#ADD A TIMER TO PAYLOAD RACE.
1 messages · Page 1 of 1 (latest)
no
i disagree
okay but seriously a server should not just get stuck on sisyphus for like twice as long as the normal map timer
do this or make sisyphus not quite as Evil
because it's annoying as hell when a whole server just gets stuck on sisyphus for an hour
like is there a genuine design reason not to do this
give me a real argument
its fun and people can just rtv
people aren't rtv-ing right now
and fun is subjective
an entire server should not get stuck on one map like this
every single other gamemode has a timer
If people have the means to leave and know how to leave and do not take the steps to leave than the only reasonable assumption is that they do not want to leave.
Is it getting stuck, or is it wanting to see the round to its conclusion because they are having a good time?
the round isn't concluding, that's the point
The round ends when somebody captures the point and pushes their payload in.
Wanting to see the round to its conclusion means that they want to play until that happens.
well okay but it hasn't happened for the past hour and it's kind of counterintuitive when a server that is advertised as taking place in more than one map becomes a 24/7 sisyphus map because nobody can win
also why is this logic being applied to specifically payload race when ctf, which is infamous for having the exact same thing happen, has a timer
it's inconsistent
Because on ctf people don't play the objective most of the time. For plr, they do. The difference here being that even while playing the objective, people are having trouble capturing the point.
Though again, if the majority of people want to leave the map, they can always rtv instead of playing the round to its natural conclusion.
I understand the frustration though. Usually if I no longer want to play a map, I join a different server.
i guess, i just think it's annoying to have an entire server get stuck on one map for ages
True, but that's why rtv exists. Can't really do much if people don't want to use the systems provided to them.
people shouldn’t have to be required to rtv for a map to end on a prolonged stalemate
it’s not fun for 1 match to drag and drag and drag
if CTF got that treatment, i don’t see why PLR can’t
a map should be able to end without the intervention of commands
that's what i'm thinking
i understand that the point of sisyphus is that it lasts ages but the joke's gotten old very fast
if people really wanted a map to last that long, they can vote to extend it
yeah exactly
being stuck in a map for ages shouldn't be the default
and plr, especially sisyphus, tends to lead to that
hell, hightower is literally well known for dragging on
the expectation is that one map will last for the duration of the map timer, and anything extra will come from certain modes bleeding some extra time (like pl), or people explicitly trying to keep that map in rotation
PLR shouldn’t get to hijack that just because it’s stalematey
yeah, it feels like plr is being treated differently for no real tangible reason
when every single other gamemode has a point where it ends, including other symmetrical modes like control points and ctf
Idk, I think it's fun, and I think that if most players in a server disagree, they have a way to force change the map.
if people think it's fun, they could just as easily vote to extend the map
it shouldn’t require a majority for the map rotation to function as expected
Well, they can't actually, there's only one vote to pick the next map.
it should take a majority to extend a map
I still think there's an important distinction between "another half hour" and "just until the end of this next round"
that same argument could be used to argue against a timer in ctf
stalemates are indefinitely long
I'd say the difference is playing around the objective or not
In sisyphus the objective is always being contested and people are always trying to cap
In CTF, people just kind ignore the objective to dm most of the time
does that not still result in the same thing though?
i don’t think enforcing the map timer should be discarded because people say “cap if gay” on ctf
maps should be treated like people are going to play & win them
but sometimes they don’t
I hate to break it to you, but a lot of CTF rounds do actually last for a very long time because people refuse to cap in spite of the timer
but the show must go on, which is why the map timer exists
if anything, i feel like because people play for the objective, it’s even more frustrating for rounds to extend so far past the map timer
Eh, can't account for personal opinion. Pretty sure sisyphus is meant to be pretty stalematey.
I think that's part of its charm, but if you don't like it, that's fair enough.
i like stalemates that lead into sudden death, but that doesn’t happen in plr
it just goes nowhere forever
i prefer to go somewhere
i feel like the joke stops being funny when an hour has passed and nobody has won
This is not a ruleset issue, it's a map issue
If the mapper decides that the last segment should be 10s of straight pushing otherwise it gets reverted, that's on them
it’s also on everybody in the server
what if the respawn times were adjusted?
should really just sudden death or change level
like, if a team gets wiped they can't come back as quickly to just stop whoever's leading from capping
i feel like that's the biggest issue
a lot of people just kind of go around stopping everyone else from capping without actually capping themselves
I really think the mode could just use a timer
would fix this issue on past, present, and future maps
i haven’t stalemated hard on Sisyphus yet, but i’ve been on some gnarly 2nd stage pipeline stalemates
When the evil map designers add a ramp at the end of the level becaue fuck you
I like it the way it is, and rtv exists
plr is endless death match fun. thats kinda the point of it since ctf has a timer now
I don't understand some of the presented arguments here.
just rtv
Sounds like putting dust under the rug. And also gives off heavy "if you don't like it, then just avoid it" vibes — but that's NOT what this is (nor should be) about. The OP most likely made this suggestion precisely because they love the map/gamemode enough to care about making it an even better experience than the status quo.
