#The DCD (Donation after Circulatory Death)

70 messages · Page 1 of 1 (latest)

ashen cobalt
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A Medic primary where he uses spare human hearts from his meet the team video as bombardments.

  • M1 throws a human heart, which explodes after a prolonged fuse. Hearts that directly hit an enemy deal minimal damage without slow.

  • Hearts are bouncy enough to ricochet around corners and potentially bounce into multiple players.

  • Holding M1 lets you cook the fuse until detonation

~~ -15% ubercharge per heart thrown ~~

– 8 second recharge time

-10% ubercharge rate

–visible cosmetic showing that the DCD is equipped (likely a yellow biowaste or a white/team colored sharps container)

This was an idea I've had for awhile now, offering the medic some additional effectiveness at range at the cost of being more vulnerable to getting caught off guard at closer ranges. I always thought a grenade would fit perfectly with medic's vibe of weapons that are hard to use in direct combat but are still effective in weirder situations.

It also would be hysterical of there was a 1/1000 chance of throwing a screaming spy head instead of a heart that functions the exact same as a normal heart-bomb.

lone vigil
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what the fuck

ashen cobalt
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?

lone vigil
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is this supposed to be a shittier dynamite pack for medic

ashen cobalt
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not really, it's a gernade/throwable yeah but it's got other stats going for it.

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the idea was youd be able to throw one out in-between heals to either pressure a sniper or aid in securing kills through assists. (With the potential as a risky getaway tool via a explosive jump or risky damage tool by cooking the gernade until it explodes right infront of you)

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The latter two would be harder to pull off obvs because of the setup time required, but if you're proactive enough I think it could be pulled off

lone vigil
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so this just encourages playing medic poorly by putting yourself into risk for no reward

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and wasting time by not healing players and throwing uber away to mildly inconvenience the enemy

ashen cobalt
ashen cobalt
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the uber is very harsh, but given I'm pitching a medic weapon with a longer effective range and how others feel about simular concepts (like the crossbow), I thought it'd be best to overcorrect. Really, you probably could just give it a cooldown and keep the ubercharge rate penalty

lone vigil
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ricochets sound like a funny idea except that you can't spam this out without getting heavily punished for missing, so you either need like a 100% certainty to waste 15%+ of your uber (which would be like 6.6 seconds of healing + whatever the amount of time you wasted cooking the fuse), and even if you hit it, there's a very big chance that it would not do anything meaningful anyway

ashen cobalt
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nah continue ur thought I think i interrupted

lone vigil
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why would you attack a sniper as the medic class considering that he can just pop your head off with 0 effort? and that's not even considering that the grenade probably won't even reach the guy because long range, and if it does, the chip damage it would deal would not make a difference

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and if you're in the range to "assist your teammates to secure kills", why not just... heal them so that they are less likely to die?
and then you would waste more time cooking the fuse to hit anyone in that close range

ashen cobalt
ashen cobalt
ashen cobalt
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Again, Im coming from the prospective that you wouldn't really cook it at all unless you really needed to get out of a jam. Just to make it slightly better than completely hopeless when ambushed.

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I also want to clarify that im imagining the actual detonation dealing solid damage. The minimal damage part was just for direct hits from the projectile itself.

ashen cobalt
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sorry im done now lol

wanton yoke
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you only make a stat like that if you are borderline crazy

ashen cobalt
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I'm with you lol

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actually I can just change it now

wanton yoke
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ugh thats better but still bad

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you can't give medic a bad self defense weapon and then reduce his uber for it

ashen cobalt
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I honestly was expecting the opposite reaction because of the hate twords all crossbow related things, and this is effectively taking a shot at the offensive niche the crossbow held

wanton yoke
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offensive weapons for medic don't work unless your support part benefits from it

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and this punishes your support (worse uber rate) for it

ashen cobalt
ashen cobalt
wanton yoke
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yea i got that
the additional dmg is not going to be anything major and if anything puts you or the patient in danger

ashen cobalt
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the patient?

wanton yoke
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person you are healing

ashen cobalt
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oh because you could be trying to cook the nade and not be healing

wanton yoke
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yea EXACTLY

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you aren't healing the patient at that time

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putting yourself and/or him in danger

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also i said patient because thats how it's often referred

ashen cobalt
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maybe i shouldn't have put the cooking stat at all. I just had that so instead of it being a 100% lose rate when you get ambushed by a spy or scout its like 90%

ashen cobalt
wanton yoke
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what is it supposed to one shot a light class or what

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you make cooking it such a huge thing

ashen cobalt
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Not really unless in very specific circumstances it think. maybe if it they were right on the heart as it exploded + the impact it could

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I was imagining the actual explosive dealing 90-110 if they were right on the bomb (so in reality the splash would be like 30-60)

ashen cobalt
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Theres no other weapon that lets you cook a fuse in classix

wanton yoke
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i mean yea it often makes you very vulnerable

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demo at least already has trouble in close encounters so the loose canon doesn't really matter
especially with it's knockback and potentially killing that light class instantly

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compared to stock

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medic doesn't really need sth that isn't a self defense weapon as i see it

ashen cobalt
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this is going to be on a medic though, so I think the cooking plays into that whole clunkiness that weakens hus effectiveness in direct fights like his other primary shares (syringe gun)

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😭 I cant believe this is doing worse than my shitpost one

wanton yoke
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idk i'd say the syringe gun is perfectly cut out for direct fights

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as it performs like shit in anything that isn't self defense

ashen cobalt
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It doesn't do well in direct fights. The projectile speed effectively gives this weapon a lite rev where you dont start dealing damage until well after firing. Not to mention how punishing missing is with the fact that it has a high firing rate

ashen cobalt
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the self defense only applies if you're backing up (though most of the time strafing is usually better for most ambushers)

wanton yoke
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could just be me being much more adjusted to the syringe gun compared to others

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so in other words skill issue

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people will be chasing after you so the slow spray of projectiles is very helpful for making them back off

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or tank through it which can easily lead to a kill if you are good enough with it

ashen cobalt
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Oh I'm pretty good with the syringe gun at this point, It's honestly one of my favorite changes the mod makes. You are just very much at a disadvantage when you are ambushed unless its a really dumb scout that starts engaging you at mid-range

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cause at that point the scout gave you time to pull out your gun and start shooting syringes before he can start dealing damage above 50

placid fiber
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I think cooldown based throwables are a good fit for Medic's primary slot, and making them unreliable in direct combat would make a lot of sense