#4DOM_8Hydro

29 messages · Page 1 of 1 (latest)

grizzled estuary
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A modification of 4dom_hydro that pushes it from 4 points the limit of 8 control points
why? it would be fun

burnt vector
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I love the map concept, but the idea should be on its own map with its own unique layout. 2 Hydros is already pushing it, we don't need a 3rd

frosty flame
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4 team hydro already has a player density problem I don't think it needs to be exacerbated by doubling the number of control points

burnt vector
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I agree scientist_think

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dom_hydro is my favorite map

grizzled estuary
grizzled estuary
jagged marsh
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I don't think we need another variant of hydro

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I can't think of balanced places to put the extra points

grizzled estuary
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and that playtesting and public playtesting exists

jagged marsh
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Straight up, that's easier than figuring out whatever areaportal and displacement fuckery happens when trying to recomp a decomp

grizzled estuary
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I just want 8point hydro

azure junco
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If there was to be another Hydro variant I think I'd rather have like, one of the points isolated into a Koth map or something

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Hell maybe even a multi-stage Koth, where it's two or three maps you rotate between whenever a team wins the round

rigid raptor
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Multi stage koth, now that sounds nice

azure junco
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I'm mainly suggesting this because
A: TF2C lost two koth maps upon the steam release so we're due for more maps
B: A friend recently got me to try Overwatch and its version of Koth uses multiple stages instead of just one map (and I think it'd work fine enough in TF2)

gaunt ruin
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Like the idea. I have to ask, do these GRN and YLW TC icons exist in-game somewhere or did you make them?

gaunt ruin
torpid monolith
grizzled estuary
graceful oxide
grizzled estuary
azure junco
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Oh I meant PL style