#"New phlog" - "Plasma-tic"
1 messages · Page 1 of 1 (latest)
What's the point of the 3 seconds of uber?
Is it to allow the pyro to disengage?
Like after Mmmph pyro got's 3 sec of standart uber
To not die instantly
or just big heal
Just after Mmmmph in 90% situations player just dies, without any ability to escape
Yea sure, add this
Maybe a speed boost would be better?
Maybe, but then IN "Mmmmph" we have +5% speed, and after Mmmmph +30% for 3 seconds
What if after deactivating instead of ubercharge it gave you something like the dead ringer effect but without invis?
In my head there's a situation where pyro pops phlog, overextends like crazy, but then the effect ends with like 6 health on the pyro and suddenly they get 3 seconds to basically run to a health pack or something
dead ringer already has a speed boost
Oh yeah
So dead ringer without the fake body and without the invis
holy server tag bro
Good idea dude
no invis specifically
speed and some damage resistance is fine but the pyro should not be able to cloak
lol smoke screen, but yeah no invis for pyro
You can just say gain 3 seconds of damage resistance and speed boost
"Gain 3 seconds of damage resistance and speed after 'Mmmmph' ends."
yeah something like that, maybe some messing with the exact numbers would be in order but I feel like that's better than getting 3 seconds of uber
although maybe since the effect is meant to be for disengaging something like 5 seconds might be better? I'm not sure
I think 5 sec is to op
Cuz pyro will already have -50% from any damage + speed boost
3 seconds is "Golden middle"
fair
we don't need phlog it's a mistake of nature
This doesnt really do anything new or interesting for pyro
I made "fixed" version. Its nerfed
It will revive pyro-shark gameplay by damage in water
and we needed that because...???
the huge amouts of water we totally have or what
Actually yes.
Most popular maps have lot of water
Too situational
Most maps dont have much water in combat areas
^
Which is somewhat unfortunate
I wish more maps had deep water integrated into the play spaces
Yeah, the only ones I can think of are freight and well
Even then, those aren't exactly places people fight all that often
Oh, and 2fort
Yeah, moreso flank routes
Water slows down inertia inflicted on you by explosions, doesn't it?
Even if there was a map that incorporated waist-ish deep water into a combat area, I feel like people would actively avoid it just to be able to dodge follow-up explosives easier
2fort
Hydro
Gorge
Abbey
Apple jack
Aquarius
Atoll
Atom smash
Badlands
Banana bay
Bigrock
All this maps have lot of water
Hydro, gorge, and badlands do not have deep water. The other maps are not in the game.
2fort is the only one out of all of those maps that does have deep water which prevents the pyro from using his flamethrower
hmm
💀
then maybe add some fire-distance, or get boost from shotgun attacks on enemy who in fire
+dev's can add more maps in future with water
A weapon's utility shouldn't be so dependent on the map
Its not dependent on the map
Its only ONE of ability's
Other can work in any situations
Like Thermal Thruster
That still drastically affects its usefulness, depending on whether or not the map has a specific feature
Yeah that kinda sucks
Do you remember when you last time "Extinguish teammates at the beginning of your launch."?
I remember. For the pyroland contract
Ability is useless
But you still can fly
And some ppl still use this
That doesn't have anything to do with the map though
K then Gas Passer
That just sucks outright
Yeah, cuz ability can doesen't work everytime
Again - like some weapon ability's it can be useless in some situations.
But also sometimes can save your life
And there are plenty more examples
So it not fully useless
and btw you can use gas passer with neon-stick on pyro
It will give you critical hits, cuz player's wet
Why do you want phlog in the first place
Yeah phlog isn’t even a good weapon
It’s honestly extremely mediocre, it’s only good because of the vast array of annoying long range fire starters pyro has in live. Try playing phlog with the shotgun and you’ll realize how weak it is
That being said aesthetically speaking a plasma flame thrower might artistically be a really good direction for pyro primaries, it works really well with the spy-fy theme of TF2
And uber
We really don't need phlog uber gf's to be a thing in tf2c too
True!
yeah honestly I don't think this would be that great of an idea, I just think it'd be interesting to see what'd happen if you tried to translate weapon ideas from tf2 into tf2c
Can you give any arguments why its bad?
I played with a shotgun and a phlog. It's still a pretty good weapon. Especially against spawn camping or huge crowds of people.
Then Direct hit bad cuz rocket smaller than standart.
Same logic
Literally how
You say's what "Phlog bad" only cuz it have no airblast.
