#Snake's Arm
10 messages · Page 1 of 1 (latest)
Is 25 pellets REALLY nescessary???
Also wouldn't really say an almost double dmg revolver is weak
Like why give the class that is objectively the closest to enemies a shotgun
It makes 0 sense from a balancing standpoint
Bc it will be better 90% of the time
If it'd be less bullets it would be FAR too weak to even be used, but honestly.. 25 could be a lil too much.. ig, but it is still supposed to be used for closer encounters when you can't really defend yourself?
But honestly, it would be kinda stupid for a class that relies on close up backstabs and not a close up gun to have a shotgun.. BUT-.. it could just have less damage(bullets) and just more firing speed after ig? Don't really know what way to really balance this in. I could also just REALLY decrease the accuracy.
With the pellet count i mean reducing it to 10 like any other shotgun but increasing the dmg to compensate. There is no reason for it to have 2.5x the amount a normal shotgun has
Mmm, alrighties, I'll re-do the stats soon, thanks for the feedback.
This may be a lil more balanced i feel? Might've gone a lil too big on the damage i feel like