#Repair rates are slower on buildings actively being damaged
19 messages · Page 1 of 1 (latest)
Next update engineer is being put in a wheelchair 
This could be an interesting stat for future wrenches or buildings
It can be pretty crazy how much healing Engineer does per swing
This stat would work in a jag look a like
Good for building but bad for maintenance
"The burning they feel. It is shame"
-heavy tf2
The fact that its a melee hit where its already delayed and you have to get close to your building already keeps building healing in check, seems like itd be overkill, especially when the power class has the upper hand in most situations that arent dustbowl last
Exactly. I'm an idiot. That's why. I wrote it because I'm an idiot and I deleted it because I'm an idiot.
Sounds about right
Dont beat yourself up over it
Duality of man
Nicest tf2c community member:
You literally can't. Speaking from experience