#MAX
1 messages · Page 4 of 1
Replay highscore traces for Sky! and DarkStuff? in MAX-SI-D-01-03 using palette plus:
Am I seeing right that I was ahead after the wall before the bump??
Something that is also relevant here. It is possible to lose time when jumping off of a wall when less than 0.1 units away but not actually touching the wall. How are supposed to accommodate this in RTA? Hell if I know
It’s hard to tell in this palette tbh
You walljump a frame earlier than Sky, but his boost is better
He landed earlier and got better acceleration
Terrible
I feel decently confident that you have the most optimal walljump frame
I don’t see another frame being cleaned there
welcome to the MaxExperience™
Or maybe. Looks like you need another 1.5 units to the next frame. I guess it could be possible to get better boosts, more optimal airtime to potentially squeeze that out
just avoid the friction frames or something
@late wyvern max scores for sky scraper
Interpolated highscores for sky scraper (MAX-SI-D-01-03) by Darkstuff:ansi 00: NateyPooPoo - 83.779020 01: Sky! - 83.771330 02: DarkStuff? - 83.768723 03: Eddy - 83.743469 04: vector7 - 83.713951 05: Slomac - 83.707329 06: YaxMin - 83.706347 07: Schmole - 83.700981 08: aight - 83.697321 09: Nim "Mr. 0ths" - 83.697124 10: Wobert - 83.692276 11: _kkstrong - 83.689777 12: Hild - 83.687771 13: Kostucha - 83.687614 14: vertexv - 83.685029 15: CeramicBlue - 83.670910 16: SimVYo - 83.667291 [34m++: -- DEV TIME -- - 83.666667[0m 17: pralkarz - 83.613661 18: auds - 83.478112 19: ekisacik - 83.424494Scores: 22.
@late wyvern missing max si hardcore
ekisacik is missing 0 out of 5 highscore SI story top 20 scores for Max mappack.
:>
(i took the sr 0ths too)
(it was just sky on the first two columns)
oh yeah, all the runs are deathless. in case you were wondering if i reset at all in the first half of any of these
i hadn't considered hardcore sr 0ths
probably the only valid metric for time measurement lmao
@late wyvern max scores for scraper
Interpolated highscores for sky scraper (MAX-SI-D-01-03) by Darkstuff:ansi 00: Sky! - 83.779145 01: NateyPooPoo - 83.779020 02: DarkStuff? - 83.768723 03: Eddy - 83.743469 04: vector7 - 83.713951 05: Slomac - 83.707329 06: YaxMin - 83.706347 07: Schmole - 83.700981 08: aight - 83.697321 09: Nim "Mr. 0ths" - 83.697124 10: Wobert - 83.692276 11: _kkstrong - 83.689777 12: Hild - 83.687771 13: Kostucha - 83.687614 14: vertexv - 83.685029 15: CeramicBlue - 83.670910 16: SimVYo - 83.667291 [34m++: -- DEV TIME -- - 83.666667[0m 17: pralkarz - 83.613661 18: auds - 83.478112 19: ekisacik - 83.424494Scores: 22.
So when do the full-tab speedruns start
Man there are some run killers toward the end though
SV’s going downhill, maybe not so bad with some practice
Maybe I’ll do one tomorrow
Honestly playing this has made me want something like Eon (disambiguation) in N++
Really long tab with framewar-style levels that you can only submit level scores to by completing a full tab run
EON is literally a long tab with framewar style levels
Wait, the levels are short?
-# Nevermind then!
It was really the OG framewar tab, but I failed to market it as such
in my imo it would be a little too big for a framewar tab
For community level competitive highscoring certainly
But the average size of the levels is on par with this tab, at least for speedrun mode
My original plan for this tab was to only have 75 levels, to really concentrate the competition. But I’m glad we ended up with the full 125. Plenty of variety to keep things interesting
i should have made an actual cornercase level
im glad im the only one that did a bunch of 1 tile underhangs lol
that wouldve been way too annoying otherwise
Cornercase currently isn’t supported by Nsim
That’s why the one slomac submitted isn’t in here, otherwise it would have been
One of these days we’ll push the update for Eki’s level 
Not that anyone is gonna challenge that Bobio score
is that an hour-long gd level
yeah, it's pretty good
it uses the entirety of "The Angel" by Cacola
don't worry, gd players also think it's insane someone charted something that long and had it turn out actually good
the balancing in that level is pretty deliberate - the first 5 minutes was described to me as a "stamina check", the middle 45 is a pure consistency test (easy gameplay), and the last 5 minutes is the hardest part of the level by far
yes, that's right, i am defending something that is intentionally backloaded. maybe hardcore mode did break me
-# there is a triple spike (clean ~3f timing) at the very end, and multiple people have died to it
Serious question - do you want to change the level?
The marketing as-is was perfect. Whilst it can be highscored, the journey element is the standout
yup
using ghost tiles to act like a scroller is pretty clever
||also the palindrome column was very nice
||
Also, I tried to hit the double double underhang earlier and oh my god it's so technical lol
you need to have speed coming from the previous jump, but not so much that you hit the block
but the positioning is also so volatile
Maybe it’s charming to have it in here like it is. If anything it’s a conversation piece
Wowow
Am I wrong to think there’s a whole frame left to save though?
If Sky was able to beat my score getting a worse walljump frame, I figure .783 and above must be possible
@late wyvernscores for max-si-c-1-0
Interpolated highscores for garden warrior (MAX-SI-C-01-00) by Wobert:ansi 00: NateyPooPoo - 86.845209 = 01: CeramicBlue - 86.845209 = 02: YaxMin - 86.845209 = 03: Eddy - 86.845209 = 04: ekisacik - 86.845209 = 05: DarkStuff? - 86.845209 = 06: SimVYo - 86.845209 = 07: fantastic damag - 86.842777 08: Nim "Mr. 0ths" - 86.839078 = 09: Sky! - 86.839078 = 10: Slomac - 86.838860 11: jp27ace - 86.836268 12: vector7 - 86.832705 13: Wobert - 86.832697 14: Schmole - 86.829218 15: vertexv - 86.828612 16: Kostucha - 86.798750 17: _kkstrong - 86.793524 18: pralkarz - 86.787658 = 19: Hild - 86.787658 = [34m++: -- DEV TIME -- - 86.750000[0mScores: 24.
Interpolated highscores for crank (MAX-SI-A-03-00) by Darkstuff:ansi 00: Nim "Mr. 0ths" - 85.559941 = 01: NateyPooPoo - 85.559941 = 02: Eddy - 85.559941 = 03: CeramicBlue - 85.559941 = 04: ekisacik - 85.559941 = 05: Sky! - 85.559941 = 06: DarkStuff? - 85.559941 = 07: SimVYo - 85.559941 = 08: fantastic damag - 85.556990 09: jp27ace - 85.556736 10: vector7 - 85.555952 11: _kkstrong - 85.550897 12: YaxMin - 85.550341 13: Slomac - 85.548123 = 14: vertexv - 85.548123 = 15: Schmole - 85.543269 16: aight - 85.539109 17: Hild - 85.534230 18: Wobert - 85.533883 [34m++: -- DEV TIME -- - 85.533333[0m 19: aloading444 - 85.459782Scores: 24.
unfortunately maxed😔 😔
you still tied the maxes 
That said I’m having less and less fun going for it
That's what I was thinking :)
I threw like 900 attempts at the level just trying to barely pass natey, that .779 has to be damn near the limit
But is my reasoning for why there is another frame wrong?
Your reasoning is fine, but maybe jumping a frame late isn’t that suboptimal
Maybe it lets you land sooner and get more acceleration or something
No juicy unmaxes today. Thanks for confirming these 
That would make me think that the advantage of jumping a frame later would have to do with sub-unit positioning, about where you are when you enter air-time and start falling, and thus that there could still be an optimal way to fall on the sooner frame
Unless the suggestion here is that waiting on the wall for a single frame might even be optimal
you might be able to do something if you jump into the wall on your way to the right instead of just falling
idk for sure tho
about to stream some max tab if you wanna talk while watching pov
Who said the day is over 
@fickle ether
I see it I see it, I'm at work so my capacity is limited
Sorry :(
Sounds cool tho
I might tune in if you're streaming when next I get a chance
Interpolated highscores for sky scraper (MAX-SI-D-01-03) by Darkstuff:ansi 00: Sky! - 83.782906 01: NateyPooPoo - 83.779020 02: DarkStuff? - 83.768723 03: Eddy - 83.743469 04: vector7 - 83.713951 05: Slomac - 83.707329 06: YaxMin - 83.706347 07: SimVYo - 83.705575 08: Schmole - 83.700981 09: aight - 83.697321 10: Nim "Mr. 0ths" - 83.697124 11: Wobert - 83.692276 12: _kkstrong - 83.689777 13: Hild - 83.687771 14: Kostucha - 83.687614 15: vertexv - 83.685029 16: CeramicBlue - 83.670910 [34m++: -- DEV TIME -- - 83.666667[0m 17: pralkarz - 83.613661 18: auds - 83.478112 19: ekisacik - 83.424494Scores: 23.
so close to the next frame
@zenith owl Yea easier to just talk here and I'll engage by joining you in the level
Ain't no WAY we don't got the next frame
das fair
Every attempt the first two corner bumps are perfect that I lose to stupid bullshit is tragic
Improvement!
.776
nice
I do get many .783s in-game now
Got a .767 that should NOT have been a .767 that makes me think that could have been it if I hadn't flubbed the end
Improvement, .777
Oh!
