In medieval mode, The Chekhov punch is basically unusable in medieval mode due to most classes using melee so it's a glass canon weapon (you deal 195 dmg at a cost of needing 2-3 melee hits to get killed) so i propose the "On wearer: Take crits from melee damage" to be replaced with ""On wearer: Take mini-crits from melee damage"" but ONLY during medieval mode.
That way, if you need 4-7 melee hits to be taken down so at least, you would be able to survive at bit longer while not be made out of paper mache.
#Chekhov's Punch you should take mini-crits from melee but only in medieval mode
47 messages · Page 1 of 1 (latest)
Chekhov's Punch you should take mini-crits from melee but only in medieval mode
glass cannon weapon on a slowest class in the game is basically unusable unless after having three stored crits, you get increase movement speed (to like speed of pyro, sniper, engineer) to capitalize on the 195 melee hits. while not being outranged by huntsman snipers and flare gun pyros.
or better yet, remove Medieval Mode from TF2C
just so i don't have to came up with these stupid balance changes
i've seen heavies successfully use the chekhov's punch in medieval mode, it's just harder, which it should be
i also don't think weapons should be balanced around the worst mode
they should just work as advertised
or tell me guys, how would you balance Chekhov's Punch around Medieval mode?
i wouldn't
it becomes more powerful for the same reason it becomes weaker: (almost) everybody is using melee
crit melee 1-taps 7/9 classes
nearly no need to worry about overheal since few medics run shock in medieval
while only taking 2-3 melee hits to die.
and also you have 65% increased melee range with chekhov's punch (hidden stat)
being able to one-shot people shouldn't be an easily achievable feat
while also being on a slowest class
at that point, if you want to kill 7/9 classes in one shot plus the last two, just go spy
just image if the chekhov's punch was for scout
105 dmg per hit
reacting to your own messages 💔
they gave it to heavy because he's fat and slow
chekhov's for scout would be busted as hell because it'd be free crit meatshots all day
basically, with chekhov's punch heavy, you have to play like a spy but at that point, just go play spy.
i also think you're forgetting the chekhov's punch is hardly meant for melee
it's supposed to combo with your ranged weapons
if you feel that way then play spy
so, you're telling me that chekhov's punch was never made for medieval then you're stuck with a slowest 300 Hp Class with 65 dmg fist with sandwich
yeah. case closed
chekhov's heavies in medieval should be the team medic
crit sandwiches heal for 3x the health (120 -> 360) and act as large healthpack when dropped
with overheal!
yes
Some of the most fun in medieval I've had was running around using the Shock Therapy with a Chekov's Heavy. Not really contributing anything just wanted to say that.
i would say that huntsman sniper and spy is the meta of medieval mode since no demoknight exist
flare + harvester
also pyro
wait, you're right
idk why jump pads are medievil but i love that they are
Tbh jump pads in medieval mode should be replaced with trampolines
Just wooden and such
and i made an post about adding more medieval buildings for engineer.
https://discord.com/channels/196337717267791874/1468328351176462346