#Plz add The Force Nature

181 messages · Page 1 of 1 (latest)

plain vale
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Scout needs more guns

fierce island
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they arent adding more weapons from tf2

plain vale
golden leaf
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I mean I agree it’s a great weapon but unfortunately TF2C devs have made the decision and it seems final

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Weapons like the twin barrel prove they’re never adding it

plain vale
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Its bad'(

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But they added an alternative to Pyro.

golden leaf
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Yeah that’s what I mean, that’s probably why they’re not adding it

plain vale
craggy harbor
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Demoknight is deemed unfitting

plain vale
craggy harbor
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Ideal demoman weapons are explosive related, turning him into a knight goes against the current design philosphy

plain vale
craggy harbor
golden leaf
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Makes sense for demoman*

plain vale
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I like the idea of the shield that you can escape at any moment.

golden leaf
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That’s the worst part of demoknight doe

plain vale
golden leaf
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I think demoknight kind of makes sense when you see it as a means to justify demoman being tankier and more mobile

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I don’t think valve really envisioned people liking the melee mechanics so much they wouldn’t even care about aiming pipes

plain vale
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Um his fortress is offset by his small radius

golden leaf
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The focus for demoknight was always supposed to be on pipes, there’s a reason hybrid knight is so powerful in an actual competent players hands because that’s what the “subclass” was built around

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What

plain vale
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okay

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It doesn't matter

finite idol
soft mulch
plain vale
golden leaf
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Based

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Lowkey I’ve come to loathe the “game design this, class design that”

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This is the true philosophy, fun first

fierce island
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The thing is, having a consistently fun game kinda requires there to be some adherence to an overall design

plain vale
fierce island
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That's one hell of a strawman

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imo the stricter adherence to design philosophy is what makes TF2C more fun and more interesting than Live

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For every shield we miss out on because of that, we also get to miss out on weapons like the scorch shot, dead ringer, jarate, razorback, and wrangler that make the game more frustrating to play.

true mural
finite idol
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also this is not what this channel is for

true mural
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a better force a nature is in the knockout reloaded server(boston barrel breaker)

fierce island
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Not only that, but we also get cool, new weapons that explore classes and reinvent weapons in new and different ways while still adhering to those philosophies, like the chekhovs punch, l'escampette, twin barrel, harvester, and jump pads

golden leaf
# true mural whats so wrong about tb

I personally really hate the TB and think it represents the worst parts of TF2C weapon philosophy but my point was just that the TB is proof the devs are never adding the force of nature to TF2C

fierce island
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Imo we shouldn't be asking for the shields to be added, we should be asking for weapons that change up classes in similar ways without actually changing the class that significantly

fierce island
true mural
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not like AAC or cyclops

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idk whats wrong with mines, if you see a demo firing them at you, run towards him

fierce island
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except it also gives pyro a second way of controlling other players movement, which he doesn't need, and it does it in what i think is a frustrating way

fierce island
true mural
fierce island
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then you havent been playing the game

true mural
fierce island
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that doesnt make it less frustrating

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here's a wild thought

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what if pyro only had one way of dealing knockback to enemies

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and not two

true mural
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and why not

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he cant airblast at that moment, hes vulnerable

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reminder that he still dies in two well aimed shots

fierce island
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that he can't control your movement because he has his secondary out

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which he is using as a mobility tool

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and a damage tool

true mural
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and most of the time pyros run harvester, so you have to fight him to win(actually fun to play against him)

fierce island
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and a movement control tool

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i just think it sucks to fight lol

true mural
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havent seen pyros use it effectively yet

fierce island
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i dont know if the pyros i've seen with it are using it effectively or not and i dont really care because i dont like fighting it

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it does not feel fun or fair

true mural
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scout does it for me

soft mulch
fierce island
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thats part of what makes it feel bad to fight

true mural
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its not a tb issue

fierce island
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yes it is

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i think that if it didnt deal knockback to enemy players it would be a lot more fun to fight

true mural
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its still a pyro with a "scout" movement

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thats not that bad

fierce island
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yes it is

soft mulch
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and sometimes the fun is working around not having the things ur used to, like getting used to mostly just having stock weapons

plain vale
soft mulch
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the navy

plain vale
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at this rate, it was possible to simply make a shield that exploded upon contact with the enemy, and everything was possible in fact.

native anchor
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Is he still royalty in TF2C?

plain vale
soft mulch
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the tf2 comics are not a part of tf2c

native anchor
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I was talking about TF2C's lore

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Since its lore is different

native anchor
fierce island
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TF2Cs lore is the meet the team vids except for pyros and also stuff that has yet to be revealed

plain vale
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I didn't know about it.

sand musk
golden leaf
native anchor
fierce island
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I think the tb could use some tweaking

native anchor
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Instead of him just being a child and seeing things in a cute way

fierce island
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I'd rather it be better at mobility in exchange for not dealing knockback to enemies

true mural
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i love dying to 30seconds of afterburn

golden leaf
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Genuinely you just deserve that, actually getting hit by a detonator pyro around a corner like that is just being outplayed

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In any case that’s not even the point, just the mechanic itself

