#Match-making Improvement

1 messages · Page 1 of 1 (latest)

potent whale
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Through my current experience and some community feedback, right now matchmaking is based on medals(max 100 medal disparity). I would like the matckmaking to be based on Average card levels strictly and here are my reasons why:

  1. It would make the matches more fair (considering ironhide will consistently be balancing cards and boosters)

  2. The matches will be strictly skill based, instead of praying to match with an equally leveled opponent, as overleveled opponents do have more of an advantage as each card level stats upgrade is multiplicative.

    1 lvl advantage = 15% stronger
    2 lvl advantage = 32.25% stronger
    3 lvl advantage = 52% stronger

  3. Make the Queueing process little longer. Right now it only takes about 5-10 secs and then the system matches players with bots. Bot matches are okay to ensure players don't have a negative experience, and i understand there are lesser players playing this game right now, but we need more real matches, as they are more fun and exciting. Bots right now can't replace the thrill that playing against an actual player gives. I've personally had 15 or so matches in a row without matching against a real opponent.

  4. I personally think "considering medals for match-making" idea can be ignored completely. Although it seems Medals are a testament of skill, right now it is not as most top players are winning matches against bots. It has become a testament of time spent, not skill. Doing so would make it so New players can face Top players as well and from that point it's a matter of who has more skill (considering they have similar level cards and things are balanced). It would be fun to watch posts like "Hey, look i beat one of the top 100 players". The game becomes more fun, competitive and again, skill based, which was always a seeling point for KR games.

That's all i have for right now after playing the game since global launch. Please share your thoughts and opinions as well.

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  1. There needs to be a balancing of both Intra-rarity and inter-rarity cards, meaning legendaries/epics should provide similar value a common/rare cards provide. I understand from a monetization standpoint, That legendary cards need to be slightly better so people actually buy them, and i agree, but the difference shouldn't result in difference between winning and losing.

Right now legendary cards(specifically heroes) have 2 passives, 4 abilities on top of dealing slightly more Damage across the board than any other heroes. Evidence being most community tier-lists include ALL 3 legendary heroes in top 4 spots.

Balancing this would then ensure that opponents with similar level cards still have fair chance of winning.

[Addition point i couldn't add]

pulsar echo
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Also add some balancing to the onslaughter because a 1300 throphy player shouldn't face a stadium player

potent whale
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Thank you for this. Further testing would be required to gauge how much these nerfs/buffs will help the balancing. But this is definitely a step in the right direction. 🙏🏻

potent whale
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In my experience, eiskalt still needs a little more nerf.

Evidence being, Right now every bot can be managed but eiskalt bots are particularly strong because the hero itself is slightly overtuned. The nerf was good, but not enough.

The rest of the nerfs/changes were fine and made beresad and ashbite more in tandem elora/hacksaw etc.

pulsar echo
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grawl 100% buff on his damage and instakill rock

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!!

hallow quest
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Nerfing all legendary cards which are nerfed anyway with latest update is definitely not the way to go
Very poor suggestion based on your own f2p gaming experience solely 👎

potent whale
# hallow quest Nerfing all legendary cards which are nerfed anyway with latest update is defini...
  1. Apparently you can't read. I never really said nerf all legendary cards, rn I only said nerf eiskalt.
  2. It's not my suggestion based on my alone f2p exp. I'm not even f2p. This is after asking people how they felt about the nerfs and if eiskalt is still strong, most people I asked did say eiskalt is still the best by far rn. So you're objectively wrong.
  3. I've done stat check pre and post nerf, eiskalt got the least. Hence my suggestion is to nerf eiskalt ever so slightly.
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I'd appreciate it if you form some rational, fact based opinions/suggestions and don't attack me personally.

hallow quest
potent whale
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Again, I wrote this myself just rn

potent whale
sick fable
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I suggest elora nerf GoofyAhh

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Notable elora does so much damage now(most esp frozen path) it should be nerf wouldn't be fair for other f2p who doesn't have it

wooden orbit
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What is this ragebait bro 🥀

potent whale
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To the devs
Regarding matchmaking. I'd highly suggest focusing on matching players based on Average card levels, and keep balancing any cards/boosters.

Right now, after the new patch, you get less medals if you win and your opponent has less medals than you, and vice versa. Which is a GOOD change. What needs to change tho is matching those players based on Averaged card lvls, to make things fair for both players. Then getting less medals would be justified too, cuz you at least had a equally strong opponent.

