#the migratory zapper
25 messages · Page 1 of 1 (latest)
Why do you say that?
this sounds like a nightmare, trying to remove the sapper just makes it stronger, which accomplishes the opposite of what removing it is supposed to do
and furthest away building just means it'll go straight to the engineer's teleporter entrance
how are you actually supposed to destroy it if it's not possible to do so
and how does it work for teleporters? It creates one for the entrance and exit, so does it just duplicate the problem, creating a mitosis loop of unkillable teleporting sappers?
doesn't make sense
please tell me
They take the fun out of life.
the zapper would not multiply
so how do you destroy the sapper
Striking until life runs out.
Doing that moves the sapper, and because it goes to the farthest building, it goes to the teleporter entrance, and because it doesn't make two as you said, it is not killable
It only affects one teleport.
yes!!! It goes to the teleporter entrance at spawn!!! You can't go there to break the sapper!!!
So, what do you propose?
whole new idea, this one just sounds like a pain in the ass
for balance and programming as well

this is how it works here buddy
you come up with an idea, we say if it's swag or shit, then you come up with a new one
it's the iterative process
They take the fun out of creating weapons.