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Pyro didn’t need a dumbed down movement tool, especially when Pyro already had one

true mural
golden leaf
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This is what I don’t like about TF2Cs weapon design philosophy sometimes, it’s the pointless “fixing” of already fine mechanics and then gesturing as some vague “design philosophy” as their reasoning

true mural
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What is the dumbed down stuff on tb

golden leaf
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Everything?

fierce island
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Tbh i think the cyclops is fine

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its just that it combos with dynamite

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which sucks

golden leaf
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Yeah I have zero problems with the cyclops even the dynamite combo I don’t mind given the context that the demo is missing his stickies

true mural
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Sometimes you cant dodge cyclops

fierce island
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yeah, but that doesn't make it inherently unfun for me

fierce island
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it also thrashes engis building quickly

craggy harbor
# plain vale Um, I've figured it out right now, but how does the weapon on the anchor soldier...

Well gameplay style, the only way to properly use the weapon is by using one of soldier's main mechanics, which is rocket jumping. The better you are at it, the better the results.
Visually speaking, it's an AOE damage type, so the weapon has to be something heavy but also something common enough that it isn't weird for soldier to have (stolen) it. It being an admiralty anchor, thus relating to the navy, is just a small plus.

plain vale
craggy harbor
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I don't really understand the question

fierce island
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the shield doesnt do anything to expand on existing gameplay

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it just makes a new thing

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unlike the anchor, which expands on soldiers rocket jumping

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whether or not the shield is a way to escape enemies doesnt matter

plain vale
soft mulch
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still the devs dont wanna add a demoknight equivalent cuz its just not what they wanna have in the mod

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custom weapon servers can have the wacky subclasses

finite idol
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The problem is the boots

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They removed the demo part from demo

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The boots are the terrible evil not the shield

soft mulch
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i mean the shield did come with the eyelander so u were still encouraged to go for melee kills, but yeah it wasnt as egregious as when the boots came out

finite idol
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It trades your second primary for an escape and self defense tool

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You could easily make a shield equivilent without making demoknight

soft mulch
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i can see that yeah, but i imagine its not something the devs want to officially add

finite idol
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And thatd a shamedemoman_true

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But i have an idea

low rampart
finite idol
low rampart
charred lotus
finite idol
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Get good at pipes demoman_smart

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Demo doesn't need to stickyspam

charred lotus
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Pipes are better at killing but not at area denial tho

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Demo stops being demo and becomes more like soldier when using shield

golden leaf
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This entire conversation only exists because the booties exist and completely destroy all of the careful intentionality that went into OG demoknight

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The point of the sword was to make pipes stronger, that’s why the eyelander is a head collecting weapon that increases health and movement speed instead of increasing sword damage or swing speed.

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In a way the sword fills a similar role to the stickies in picking off weak, slippery enemies like scouts and spies

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I would genuinely argue that hybrid knight is a phenomenal piece of game design that can really make you appreciate pipes and how versatile they can be

soft mulch
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i mean after hearing what vror said i think i do agree that the shield also removed demo's main role of area denial

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i mean honestly it does feel like a knockout custom weapon subclass

finite idol
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I mean nobody said the shield has to bw in secondary slot

low rampart
fierce island
fierce island
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The technically makes you focus on pipes but only because that becomes your main damage source

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I'm not talking about the booties, I'm not talking about the swords, I'm talking about the charge

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In what way does the idea of a charge replacing your stickies work with the design of a mid range area denial class?

golden leaf
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Why are we assuming “area denial” is the purpose of the demoman

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That’s not really what the developer commentaries state

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People have this weird habit of saying a class is actually about x because that’s how they play it

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Pyro is amazing at crowd control but that’s not “the purpose of his class” it’s just what he’s good at

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The Demoman is the most versatile combat class, capable of rapidly switching from strong offensive pushes to defensive area denial. He has the only indirect fire capability in the game, allowing him to take out sentryguns around the corner, and his sticky bombs give him a grenade jumping ability similar to that of the Soldier's rocket jumps. His sticky bombs can also prevent enemies from moving through doorways, cover a retreat, and defend control points even when the Demoman is somewhere else.

golden leaf
fierce island
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and I don't see how the shields do anything to make him more versatile as a class since they're not really a defensive tool, or at the very least nobody uses them that way because its offensive potential is so high

soft mulch
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if u only have pipes u just become a slightly different soldier

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i think its pretty clear that the class is built around the sticky launcher

fierce island
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Yeah. Demo is very clearly balanced around poor mobility in exchange for his high damage and versatility, being limited to sticky jumping if he wants to get somewhere fast. Sacrificing that versatility in exchange for mobility creates an experience that doesn't really feel like demo. That's why people equate just putting the shield on as playing a subclass and gave it a whole different name.

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Some people have even said that it should just be its own class

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There are weapons in Live that would do well, maybe even better, in TF2C. Shields aren't one of them.

golden leaf
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It blocks damage and allows a quick getaway

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It is the definition of a defensive tool

low rampart
fierce island
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It does not enable him to defend the objective or an area anywhere as much as the sticky launcher