#Red Tape Recorder
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Is a Good ideia?
no
Hot take: the RTR actually has uses over stock
It takes longer to destroy buildings
But it can do lasting damage to them much faster
It's much easier for your team to take down a level 1 than a level 3, and it takes way more time/metal to get them upgraded again than to repair damage
Even though it's a bad weapon, it might even be good in some respects.
How about no
I do actually really like the red tape recorder but they're not adding more Live weapons to TF2C
This is exactly my opnion. Sapping a whole net down by one level puts the engi down 600 metal. Two levels? 1200 metal. And then you keep doing that.
It makes it impossible to keep a nest level 3 even with pybros.
I’ve always been kind of bewildered when people act like it’s the worst thing ever. It’s a pretty straightforward trade off. I think the confusion comes from people assuming spy is the building destroying class so being worse at destroying buildings makes him a worse class but it really isn’t
The confusion arises from people forming opinions on weapons they haven't even used.
The vast majority of people who watch tf2 weapon reviews do not play tf2 yes
The only good thing about it is instakilling when redeploying. Otherwise the downleveling is just wasting both your and the engineers time which isn't exactly fun nor useful
The confusion arises from people forming opinions on weapons they haven't even used.
yeah thats how i usually use it. or hell view spy as. a SUPPORT.
to help my team while having my own fun
This person has used the red tape recorder.
pal i have it on all the time ngl. i like challenging myself with it
also fucking with engineers is funny to watch while having that one cloak that you can stand still with
I spent money on mine and set up a bind for it. "It's rewind time slowpoke!"
I think I have ~2k destructons on it
i was once in this dustbowl server and i kept messing with this engi while standing in a spot he'd never suspect.
his sentry kept going level 1 each time he left and i kept doing that till the game ended
I use it with the diamondback and YER
yeah honestly i dont think red tapes a bad weapon, just missued
People don't understand that buildings do get unsapped frequently, and the rtr allows you to still have an impact despite that.
its mainly for specific scenarious from what i've seen at least
Eh, I use it more than stock.
also also.... you can instantly destroy a early deployed building
like straight up
same
I find that generally if the engi is dead, I can shoot his sentry down or it'll be destroyed on its own. If the engi is alive, then his buildings are down by a level or two.
yeah
spy' die ALOT alot.
so at least having the buildings downgrade is good
idk if the dislike for this post is justified ngl
I mean any post suggesting to add a live weapon will see dislikes, but the rtr is a weapon I'd be fine with adding into the game as is if that was feasible
same
honestly the 2 spy knifes and this would be nice for tf2c
hell we already have sandwiches and flare guns
what'd be so bad if we add a couple more, yeah?
to fill up the weapon stocks and all that
I mean, the goal is to add original weapons
If they actually added any more weapons from Live, it would feel cherry picked like gold rush
well still it wouldnt hurt to add some pre-existing stuff
It would when they have an intended limit on how many weapons they want per slot
Which is 3 including stock
I’d rather see those spaces taken up with original ideas and concepts rather than ported over pre-existing weapons, wouldn’t you? Feels more interesting that way
i... dont see a problem having new and pre-existing stuff, its just porting?
i like having alternative choices
I mean, they only have a certain amount of space for weapons
which is 1?
No, the goal is 3 weapons per slot with most of them being original
nice
So if they add say, the YER and Big Earner, there’s no space for an original spy knife
They can, but they won’t because they want to avoid weapon bloat. Those sort of constraints sort of force them to ensure their weapons are higher quality and have a more significant impact on gameplay.
hmm i c i c
Keeping the weapon roster lean but significant is probably one of the core parts of this mods weapon design philosophy imo
Though I imagine part of the reason is so people dont go “well why did you add THIS weapon but not THIS weapon” like they did to gold rush. All the carry overs from Live were done by basically a whole separate dev team.
i suppose that makes sense
maybe just one weapon from base game? given heavy, sniper and pyro at least gotten 1 pre existing weapon
Bit too late for that I’m afraid
Any Live weapons they were going to add got added back in 2.0
Still not 100% off the table tho
I imagine we could get some weapons that are functionally identical to Live ones but look completely different
Like that totally-not-Ubersaw they added
interesting to actually see positivity regarding the red tape recorder
In my experience, the Red tape almost has no impact, even when you say it’s upside out loud, I haven’t really seen it, since you can actually keep the building at lv3 if you’re fast enough.
