#Small QoL weapon changes

8 messages · Page 1 of 1 (latest)

coarse rampart
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I know it's probably too early to discuss balance changes like this, but these things were the first more major ones that I've noticed.

  1. Allow Heavy to switch weapons before the Minigun is fully revved down. Won't make the class itself become noticeably more powerful, but would allow quick shotgun usage, making Heavy feel less sluggish and giving him the ability to defend himself and teammates in more situations.
  2. Make Pyro's Twin Barrel cause slightly more knockback. It's a really cool item and definitely not useless, but it can feel like just a toy as often as feeling like an actual tool, unless you execute your jumps perfectly. I just think it could be made a bit more comfortable to use, without making it OP.
    Also wanna add a question here, is there any genuine use for the Brick over the Pistol? It just seems like a worse version of TF2's Cleaver
weary pier
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I think 1 is already in the game? Maybe it wasn't patched into the Classified launch?

coarse rampart
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It was one of the first things I checked, felt like it took over a second to rev down and switch

weary pier
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The brick is supposed to be the flying guillotine yeah civilian_megabastard

toxic lance
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The double barrel already does enough as it is

rocky shore
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I always use the brick for the fight starting disorientation factor

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Knocks people about just enough to make them miss while I get into meatshot range