#THE FLANKER

1 messages · Page 1 of 1 (latest)

lime spire
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Semi-Serious Scout Primary:
THE FLANKER
-# Scatter-Nail Gun

(+) On kill: Store up to 2 extra jumps
(•) Fires a scatter of 10 icicles
(•) Icicles move slower than nails, but deal more damage
(•) Ice physics applies on wearer

Clip size: 8
Reserve: 32
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A weapon that completely changes up how the Scout moves, providing a brand new in-depth movement system to the class along-side bringing strategic elements of projectile placement.

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Look, before you guys come in with the critisism. I know it's a complex and completely game changing weapon. I know the ice physics might suck for some. However, I would personally really enjoy this weapon as I'm a huge fan of games such as ULTRAKILL and PHIGHTING! (I'm a Skateboard main).

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While ice physics might seem like a downside initially, it can also provide extra speed, and also sick ass drifting.

I'm just a personal enjoyer of ice physics.

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I don't care if this sucks, this is a concept I'm genuienly proud of.

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This might be a bit of a bitch to code, but I'd be up to the challenge of doing it myself. Been learning C++ in my spare time. Can probably take time to learn vscript.

tall nimbus
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I love this

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Id love to use it

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great weapon

lime spire
lime spire
celest dust
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This makes me think of Tribes Ascend

lime spire
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nvm, looked it up

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neat

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although my main inspiration just comes from me messing around in tf2(c) and my unquenchable thirst for moving around

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either way, someone liked it, i'm happy

icy cliff
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How exactly does the ice physics tie into the weapon design?

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IMO a lot of good ideas kind of pushed into one and I don’t see a thematic through line

wild kraken
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Why does it shoot nails?

icy cliff
lime spire
lime spire
icy cliff
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Are the scattered nails slow moving projectiles (icicles, maybe?) subjected to fall off? If so, that would make a bit more sense. It could be pretty cool to fire off some icicles then skate your way over to the target and wait for the projectiles to hit them

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I think there’s an OW character with something like this

wild kraken
icy cliff
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I think there’s potential here but right now as you said it’s pretty clear you just want an ice physics weapon and there isn’t much thought into what to do with the concept beyond the ice skating

lime spire
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the main thought behind it was granting an alternative playstyle to scout's movement

icy cliff
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I took enjoy ice physics because I love drifting, so I’m excited to see what you come up with. Will follow this thread

lime spire
# wild kraken Is not a good answer

there would probably be adjustments to the nails, like gherter said. somewhat slower moving icicles
this would allow you to send a barage of projectiles toward your opponent while you skate up to them and follow up with a second one so both shots end up hitting at once

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or also adding a strategic element of guessing where you and the enemy are going to move next

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i actually like that idea, let me write it in

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"A weapon that completely changes up how the Scout moves, providing a brand new in-depth movement system to the class along-side bringing strategic elements of projectile placement."

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i think that sums it nicely

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I am

SO

enthusiastic about this concept!!

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This genuienly might be my best concept yet!!

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I'm so excited to make designs for it!!

celest dust
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So

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How drastic are we talking in ice slip physics?

lime spire
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if not uhh
you know that smissmas map?
the one with the ice rink

which i personally love running around on

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galleria

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i think

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OH
i didn't mention this, but the charge jump makes you stop moving (so with ice physics, gradually slow to a stop)

wild kraken
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Having to charge the triple jump seems clunky when there’s so few situations I would use it in outside of direct combat

lime spire
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it's just a max charge time of one second

wild kraken
lime spire
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so if you charge it for half a second, you get the same height as a double jump

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quarter second, in between normal and double

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two quarters is in between double and triple

lime spire
wild kraken
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Point stands, double jumping is the main thing scouts do in combat. Making that harder to do on the fly isn’t an upside

lime spire
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i didn't say it was an upside, it doesn't have a plus next to it

wild kraken
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Then idk what the upside on this weapon is meant to be

lime spire
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it's not really meant to be an upside entirely as much as it is just changing up the way you play

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at least that's how i view it

celest dust
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What does it do compared to the scatter gun and nailgun

lime spire
west orchid
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Having no double jump and forcing the scout to stand in place is a really big downside imo

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Ice physics is interesting though

wild kraken
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Which is only useful out of combat. I’m not sure that the class that gets to the frontlines the fastest needs to get there faster

lime spire
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meaning you are still moving while charging

west orchid
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Might be a bit clunky to use

wild kraken
lime spire
wild kraken
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Look at the soda popper for comparison, which has a similar gimmick in how it plays with scouts verticality

lime spire
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though yes, it could use some work

wild kraken
lime spire
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so what are you suggesting?

wild kraken
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The ice and the triple jump are interesting ideas, but the execution is not good and they don't need to be on the same weapon. They are competing with each other.