This is no logical argument. Cuz then ANY weapon is sucks, cuz have minuses
Phlog have no airblast to balance crits
Lacking airblast is a major downside
Crits + airblast is too op
No shit
Then lets make 2x rocket size for direct hit. And let name it "Balanced weapon"
And anyone who will have own oponion will be gibus
Are... Are you fucking 12 or something?
Nice "ad hominem"
Give some arguments
I did
.
Like any other class 🥀
Yeah, but Pyro needs time to get in close with his enemies to deal damage
Yeah, that it
But you forget one thing
That is main idea of phlog. Closed room + many ppl
Once you have Mmmph, maybe
Many weapons can be very situational
Phlog is one of them
And I can name lot of this weapon type.
Airblast is a really useful part of Pyro's toolset, and not something you really want to get rid of
Bow, crit-cola, classic, brass beast, GRU
Then why still many ppl use that, and still have high K/D?
If weapon "Useless", it CAN'T have high K/D or popularity
I never said it was useless
That still can't make phlog bat
bruh
bad*
It situational weapon. Not bad
You're giving up practiaclly all your support potential of the base class in favour of being a pure damage dealer
Or then 80% swords demo is bad, Ullapool Caber is bad, Rescue Ranger bad, Gunslinger bad
Caber is bad lmfao
Arguments?
not just support, no airblast means soldiers and demos obliterate you if you don't surprise them
I mentioned that too
Double deploy time, 80% standard swing speed, 15% less damage
If the Soldier or Demo is far away, you can dodge.
If they are close, they will either die from their own rockets or die from fire. Or you can try to run away in both cases.
what about mid range
Or then idk why everytime I survives
Same. Or they miss, or you can escape
pretty hard to miss in mid range as a soldier
In return you get a weapon that is equally, if not more likely to kill you instead of your opponent
If you good player
now ~60% tf2 is unskill players or newbies
it's incredibly easy 😭
the rocket launcher has giant splash
Ye, but still some ppl cant do it
some not most
On stock
if you can't hit someone with the rocket launcher in mid range you just suck unfortunately
- splash have ~30 damage
To small to kill someone if they have full hp
or half
That can kill someone only on very low HP
You still can run/ask teamate
Only one of Soldier's unlocks has less splash radius
It's minimum damage is still like 50
Statistically, you're gonna be facing off against the default
eh off by 2
Bro that is not "mid range"
Stop cropping that shit
Rockets have damage falloff
Show us how far away you where when you actually shot them
yeah that's still pretty threatening
And that's the very far edges of the blast radius
hmm
"very far"
Just remember what airblast is one of most OP class ability's in right hands
what?
why are you advocating for airblast now
😭
Your weapon removes it
Yes so
so why are you mentioning it
Cuz airblast is so OP. Crits + blast = unbalanced OP weapon.
Cirts without bast = ~normal weapon.
My verison = normal/~good weapon cuz more balanced main crit ability cuz it deal so many damage by one charge
have you considered that Crits without airblast isn't a normal weapon either?
Rocket blast radius is big, but that doesen't mean what you can't dodge it but just jump in any side
Can
nah
Then why in 90% I can escape or get only ~40 damage?
Congratulations the soldier couldn't aim
Maybe you just have no normal movement?
Try to use bhop idk
low boost of speed
the soldier just sucked lol
You can't out run a rocket against soldiers who can aim
It's quite literally faster than you
It's very situational
Sometimes gibus will destroy you like 10K+ hours player
Sometimes 10K+ player with austr & unusuall will die from scout fish
I’d seriously wager that without gimmicks like uber, phlog cancelling or rapid build up w/ scorch shot most kills you’d get while crit boosted as phlog you’d already get mw1ing due to how powerful pyro already is close range and the fact that his major weakness is closing the distance on aware enemies
Unironically
I don’t think the phlog is a bad weapon, just a mediocre one
It ultimately when played “correctly” is just a side grade to stock
It’s about as equivalent in effectiveness to me as the backburner (a weapon I adore)
I think the phlog is MASSIVELY overhated for the record
Apparently it was strong enough that a medic refused to uber with me when I had it ready.
And I mean verbally confirmed it felt cheap to do it 😠
I will never forget that bastard even if I forget his name
Honestly I'd say in most situations the Backburner is superior to the Phlog
The satisfaction on that transition left me a changed man by the end of it.
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This channe...
🥀
Your right, but that is the main idea of weapon. You have no airblast, you need to be very close, you can instantly die if enemy know how to counter ur Mmmmph. BUT - it still good weapon. Or then weapons like Flying Guillotine sucks only cuz they work in correct situations
Even if scorch wasn't a thing.
It's still blatantly unfair with a pocket gf
And kinda braindead
uh, pocket gf?