@zenith owl I got it :)
@late wyvern anim slow for max-si-d-01-03 0 1
Replay highscore traces for DarkStuff? and Sky! in MAX-SI-D-01-03 using palette plus:
@late wyvern max scores for scraper
Interpolated highscores for sky scraper (MAX-SI-D-01-03) by Darkstuff:ansi 00: DarkStuff? - 83.783478 01: Sky! - 83.783045 02: NateyPooPoo - 83.779020 03: Eddy - 83.743469 04: vector7 - 83.713951 05: Slomac - 83.707329 06: YaxMin - 83.706347 07: SimVYo - 83.705575 08: Schmole - 83.700981 09: aight - 83.697321 10: Nim "Mr. 0ths" - 83.697124 11: Wobert - 83.692276 12: _kkstrong - 83.689777 13: Hild - 83.687771 14: Kostucha - 83.687614 15: vertexv - 83.685029 16: CeramicBlue - 83.670910 [34m++: -- DEV TIME -- - 83.666667[0m 17: pralkarz - 83.613661 18: auds - 83.478112 19: ekisacik - 83.424494Scores: 23.
Holy mackerel
Because it rounds to that
man how tf
Yeah it would be an .800 in game, but it rounds down to 783 here lol
OOOOH no.
i still haven't gotten the .8 yet
@zenith owl It's true, I was just testing it and it's true.
You can, at full speed, get another corner bump off of the tiny alcove corner.
And land.
Oh shit you're right, that's what you were saying
HUh
Interpolated highscores for sky scraper (MAX-SI-D-01-03) by Darkstuff:ansi 00: DarkStuff? - 83.783478 01: Sky! - 83.783368 02: NateyPooPoo - 83.779020 03: Eddy - 83.743469 04: vector7 - 83.713951 05: Slomac - 83.707329 06: YaxMin - 83.706347 07: SimVYo - 83.705575 08: Schmole - 83.700981 09: aight - 83.697321 10: Nim "Mr. 0ths" - 83.697124 11: Wobert - 83.692276 12: _kkstrong - 83.689777 13: Hild - 83.687771 14: Kostucha - 83.687614 15: vertexv - 83.685029 16: CeramicBlue - 83.670910 [34m++: -- DEV TIME -- - 83.666667[0m 17: pralkarz - 83.613661 18: auds - 83.478112 19: ekisacik - 83.424494Scores: 23.
cleared it by 35 microseconds lmao
I'm still convinced there's a lot of time to save in this level
AUGH i got it and panicked fuck
.784 :D
CURSE YOU
i didn't even use the extra corner
i just played the very end corner smarter
if you do like a three frame tap it's more optimal than a one frame bc more force into the corner
i'm at almost 2k atts lmao
1440 myself
gonna work to clean up my dirtiest levels to get closer to eddy
i have like 20 seconds to clean
Thank you 💚
When I heard of this tab, this and crank were exactly the types of things I wanted to make
Honestly I am surprised more things like it weren't made, but the best level ever made is very much in the same vein
i'd argue janky kong is in that same vein
@late wyvern screenshot of janky kong
No MET matches found for janky kong.
@late wyvern max screenshot of janky kong
Screenshot for janky kong (MAX-SI-E-04-02) by Skylighter v1 in palette plus:
(In fact I am not playing much of N++ because after the last biiig highscoring push, for CTP, my right wrist still acts up when I start highscoring again, after days of not playing)
I'm actually very happy that sky scraper has no mashing, because it's all pure timing
still had me scraping 
@late wyvern max sr score rankings
Rankings - Interpolated speedrun level scores for Max mappack
-# Date: Jun 28, 2025 (19:45) UTC. MIN: 53941.133.
00: Eddy - 54495.155 (125)
01: Sky! - 55341.131 (125)
02: NateyPooPoo - 55455.039 (125)
03: Slomac - 56155.074 (125)
04: vector7 - 56221.777 (125)
05: Nim "Mr. 0ths" - 56325.557 (125)
06: vertexv - 56377.055 (125)
07: YaxMin - 56595.106 (125)
08: CeramicBlue - 57318.447 (125)
09: aight - 58414.963 (125)
10: Schmole - 58487.170 (125)
11: Hild - 58642.947 (125)
12: _kkstrong - 59104.285 (125)
13: ekisacik - 60164.296 (125)
14: pralkarz - 61371.637 (125)
15: Wobert - 65903.953 (125)
16: auds - 68443.743 (125)
17: aloading444 - 69850.597 (125)
18: scottie1230 - 72609.110 (125)
19: Emmoji - 89825.310 (125)```
there we go passed natey
Big cool club
@late wyvern scores for maxsic24
Interpolated highscores for aplombs away (MAX-SI-C-02-04) by Skylighter:ansi 00: fantastic damag - 80.287524 01: Sky! - 80.280199 02: SimVYo - 80.251376 03: jp27ace - 80.235897 04: vector7 - 80.176712 05: Eddy - 80.145060 06: vertexv - 80.083491 07: Nim "Mr. 0ths" - 79.975355 08: NateyPooPoo - 79.693396 09: YaxMin - 79.660502 10: aight - 79.658629 11: CeramicBlue - 79.588637 12: ekisacik - 79.571326 13: pralkarz - 79.537678 14: Wobert - 79.462661 15: Hild - 79.457242 16: Slomac - 79.445236 17: _kkstrong - 79.360141 18: DarkStuff? - 79.356334 19: auds - 79.337639 [34m++: -- DEV TIME -- - 79.250000[0mScores: 24.
huh, i felt my run was clean
unless i missed an innov
I guess I could hit a few more corners but yeah, i'm moving on
you can get a low corner off the block before the exit switch and not have to slow down for the perp
and that saves time
I kept choking runs that got it so just took a run that got 0th
Oh yeah that's what I did
By the way you don't need to hit the low cj in the middle, a 1tap does the trick
This keeps happening to me
The cost of cheater prevention measures
Was it not sufficient to remove just the top block of each of these?
I suppose it may be uglier
what?
Block on bottom, two one-ways up top
Eh, that would've made it harder
Is that not what you meant? Perhaps I'm confused about all of this lol
It was
What would it make harder?
Less leniency to collide and potentially get corrected away from inside the wall
Having it as full oneways is better, I just considered for a moment the what-if half of it was solid to prevent clipping
Really? I woulda thought the downward facing one-ways were essentially "wider"
Screenshot for you died (MAX-SI-C-01-03) by Slomac v1 in palette vasquez:
saves about 0.1s
-# Now I feel like I don't understand how one-way clipping actually works. All the sides are wider than they appear, yet somehow you can slip into the corners?
God damnit yax I stared at this for a good 45 seconds wondering when it was going to start
If you’re talking about an innov use anim, that’s what it’s for! 
.....I have no idea, come to think of it
The width of the oneways depend on the way the ninja is facing...
WHAT oh that makes sense
I always thought the -++ clip-up think was just the margin of the oneways pushing you back up, I'm guessing it's both of these effects?
Wait but then how do you clip the corner here moving up and right?
i think there's still a gap but you need to be moving quite fast to use it because otherwise the one way pushes you back
Are you familiar with the clip where you walk off a oneway corner, then turn around and clip through? You don't have to be walking off it, that's just the easiest and most consistent way to get the right angle. And that angle works for all directions of corners. The setup for this route just so happens to perfectly line you up to hit that angle at high speed
Something isn't adding up
Yes, I know of that clip, but I'm also used to turning around and clipping back up onto the oneway, and now I'm wondering, does it get bigger or smaller when you turn around
those work more easily because you're facing away from the center of the oneway
it's bigger when you're facing the center
okay, so
or have velocity towards it
how is it even possible when you face it
¯_(ツ)_/¯
,
I've done this exact clip from standing on the ground with just a normal speed jump into it
is it bigger than a tile or not
why does placing it on the side of a wall extend how far down you can slide it
because the hitbox of the oneway is slightly bigger
So with the setup of the level/route, I think you're actually still facing left at the moment of hitting the corner
Maybe?
Nice love discord
oh, well that makes a lot more sense
Phew, tough grind for that one 
Interpolated highscores for illustrated litchritchure (MAX-SI-C-04-01) by NateyPooPoo:ansi 00: SimVYo - 83.825288 01: fantastic damag - 83.755113 02: ekisacik - 83.752829 03: vertexv - 83.752373 04: NateyPooPoo - 83.738007 05: Nim "Mr. 0ths" - 83.724811 06: Eddy - 83.712756 07: vector7 - 83.676188 08: _kkstrong - 83.662725 09: aight - 83.648982 10: Slomac - 83.648130 11: Hild - 83.634931 12: CeramicBlue - 83.629089 13: Sky! - 83.586613 14: Schmole - 83.582559 15: YaxMin - 83.577116 16: jp27ace - 83.557392 [34m++: -- DEV TIME -- - 83.500000[0m 17: auds - 83.368169 18: Wobert - 83.352413 19: scottie1230 - 83.336647Scores: 23.
@late wyvern anim for maxsic13
Screenshot for you died (MAX-SI-C-01-03) by Slomac v1 in palette vasquez:
happy natey?
damn, that's slick
I realized exactly one millisecond after clicking it that I should check the wording.
Nice try 
well played
Huh, so that's faster?
That's what I was originally doing in my first playthrough, but when it was beaten without it I just assumed it was slower and stopped doing it, guess I actually needed to clean it, lol.
well we all know that Eddy is famously unable to clean things very well, so it's only natural that this 0th isn't his
True.
