#disable random crits in medieval

62 messages ยท Page 1 of 1 (latest)

bright elk
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what the title says

sleek anvil
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yeee i agree

full heart
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better idea get rid of medieval mode

sleek anvil
split phoenix
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fixed it for u

rose yew
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+1 on completely removing medieval mode maps from the official pool.
otherwise i support removing random crits from medieval by default with an option to enable by the map maker.

plush junco
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medieval haters smh

bright elk
cinder bough
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but Chekhov's Punch is basically High Risk, High Reward since mostly everyone in Medieval is using melee. So practically, it's very risky strategy in Medieval mode because 7/9 classes can two shoot you with melee or scouts and spies (not counting backstabs) three shoot you with melee.

undone stag
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i played degroptkeep once and saw a dude boxxing the hell out of people on the point

cinder bough
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also Chekhov's Punch has 65% more melee range (hidden stat).

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also while having crits with Chekhov's punch, eating crit sandwich restores 3x amount of health [360 HP] with potentional overheal and dropping Crit Sandwich on the ground acts like Large Health Pack.

wide steppe
wicked valve
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honestly eh, the way i see medieval is that until we get more weapons that work in medieval, you either make it boring or make it unbalanced

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and id rather unbalanced over boring

undone stag
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i noticed that med melee unlock has longer range too

golden stag
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Medieval without crossbow, volcano fragment, and demoknight is foolish

cinder bough
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if more medieval weapons were added, i would like engineer medieval buildings like replacing sentry gun to ballista (that still acts like sentry but fires projectile arrows instead of hitscan bullets), replacing dispenser with healing fountain (that only heals but doesn't give ammo).

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these medieval buildings would be exclusive to medieval mode for engineer.

undone stag
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doesnt it just bring more viariation? why limit it for a certain map only?

cinder bough
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because engineer is basically useless in medieval mode and he needs medieval rework by adding him buildings that can build in medieval mode. well, in TF2C at least, he can build jump pads in medieval mode. but being able to build jump pads in medieval mode is still not enough to justify playing engineer in Medieval mode.

undone stag
cinder bough
undone stag
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this is a issue with engie having no variety overall not just medieval

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jump pad and coil gun are cool but still lack some sauce

cinder bough
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but adding medieval buildings would justify enough to play engineer. If it was an Medieval Tier List of classes, Engineer is still in F Tier. with medieval buildings, i would bump him up to either A or S Tier.

undone stag
cinder bough
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because as the devs said, only three weapons per slot for each class (stock included).

cinder bough
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so basically two new weapons per slot for each class.

shut creek
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jump pad in medieval is very powerful

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degroot keep blu can get in the castle before the gates open and red can get to the front lines quicker and not take fall damage

undone stag
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but engie doesnt have that many unlocks (1 secondary, 1 teleporter, maybe we gonna get one slot for each building?)

cinder bough
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would buildings count towards this counter like two of each buildings slot (Sentry, Dispenser, Teleporter).

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but sure why not.

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we should make it so we can have medieval buildings outside of medieval mode.

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but they would basically be downgrade to stock buildings outside of medieval mode.

undone stag
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just make it a normal building

cinder bough
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this would made engineer more modular

undone stag
undone stag
cinder bough
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sure

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but how could medieval buildings work?

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i imagine engineer building small balista instead of sentry and it would fire arrow projectiles that deal heavy dmg but it's projectile so it can be dodged.

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and it would have 100 Hp instead of 150 and can't be upgraded.

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and cost 75-100 metal to build.

cinder bough
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basically it would be medieval mini sentry

undone stag
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you know this discussion was supposed to be about random crits in medieval and now we entering #1375954618952974388 territory

cinder bough
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meanwhile the dispenser would be replaced with wooden foutain that sprays the healing liquid medic uses in his mediguns so it would only heal.

undone stag
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but yea a ballista that replaced the sentry and shot huntsman-like arrows sounds like a good concept

shut creek
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this isnt even related to random crits in medieval

cinder bough
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i should make a new post in weapon ideas about this. let me cook.

undone stag