Maps are played in any payload race maps
Each team has its own cart
The cart has an overside Backburner model
The cart has a hitbox with 10,000 hp
The cart has a lev 1 Sentry Gun on it
The cart moves on its own without being pushed,
if the cart is destroyed, it moves back its original starting position, and the team that destroyed it gets 1 point
if the cart survives to its end position that team gets 1 point, and the cart is TP back to its original starting positio.,
After 10 minutes the team with the most points wins
#vs dragon game mode
35 messages · Page 1 of 1 (latest)
So Stop That Tank with extra steps?
You don't know what stop that tank is.... now do you?
But a sentry on each cart??? Thats unplayable for scouts
just a lev 1, Scout can stop the other players from killing the cart
This just limits the space you have to play unnescessarily
i really dont think tf2c needs any extra gimmick modes that make little sense
if you notice a pattern, basically all tf2c-exclusive modes are some form of control points
Having 50 Control point modes gets boring
if this is boring for you then live tf2 and gimmick map servers are down the hall and to the left. i say it’s good and consistent game design
What the fuck is this bro 😭
imo a gamemode where the objective is to destroy something by shooting it doesn't work as well in tf2 as it does in something like deadlock because of limited ammo
unfortunately the general audience thinks control point = boring and payload/vip/vipr/4team = fun and unique and awesome
cuz people hear Control Points and think of 5cp which is the Tryhard Mode for people nowadays, while other modes are Casual and Fun
tbf all modes except pl[r] and ctf are a type of Control Points. it's why the only two objective-specific "help" lines are "capture this point" and "push the cart".
vip is just attack/defense with a dedicated capturing player, vipr is like 5cp except its 3cp with one dedicated capturing player per team.
arena is noresp koth.
I do like control points, but it gets boring if most gamemodes are a variant of CP
actually scrap that theory, payload is also control points, just limited by pushing progress, the cart is the point capturing entity.
this suggestion on the other hand violates the control point directive, by making the target not "capture area" but "break thing"
oh! yesssyes im aware and agree, i justtt mean that the Average Player doesnt know that and simply goes off what mode Sounds Cooler, and Players think control points sound boring unlike payload and such
control points are Seen as Old Fashioned, an outdated formula from 2007, same for arena and other Old modes, while stufff like payload and what came aftet is generally seen as Groundbreaking and Real for the game and like they are what TF2 is Truly about
it aaall effectively boils down to what the general audience thinks sounds cooler
ach
VIP mode is just a self-pushing payload
VIP vs VIP
dustbowl is 12 self-pushing payloads by your definition, would you say that?
Yes
i up voted it
In all seriousness, the few times I've experimented with the "push an objective that has hp", it's not terribly fun and extremely hard to balance. The only one to do it close enough to a decent execution was Snowplow, and that was because the damage inflicted was done by the map.
Which is why clearly we need stop that tank
But replace the giant robots for civilian >:)