Counter-intuitively, cleaning the vertical movement is higher priority than cleaning the horizontal movement
The way the route gets "squeezed" is quite odd indeed, and it's how I took a 0th at all
Unless you mean that hitting the top of the slope at the end of each pass is somehow faster, in which case I don't know why
time to download this
and i might even stream honestly
https://twitch.tv/nnexterr hop on if anyone wants ^^
just played through it, was quite fun
went by pretty quick
id say i did pretty well for a first time
poor schmole
@late wyvern max slow anim 0 1 for downhill
Replay highscore traces for Sky! and vector7 in MAX-SI-D-04-03 using palette wyvern:
how are those angles that different
i jumped slightly higher + earlier at the start
so i got more of a push off the slope
skeptical if max, should be very close tho
@split patio kinda curious, is there a way to calculate the combined frame total of all dev time requirements?
wanna compare it to current sr sum of best
Sure, it's 61323 frames or 10230.033 seconds.
that was fast 😮
I know my way around a database
it would have been silly if we planned ahead and tried to make it a thousand seconds cumulatively
(10230 is a typo lmao)
Oh I meant the total score not the sr score converted to seconds
oh lmao
But yeah you're right that's awfully close to 1k seconds, damn
most of it could be saved in the very last level lmao
if it were like 88.500 instead of 69.000 we would be way closer
Hard to anticipate it but it would've be a dope easter egg
The hardest 10 seconds though 
Plus, my total sr score is actually maxed, not worth contesting it
sees 10 potential seconds of improvement from community SOB
it's not gonna get hard until I have about 4 seconds between us I think
Are you using the "worst" function?
Madman, but yeah not truly required until you want to really get down to the deets
like i said i think i can shave off six more seconds before i have to really start grinding frames
this tab is awesome though
one of the coolest things ever made for this game for sure
frame interpolation + fun and interesting levels for the concept = recipe for greatness
really feels like i'm playing a brand new intro tab (and i love metanet intro lol)
Yeah so glad we stuck through with the idea
it's really highlighted the collective insanity of our community
most tabs struggle to get a full leaderboard from what i've seen
and this got one (or really close to one) within two weeks
which is pretty crazy
Indeed, and most boards were full within less than a week in fact
The issue that arose when the first board reached 20 scores happened in like day 2 or 3
It's finally done, the Scores Around Mine leaderboard will now work like in the main game (but properly)
Eddy once again straight up dunking on the meatnut server dev
they said it could never be done
probably
They do, just bust out the calculator
eddy could probably math out all the level dev times and transpose those to the episodes
I think this is a testament to the highscoring community showing up and doing our thing. Classic was also a major hit in that sense. Both of these tabs came with leaderboard novelty though so I’m sure that also contributed significantly.
Decent chance I'm not going to finish this tab, just like Clever
Agreed, they're similar in their milestoness
Oh you said classic
Nexter finished this tab in 1 hour and you're not gonna? 
base clear or dev times
Still, I love the spirit in here. It makes me want to do another highscoring focused tab. If we wanted to continue with introducing novel mechanics we could do a blind routing focused one next 
Also self route all devs (so far)
That’s the best way to do it imo
I blinded my first playthrough as well, pretty fun. Not sure how many dev times I had by the end though, didn't really push a lot.
Yeah this is a cool idea that we exploited in the NReality days via protected and private leaderboards. In N++ we only experimented with it once in that contest nw ran years ago where we had to submit the attract files via email, lol.
It could be done natively now, I already even have the protected leaderboard functionality implemented (i.e. no replays). Private ones (i.e. no scores) would be easy too.
I can add this if you guys want. I thought about it, but since it hadn't been brought up I skipped it. I could even add it for columns if you guys dare 
Yeah at least the score would make sense there
what's the command to see the sr scores for this tab's hardcore
is that even built in
Brb I’m gonna speedrun the tab and that will be the dev time
Speedruns for MAX-SI-00:ansi 00: ekisacik - 11784 01: Sky! - 14184Scores: 2. Cleanliness: 1656f.
we would have to add a clause for episode/hc dev times though, since the intent was completion is centered around level dev times
Is that what you meant?
Speedruns for MAX-SI-00:ansi 00: ekisacik - 11784 01: Sky! - 14184Scores: 2. Cleanliness: 1656f.
willing to stream more MAX highscoring if anyone wants to watch
https://www.twitch.tv/xskylighter live with it rn
FUCK there's an error in one of my levels
@late wyvern screenshot of snap crackle hop
No MET matches found for snap crackle hop.
@late wyvern max screenshot of crackle
Screenshot for snap crackle hop (MAX-SI-A-04-01) by Skylighter v1 in palette wyvern:
one of the switches doesn't have all 4 doors
that's a bruh moment
completely ruins the level gimmick
Literally unplayable 😔
i only bring it up bc it's way faster
Yeah you're right, surprising nobody caught it before
ykw i'm not actually that salty
the resulting fast route is kinda silly
so i'm fine with it
I caught it before 
As in yesterday
there's a free entire second of timesave in this now
optimal route still requires the funny trick i wanted in this level
@supple zenith just want it to be said the second i saw it i beat your score first try lmao
And kept it secret like a true ninjafarian
I enjoyed having a literally trivial 0th in max tab for a day
Dev scores for episodes and stories are up.
Dev rankings and lists will continue to default to levels only unless otherwise specified though.
sloppy run but trick implemented
84.500 seems optimal with a super clean run
you should make the worst rankings interpolated too
Probably won't be relevant for most cases but it makes sense
@late wyvern max screenshot of gummy bear
Screenshot for SUPER twisty gummy bear! (MAX-SI-D-02-00) by w95559w v1 in palette wyvern:
fuck this level
so unintuitive
this level would be vastly improved with oneways lining the one-tile gaps
i am at that threshold now
gonna take a break, mentally drained after that sesh
@late wyvern max sr score rankings
Rankings - Interpolated speedrun level scores for Max mappack
-# Date: Jun 30, 2025 (19:56) UTC. MIN: 53826.528.
00: Eddy - 54416.405 (125)
01: Sky! - 54685.762 (125)
02: NateyPooPoo - 55423.330 (125)
03: Slomac - 56155.074 (125)
04: vector7 - 56221.777 (125)
05: vertexv - 56270.076 (125)
06: Nim "Mr. 0ths" - 56282.695 (125)
07: YaxMin - 56529.682 (125)
08: CeramicBlue - 57310.945 (125)
09: aight - 58414.963 (125)
10: Schmole - 58487.170 (125)
11: Hild - 58642.947 (125)
12: _kkstrong - 59104.285 (125)
13: ekisacik - 60163.980 (125)
14: pralkarz - 61371.637 (125)
15: NEXTER - 62601.855 (125)
16: Wobert - 65903.953 (125)
17: auds - 68443.743 (125)
18: aloading444 - 69122.804 (125)
19: scottie1230 - 72520.391 (125)```
It's done
awesome
@late wyvern max anim trace 0 5 11 18 for sie20
Replay highscore traces for Eddy, NateyPooPoo, aloading444, and ekisacik in MAX-SI-E-02-00 using palette starfighter:
love me some trace anims
that's so sick
k i'm done with attempting to get dev times on levels, at least for now
i might come back later
@late wyvern max sr score rankings
Rankings - Interpolated speedrun level scores for Max mappack
-# Date: Jul 01, 2025 (04:38) UTC. MIN: 53819.054.
00: Eddy - 54416.405 (125)
01: Sky! - 54685.762 (125)
02: NateyPooPoo - 55423.330 (125)
03: Slomac - 56155.074 (125)
04: vector7 - 56221.777 (125)
05: Nim "Mr. 0ths" - 56256.772 (125)
06: vertexv - 56270.076 (125)
07: YaxMin - 56525.054 (125)
08: CeramicBlue - 57175.433 (125)
09: aight - 58414.963 (125)
10: Schmole - 58487.170 (125)
11: Hild - 58642.947 (125)
12: _kkstrong - 59104.285 (125)
13: E L L S - 59832.728 (125)
14: ekisacik - 60163.980 (125)
15: pralkarz - 61371.637 (125)
16: NEXTER - 62601.855 (125)
17: aloading444 - 64794.263 (125)
18: Wobert - 65903.953 (125)
19: auds - 68443.743 (125)```
Nice, planning on aiming at those dev scores?
no
Surprisingly close to 1k seconds for sr
:o pralkarz is so close
given the total starting score is 125 * 90 = 11250, that would pin the sr sum as 1019.967, since we don't have to account for gold :)
most people that got all dev times probably have sub 1k
Yeah I expressly meant the total hs score, for those interested in checking those rankings.
ok my level not getting a patch is understandable but i kinda wish this could cause that seems really frustrating lol
As for going sub 1k seconds, one can also check those who are sub-60125 frames in the sr score rankings.
Or sub-60k if we want to round, depends on how we want to compute time
-# let's say sub-60k so i have to do something
Thanks! I will try and get some better scores today for sure
@late wyvernhow many max dev
SimVYo has 125 out of 125 over-DEV highscore level scores for Max mappack.
done
@late wyvern max rank
Rankings - Highscore overall 0ths for Max mappack
-# Date: Jul 01, 2025 (19:30) UTC. MAX: 150.
00: SimVYo - 38
01: CeramicBlue - 26
02: Eddy - 26
03: NateyPooPoo - 18
04: YaxMin - 15
05: Sky! - 13
06: jp27ace - 4
07: Nim "Mr. 0ths" - 4
08: fantastic damag - 3
09: vertexv - 2
10: Slomac - 1```
@late wyvern max average rank
Rankings - Highscore overall top 20 average ranks for Max mappack
-# Date: Jul 01, 2025 (19:48) UTC. MIN: 0. Min. scores: 0.
