#the migratory zapper

25 messages · Page 1 of 1 (latest)

wild jay
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I assume it would be removed if the spy dies

main nebula
unborn fulcrum
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this sounds like a nightmare, trying to remove the sapper just makes it stronger, which accomplishes the opposite of what removing it is supposed to do

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and furthest away building just means it'll go straight to the engineer's teleporter entrance

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how are you actually supposed to destroy it if it's not possible to do so

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and how does it work for teleporters? It creates one for the entrance and exit, so does it just duplicate the problem, creating a mitosis loop of unkillable teleporting sappers?

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doesn't make sense

unborn fulcrum
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please tell me

main nebula
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They take the fun out of life.

main nebula
unborn fulcrum
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so how do you destroy the sapper

main nebula
unborn fulcrum
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Doing that moves the sapper, and because it goes to the farthest building, it goes to the teleporter entrance, and because it doesn't make two as you said, it is not killable

main nebula
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It only affects one teleport.

unborn fulcrum
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yes!!! It goes to the teleporter entrance at spawn!!! You can't go there to break the sapper!!!

main nebula
unborn fulcrum
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whole new idea, this one just sounds like a pain in the ass

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for balance and programming as well

main nebula
unborn fulcrum
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this is how it works here buddy

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you come up with an idea, we say if it's swag or shit, then you come up with a new one

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it's the iterative process

main nebula
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They take the fun out of creating weapons.