#My suggestions about the next balance change

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tacit token
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Honestly, the meta is not too hard to guess. Thunderbird/Dragon, Royal Archer/Musketeer/Barb hut to counter.
I. Heroes

  • Alleria: Increase DPS, rework the dash skill, make Wildcat more viable
  • Gerald: Change Divine Prayer's scaling (Healing instead of HP% to trigger)
  • Grawl: Change his skill damage to True DMG
  • Ingvar: Increase damage and duration in Bear Form, increase Ancestor Call's unit durability
  • Vesper: Decrease Ricochet's CD
  • Eiskalt: Increase Glacial Storm's CD
  • Beresad: Reduce AoE of normal attacks
    II. Tower
  • Archer Tower: Increase DoT DMG and proc chance
  • Mage Tower: Increase Chain Bolt's DMG
  • Ranger Hideout: Increase Wulf Ent's speed
  • Socrerer Mage: Increase base DPS and Polymorph's targets
  • Tesla: Increase Circuit DMG
  • Royal Archer: Decrease Rapacious Eagle's CD and increase its DMG, decrease Armor Piercer's CD
  • Hunter Outpost: Hunting Eagle now can attack enemies in range without managing the Eagle, decrease Eagle's DMG
  • Musketeer: Delete Sniper Shot's cost reduction on leveling, increase its CD
  • Barbarian Mead Hall: Decrease Throwing Axe's DMG at Level 2 and 3
  • DWAARP: Increase base DPS
  • Necromancer: Skeletons now don't count as enemies needed to kill in Onslaught (you can clear the wave without killing all Skeletons)
  • Archmage: Dissipate now needs at least 2 targets to activate, transported enemies has 30% reduced max HP and don't count as enemies needed to kill in Onslaught 15s after the enemy wave ends
  • Glacial Druid: Change Trait from Heroic Haste to Invader Fatigue
  • [EDIT] Archery Scout: Melee attacks now can crit
    III. Spell:
  • Teleport: Now can teleport all boosters, increase targets
  • Cursed Vine: Increase DoT
  • Reinforcement: Add a third unit, increase HP and DMG of all reinforced units
  • Polymorph: Now can morph all boosters, but sheeps keep their RES, HP reduction bugfix
    IV. Boosters
  • Dragon: Decrease base HP, DMG and level scaling, range bugfix
  • Thunderbird: Decrease level scaling
  • Broodmother: Decrease base HP
  • Bandit Shield: Increase speed to match Bandit's speed
  • Flying Armored/Magic Golem: Decrease RES to 60%
  • Merchant of Death: Multiple level stats cannot stack
  • Spell Master: Increase stats at higher level
  • Bandit Leader: Now spawned with 4 Bandits
  • Dragubons: Increase speed
  • Trollzerker: Increase speed and DMG
  • Ghost Chance: Ghosts don't count as enemies needed to kill in Onslaught 15s after the enemy wave end, Ghost now inherit dead enemy's RES
  • Armored/Magic Golem: Increase level scaling
    V. Enemies
  • Lower arenas has lower RES for new players to get used to the game
solid stag
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I seee tesla GoofyAhh , I got my vote

elder radish
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tbf the skeleton issue in onslaught is because every enemy counts - both regular, boosters, and summons from all towers (I'm pretty sure the Ranger's wolf ents and the Glacial Druid's Frost Giants also need to be killed in order to clear a wave in onslaught)

solid stag
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  • Increase Battle mecha skill 1
tacit token
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prevent some dirty tricks