#Rocket Grab

74 messages · Page 1 of 1 (latest)

opal shadow
#

The Rocket Grab allows the Soldier to grab an enemy using a rocket-assisted maneuver. Upon activation, the Soldier automatically performs a rocket jump, then launches the grabbed victim using one of his rockets in the direction he is aiming.

Core Mechanics

When activated, the Soldier grabs an enemy and immediately performs a rocket jump.

The Soldier uses one loaded rocket to execute the movement.

The enemy is carried through the air and slammed upon landing.

Damage & Effects

Direct Damage:

Upon landing, the grabbed victim takes 35 damage.

Knockback Effect:

Nearby enemies receive knockback only, no damage.

Passive Effect:

+25% projectile speed when firing rockets while carrying a victim.

Projectile speed is calculated as base rocket launcher speed +25%.

Cooldowns:

On Miss (Grab the victim): 2.5 seconds

On Hit (after launching the victim): 10 seconds

Ammunition Cost

Consumes 2 rockets from the Soldier’s currently loaded ammunition.

The grabbed victim can be reflected.

The ability cannot be activated unless the Soldier has at least 2 rockets loaded.

Additional Notes:

The movement effect only occurs if the ammunition requirement is met.

quick river
#

is this meme or serious

opal shadow
#

why you ask that?

#

i know it can be a bit strange

quick river
#

its very custom-weapons-like

opal shadow
#

The image is just representative

quick river
#

not talking abt the image

opal shadow
#

oh

#

I thinked something that soldier could do

quick river
#

i feel like its too out there for tf2c

#

maybe in like live tf2 with all the comics and such he would but i dont think he's characterized like that in this mod

opal shadow
#

In the mod, he use an anchor

quick river
#

i dont think thats as crazy as grabbing a guy and rocket jumping him or whatever this would look like

#

this is some dbz type stuff

opal shadow
#

You play Smash Bros?

quick river
#

i do not why do u ask

opal shadow
#

Have you played Smash Bros?

quick river
#

yes a bit

opal shadow
opal shadow
#

Its something like that

quick river
#

yeah thats what i pictured

cursive glacier
#

It's a shooter not a fighting game. You can't just put in a command grab

#

As funny as it would be tho

opal shadow
#

Well there taunt kills

#

Its like the Luigi Taunt in Smash

cursive glacier
#

Ok and?

#

What does it have to do with the topic at hand

opal shadow
cursive glacier
#

By that logic why not put shielding into tf2

opal shadow
#

If we think about it

#

The airblast its like a reflector

#

Like Fox

cursive glacier
#

Ok and? What is the point you are trying to make?

obsidian comet
#

Im confused. Why does this increase the speed of rockets

opal shadow
obsidian comet
#

Since you aren't firing rockets whilst holding them. Just the rocket jump which doesn't need to be faster

#

Or are you saying the soldier can literally just. Keep firing rockets whilst holding the enemy

#

And will only release the enemy once they land

cursive glacier
#

Also what in the world do you mean by "victim can be reflected"

opal shadow
#

Or see the Anime?

obsidian comet
#

No

obsidian comet
opal shadow
obsidian comet
#

So you aren't grabbing the enemy your launching them into the air

#

Whilst your standing on the ground

opal shadow
#

Its very difficult to explain

#
  1. The soldier grab the victim.
  2. He does a Rocket Jump holding the victim
  3. He use one of his rockets to shoot his victim, launching them and blasting him to the ground.
#

Its like

#

The victim converts into a rocket

#

To put it in a way

cursive glacier
#

i aint even gonna try to make sense of that

opal shadow
#

Its very difficult to explain how it is on my head

stuck rapids
#

I think I get how it works, but it'd be very out of place in practice.

#

Not only are grab attacks unfitting for a shooter, but every FPS player and their mother hates losing control of their character.

obsidian comet
#

This would also just be an instant kill for anyone who gets grabbed

#

They would take the damage from the rocket jump, damage from the rocket in the air and damage from impact and then would either be aimed off a cliff, into a buzz saw or into a sentry or team

opal shadow
#

The player only will take the damage from the rocket jump

obsidian comet
#

Ah so the held player gets ubered then

#

Else they'll take rocket splash damage and the soldier will take full damage

opal shadow
#

Knockback Effect:

Nearby enemies receive knockback only, no damage.

#

Only the victim takes damage, no his teammates

#

How i said, its a bit difficult to explain how it is on my head

cursive glacier
#

So shoting en enemy with multiple rockets results in 35 dmg...

#

So now we are in how that useful

kind mantle
#

This seems really unfun to fight

#

Whats stopping a soldier from just sitting by a sentry and constantly doing this

obsidian comet
#

lol yeah this would be the best uber counter besides airblast

#

actually even better if you grab the med

opal shadow
#

I don't think I thought this idea through carefully enough.