#Pyro's Magical Book

52 messages · Page 1 of 1 (latest)

high bane
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With these spells Pyro finally is able to reach his more magical side, as he is able to fire wind and fire with both of his hands

Left Click fires a fireball that deals burst damage amongst enemies. Dealing 75HP once in close range. Damage falls off te farther the fireball goes, with the fireball dealing around 5HP at its furthest, and around 20-30HP at mid range. Afterburn does -2 damage, and lasts around the same length as stock.

(If you need to know how far the fireball I guess 1000-1500 Hammer Units)

Hold Right Click to fire prolonged gusts of wind which can be used to push enemies, and reflect items. Duration of how wind fires is determined by a meter which can last as long as 2 seconds. Letting go of right Click prematurely consumes meter immediately. Once meter is at 0 it cannot be used until fully charged. Charge time is around 5 seconds. The gusts of wind is just the same range as your average flamethrower, also hit box is also around the same as the flamethrower. It's not as big as normal airblast

(Ngl I would write it like how they do it in the weapon stats thing but I'm really bad at calculating the percentages and such so I cannot really give exact stats and stuff so my apologies. Also feel free to suggest stat changes.)

merry jolt
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If you make a serious suggestion why pick a magic book

high bane
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I think a cool looking gun can also work

ocean sail
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and pyro can literally make an hadouken with his taunt (even in tf2c!)

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me personally, I like the design of this, but i suggest this to be a mid-range weapon than a long range one. We know that giving long-range weapons to classes which aren't the sniper is very dangerous

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If this weapon travels a distance which is like the stock flamethrower but a little bit more distant, I can clearly see good balance in this weapon

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But on the other hand... this feels like a very strange flare gun if you know what I mean.

zenith plover
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the taunt is kind of grandfathered in due to being in 2007 tf2 (I think) and is more of a kind of "easter egg" imo??

high bane
# zenith plover tbh aside from the pyro tauntkill imo tf2c shouldn't blindly add supernatural it...

I mean in general I don't think being magical is anything outside of the realm of TF2. I mean we have stuff such as Merasmus or Demoman's glowing eye. Magic has always existed in some form in TF2.

Though in all fairness while it is a huge part of base TF2. Im not sure about TF2C tbh, since the whole magical element of TF2 is probably a later on thing. Plus considering Pyro has a Sythe it kinda brings up another thing which is that its kinda weird that Pyro is the only one with "magic" item

I think a compromise I can think of though is probably a Steam Punk Gun or something like that

high bane
# ocean sail me personally, I like the design of this, but i suggest this to be a mid-range w...

Also I dont think thats a bad idea, but the reason why I proposed this is because to put it simply Pyro has never had a long ranged Primary/ a Primary that could at least shoot far, unlike other classes which have some sort of Primary that could do at least semi moderate damage long distance. So I thought of giving Pyro one.

But I can see why this could be a problem since worst case scenario, it would just be really annoying, and could throw off a lot of classes such as Snipers. Overall making it mid range only does make sense, and I can imagine that being more balanced than what I proposed.

fierce heath
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Iirc magic does exist in TF2C (Harvester, Hadouken, finger gun, chekhovs, etc) but its a lot more subdued and thematic than in Live

high bane
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Yeah I guess

Overall I think the concept of my weapon could be adapted into any type of weapon, but overall yeah I think the core concept of fireballs and wind gusts still remain

zenith plover
faint harbor
raven adder
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I like this, but it's missing something...
It's missing lightning, there should be a secoundary that launches lightning

raven adder
frank willow
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because a coherent direction is good

raven adder
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Ah yes I forgot, the intention and thought behind art gives it it's value; not the visuals.

frank willow
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i think a coherent aesthetic instead of being too wacky is better

raven adder
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A cool feature in hoping is possible is to delay falling with the spell books air spell

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Or add small upward momentum not enough to defy the falling but enough to glide a little, blast jumping with fire balls sounds fun,

high bane
raven adder
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Pov: your wielding a magical book as a pyro maniac and deside to fire last jump and air stall at mach 10 into enemy lines but get shot down before you can achieve maximum momentum

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I could see an update based around magic being a thing (not a likely thing but still). Giving each class a small amount of wizardry for a Halloween update

zenith plover
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A small amount maybe but imo tf2c shouldn't go full on merasmus levels of it

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since imo tf2c should maintain it's own tone/identity and not just be livetf2 with no hats and slightly different weapons

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again I'm worried mostly about tone since livetf2 kind of lost it's original aesthetic over time and I don't want tf2c to do the same thing (which isn't a bad thing for live tf2 but tf2c's whole thing is supposed to be the OG tf2 tone)

raven adder
tired palm
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i gave fireballs to medic instead

raven adder
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He made it first tho

high bane
raven adder
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But this is a better direction for fireball

tired palm
raven adder
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Medic should get dark sorcery

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This implies that pyro went to magic school

high bane
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I meah he can probably heal like a white mage idk

tired palm
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wich means he has a college degree from hogwarts

raven adder
high bane
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I guess

raven adder
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Like what I suggested

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A medigun that can leach onto the enemy

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And gets ubercharges for damage done

tired palm
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just give medic a whole magic set atp

raven adder
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Using them speeds up medigun healing and damage