shows up
No, but yes, but no type shit
I still don't get you but sure let's leave
You don't get a lot of things lol
Yes I do
thnks for the ping, I will send this to the team 💪
I find it funny how the possible cause of this is the fact that bosses used to be booster choices
Or maybe a perk of a card, that broke... really idk tbh, we will investigate this.
will look into it, but i have a feeling it might be related to perks and not booster level
for example, first screenshot with Ulguk-Hai, if it was booster level, it'd affect both HP and DMG
if anyone finds another case of this, it would be really helpful to get a screenshot that also shows both player's cards to check if any card perks are causing it
as said in the thread, the trickster case would match the royal archer perk debuff, but the ulguk-hai one seems to be 11%, and I can't find any combinations that reach that number
weird
Interesting
Hey everyone. Here's a more detailed example, with full screenshots. The first screenshot shows the opponent's boss's stats. The second screenshot is mine. The deck included Beresad. But his passive ability can't make that much of a difference.
Here are some of my recent screenshots. Boss hp is often generated randomly and doesn't depend on the decks.
There may be a bug on beresad's passive on bosses?
It’s actually insane how big the difference is
no it is clearly a normal passive ability of the Royal Archer's perk!
it is clearly the perk of royal archer that decreases the Boss hp. i don t see any bug in this case
the numbers don't add up
this one is the royal archer
the other
is a full 11% hp decrease
and literally no other card does that
lol it's not only that
Hey, an idea is an idea, you can just say that we should take it with a grain of salt
bosses are stronger each life one player loses
that's a feature, and that's what you might be facing here
That's a feature? 💀
What were they thinking?
At the very least it should be mentioned somewhere, but it isn't
Only way you notice is if you're really dedicated into looking small details

I have a couple more screenshots
there were no life loses here until the sixth wave, but the bosses' HP is different
if you do better during the match, you have an advantage in the boss fight, so standing at any cost just to kill the boss sooner is not an strat
ok, this is not the lives case tho
Eh I don't like that design personally, but I understand the thinking behind it, again why not make it clear that this is a feature, 99% of playerbase doesn't know about this
And for us 1% that found out, we though it was a game breaking bug
making it invisible was not a decision but instead something that might slipped through the sea of tasks
but the feature itself is a decision we made after seeing this strat of standing at any cost to kill the boss by the end, not good gameplay also unfair for the player doing a better match
did you saw the opponent's boss HP here?
Yea I would honestly prioritise more fairness rather than unbalanced game changing features that reward high level players even more vs weak players
but that's just me
I get it, you want faster matches, but the cost is not even ground
the first screenshot is mine, the second is my opponent's (bot)
will check with the team
@granite marten @fading thunder any insights on this specific case?
Probably changed mid wave when player life dropped?
did it?
Still 20k HP difference, that's nuts
Every little HP matters
the score became 3-0 after my boss was killed, before that, it was tied
I mean, maybe the hp increase/reduction happened mid wave 6, when he lost lives
if that's the case, i don't think that's expected