#Kruleboyz Killabow and VEW

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red fable
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How much damage does the Beadt-Skewer Killabow do if I roll a six against a 12 wound target?

half surge
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whatever you roll on damage

burnt garden
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The same as you roll with it's skewered trait probably ? The only difference being that the damage become MW

half surge
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You gotta roll the 12 5+s and see how many you end up with

red fable
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So... if I roll a 6 to hit... do I roll damage, and it does that many mortals... where each mortal I roll dice again? I could theoretically get over 100 dmg?

half surge
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no

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You roll a 6 to hit

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You roll to determine damage

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And whatever damage you get you deal in MWs

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And the sequence ends

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The median result is 6 mortal wounds

red fable
half surge
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incorrect

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it does 2 mortal wounds

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in that situation

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Mortal wounds don't have a damage stat

red fable
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This is different from what everyone else has said, including YouTube and members of this discord.

half surge
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I don't know what they're telling you

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But mortals don't have a damage stat

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It's just, you roll a 6, you look at damage, that's how many mortal wounds you do

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Each mortal wound then passes to the Ward step (if any), then gets allocated

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14.5 MORTAL WOUNDS
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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14.5 lays this out pretty clearly. You roll your 6, you figure out what your Killbow's damage is, you deal that many mortal wounds, that's it

red fable
half surge
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that's wrong

red fable
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So, each wound is equal to the damage.

half surge
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well, actually, no, that's right

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It's that mortal wounds =/= wounds

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which is a bit confusing now that I think about it

red fable
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It is. I'm still struggling with it.

half surge
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mortal wounds is literally the number you get is the number dealt, and that's it

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regular wounds are just attacks that passed the hit and wound gates and need to pass the save gate to turn into damage

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And once they do turn into damage, each one deals damage equal to their Damage stat

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MWs don't work the same way

red fable
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It says in the rule you posted, that mortal wounds are allocated in the same way as wounds. That would be #MW×dmg

half surge
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allocation is a different step

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13.3.1 ALLOCATE WOUNDS
Once all of a friendly unit’s attacks have been made, add up the damage that was inflicted on each target unit. The player commanding each target unit must allocate a number of wounds to that unit equal to the damage that was inflicted on it (see 14.1). Once all of the damage inflicted by a unit’s attacks has been allocated, that unit’s attacks have been resolved.

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So for normal attacks, for every failed save, you count up the damage. After you have a total, then you start allocating

red fable
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Oof

half surge
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For mortal wounds, you skip that as well because they don't have a Damage stat, like I said

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You already have your total

red fable
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Well shit.

half surge
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It's intuitive in-game, but kind of messy to explain

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Point is that mortal wounds =/= regular wounds. They behave differently

red fable
half surge
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np fam

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Happy to help 🙂