#The sequel to Custom Weapons...
107 messages · Page 1 of 1 (latest)
I also fear that this will incentivize server owners to setup a shitton of custom player models like how they're already doing it with custom weapons
But maybe workshop will address this?
Deathmatch merc back in tf2c real
Honestly having a module for custom classes would defenitely help lots
I mean if a server has custom classes i dont give a shit abt ill just not play on them, see no reason not to add at least a tiny bit of support
People unfamiliar with tf2c already think its tf2 but with custom weapons from youtube shorts rather than what it actually is, letting people just add more playable classes muddies the waters further and would give the game sourcemod vscript slop vibes rather than being og esque tf2 experience
Tf2 but with custom weapons from youtube shorts and playable fempyro, mimi sentries or whatever other deviant art shittos came up over the years
I think custom weapons are fine, for now especially, since people havent gotten good grasp at implementing/translating old custom weapons to new version of the game yet so a lot of potential behind that (playing around with new weapon live tf2 attributes for example) hasnt been utilised properly yet
eh thats the problem of youtube and stuff like that not really tf2c
i wouldn't limit ppl bcs of that
Still i think id prefer if the project just focused on being a tf2 game more than a hub for people to make their own micro source mods
I imagine devs have limited amount of energy and time to spend on the game in their free time so I think itd be better to focus that on new content curated for their vision for what the game should be rather than outsourcing it to community valve style lol
I think part of tf2cs appeal is strong focus on what makes tf2 fundamentally fun and expanding upon it, its nice we get freedom to experiment with stuff devs figured out while working on the game already but yknow, its nice to see most servers be based in vanilla tf2 still instead of prophunt, cp orange and slenderfortress lol
hey those are also fun
This is just unprofessionalism from youtubers by not clarifying its custom stuff
Nowadays it has gotten better after asking them
Ye
Popular youtubers like Panacek and Joe have been mentioning in their videos it's custom stuff
And people seem to understand better
Meanwhile others like Zhain never mention this and a lot of people get confused
So yes it's entirely up to youtubers commenting on custom stuff being custom stuff
I disagree since custom weapons is literally what kept this mod alive
During the era VALVe shut down the downloads for it
Well thats nice
But im not sure if its relevant now
Im not beefing with existence of custom weapons, moreso just giving people ability to add in custom classes with new models because i dont trust people with that lol
Would be quite a leap from, there being no hats to highlight tf2s art direction more to there being server with fnaf custom classes lol
I think its too gmod esque, not reslly fit for this type of mod lol
...
People will get bored of the vanilla stuff until devs release stuff again
It's a cycle that custom weapons help making the dry moments less dry
Sure
Don't join those, that's why the verified system exists awa
Just wasnt sure what your point was or how it applied to what i was talking about but i get you
Im not anti custom weapons lol
I think it fits tf2
Downloads of what exactly?
I hate sourcemod vscript slop as much as you do, but this isn't live TF2. People aren't incentivized to capitalize on Casual mode for the sake of squeezing some cents outta Valve.
This is Eminoma; I believe they have the potential to put in the necessary efforts to better inform (new and old alike) players about the kind of servers they're playing on.
Here's something I had suggested for instance: #server-hosts-archive message.
I'd say devs should give more tools for custom stuff
Is what I'm saying
Custom Classes would be incredibly useful for custom gamemode purpose
Freak Fortress 2, Deathmatch, you name it
TF2C
I think if vscript gets expanded to SourceMod level it will become 10x better
Ohhh
And I'm praying for it
I'm not I understood that sentence, but SourceMod is already pretty much limitless (plugins somewhat, but extensions for sure). And you can already make use of VScript functions in SourceMod - though you gotta write your own logic for it
I did that for one to add sm_addattr command on TF2 Classified
But here is the one thing you can't do
Menus
And a lot of stuff
Yeah but VScript or SourceMod it doesn't matter
It has to be made customizable by the game at all
Good suggestion
If VScript can do it, SourceMod can too
I think what matters to me most is there being balance still to the vanilla tf2 experience and the gimmicky community stuff since the live tf2 community server have been dominated by slop for so long lol
For that we'd have to reach Gmod-level of modding
Imagine
But I don't think it'll be necessary considering that SourceMod is already an option
- azzy submitted gamedata for it
It makes sense to piggyback off an established modding ecosystem
But it's painful to set up
No?
Dude all it takes is installing a dedicated server, and drag'n'dropping metamod & sourcemod files into your game directory
lol
I did that lol
It didn't work
What went wrong exactly
It just didn't work I tried
I downloaded the latest versions and drag'n'dropped them into tf2classified and everything works like a charm
Like in tf2 nothing happened
Where?
Do I have to pay for a dedicated server?
Listen server = server you host by clicking "Create a Server" in the game menu
Or something
Not necessary. https://windowsgsm.com/
Actually I should see if I could make a TF2 Classified addon for it
The reason I used vscript is to port over other plugins but some don't work
Some use menus some use stuff that vscript doesn't have etc
tf2c dedicated server is an application that's separate from tf2c, whose sole purpose is to run a tf2c server
usually people run it on dedicated machines they pay specifically to run their tf2c servers (that way, their servers can be up 24h/24) (hence people think it costs money), but there's nothing stopping you from running the dedicated server on your own machines or computers for free
Unbelievable
@glossy socket do me a favour actually
Sup
Let's move this to #modding-discussion
But is there a website to it?
generic source dedicated server instructions https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
there's a "tf2c dedicated server" app on steam so that's the thing you need to install i think (use its appid 3557020) https://steamdb.info/app/3557020/
"nothing stopping you" apart from your public ip being sent over and that usually giving people the opportunity to ddos your network or roughly know your location
you can enable steam networking on the server to mask its ip in case you're unable to port forward

sorry for the ping but this didnt help with ddossing in my case, they would send insane amounts of download data to my pc which would only stop after I turned the server off, even with a different public ip and SDR enabled
I just stopped gave up and stopped hosting