"plr is meant to be stalematey(?)"
Not sure if I got things right, but that's kinda what some of the arguments sounded like to me. If you want deathmatch, then ask for, you know, deathmatch. Why treat a gamemode for what it wasn't designed for presumably in the name of "TF2 culture"?
I can't claim to have a better idea, though I'd be willing to experiment with solution proposals through a self-coded plugin and organized playtests on my server. I believe that @cobalt comet is making a very reasonable suggestion.
Stalemates are not the same as DMing. They are still objective oriented.
Yeah but I also agree that it tends to drag on tbh
Like I like PLR too but I wish they were more exciting and less sweaty
I mean, fwiw I don't generally enjoy plr
"fwiw"?
For what its worth
Sisyphus and a separate map with a similar gimmick that is also 4team made by the same creator are the only plr maps I enjoy
I love any PLR map so long it doesn't end up in absurdly long matches
Same thing with 5cp but that's another topic to discuss
I'm being told: "push the cart to win."
And what I get is: (cart constantly goes back to previous checkpoint and I can't foresee the end of the game anymore)
What's a match for if you can't even compete properly
Might as well play a social game and I'd barely feel the difference other than mechanics/visuals
it's strange how plr can extend long beyond the server's map timer yet other maps just. suddenly end when the server map timer's up without warning
Me personally, I enjoy it when a map lasts a while, but I can see how people would find it irritating.
it's a little inconsistent
That's not the issue. Well, let's just say that's a different topic but it isn't as bad. It's about rounds
What maps do that? Iirc most maps go into sudden death.
I wanna say 5cp might?
don't remember anything regarding sudden death or stalemates but i do distinctly remember teams just being awarded wins out of the blue
that's been a thing in the sourcemod version too
Same here but I don't remember where. I know td_ does that for if one team has two points.
CTF technically does too?
ctf actually syncs with the server timer from what i remember
Yea which is why I say technically
wish that applied to other maps
Nah, I think being ripped out of the game mid round is disruptive and annoying
I like to play until its done rather than that
no not that
actually no that was still be that except you can actually watch your time
Tbf in that case you should be the one leaving, not trying to sound harsh
But engineers and snipers and heavies really like when the game slows down to a hold
Especially engineers because that is the only moment you can make full use of your tools
The point of sisyphus is it doesnt end
The gimmick I took from it is that the cart goes back pretty far from the pit
But a gamemode is still a mode of a game (a game with an objective, with a "winner" and "losers")
Man I wish there was a way to end the round without doing the objective. Oh?! What's this!? A big red button in the menu?! What does it say!? "Disconnect" no like seriously why can't people just Disconnect and find a new server, yeah it's annoying to find a new server but on TF2 just click reque and for TF2 Classic just... find a different one
Read this: #1470858483208290304 message
Applies to what you're saying too
No offense but you're arguing in bad faith
yeah my agruments just suck ass
Sisyphus lasting forever is explicitly what makes it so much fun.
Then why not design a gamemode**-less** map centered around endless matches in the first place
Even Deathmatch or Player Destruction would at least work better
Don't misunderstand me; that's very valid, but I just think that enthusiasm is directed toward the wrong direction (for a lack of better words). I care about consistency tbh
because TF2 is an objective based game. if the entire point of a game mode was kill people good then the entire balance would be thrown off since some classes and some players are far better at killing than others.
there needs to be a centralized objective or goal separate from the skill of shooting and killing so the game is balanced. even if the objective is poorly designed intentionally or not
if there is a cracked out demoman on the enemy team with consistent a 30:2 KD ratio than guess who will win when the only objective is to kill people good
Honestly my point really just boils down to: consistency. Also, I do think that Player Destruction works fine - at least from personal experience
You can play a gamemode however you want, but it's also reasonable to play it as intended
I think cool if there sudden death?