#Kruleboyz Killabow and VEW
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whatever you roll on damage
The same as you roll with it's skewered trait probably ? The only difference being that the damage become MW
You gotta roll the 12 5+s and see how many you end up with
So... if I roll a 6 to hit... do I roll damage, and it does that many mortals... where each mortal I roll dice again? I could theoretically get over 100 dmg?
no
You roll a 6 to hit
You roll to determine damage
And whatever damage you get you deal in MWs
And the sequence ends
The median result is 6 mortal wounds
I don't think thats right. It does a number of mortals equal to the damage. So, if the damage is 2, it does 2 mortals at 2 damage each. Correct?
incorrect
it does 2 mortal wounds
in that situation
Mortal wounds don't have a damage stat
This is different from what everyone else has said, including YouTube and members of this discord.
I don't know what they're telling you
But mortals don't have a damage stat
It's just, you roll a 6, you look at damage, that's how many mortal wounds you do
Each mortal wound then passes to the Ward step (if any), then gets allocated
14.5 MORTAL WOUNDS
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.
Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
14.5 lays this out pretty clearly. You roll your 6, you figure out what your Killbow's damage is, you deal that many mortal wounds, that's it
I was told that a wound is not damage. That when a wound is put on a model, each wound equals the damage characteristic. So, if I wound you three times (three failed saves) you take 3x dmg
that's wrong
So, each wound is equal to the damage.
well, actually, no, that's right
It's that mortal wounds =/= wounds
which is a bit confusing now that I think about it
It is. I'm still struggling with it.
mortal wounds is literally the number you get is the number dealt, and that's it
regular wounds are just attacks that passed the hit and wound gates and need to pass the save gate to turn into damage
And once they do turn into damage, each one deals damage equal to their Damage stat
MWs don't work the same way
It says in the rule you posted, that mortal wounds are allocated in the same way as wounds. That would be #MW×dmg
allocation is a different step
13.3.1 ALLOCATE WOUNDS
Once all of a friendly unit’s attacks have been made, add up the damage that was inflicted on each target unit. The player commanding each target unit must allocate a number of wounds to that unit equal to the damage that was inflicted on it (see 14.1). Once all of the damage inflicted by a unit’s attacks has been allocated, that unit’s attacks have been resolved.
So for normal attacks, for every failed save, you count up the damage. After you have a total, then you start allocating
Oof
For mortal wounds, you skip that as well because they don't have a Damage stat, like I said
You already have your total
Well shit.
It's intuitive in-game, but kind of messy to explain
Point is that mortal wounds =/= regular wounds. They behave differently
Thank you for the clarification and your time.