———
And if the Engi is dead when sapping it, a sapper would have broken it much faster before anyone has the opening to save any part of it. Yes it would be down a level, but it would be at level zero when destroyed
I feel like that rule was just put up so people stop asking for their weapons to be added… like the bison.
thats why i love using it even more whenever the engi is dead... making them WATCH as their baby boy slowly breaks and breaks into earlier model as they cant even save them, only watch PAINFULLY, theyd wish it was a normal sapper, but NO, its a psychological device
Except when I waltz over and save it to a Lv2 because it took too long to break. Your team will be notified of your failure 
Okay but all your buildings are level 2 now
Which means you need 600 metal
Which you're not going to get before I sap them again
Damn, how will I ever get 600 metal now?
Dispenser shaped ammo box: 
Why do you think I sap it first?
Doing so removes any metal it has inside of it and drastically lowers its resupply rate
Metal is metal. Still going back in the box. And there’s a medium nearby.
True. Still, its not sustainable.
It is, I can wait 5s for more
200/600 and I'm already back sapping your shit
Again, using it gives you a lot of insight into how good it can actually be
And I’m gonna be shooting you this time knowing you’re about, if I’m alive so Is the nest
All you do is waste your own time and the engineers time. This results in literally nothing
And if anything it will possibly just get you killed
what im hearing is that the RTR is a poorly designed weapon
What I’m hearing is that people dont use it and dont know how good it can be
It's also worth remembering the time it'll take to get everything upgraded again
You'll need 600 metal and 24 wrench swings to cover everything
And again, double that the spy drops your buildings from 3 to 1
Yeah. A decent rtr spy means your nest is never above level one, which is comically easy to push into
i feel like this just falls into the sydney sleeper trap
The Sydney Sleeper trap is “why not just kill them”
The Red Tape Recorder is “because there’s a decent chance with stock that I dont and all my progress gets immediately set back”
You can kill all the engis and sap everything but it wont do jack shit if a single pyro has the homewrecker or neon
It’s the same logic as people who think the harvester has no downside or that the vita saw is inherently flawed, people seem to treat balance as if everyone operates as perfect efficiency 100% of the time
A gun that still shoots is better then no gun starting from the ground up
Maybe. But in lieu of the latter, I'd much rather have the gun that deals low damage and has low health.
I mean, the harvester is a paradox in balance, there’s no inherent downside or risk to use it, only a punishment for failing. Nothing in your active life is different compare to the Chekov’s or Anchor that have active risks attached 
i mean to be fair enemies getting extinguished when you die does sacrifice some potential kills
though i do agree that its downside is pretty light compared to the chekov's or the anchor
though i also don't feel like any additional downsides should be quite as devastating as those two weapons?
i liked the suggestion where enemies can see the pyro's health if they're using the harvester
it plays into the existing downside more
Yes, but that’s a lower end problem, since the Afterburn remains if you actually escape with survival skills. But most pyro players (newer ones) have the survival instinct of a koala.
The real problem lies with GOOD pyros like Sam or LOPEN who refuse to die as they keep snowballing off each crit
i think a potentially nice nerf could be to make it so you don't inexplicably continue to build harvest and heal when the enemy dies
does it still do that?
i always found that aspect really weird
it just continues to do its thing even when an enemy isn't actually taking afterburn damage anymore
i think it happens (happened?) in other situations too
It’s also worth noting that the harvester completely changes how you play and encourages single target ambushes rather than pushing and mass ambushes
I sometimes don’t run the harvester because straight up I don’t want to play like that
and same with the RTR? maybe if the deconstruct was faster but i just dont see a use for it as anything better than a worse sapper except in like, three scenarios
A mass ambush however, increases its effectiveness in building HEAT… because of course it does.
Its better than the sapper if the sapper doesn't kill the building.
if it manages to delevel otherwise its a few half seconds of extra stun which doesn't matter
I'm gonna be real, it delevels so fast you're basically guaranteed at least one lol