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That you look at the soda popper and figure out why that works

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It's a fun, well balanced, engaging weapon that utilizes the idea of giving scout extra jumps in a way that people generally really like

west orchid
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Because of the can under the barrel duh megabastard

wild kraken
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I could write a mini-essay on it because I'm autistic as FUCK about this game, but tbh it'd be good if you formed your own thoughts on it and went from there

lime spire
wild kraken
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That is not why it works on a meta level

lime spire
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i used to use the soda popper as my main scattergun

wild kraken
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Okay, but ignoring all the stats, however effective it was, how did it feel? Why did it feel like that? and why did you like that feeling?

lime spire
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it was really good for air control and also moving around the enemies to close in and unload multiple shots onto them

fallen rover
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I haven't read all the thread just yet so not sure if this has been addressed, but we could learn something from how poorly overwatch is designed. Any attribute that you apply to an enemy player that restricts them is hardly fun for anyone. Like mei's freeze and slowdown effects, or sombra's hacking, limiting the player just feels awful to play. Tf2 with marked-for-death only increases the risk of play, not necessarily inhibiting them from doing anything

wild kraken
fallen rover
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the ice effect

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if it like slowed down the enemy at all

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wait

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I may be dumb. I just re-read the description

wild kraken
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Literacy wins again

fallen rover
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sliding sounds more fun self inflicted

wild kraken
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Its not a bad idea in concept

lime spire
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my internet cut out
what happened?

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anyway

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i think i get it now

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okay, hold on
i'm going to take a shower, but i'll definitely be thinking on this

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thanks

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i'll come back in about half an hour with a few ideas on what to do with the whole jumping situation

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and maybe a few other stuff

lime spire
# wild kraken Its not a bad idea in concept

Okay, i have an idea.

kind of like how the Chekhov's Punch can store crits, how about we can store double jumps? Up to a max of two (or maybe more) extra jumps stored.
This is removing the charge jump btw

wild kraken
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Passive regen over time boosted by damage/kills?

lime spire
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i'd either go with #1 or #4

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so every meat shot hit (all 10 icicles hit together) or every kill (no matter the weapon(?))

wild kraken
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Nix on the meatshot, too niche. Icicles hit just encourages spam and is too inconsistent to be intuitive imo, but per kill is simple and intuitive

lime spire
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yeah, per kill it is

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lemme go up and make some adjustments to the post

lime spire
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i feel it needs a bit more tweaking, but i'll wait for a response

wild kraken
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My thought is smaller clip than nails, icicles deal more damage

lime spire
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someone earlier came up with the idea for the icicles to move somewhat slower

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more damage sounds good

wild kraken
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It's good enough that I think I'd have to play with it to give any more well constructed feedback on it

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So you've got my approval

lime spire
vague ridge
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Kinda weird for it to have extra jumps as an upside. It basically avoids the ice physics gimmick

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Like what stops you from just constantly double jumping to avoid the downside?

lime spire
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you do have a default double jump, sure
but the extra jumps are gained on kill, then stored, then used when you jump more than twice

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definitely helps with slopes too

vague ridge
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There is literally nothing positive to ice physics for scout. Soldier and demo at least keep blast jump speed

lime spire
rocky oxide
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cool idea

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would ice physics allow scout to run faster than normal at the cost of really bad traction when trying to stop or turn?

rocky oxide
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now i have the image of turning around a corner and seeing a scout sprinting towards you at mach fuck, only for him to miss his melee and go sliding into a deathpit

lime spire
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😭

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i love that

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imagine the comedic potential of this weapon

vague ridge
rocky oxide
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you have no whimsy in your brain

vague ridge
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(Btw mid air jumps completely reset your momentum)

wild kraken
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I think ice physics would work on Heavy

rocky oxide
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ice physics on heavy but his minigun pushes him backwards

fallen rover