00: Eddy - 2.167
01: SimVYo - 2.720
02: fantastic damag - 4.277
03: Sky! - 4.380
04: NateyPooPoo - 5.107
05: jp27ace - 7.505
06: YaxMin - 7.777
07: Nim "Mr. 0ths" - 8.014
08: Slomac - 8.453
09: vector7 - 8.592
10: vertexv - 8.685
11: golfkid - 9.318
12: CeramicBlue - 9.413
13: ekisacik - 10.941
14: DarkStuff? - 11.119
15: E L L S - 12.000
16: _kkstrong - 12.149
17: Kostucha - 12.490
18: Schmole - 13.540
19: w9555 - 13.722```
7.777 
that was, funny enough, in the original level before i gave it to natey
the reason i decided against it is because the tiny bit of extra hitbox makes it impossible to transition to the round corner dropdown
and i like seeing people using the outside wall :p
in hindsight it might be slightly better if i keep 1 way on like just one side but that's inconsistency in itself
While it’s not the best level for super optimal play, I thought the level was fun to route/navigate
That happens sometimes on Tuesdays
Due to Steam server maintenance
I’ve lost a Metanet 0th (improvement, thankfully) that way
I make it a point not to highscore seriously on Tuesdays
I get that for the base game, just didn't expect it to happen with Eddy's server
But anyways it's back
I think Eddy said he was unable to get around the game’s code requiring a connection to the steam servers to submit a score, he’s only able to hijack where the score goes after
Not sure if that’s an outdated file and he was able to fix that, it’s been a long while
Rankings - Interpolated speedrun level scores for Max mappack
-# Date: Jul 02, 2025 (00:02) UTC. MIN: 53797.966.
00: Sky! - 54415.357 (125)
01: Eddy - 54416.405 (125)
02: SimVYo - 54460.073 (125)
03: NateyPooPoo - 55423.330 (125)
04: Slomac - 56155.074 (125)
05: vector7 - 56221.777 (125)
06: Nim "Mr. 0ths" - 56255.919 (125)
07: vertexv - 56270.076 (125)
08: YaxMin - 56494.558 (125)
09: CeramicBlue - 57130.726 (125)
10: aight - 58414.963 (125)
11: Schmole - 58487.170 (125)
12: Hild - 58642.947 (125)
13: _kkstrong - 59104.285 (125)
14: E L L S - 59112.791 (125)
15: ekisacik - 59824.784 (125)
16: pralkarz - 61371.637 (125)
17: NEXTER - 62601.855 (125)
18: aloading444 - 64794.263 (125)
19: Wobert - 65903.953 (125)```
i've done it
like hell I'm saving four hundred frames from here lmfao
Sim is very close too
Might go back and clean some more here and there.
The community has also opened a 200+ second gap below 54k, nice
frame, not second lmfao
I think this is still indeed the case. I don't even know how those communications work because I've never sniffed them properly, but the game connects to Steam first, probably to authenticate, and then you can talk to Metanet's server. If the Steam authentication isn't performed the game enters offline mode and doesn't even try to perform requests to the server anymore.
Thus why you can see it entirely skipping the submission process as opposed to trying and failing, for instance.
my internet has been particularly spotty lately so that's been affecting me more than usual
Which is incrreeeeeddibly lame
If it just fails to submit, I can wait for the connection to strengthen
When it doesn’t even try I throw a fit
Agreed, another complaint to Shawn filed ✅
I noticed that it invalidated my session at some point and it just started skipping the submission and global rank
Restarting made it happy
Probably dropped connection for a bit
It's Tuesday so it checks out
@late wyvern max how many top5
ekisacik has 17 out of 150 highscore overall top 5 scores for Max mappack.
@late wyvern max how many dev
ekisacik has 82 out of 125 over-DEV highscore level scores for Max mappack.
good ratio
wait thats actually way more dev times than i was expecting lol
maybe i should just do a pass to clean it tomorrow
@late wyvern screenscores for max-si-e-00-04
Screenshot for diving upwards: the prequel (MAX-SI-E-00-04) by NateyPooPoo v1 in palette quench:
Interpolated highscores for diving upwards: the prequel (MAX-SI-E-00-04) by NateyPooPoo:ansi 00: CeramicBlue - 79.784823 01: ekisacik - 79.755189 02: NateyPooPoo - 79.731236 03: fantastic damag - 79.730314 04: Eddy - 79.724198 05: SimVYo - 79.714504 06: Nim "Mr. 0ths" - 79.640834 07: Sky! - 79.639102 08: golfkid - 79.617178 09: Schmole - 79.540783 10: Slomac - 79.538007 11: Kostucha - 79.527222 12: vector7 - 79.513816 13: YaxMin - 79.492875 14: E L L S - 79.420885 15: Hild - 79.398477 16: Wobert - 79.325326 17: DarkStuff? - 79.317414 18: jp27ace - 79.316463 19: _kkstrong - 79.266575 [34m++: -- DEV TIME -- - 79.000000[0mScores: 28.
do you ever pull an insane run out of your ass
i think i jumped .65 up to 01st LOL
alright, first column clear, many scores i'm happy with
i feel like i understand my current skill level as a platformer player. that being, the spot directly below the best
like, i'm not on the level of ninz, eddy/bobio/sky, ayumirenko, etc. but i'm like at the top of the tier right under that
i just have some physical and mental limitations i think that don't really enable me to play at the super super competitive level but that doesnt really bother me because i am good enough to understand them
when the metanet servers are running smoother i feel like i could confidently take any top 5 i want except some of intro
what about maxed levels
obviously there are exceptions
boards also just have a ton of difficulty variance in general imo
i mean i agree theres a lot that have a random insanely difficult input as a entry requirement
speaking of, i wonder if anyone else will replicate the end sinister skip someday. it's hard but it's not as hard as most of hardest
it's hard because who wants to play that balancing
it's what i've heard referred to as "mentally difficult"
i got motivated to do 2k atts to get it because of the fact that it's hilarious
some inputs are Less funny though
also, most of hardest = like, bramble or harder so that bar is like pretty high to do a 10 hour grind on something
sometimes i get runs that i know im like never beating again
like @late wyvern max screenshot of worm
Screenshot for would you still max me if I were a worm? (MAX-SI-C-02-03) by Slomac v1 in palette vasquez:
im never spamming that fast ever again
and ofc bob swoops in and milliseconds me
@late wyvern max anim 0 1 for maxsic23
Replay highscore traces for CeramicBlue and YaxMin in MAX-SI-C-02-03 using palette vasquez:
@late wyvern max rank
Rankings - Highscore overall 0ths for Max mappack
-# Date: Jul 02, 2025 (21:07) UTC. MAX: 150.
00: Eddy - 43
01: CeramicBlue - 28
02: SimVYo - 28
03: NateyPooPoo - 15
04: Sky! - 12
05: YaxMin - 12
06: Nim "Mr. 0ths" - 4
07: fantastic damag - 3
08: jp27ace - 3
09: vertexv - 2```
Sim had a cool 12 0th lead yesterday
Clearly you angered him
@late wyvern max sr score rankings
Rankings - Interpolated speedrun level scores for Max mappack
-# Date: Jul 02, 2025 (22:26) UTC. MIN: 53743.378.
00: Eddy - 54121.073 (125)
01: Sky! - 54415.357 (125)
02: SimVYo - 54460.073 (125)
03: NateyPooPoo - 55423.330 (125)
04: Slomac - 56155.074 (125)
05: vector7 - 56221.777 (125)
06: Nim "Mr. 0ths" - 56255.919 (125)
07: vertexv - 56270.076 (125)
08: YaxMin - 56450.132 (125)
09: CeramicBlue - 56919.821 (125)
10: aight - 58414.963 (125)
11: Schmole - 58487.170 (125)
12: Hild - 58642.947 (125)
13: _kkstrong - 59104.285 (125)
14: E L L S - 59112.791 (125)
15: ekisacik - 59412.729 (125)
16: pralkarz - 61371.637 (125)
17: NEXTER - 62601.855 (125)
18: aloading444 - 64794.263 (125)
19: Wobert - 65903.953 (125)```
@late wyvern screenscores for max-si-e-00-04
Screenshot for diving upwards: the prequel (MAX-SI-E-00-04) by NateyPooPoo v1 in palette vasquez:
Interpolated highscores for diving upwards: the prequel (MAX-SI-E-00-04) by NateyPooPoo:ansi 00: fantastic damag - 79.792041 01: CeramicBlue - 79.784823 02: ekisacik - 79.755189 03: NateyPooPoo - 79.731236 04: Eddy - 79.724198 05: SimVYo - 79.714504 06: Nim "Mr. 0ths" - 79.640834 07: Sky! - 79.639102 08: golfkid - 79.617178 09: Schmole - 79.540783 10: Slomac - 79.538007 11: Kostucha - 79.527222 12: vector7 - 79.513816 13: YaxMin - 79.492875 14: E L L S - 79.420885 15: Hild - 79.398477 16: Wobert - 79.325326 17: DarkStuff? - 79.317414 18: jp27ace - 79.316463 19: _kkstrong - 79.266575 [34m++: -- DEV TIME -- - 79.000000[0mScores: 28.
oh
@late wyvern anime trace 0 1 2 3 for max-si-e-00-04
Replay highscore traces for fantastic damage, CeramicBlue, ekisacik, and NateyPooPoo in MAX-SI-E-00-04 using palette Vasquez:
My route survived
I don't think it's optimal but maybe it doesn't matter because of the bottleneck. Plus the alternative is annoying to execute
Yeah this one definitely feels the best imo
I did mess with alternates on the bottleneck but decided it wasn’t worth it, at least at the time
I get a slight bump on the final jump which I think helps in some way
It was err... definitely intentional
we shoulda released max when the semester was active
@late wyvern anim max SI-D-1-0 6
Replay highscore trace for golfkid in MAX-SI-D-01-00 using palette tr-808:
Is there no way to make that type of corner jump faster than just simply a double jump to the top?
Seems very counter-intuitive
ive learned a lot about this game in the last week
wow d-02 is packed with bs
@late wyvern screenshot maxsid2
Screenshot for MAX-SI-D-02 v1 in palette vasquez:
Well, consider that it doesn't help getting to the ceiling sooner as long as you're already able to reach it before hitting the slope, but it does help to reach the slope horizontally as soon as possible. The slope jump only gives you vertical momentum, but not horizontal one (||you can run on it but probably not enough to compensate?||), so it probably doesn't help if you can reach the ceiling without it, which you can.
I experimented with it as well but this is my a-posteriori explanation.
