Honestly, the meta is not too hard to guess. Thunderbird/Dragon, Royal Archer/Musketeer/Barb hut to counter.
I. Heroes
- Alleria: Increase DPS, rework the dash skill, make Wildcat more viable
- Gerald: Change Divine Prayer's scaling (Healing instead of HP% to trigger)
- Grawl: Change his skill damage to True DMG
- Ingvar: Increase damage and duration in Bear Form, increase Ancestor Call's unit durability
- Vesper: Decrease Ricochet's CD
- Eiskalt: Increase Glacial Storm's CD
- Beresad: Reduce AoE of normal attacks
II. Tower - Archer Tower: Increase DoT DMG and proc chance
- Mage Tower: Increase Chain Bolt's DMG
- Ranger Hideout: Increase Wulf Ent's speed
- Socrerer Mage: Increase base DPS and Polymorph's targets
- Tesla: Increase Circuit DMG
- Royal Archer: Decrease Rapacious Eagle's CD and increase its DMG, decrease Armor Piercer's CD
- Hunter Outpost: Hunting Eagle now can attack enemies in range without managing the Eagle, decrease Eagle's DMG
- Musketeer: Delete Sniper Shot's cost reduction on leveling, increase its CD
- Barbarian Mead Hall: Decrease Throwing Axe's DMG at Level 2 and 3
- DWAARP: Increase base DPS
- Necromancer: Skeletons now don't count as enemies needed to kill in Onslaught (you can clear the wave without killing all Skeletons)
- Archmage: Dissipate now needs at least 2 targets to activate, transported enemies has 30% reduced max HP and don't count as enemies needed to kill in Onslaught 15s after the enemy wave ends
- Glacial Druid: Change Trait from Heroic Haste to Invader Fatigue
- [EDIT] Archery Scout: Melee attacks now can crit
III. Spell: - Teleport: Now can teleport all boosters, increase targets
- Cursed Vine: Increase DoT
- Reinforcement: Add a third unit, increase HP and DMG of all reinforced units
- Polymorph: Now can morph all boosters, but sheeps keep their RES, HP reduction bugfix
IV. Boosters - Dragon: Decrease base HP, DMG and level scaling, range bugfix
- Thunderbird: Decrease level scaling
- Broodmother: Decrease base HP
- Bandit Shield: Increase speed to match Bandit's speed
- Flying Armored/Magic Golem: Decrease RES to 60%
- Merchant of Death: Multiple level stats cannot stack
- Spell Master: Increase stats at higher level
- Bandit Leader: Now spawned with 4 Bandits
- Dragubons: Increase speed
- Trollzerker: Increase speed and DMG
- Ghost Chance: Ghosts don't count as enemies needed to kill in Onslaught 15s after the enemy wave end, Ghost now inherit dead enemy's RES
- Armored/Magic Golem: Increase level scaling
V. Enemies - Lower arenas has lower RES for new players to get used to the game
, I got my vote