In my experience, and other people too, you get matched with slightly higher avg lvl players, play the match till wave 5-6 and gain only 8-12 medals.
Which result is a sour after taste and a negative experience.

It could be changed so the lowest amount you gain is at least 15 medals or so, and max could stay 60 medals.

sick fable
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Sorry to disagree with the eiskalt nerf, but the reason eiskalt seems to be hated because we're against a level 10-15 eiskalt bot

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Eiskalt doesn't do much damage

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Eiskalt damage only relies on his skill "ice peak" which occurs every 29 seconds

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I could provide a video of eiskalt gameplay to prove the lack of damage just let me know, I know you did the computation however gameplay > data computation

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Doesn't mean if the hero is the best at the current meta means it needs a nerf, remember we will have more future heroes which will be far more powercrept, not everything has to be a nerf

(it's looks good on paper but in actual it's doesn't")

potent whale
sick fable
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Alright, my take is the nerf manipulation propaganda has to stop while it's early.. Instead focus on buffing the card

Too much nerfing of cards will lead to:

  • disappointed players (never ending cycle )
  • Lose interest ingame due of nerfing to much instead of buffs
  • This will lead to faction war of players just to state fake hates to a specific card to be nerfed
potent whale
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Most heroes haven't found their niche, and buffs can help with that, making things more even.

sick fable
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Yess I'm against on nerfs most especially the background of eiskalt method to attain,

It is extremely hard we are talking 1% from battlechest & magical chest it will takes week-months to get it.

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Took me more than a month, daily grinds 6hrs+ a day

potent whale
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Tbf, buffing all heroes do take more coding and might lead to more bugs, so depending on that ironhide might even not consider it and just nerf eiskalt more. Again, we never know, can only put suggestions.

covert osprey
neat shale
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I'd ask for as longer Ice Peaks cooldown.

potent whale
# covert osprey that would kill game income ^^ a player with level 1 cards will be able to be #1...

No it wouldn't. The as it is right now, gives you lvl 11 bots right when you enter stadium, and that forces the players to upgrade cards. We can use this concept further to introduce "leagues" in stadium, where the higher league you're in, the higher lvls bots you find. That will naturally force players to upgrade the decks. If they don't, they'll have longer matches against bots(like right now) and will not be able to climb at the top of the leaderboards, as someo with a higher lvl deck could.

This concept can also be implemented in arena so that you get higher lvl bots each arena you climb. In a real sense, no one will be able to climb arena/stadium with lvl 1 cards.

Plus, nobody would genuinely just not upgrade cards. Let's just say you decide you're gonna be Top #1 with lvl 1 deck. Well then I'll just upgrade mine and have an advantage over you. If each players started thinking "oh I can be top 1 with lvl 6-7 cards" then people would just upgrade them to have an advantage. That's a made up concept that "lvl 1 will be no. 1 in the leaderboards"

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Also, I'm not saying that is has to be the exact same levels, but around 1-2 lvls at most

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Just to clear my point

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Again, this is a suggestion for as the game is right now and the metrics used right now. If things changes, then my suggestions would also change

covert osprey
# potent whale No it wouldn't. The as it is right now, gives you lvl 11 bots right when you ent...

why do you think so complicated?

the proven concept in games is:

  1. top players need highest possible levels to compete
  2. skill can compansate like 1-2 levels
  3. matchmaking is made through points/medals
  4. after few days every season (assuming there are no bots), the higher levels are at the top and lower levels are at the bottom.
  5. people can push a bit more with more time invested and with skill than they would just by comparing medals
  6. system honors you for upgrading your decks (by paying with time and money) and get more skill
potent whale
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Things have to get complicated atleast to a certain extent, right now it's just play against bots, earn medal, and pray to be top 3 in the world.

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A lot of people ik have already quit because it's boring

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(this is off topic but it's all inter related)

covert osprey
# potent whale Because let's be real, there is no depth and rewards for people in the game righ...

imo its not worth climbing currently. but increasing the rewards will not solve the issue because stronger people will become even stronger.

there are many different concepts in games and of course something better could be implemented in the future. i dont want to invest much time here. i gave many concepts to devs months ago. its up to them how or what they want to implement in the future. i just wanted to say to what you firstly wrote here: if matchmaking considers medals, gamers has less reasons to invest or to grind and thats bad for the game. you suggested additionally things which could solve that but it sounds too complicated imo. btw: matchmaking already is considering players levels i think. its hard to say because there is not much pvp but i think you can only find someone with few levels difference. and thats OK imo. makes no sense to match someone with level 15 against someone with level 5.