@late wyvern max sr score rankings
Rankings - Interpolated speedrun level scores for Max mappack
-# Date: Jul 05, 2025 (15:45) UTC. MIN: 53708.743.
00: Eddy - 54013.118 (125)
01: Sky! - 54415.357 (125)
02: SimVYo - 54460.073 (125)
03: fantastic damag - 54809.719 (125)
04: NateyPooPoo - 55423.330 (125)
05: Slomac - 56155.074 (125)
06: vector7 - 56221.777 (125)
07: Nim "Mr. 0ths" - 56255.919 (125)
08: vertexv - 56270.076 (125)
09: YaxMin - 56330.357 (125)
10: CeramicBlue - 56919.821 (125)
11: aight - 58414.963 (125)
12: Schmole - 58487.170 (125)
13: Hild - 58642.947 (125)
14: _kkstrong - 59104.285 (125)
15: E L L S - 59112.791 (125)
16: ekisacik - 59412.729 (125)
17: pralkarz - 61371.637 (125)
18: NEXTER - 62601.855 (125)
19: aloading444 - 64794.263 (125)```
little overdue but finally done
Thanks for the tab guys, had a really good time with this one
Wow Eddy gonna stop with 13 seconds left?
Everyone keeps saying seconds when it's frames 🙄
I'll push for it for sure, would've probably happened yesterday if it weren't for DDay
Really wasn't expecting it to be plausible to accomplish just a few days ago
I still have to replay the last column episodes, I'm sure some level improvements will follow along the way, although I'm already starting to feel the consequences of these latest grinds on my index (jump) finger, lol. I guess I'm untrained for these sessions now.
@late wyvern screenshot of MAX-SI-A-02-02
Screenshot for thousand elegant vectors through the vast sky (MAX-SI-A-02-02) by abho v1 in palette tr-808:
Did anyone else get dev time with a lowjump here?
yes :) there's a few ways here
actually i'm not sure if i did a lowjump or just a tap
...wait, a lowjump where
second jump right
@late wyvern max rank
Rankings - Highscore overall 0ths for Max mappack
-# Date: Jul 06, 2025 (02:34) UTC. MAX: 150.
00: Eddy - 59
01: CeramicBlue - 27
02: SimVYo - 19
03: NateyPooPoo - 13
04: YaxMin - 12
05: Sky! - 11
06: Nim "Mr. 0ths" - 4
07: fantastic damag - 3
08: jp27ace - 1
09: vertexv - 1```
Damn Eddy
Shocked I only lost like two in that massacre
I'm shocked I still even have one left
What's the lowest fractional people have seen?
There are some instances that can cause a 0 to happen, but double digits is really low. I can check in the db.
I was kind of looking more for personal stories than a database lookup, but that's also cool
Hahah fair enough, thought you might mean that
I have gotten double digits before, but I can't recall the lowest tbh
I had a 27 or 37 I think, Idk how to search in forum threads on mobile but I posted about it here
These are the lowest ones still on the boards, already in microseconds left till next frame, for those interested:
+----------------+-------------+------+-------+
| level | player | rank | micro |
+----------------+-------------+------+-------+
| MAX-SI-D-01-02 | vector7 | 7 | 16 |
| MAX-SI-A-03-03 | pralkarz | 18 | 23 |
| MAX-SI-D-03-03 | Slomac | 14 | 26 |
| MAX-SI-D-02-00 | scottie1230 | 22 | 29 |
| MAX-SI-B-02-04 | ekisacik | 17 | 34 |
| MAX-SI-A-03-02 | NateyPooPoo | 6 | 37 |
| MAX-SI-C-03-02 | kkstrong | 10 | 40 |
| MAX-SI-C-02-04 | aloading444 | 21 | 41 |
| MAX-SI-A-00-04 | golfkid | 8 | 42 |
| MAX-SI-A-00-02 | w9555 | 23 | 42 |
+----------------+-------------+------+-------+```There are even lower ones if we include the obsolete runs, including a couple of 3's.
oh wow 66 isn't even my own lowest
And these are the highest ones, i.e. farthest from next frame:
+----------------+------------------+------+-------+
| level | player | rank | micro |
+----------------+------------------+------+-------+
| MAX-SI-B-00-02 | NEXTER | 28 | 16661 |
| MAX-SI-A-03-00 | pralkarz | 21 | 16659 |
| MAX-SI-C-02-01 | vertexv | 5 | 16657 |
| MAX-SI-B-00-01 | NewGirl+ | 24 | 16656 |
| MAX-SI-A-02-04 | Emmoji | 27 | 16656 |
| MAX-SI-E-03-00 | Hild | 10 | 16653 |
| MAX-SI-D-03-01 | YaxMin | 13 | 16643 |
| MAX-SI-A-00-01 | NEXTER | 29 | 16638 |
| MAX-SI-E-04-03 | fantastic damage | 6 | 16637 |
| MAX-SI-A-00-01 | aloading444 | 26 | 16632 |
+----------------+------------------+------+-------+```
I'm on neither of these lists :(
As long as it's because you broke the next frame I think that's a winner ;)
These are the closest 0ths to the next frame:
+----------------+----------------+-------+
| level | player | micro |
+----------------+----------------+-------+
| MAX-SI-D-03-03 | EddyMataGallos | 102 |
| MAX-SI-E-02-02 | CeramicBlue | 266 |
| MAX-SI-B-00-01 | EddyMataGallos | 637 |
| MAX-SI-C-03-00 | SimVYo | 880 |
| MAX-SI-A-02-04 | EddyMataGallos | 945 |
| MAX-SI-B-03-00 | SimVYo | 1114 |
| MAX-SI-C-02-01 | EddyMataGallos | 1252 |
| MAX-SI-D-00-03 | CeramicBlue | 1295 |
| MAX-SI-A-01-04 | SimVYo | 1505 |
| MAX-SI-D-03-02 | EddyMataGallos | 1536 |
+----------------+----------------+-------+```
And these are the farthest 0ths from the next frame:
+----------------+------------------+-------+
| level | player | micro |
+----------------+------------------+-------+
| MAX-SI-D-01-03 | Skylighter | 16335 |
| MAX-SI-E-03-00 | EddyMataGallos | 16245 |
| MAX-SI-B-00-03 | EddyMataGallos | 16201 |
| MAX-SI-D-00-04 | fantastic damage | 16193 |
| MAX-SI-C-02-00 | YaxMin | 16018 |
| MAX-SI-E-01-01 | Untamed Nim | 15974 |
| MAX-SI-E-00-00 | NateyPooPoo | 15824 |
| MAX-SI-D-00-02 | CeramicBlue | 15810 |
| MAX-SI-A-03-04 | EddyMataGallos | 15744 |
| MAX-SI-A-03-01 | CeramicBlue | 15697 |
+----------------+------------------+-------+```
Oh yeah, that one that caused confusion because it still showed as .783
Alright up to 60 devs now
2 episodes tonight, and actually got dev time on the episode for both of them as well
B-02 even got full dev times on first completion, all 5 levels
Rankings - Interpolated speedrun level scores for Max mappack
-# Date: Jul 07, 2025 (11:56) UTC. MIN: 53691.178.
00: Eddy - 53931.884 (125)
01: Sky! - 54415.357 (125)
02: SimVYo - 54460.073 (125)
03: fantastic damag - 54809.719 (125)
04: NateyPooPoo - 55423.330 (125)
05: Slomac - 56155.074 (125)
06: vector7 - 56221.777 (125)
07: Nim "Mr. 0ths" - 56255.919 (125)
08: vertexv - 56270.076 (125)
09: YaxMin - 56330.357 (125)
10: CeramicBlue - 56654.483 (125)
11: aight - 58414.963 (125)
12: Schmole - 58487.170 (125)
13: Hild - 58642.947 (125)
14: _kkstrong - 59104.285 (125)
15: E L L S - 59112.791 (125)
16: ekisacik - 59412.729 (125)
17: pralkarz - 61371.637 (125)
18: NEXTER - 62601.855 (125)
19: aloading444 - 64794.263 (125)```
Saved 70 frames on the last improvement?
I had a whole column left to replay and waited until I finished to post it, thus why I knew I had plenty of wiggle room :P
Also managed to do it in episode mode, just barely, which I'm perhaps happier about
@late wyvern max sr episode score rank
Rankings - Interpolated speedrun episode scores for Max mappack
-# Date: Jul 07, 2025 (11:58) UTC. MIN: 53691.178.
00: Eddy - 53997.000 (25)
01: SimVYo - 55015.000 (25)
02: Sky! - 58876.000 (25)
03: E L L S - 59248.000 (25)
04: YaxMin - 59272.000 (25)
05: NateyPooPoo - 60006.000 (25)
06: Slomac - 60994.000 (25)
07: CeramicBlue - 62300.000 (25)
08: NEXTER - 62565.000 (25)
09: _kkstrong - 62602.000 (25)
10: vertexv - 63252.000 (25)
11: ekisacik - 63533.000 (25)
12: aight - 64267.000 (25)
13: vector7 - 64447.000 (25)
14: Schmole - 66558.000 (25)
15: Hild - 67278.000 (25)
16: Nim "Mr. 0ths" - 67777.000 (25)
17: pralkarz - 67880.000 (25)
18: auds - 69546.000 (25)
19: Wobert - 70484.000 (25)```
I was actually at 54006 when I finished going through all eps for the 2nd time, so I had go look for a relatively improvable one at the end to replay it
Might try to nab a few extra level 0ths here and there but other than that I'm probably calling it on this tab
What happened to my MAX install?
I didn't do anything, but now it's got the MAX levels but is pulling from the Metanet boards
ok just ran the installer a few times and it's back
That was bizarre
did you verify integrity of game files?
@late wyvern max dev ranks
Rankings - Over-DEV highscore levels for Max mappack
-# Date: Jul 08, 2025 (02:24) UTC. MAX: 125.
