I know it's probably too early to discuss balance changes like this, but these things were the first more major ones that I've noticed.
- Allow Heavy to switch weapons before the Minigun is fully revved down. Won't make the class itself become noticeably more powerful, but would allow quick shotgun usage, making Heavy feel less sluggish and giving him the ability to defend himself and teammates in more situations.
- Make Pyro's Twin Barrel cause slightly more knockback. It's a really cool item and definitely not useless, but it can feel like just a toy as often as feeling like an actual tool, unless you execute your jumps perfectly. I just think it could be made a bit more comfortable to use, without making it OP.
Also wanna add a question here, is there any genuine use for the Brick over the Pistol? It just seems like a worse version of TF2's Cleaver
