#Engineer PDA: Bear Trap

1 messages · Page 1 of 1 (latest)

hot ember
#

Engineer PDA: Bear Traps

-It replaces a sentry with a bear trap

+You get 5 Bear traps
+They deal 80% damage of enemy curent health when steped on
+Explode when active, dealing 50 damage around the trap.
+When distroyed they also explode.
+15% more hp.
+50% less build time.
+Cannot be sapped.

-Replaces your sentry.
-Cannot upgrade

-"if my team can't defend the point, then i will" engineer

#

Tell me what should i rework on this, what should i buff and nerf

high mulch
#

This seems needlessly convoluted

#

Also a cost from 50 to 180 metal is insane

hot ember
#

How much do i nerf it?

#

100?

high mulch
#

100 seems fine

#

Also stun mechanics just generally arent fun

hot ember
#

I just thought the bear traps are too broken

#

Yeah

#

Wait, i know how to re work it

autumn snow
#

yeah this is very convoluted the way it is right now

#

It sort of reminds me of Junkrat ?

#

its like a more convoluted junkrat ability

hot ember
#

There

hot ember
quiet bone
#

theres also the fact it replaces ur teleporters which is likely not worth it

autumn snow
#

Yeah

#

on one side its not worth to take

#

because you are sacrificing team cooperation and your own mobility

#

and on the other its too much

#

even now

7 seconds of bleed
50% slow
50% attack speed
more bleed for 3 seconds and -30% speed

#

a 50% health reduction

#

@hot ember this just isn't a TF2 item

#

it isn't built like a TF2 item

#

its closer to an overcomplicated generic overwatch hero shooter clone ability

#

because it has to be 'different' from tf2 and overwatch

hot ember
#

Really? I never knew

autumn snow
#

When did you pick up tf2 ?

hot ember
#

I guess i will think to make it less compleceted

autumn snow
#

its not exactly about being too complicated

#

because its really not complicated

#

it just does too much at once

#

its both useless and overpowered

#

because teleporters are that much better

#

but it also is basically an instant death

#

for anyone that steps into it

#

and at the same time

#

has extra mechanics for no reason

#

take a look at

#

The dragon's fury for pyro

hot ember
#

Yeah?

autumn snow
#
  • A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.

  • Deals 3x damage to burning players.

  • Bonus damage on direct hit

  • +50% reload duration on hit.

  • -50% reload duration on Alt-Fire.

  • No random critical hits.

#

this is a weapon that is very different from stock

#

but if we remove things that are identical to stock ?

#

and if we simplify the wording ?

hot ember
#

I know, i just don't want to make bear traps intsa kill, or should i?

autumn snow
#

fuck no

hot ember
#

That's what im saying

autumn snow
#

if the design of a weapon requires it to be overcomplicated

#

or 'bloated'

#

or downright op

#

its not a good idea in the first place

hot ember
#

Wait, i think i can think of something

autumn snow
#

you have to consider greatly

#

what you are replacing

#

the stock flamethrower is a close range continous damage weapon that rewards tracking
the dragon's fury is a burst damage weapon with medium range and rewards precise aiming

hot ember
#

It would be a more health reducing kinda stuff, but not insta kill, so you can still escape

#

You can still distroy them, and engineer is stuck in a build animation while doing so, so i wanna balance it for both sides, this build is more defencive, you know

autumn snow
#

locking the engineer into a build animation is silly

#

but my question is

hot ember
#

Like he is setting down a bear trap

autumn snow
#

why do you want to compete with the teleporter ?

hot ember
#

I mean, do you want me to replace it with santry or dispancer? Like...

autumn snow
#

you are definitely not outcompeting the dispenser but the sentry gun is a possibility

#

but you have to really think it through

#

and not just slap on effects

hot ember
#

I was thinking, but santry, hmmmm... Im trying to please the people here with a bear traps, but do i replace the santry or teleporter, if santry, engenier would have more building to do then anything, and everyone can shoot down the traps, so you can't just place them reclesly

autumn snow
#

also you don't really "get" buildings in tf2

#

you just have a cap on how many you can build of a specific building

#

which is mostly 1

#

but teleporters and jump pads cap at 2

hot ember
#

Yeah, but bear traps are defrent, and i get it the buildings, im just trying somthing new, you know

#

What do you think now?

quiet bone
#

are these supposed to be more offense or defense oriented?

hot ember
#

Hmmm, can be both, depending how you play them

quiet bone
#

but are they more effective when defending or when attacking?

hot ember
#

My friend said he would use them around corners and chock points, to punish rekless scouts and be aware where enemy team is

quiet bone
#

sentries already do that tho,

#

and a static trap on the ground would probably be easy to notice and destroy

hot ember
#

Yeah, but is defrent in is way

#

Yeah, but it really makes the enemy more couses and takes thier time, engineer can use his shotgun to trap them more in tight halls, rooms, and cornors

quiet bone
#

how easy would the traps be to spot

hot ember
#

Maybe little smaller then teleporter

#

Half smaler

weak dagger
#

wouldnt it just be easier to pick demoman and use the mine layer

#

we already have a thing that hurts to step on

hot ember
#

I guess

#

Idk, im just making out ideas

#

Who uses jump pads?

weak dagger
#

i want a throwable sapper sorta like how spy slides it under the sapper in meet the spy

weak dagger
hot ember
#

Just bc they wanna try, thinking is good

#

Is good for some things

#

Travel too... You know what, never mind, they are good