00: aight - 125
01: CeramicBlue - 125
02: Eddy - 125
03: fantastic damag - 125
04: Hild - 125
05: NateyPooPoo - 125
06: Nim "Mr. 0ths" - 125
07: Schmole - 125
08: SimVYo - 125
09: Sky! - 125
10: Slomac - 125
11: vector7 - 125
12: vertexv - 125
13: YaxMin - 125
14: _kkstrong - 124
15: E L L S - 87
16: pralkarz - 87
17: jp27ace - 86
18: ekisacik - 83
19: golfkid - 75```
I've made it!
aw man
I didn't knock you off though, it was Wobert
One day I’ll finish the tab
I probably will one day as well
Yeah dang, I had 74. Time to reinstall...
Did you beat the whole pack or no?
I did base completion a day after it was released I think, and then I chipped away at the dev times for a week after or so.
ah I usually just do one, two episodes max at a time
and I've only done 3 columns, so my 75 dev times are 100% of my completion
@late wyvern max dev ranks
Rankings - Over-DEV highscore levels for Max mappack
-# Date: Jul 08, 2025 (11:55) UTC. MAX: 125.
00: aight - 125
01: CeramicBlue - 125
02: Eddy - 125
03: fantastic damag - 125
04: Hild - 125
05: NateyPooPoo - 125
06: Nim "Mr. 0ths" - 125
07: Schmole - 125
08: SimVYo - 125
09: Sky! - 125
10: Slomac - 125
11: vector7 - 125
12: vertexv - 125
13: YaxMin - 125
14: _kkstrong - 124
15: Wobert - 88
16: E L L S - 87
17: pralkarz - 87
18: jp27ace - 86
19: ekisacik - 83```
And I've made it back! Fair's fair hehe
Indeed it is
eki will be safe for a while from me, not going to be able to play for the rest of this week for sure, and don't know when I'll be able after the weekend
ok I half lied
Found time for one more episode, but that's not enough to overtake eki, and now I definitely don't have time
i still didnt actually do a second pass beyond the first and last column LOL
shit is hard
I've only run into a few that were struggles to get dev time
@late wyvern anim 0 1 for max-si-e-01-02
Replay highscore traces for Sky! and CeramicBlue in MAX-SI-E-01-02 using palette wyvern:
3 frames on what was already a clean run
main optimization is a new ascent at the very start
i do a triple instead of a double and it carries me
I'd say main reason people hadn't implemented it is because it very often seemed unavoidable to get launched over the wall and into the slope
I thought about it but discarded it for that reason
yeah you need like a one or two frame tap on the very last jump to stay under
conveniently a skill i happen to have
@late wyvern scores for maxsie12
Interpolated highscores for hell's halfpipe (MAX-SI-E-01-02) by Slomac:ansi 00: NateyPooPoo - 84.393164 01: Sky! - 84.389638 02: CeramicBlue - 84.343100 03: SimVYo - 84.332468 04: Eddy - 84.328729 05: fantastic damag - 84.320859 06: YaxMin - 84.314884 07: vector7 - 84.250039 08: golfkid - 84.231092 09: Nim "Mr. 0ths" - 84.220432 10: vertexv - 84.219183 11: ekisacik - 84.105388 12: Slomac - 84.084531 13: Kostucha - 84.008780 14: pralkarz - 83.740951 15: NEXTER - 83.730183 16: aloading444 - 83.724182 17: Hild - 83.719631 18: DarkStuff? - 83.719144 19: _kkstrong - 83.657957 [34m++: -- DEV TIME -- - 83.500000[0mScores: 27.
i need to find out wtf kind of running up slope math sim was talking about
theres a couple optimizations like this one where i am more or less guessing instead of discerning if it's actually faster
I don’t think there are many cases where it’s worth considering
there are at least like 3 in the first column
What I mean is that in the vast majority of cases jumping is better
I just got an 11 microseconder
@late wyvern scores for maxsic41
Interpolated highscores for illustrated litchritchure (MAX-SI-C-04-01) by NateyPooPoo:ansi 00: SimVYo - 83.825288 01: fantastic damag - 83.825119 02: Eddy - 83.816656 03: Sky! - 83.797925 04: YaxMin - 83.764507 05: ekisacik - 83.752829 06: vertexv - 83.752373 07: NateyPooPoo - 83.738007 08: Nim "Mr. 0ths" - 83.724811 09: vector7 - 83.676188 10: _kkstrong - 83.662725 11: aight - 83.648982 12: Slomac - 83.648130 13: Hild - 83.634931 14: CeramicBlue - 83.629089 15: Schmole - 83.582559 16: jp27ace - 83.557392 [34m++: -- DEV TIME -- - 83.500000[0m 17: auds - 83.368169 18: Wobert - 83.352413 19: scottie1230 - 83.336647Scores: 25.
Almost thought it was an actual rank for a second lol
Should be the lowest one in the boards right now
Nice lol
@late wyvern max rank
Rankings - Highscore overall 0ths for Max mappack
-# Date: Jul 09, 2025 (03:44) UTC. MAX: 150.
00: Eddy - 69
01: CeramicBlue - 26
02: NateyPooPoo - 15
03: YaxMin - 12
04: SimVYo - 11
05: Sky! - 9
06: fantastic damag - 3
07: Nim "Mr. 0ths" - 3
08: jp27ace - 1
09: vertexv - 1```
Grabbed a few back today but Eddy is sitting here with a certified nice 69 so no one is going to care
@late wyvern max episode ranking
Rankings - Highscore episode 0ths for Max mappack
-# Date: Jul 09, 2025 (03:45) UTC. MAX: 25.
00: Eddy - 25```
i guess i shouldn't be surprised
@late wyvern Anim 0 1 for maxsib42
Replay highscore traces for Eddy and NateyPooPoo in MAX-SI-B-04-02 using palette classic:
yo that's my level
That jump is nasty I don’t want to do it
It is quite inconsistent, hard to react fast when you finally get it :P But not horrible, worth it imo
ugg thats the worst feeling
you finally land the most luck trick ever
and then you react too slow cuz you expected to screw up
Sometimes after landing a hard trick I suicide from muscle memory
@late wyvern screenscores for maxsib40
Screenshot for k (MAX-SI-B-04-00) by Slomac v1 in palette vasquez:
Interpolated highscores for k (MAX-SI-B-04-00) by Slomac:ansi 00: Eddy - 84.251730 01: Sky! - 84.226443 02: vertexv - 84.221121 03: SimVYo - 84.219015 04: Nim "Mr. 0ths" - 84.213433 05: fantastic damag - 84.203944 06: ekisacik - 84.192578 07: Slomac - 84.186667 08: NateyPooPoo - 84.121026 09: vector7 - 84.041489 10: YaxMin - 83.985063 11: E L L S - 83.979788 12: auds - 83.965865 13: jp27ace - 83.919928 14: Hild - 83.834505 15: CeramicBlue - 83.305645 16: pralkarz - 83.130899 17: Schmole - 82.730331 18: aight - 82.665030 19: _kkstrong - 82.566262 [34m++: -- DEV TIME -- - 82.500000[0mScores: 25.
Got "a couple" more frames here the other day, wonder how much is left for the final bottleneck
improved to .416
@late wyvern max rank
Rankings - Highscore overall 0ths for Max mappack
-# Date: Jul 10, 2025 (19:04) UTC. MAX: 150.
00: Eddy - 75
01: CeramicBlue - 25
02: NateyPooPoo - 13
03: YaxMin - 12
04: Sky! - 10
05: SimVYo - 9
06: fantastic damag - 2
07: Nim "Mr. 0ths" - 2
08: jp27ace - 1
09: vertexv - 1```
woah
@late wyvern max dev ranks
Rankings - Over-DEV highscore levels for Max mappack
-# Date: Jul 14, 2025 (19:33) UTC. MAX: 125.
00: aight - 125
01: CeramicBlue - 125
02: Eddy - 125
03: fantastic damag - 125
04: Hild - 125
05: NateyPooPoo - 125
06: Nim "Mr. 0ths" - 125
07: Schmole - 125
08: SimVYo - 125
09: Sky! - 125
10: Slomac - 125
11: vector7 - 125
12: vertexv - 125
13: YaxMin - 125
14: _kkstrong - 124
15: golfkid - 100
16: Wobert - 88
17: E L L S - 87
18: pralkarz - 87
19: jp27ace - 86```
Triple digits now
Nooo, you wont get there before me
Well I'm done for today

@late wyvern max dev ranks
Rankings - Over-DEV highscore levels for Max mappack
-# Date: Jul 16, 2025 (22:11) UTC. MAX: 125.
00: aight - 125
01: CeramicBlue - 125
02: Eddy - 125
03: fantastic damag - 125
04: Hild - 125
05: NateyPooPoo - 125
06: Nim "Mr. 0ths" - 125
07: Schmole - 125
08: SimVYo - 125
09: Sky! - 125
10: Slomac - 125
11: vector7 - 125
12: vertexv - 125
13: YaxMin - 125
14: _kkstrong - 124
15: golfkid - 120
16: Wobert - 88
17: E L L S - 87
18: pralkarz - 87
19: jp27ace - 86```
Imminent
@muted scroll @late wyvern max dev ranks
Rankings - Over-DEV highscore levels for Max mappack
-# Date: Jul 17, 2025 (03:30) UTC. MAX: 125.
00: aight - 125
01: CeramicBlue - 125
02: Eddy - 125
03: fantastic damag - 125
04: golfkid - 125
05: Hild - 125
06: NateyPooPoo - 125
07: Nim "Mr. 0ths" - 125
08: Schmole - 125
09: SimVYo - 125
10: Sky! - 125
11: Slomac - 125
12: vector7 - 125
13: vertexv - 125
14: YaxMin - 125
15: _kkstrong - 124
16: Wobert - 88
17: E L L S - 87
18: pralkarz - 87
19: jp27ace - 86```
Rankings - Interpolated speedrun level scores for Max mappack
-# Date: Jul 17, 2025 (03:31) UTC. MIN: 53675.863.
