#rules reference in Warrior Starter
1 messages · Page 1 of 1 (latest)
I have a basic idea of how combat works and also wanted to ask if once you are in 2” of a unit can your unit rotate around them or do you need to measure for moving around its circumference
That's 3ed, 4ed is coming out in 2 weeks.
But to answer your first question, yes, you can do each, or both, every of your turn if you want. It's possible.
The question is wether or not you want to do so, as CP is a finite ressource that is pretty rare.
And for your second question, to be within engagement range, it's within 3", not within 2".
Once you're within 3", in the Fight Phase, when your unit is selected to fight, it can make a Pile In move.
When you make a Pile In move, each model in your unit can move 3" with the restriction that it cannot end that move further away that the closest enemy model. With that pile in move, you can indeed turn around a unit.
Important to note, when in engagement range, you cannot make normal move during the movement phase, you either stay in engagement, and the only move you'll be allowed is the Pile In. Or you chose to retreat, and if you do, you must leave engagement range.
But don’t you get command points at the start of each turn
And then they also are gone end of the turn and don’t carry over
So would it matter if you just use them in that instant
What else would they be used for
1 at the start of each battle round
1 at the start of each turn if you're general is alive
And 1 additionnal at the start of the battle round if you're second player.
There's a lot of Order, and the common one are used all the time
All Out Attack for +1 to hit on a unit when attacking (shooting or melee)
All Out Defence for +1 to save when targetted by an attack
Inspiring Presence to ignore Battleshock
Rally, to bring back model in the Hero Phase
And then, there's the faction specific command, or unit/hero specific command