#Less metal for the jump pads
15 messages · Page 1 of 1 (latest)
So their metal cost was increased from 50 to 100
They genuinely made some maps feel impossible to play on because of how short their downtime was
wasnt it 70 before?
Mightve been actually. Point still stands.
yeah, it does. just checking if my memory is wrong
God I hated playing cp steel when they were released lol
A was impossible to cap
After the nerf they were fine though
Think of jump pads as two teleporters in one, so the cost being double makes sense. And jump pads are pretty powerful, so keeping it moderately expensive is fine.
Its all fun and games until the russian space program shows up
Maybe they should be 50 each, for a total of 100?
But you don't need two jump pads for them to function
Think of a single pad being the tele entrance and where you land as the exit
Hear me out:
If you wanna deploy to a point then place a dispenser there, while setting up jumppads, you need to either go back to spawn, or Pick up an ammo pack that may or may not be there