00: Eddy - 53903.972 (125)
01: Sky! - 54396.334 (125)
02: SimVYo - 54460.073 (125)
03: fantastic damag - 54809.719 (125)
04: NateyPooPoo - 55410.002 (125)
05: Slomac - 56155.074 (125)
06: vector7 - 56221.777 (125)
07: YaxMin - 56234.956 (125)
08: Nim "Mr. 0ths" - 56255.919 (125)
09: vertexv - 56270.076 (125)
10: golfkid - 56417.992 (125)
11: CeramicBlue - 56654.483 (125)
12: aight - 58414.963 (125)
13: Schmole - 58487.170 (125)
14: Hild - 58642.947 (125)
15: _kkstrong - 59104.285 (125)
16: E L L S - 59112.791 (125)
17: ekisacik - 59412.729 (125)
18: pralkarz - 61371.637 (125)
19: NEXTER - 62601.855 (125)```
Almost in the top10, I'll take it
Noooooooo!
I'm still astonished that eddy managed to save over 8 seconds across all the levels
Why must the last level be so impossibly hard
I already have
attempts and I’m bot closer to beating dev time
If you mean the final level of the pack, I am also very annoyed by it
but did manage to get dev there
“Manage”
To get a score of sixty nine???

Sadness that there will be no further progress updates from me?
You should be crying tears of joy that this is the first pack I've finished
That’s huge actually, we got golf to finish a tab 
YUGGGEEEE
? tab next
? tab is base completed already
You want ! tab instead, there's 100 levels I haven't played yet
Actually though I'm still not sure which level kk is missing dev time
@late wyvern missing MAX dev
_kkstrong is missing 1 out of 125 over-DEV highscore level scores for Max mappack.
MAX-SI-E-04-04```
what a shame to fracture your jumping finger in the middle of a run like that
Next time don't push down so hard
@late wyvern sr scores for max-si-00
Speedruns for MAX-SI-00:ansi [34m++: -- DEV TIME -- - 10960[0m 00: Eddy - 11118 01: ekisacik - 11784 02: Sky! - 14184Scores: 3. Cleanliness: 1004f.
Yeah, those are just the totals summed, I added them for episodes and stories some time ago
I'd say they very much are considering you have to no-death them haha
They're probably insane?
I did clear all the hardcore columns deathless but hitting the dev times means playing perfectly and not dying too
Yeah the no death itself isn't the hardest part if you are allowed to play conservatively
-# ...flawlessly, and at high speed
You can spare a second or so by playing some stages very well compared to their time
Very true
and you get like 20 seconds for free on the last column thanks to a meme
Lol yeah that's such a gift
That one above was my only run and without preparation, it was much closer than I expected to be honest and I remember it being quite improvable of course, so I wonder if the dev scores are realistic
I would say that they are humanly achieveable, it's just very very tough
yeah but is Eddy really a human? 
...might actually be fun since the run length is so short compared to a typical hardcore column?
clocks under 4 minutes
Apologies for this
@late wyvern sr scores for max-si-01
Speedruns for MAX-SI-01:ansi [34m++: -- DEV TIME -- - 12150[0m 00: ekisacik - 13386 01: Sky! - 14800Scores: 2. Cleanliness: 2608f.
@late wyvern sr scores for max-si-02
Speedruns for MAX-SI-02:ansi [34m++: -- DEV TIME -- - 12608[0m 00: ekisacik - 13398Scores: 1. Cleanliness: 2519f.
@late wyvern sr scores for max-si-03
Speedruns for MAX-SI-03:ansi [34m++: -- DEV TIME -- - 12761[0m 00: ekisacik - 14721Scores: 1. Cleanliness: 3286f.
@late wyvern sr scores for max-si-04
Speedruns for MAX-SI-04:ansi [34m++: -- DEV TIME -- - 12844[0m 00: ekisacik - 15086Scores: 1. Cleanliness: 4682f.
@late wyvern max sr community
Community's total speedrun scores for Max mappack on Sunday July 20 at 23:55:24 (+0000):
┌────────────────────┬───────────┬───────────┐
│ │ Total │ Average │
├────────────────────┼───────────┼───────────┤
│ Level scores │ 53675.863 │ 429.407 │
│ Episode scores │ 53997.000 │ 2159.880 │
│ Story scores │ 67714.000 │ 13542.800 │
├────────────────────┼───────────┼───────────┤
│ Episode difference │ 321.137 │ 12.845 │
│ Story difference │ 14038.137 │ 2807.627 │
└────────────────────┴───────────┴───────────┘
yeah every single one clocks between 3 and 4 minutes
Yeah definitely a strong point of these columns in particular, short runs and easy levels that allow for fast iteration and not too much frustration
Until you get to a really clean point, that is
Also your scores are surprisingly homogeneous, which speaks to how regularly the levels were laid out in the tab, I was surprised by that when I first saw it, specially considering it was likely accidental.
honestly after all dev times i might go for hardcore fastclears
feels like something i would do
finding consistent strats for going under dev will be very fun i think
Sounds like so, as well as trying to gather some surplus in the levels with greater margin
Surely required for the tighter ones
The best metanet hardcore 0ths have a cleanliness of just over 1000 frames. To get the hardcore dev times on max tab, looks like you need to be within 1-2k frames of cleanliness. Given how short and easy these levels are, it's fair to say that getting the dev times is quite a lot easier than getting a metanet hardcore 0th 
sounds like this comparison works for getting one of the best metanet hardcore 0ths
@late wyvern hardcore largest spread
All stories with the largest highscore spread between 0th and 1st:
SU-17 - 162.567 - SimVYo
S-14 - 156.400 - SimVYo
S-17 - 132.383 - SimVYo
SU-04 - 130.717 - SimVYo
SU-03 - 113.417 - SimVYo
S-19 - 108.017 - SimVYo
S-18 - 105.433 - SimVYo
SU-18 - 105.234 - SimVYo
S-15 - 102.567 - SimVYo
SU-16 - 102.334 - SimVYo
S-13 - 95.816 - SimVYo
S-16 - 94.366 - SimVYo
SU-12 - 87.084 - SimVYo
SU-11 - 82.000 - SimVYo
S-11 - 81.600 - SimVYo
SU-02 - 79.500 - SimVYo
SU-15 - 74.583 - SimVYo
S-10 - 73.067 - SimVYo
SL-11 - 72.766 - Yuqu
SU-14 - 71.783 - SimVYo```
of course the biggest one is the one column i gave up on rerunning
@late wyvern screenshot of SU-17
Screenshot for SU-17 v2 in palette quench:
i hate shunted so much
It's also broken because of napoleon blownapart, isn't it?
Can't submit scores to the leaderboards, except for a brief period hashes weren't checked a few years ago
That's why there's so few scores in comparison to the other columns near it
You're kidding, they never fixed those?
Nope, when the hashes were put back in place they were again the old ones, so the same levels are broken again
omg i remember the hashes being lifted around when i was doing runs
so i just missed the window?
jfc
Boat sadly sailed
What's the old version look like again
I'm glad I took advantage of it to highscore the few remaining levels and episodes I had left
Even though I had confidence they might actually fix them at that point
@late wyvern screenshot for napoleon blownapart
Screenshot for napoleon blownapart (SU-D-17-02) v2 in palette vasquez:
@late wyvern v1 screenshot for napoleon blownapart
Screenshot for napoleon blownapart (SU-D-17-02) v1 in palette vasquez:
I think a trap door was removed or something
Oh shit the bot has version history
Does the workaround for replacing levels still work?
Might just resort to it, wouldn't even break replays
Yep, it does for this one and several others, though unfortunately not for all of them for some reason
#highscores message
the other ones might just be cause of that off by one bug
Yeah the tab enders with switches in them (such as destroyer of worlds) are still broken because it's a difference issue causing an incorrect hash
one hand slow clapping is indeed a weird case though
Although we know it's the hashes for all of them, since they all opened up again during that period. The tab enders is caused by the overflow we've discussed previously.
Slow-clapping is the odd one out completely, no idea why resorting to the old version doesn't fix it
And you can also tell it's different because instead of submitting (and failing) it just stales, iirc
I had the theory they might've tried to fix the issue server-side when they found out, starting with this level, but failed to do so and broke it in a different way
Column SU-00 is also broken for whatever reason, and it was the only one that had a completely empty board until that day, meaning it was broken from the start. But once again, it opened up when the hashes were down.
@late wyvern nav scores for su0
Navigating highscores for SL-00:
*00: SimVYo - 803.217
*01: Frycek - 763.467
02: almost - 730.417
*03: overlordlork - 728.167
04: Yuqu - 711.717
*05: paulqlight - 692.667
06: xela - 681.067
07: ekisacik - 668.067
08: Deunousen - 647.150
09: maaz. - 645.150
10: WheatyTruffles - 643.483
11: Thisguy248 - 595.050
12: jordanriddell64 - 586.383
13: MrSprucetree - 580.133
14: Plethora - 575.133
15: oransquid - 555.417
16: Jirka - 535.283
17: ManerYina - 524.550
18: Schi3 - 524.433
19: Moosenger - 518.917```*Warning: Navigating scores does not update them.*
First score Apr 25, last score Dec 7, all 2022.
Yeah, and for mappacks too, it's so subtle hardly anyone notices :P
Whenever you see v2 it's a sign there's a previous version available, which you can query by adding v1, or any other number potentially. It always defaults to the latest version available.
In this case they don't actually correspond to 2 exact game versions, they were actually spread over maybe 4 updates, each affecting different levels. So I took all original versions and crafted a "v1" and combined all the updates together into a "v2".
Fair game, I hadn't thought to check those cleanlinesses but you're right
The hash checks will be fixed in the upcoming TEN++ update surely along with every known bug
I just read it as "version 1 of this level" rather than "this level from version 1 of the game"
Yup, that's what I was hoping to convey with those little tags
@late wyvern max sr score rankings
Rankings - Interpolated speedrun level scores for Max mappack
-# Date: Jul 25, 2025 (10:15) UTC. MIN: 53675.863.
00: Eddy - 53903.972 (125)
01: Sky! - 54396.334 (125)
02: SimVYo - 54460.073 (125)
03: fantastic damag - 54809.719 (125)
04: NateyPooPoo - 55410.002 (125)
05: Slomac - 56155.074 (125)
06: vector7 - 56221.777 (125)
07: YaxMin - 56234.956 (125)
08: Nim "Mr. 0ths" - 56255.919 (125)
09: vertexv - 56270.076 (125)
10: golfkid - 56417.992 (125)
11: CeramicBlue - 56654.483 (125)
12: aight - 58414.963 (125)
13: Schmole - 58487.170 (125)
14: Azzo - 58518.176 (125)
15: Hild - 58642.947 (125)
16: _kkstrong - 59104.285 (125)
17: E L L S - 59112.791 (125)
18: ekisacik - 59412.729 (125)
19: pralkarz - 61371.637 (125)```
@late wyvern max dev ranks
Rankings - Over-DEV highscore levels for Max mappack
-# Date: Jul 25, 2025 (10:15) UTC. MAX: 125.
00: aight - 125
01: CeramicBlue - 125
02: Eddy - 125
03: fantastic damag - 125
04: golfkid - 125
05: Hild - 125
06: NateyPooPoo - 125
07: Nim "Mr. 0ths" - 125
08: Schmole - 125
09: SimVYo - 125
10: Sky! - 125
11: Slomac - 125
12: vector7 - 125
13: vertexv - 125
14: YaxMin - 125
15: _kkstrong - 124
16: Azzo - 122
17: Wobert - 88
18: E L L S - 87
19: pralkarz - 87```
Rankings - Over-DEV highscore levels for Max mappack
-# Date: Jul 25, 2025 (10:19) UTC. MAX: 125.
00: aight - 125
01: Azzo - 125
02: CeramicBlue - 125
03: Eddy - 125
04: fantastic damag - 125
05: golfkid - 125
06: Hild - 125
07: NateyPooPoo - 125
08: Nim "Mr. 0ths" - 125
09: Schmole - 125
10: SimVYo - 125
11: Sky! - 125
12: Slomac - 125
13: vector7 - 125
14: vertexv - 125
15: YaxMin - 125
16: _kkstrong - 124
17: Wobert - 88
18: E L L S - 87
19: pralkarz - 87```

pog
this has been alright so far. speed stuff stresses me the hell out so my enjoyment toward a pack like this will always be limited
I can only express thanks that the dev times have been pretty reasonable so far
Are you self-routing dev times?
nooo lol, I don't have the patience for that unfortunately
I've never been able to grasp speed tech in this game, I could try but I doubt it'll go well
levels as early as the third one had me flummoxed on when and how quickly I had to jump up the slopes
@late wyvern screenshot of MAX-SI-A-00-02
Screenshot for a rare glimpse of mother orb's children (MAX-SI-A-00-02) by audrey v1 in palette tr-808:
=]
Cracked

@late wyvern Max how many dev
Kostucha has 125 out of 125 over-DEV highscore level scores for Max mappack.
cute little pack
would be interesting to see this idea on more complex levels with more routing possibilities
Specially the dev scores yeah, the interpolation would be basically useless in that scenario though, which was the main idea when making tab with framewars..
ah yes I meant dev scores
Yeah dev scores that have a stronger emphasis on routing, and less on precise execution. Sounds like good fun
I would play that pack
I definitely want to make that tab at some point.
This tab had elements of that but we opted more for framewar levels this time
how do I go about manually implementing my pre-patch save for this tab into the game? afaik the the installer swaps out everything properly except for the save file
this has probably been brought up somewhere else but I'm not active in most custom tab threads/channels 
if you disable cloud save and remove the save from the folder and the local cloud folder you should just be able to decompress the file the installer made and put it in the n++ folder
that seems to have worked, thanks. just to double-check, can I still play online without my scores getting thrown onto metanet levels?
you'd have to ask eddy about whether the installers work otherwise, but i think if you can see the max tab scores and the dev times on there and such it should have replaced the server
(also it shouldn't put scores on the metanet servers either way because the hash verification would fail)
I can indeed see the max tab scores, including my replays. I'll still wait on @split patio for the final say
Yeah, that's correct, everything else other than the savefile handling shouldn't have changed, so submission should go through my server. Just be very careful when managing your savefile manually (for your own good :P) to ensure you don't get them mixed.
The game will now use the nprofile.gz file, and only fallback to nprofile when the compressed one isn't available, so you'll notice it will start to save your progress in the former, not the latter, so that's the one you'll need to backup at the end. The installer will continue (incorrectly) swapping the latter though, which means that when you uninstall the pack it will save nprofile into nprofile_max.zip, but this will be outdated as we just described.
For now, it's best to completely ignore the automatic savefile handling and do everything manually and carefully before/after running the installer. I'll try to come up with an idea to mitigate this problem for the future, although if the cloud save also needs to be handled somehow I might just have to disable the savefile feature altogether instead, which also forces users to be mindful about the saves (which is a good thing, imo).
Automatic compression definitely makes manual handling less annoying
man I forgot how much this pack doesn't jive with me
my flow is playing an episode blindly, going through the levels individually (trying to do dev times blind when I can) and then replaying the episode to get its dev time
it's an exhausting amount of repetition. that's probably part of the framewar appeal, practicing levels to perfection and all that, but it isn't for me
the levels are well designed and the difficulty is very accessible for non-highscorers, it's just this weird rhythm of play that's screwing with me I think
I literally didn't 
@late wyvern screenshot max-si-e-2-0
Screenshot for you know what you need to do (MAX-SI-E-02-00) by Slomac v1 in palette tr-808:
Oh yea heeheee
That’s for highscorers for sure
Canonical thwump boost in this tab
@late wyvern max dev ranks
Rankings - Over-DEV highscore levels for Max mappack
-# Date: Dec 07, 2025 (12:50) UTC. MAX: 125.
00: aight - 125
01: Azzo - 125
02: CeramicBlue - 125
03: Eddy - 125
04: fantastic damag - 125
05: golfkid - 125
06: Hild - 125
07: Kostucha - 125
08: NateyPooPoo - 125
09: Nim "Mr. 0ths" - 125
10: Schmole - 125
11: SimVYo - 125
12: Sky! - 125
13: Slomac - 125
14: vector7 - 125
15: vertexv - 125
16: YaxMin - 125
17: kkstrong - 124
18: WheatyTruffles - 124
19: Wobert - 88```
WheatyTruffles is missing 1 out of 125 over-DEV highscore level scores for Max mappack.
MAX-SI-B-04-03```
@late wyvern missing max dev
WheatyTruffles is missing 0 out of 125 over-DEV highscore level scores for Max mappack.
also got all the episode dev times, dunno if outte tracks that
had a bit of a headache reverting my save; managed it by having steam cloud disabled and removing the zip folder where the .gz gets written (in the main and backup folder)
you have to increment something in the game (dying, beating a level) for a new .gz to be written, so keep that in mind if you plan on fucking with your save
having nothing but an nprofile with no steam cloud puts you back in the dark ages 
Rankings - Over-DEV highscore episodes for Max mappack
-# Date: Dec 08, 2025 (04:41) UTC. MAX: 25.
00: Eddy - 25
01: SimVYo - 25
02: WheatyTruffles - 25
03: E L L S - 20
04: Sky! - 20
05: fantastic damag - 19
06: Kostucha - 18
07: YaxMin - 18
08: jp27ace - 15
09: NateyPooPoo - 14
10: Slomac - 10
11: golfkid - 8
12: DarkStuff? - 7
13: kkstrong - 7
14: NEXTER - 7
15: CeramicBlue - 4
16: ekisacik - 4
17: vertexv - 4
18: Wobert - 4
19: Azzo - 3```
It might be a simpler option than having to remember to deal with Steam Cloud and ensure it updates your save, but it's good to also have a working online option
I think I'll keep it disabled for now, since I'm used to religiously backing up my saves
dunno if you plan on making new tab installers, but it'd be ideal if they could swap out the saves in the main folder, backup folder, and cloud folder
no pressure to do that of course, I don't even have a clue how feasible it'd be
Swapping in the backup folder should be no problem, not sure about the Cloud folder though (location, permissions, etc)
Is the backup folder actually used though? In what circumstances?
I was unsure of that myself haha
I changed the files there out of paranoia mostly. I only have recollections of the main .gz file and cloud save overwriting what I'm attempting to swap in
Fair enough :P My save there is a month old, I think it's safe to say it's not generally used, although perhaps it falls back to it in case of corruption 
I wonder if there's a specific trigger for overwriting it, like beating a level/episode for the first time
I'm having trouble getting MAX to load, anyone know what's going on, please? It installs and gives me the MAX splash screen, but when I go to play it's just the normal Metanet levels. I've tried turning off Steam Cloud
@split patio is the man
Sorry, found them! They were in the Intro tab, but it kept my gold from the Metanet one so I didn't notice a change in the thumbnails
Oh yeah maybe switch out your save manually if you want to see your progress
Gotcha, thank you!
Yeah unfortunately the savefile format was changed in november, so all mappack installers don't swap the savefile anymore (except for the latest one), and thus you have to do it manually.
The new savefile, btw, is nprofile.gz, not nprofile alone, which you might have as well (but which isn't updated anymore).
Another issue you might encounter is Steam Cloud, which sometimes replaces your save back with the one saved online, even if you manually changed the file. In that case you may have to disable Steam Cloud for N++.



