#Plz add The Force Nature
181 messages · Page 1 of 1 (latest)
they arent adding more weapons from tf2
it's bad:( I loved this weapon
I mean I agree it’s a great weapon but unfortunately TF2C devs have made the decision and it seems final
Weapons like the twin barrel prove they’re never adding it
Yeah that’s what I mean, that’s probably why they’re not adding it
Was there any information about Demoknight?
Demoknight is deemed unfitting

Ideal demoman weapons are explosive related, turning him into a knight goes against the current design philosphy
who needs your design if you can have fun
I’d argue the original demoknight kind of makes sense if you think about it as a way to focus on piping
Makes sense for demoman*
I like the idea of the shield that you can escape at any moment.

I think demoknight kind of makes sense when you see it as a means to justify demoman being tankier and more mobile
I don’t think valve really envisioned people liking the melee mechanics so much they wouldn’t even care about aiming pipes
Um his fortress is offset by his small radius
The focus for demoknight was always supposed to be on pipes, there’s a reason hybrid knight is so powerful in an actual competent players hands because that’s what the “subclass” was built around
What
The only thing unfitting were the boots. The shield compliments his playstyle well
i dont want to be mean but this is a rly funny message sorry
I play games for fun, they take away something funny, I get upset'(
Based
Lowkey I’ve come to loathe the “game design this, class design that”
This is the true philosophy, fun first
The thing is, having a consistently fun game kinda requires there to be some adherence to an overall design
do you like everything in one style and color, I think it's boring, but if a person flies into you like a clown, then I think it's more fun than flying or jumping
That's one hell of a strawman
imo the stricter adherence to design philosophy is what makes TF2C more fun and more interesting than Live
For every shield we miss out on because of that, we also get to miss out on weapons like the scorch shot, dead ringer, jarate, razorback, and wrangler that make the game more frustrating to play.
whats so wrong about tb
also this is not what this channel is for
a better force a nature is in the knockout reloaded server(boston barrel breaker)
Not only that, but we also get cool, new weapons that explore classes and reinvent weapons in new and different ways while still adhering to those philosophies, like the chekhovs punch, l'escampette, twin barrel, harvester, and jump pads
I personally really hate the TB and think it represents the worst parts of TF2C weapon philosophy but my point was just that the TB is proof the devs are never adding the force of nature to TF2C
Imo we shouldn't be asking for the shields to be added, we should be asking for weapons that change up classes in similar ways without actually changing the class that significantly
Can't entirely disagree about the tb lol, that shit sucks to fight almost as much as mines
it gave pyro more movement at the cost of less damaging secondary, which is completely fair trade
not like AAC or cyclops
idk whats wrong with mines, if you see a demo firing them at you, run towards him
except it also gives pyro a second way of controlling other players movement, which he doesn't need, and it does it in what i think is a frustrating way
he's probably shooting them from halfway across the map
you can still strafe
havent seen that yet
then you havent been playing the game
yea sure
believe it or not
that doesnt make it less frustrating
here's a wild thought
what if pyro only had one way of dealing knockback to enemies
and not two
and why not
he cant airblast at that moment, hes vulnerable
reminder that he still dies in two well aimed shots
yes, that should be the downside
that he can't control your movement because he has his secondary out
which he is using as a mobility tool
and a damage tool
and most of the time pyros run harvester, so you have to fight him to win(actually fun to play against him)
havent seen pyros use it effectively yet
i dont know if the pyros i've seen with it are using it effectively or not and i dont really care because i dont like fighting it
it does not feel fun or fair
find a way how to counter them
scout does it for me
fair way to think but u gotta understand theres also beauty in keeping things consistent and with a coherent style like tf2c tries to do
okay but i shouldn't have to swap classes every time a pyro decides to run the tb
thats part of what makes it feel bad to fight
its not a tb issue
yes it is
i think that if it didnt deal knockback to enemy players it would be a lot more fun to fight
yes it is
and sometimes the fun is working around not having the things ur used to, like getting used to mostly just having stock weapons
Um, I've figured it out right now, but how does the weapon on the anchor soldier relate to his style?
the navy
Then why can't a demon walk around with a shield if he's like royalty
at this rate, it was possible to simply make a shield that exploded upon contact with the enemy, and everything was possible in fact.
Is he still royalty in TF2C?
What do you mean? in the TF2 plot
the tf2 comics are not a part of tf2c
Yea, I'm pretty sure him being royalty has been retconned
TF2Cs lore is the meet the team vids except for pyros and also stuff that has yet to be revealed
I didn't know about it.
i like to imagine meet the pyro video as canon and the pyroland section as just a visual gag or "creatively filling in the blanks"
Which he already had in live, the detonator, which requires a more fair cost (both per use and opportunity) and is also just more creative and fun in general. The crazy strats the detonator is capable of could never be achieved by the twin barrel
I always liked the idea that pyroland was pyro disassociating from the horrible things he is doing to people
I think the tb could use some tweaking
Instead of him just being a child and seeing things in a cute way
I'd rather it be better at mobility in exchange for not dealing knockback to enemies
which is the 2nd most annoying pyro secondary
i love dying to 30seconds of afterburn
Genuinely you just deserve that, actually getting hit by a detonator pyro around a corner like that is just being outplayed
In any case that’s not even the point, just the mechanic itself
Pyro didn’t need a dumbed down movement tool, especially when Pyro already had one
Cyclops does it the same way and its almost as fun to play against as detonator
This is what I don’t like about TF2Cs weapon design philosophy sometimes, it’s the pointless “fixing” of already fine mechanics and then gesturing as some vague “design philosophy” as their reasoning
What is the dumbed down stuff on tb
Everything?
Tbh i think the cyclops is fine
its just that it combos with dynamite
which sucks
Yeah I have zero problems with the cyclops even the dynamite combo I don’t mind given the context that the demo is missing his stickies
Sometimes you cant dodge cyclops
yeah, but that doesn't make it inherently unfun for me
eh, i just dont like getting one shot lol
it also thrashes engis building quickly
The harvester is Worse 
Well gameplay style, the only way to properly use the weapon is by using one of soldier's main mechanics, which is rocket jumping. The better you are at it, the better the results.
Visually speaking, it's an AOE damage type, so the weapon has to be something heavy but also something common enough that it isn't weird for soldier to have (stolen) it. It being an admiralty anchor, thus relating to the navy, is just a small plus.
and why can't a shield be considered a way to escape from an opponent
I don't really understand the question
did you even read what they said
the shield doesnt do anything to expand on existing gameplay
it just makes a new thing
unlike the anchor, which expands on soldiers rocket jumping
whether or not the shield is a way to escape enemies doesnt matter
they can just make an analog like when using the ability, an explosion will appear under you and you will get acceleration.
still the devs dont wanna add a demoknight equivalent cuz its just not what they wanna have in the mod
custom weapon servers can have the wacky subclasses
It does tho the shield on it's own compliments the pipe gameplay really well
The problem is the boots
They removed the demo part from demo
The boots are the terrible evil not the shield
i mean the shield did come with the eyelander so u were still encouraged to go for melee kills, but yeah it wasnt as egregious as when the boots came out
It trades your second primary for an escape and self defense tool
You could easily make a shield equivilent without making demoknight
i can see that yeah, but i imagine its not something the devs want to officially add
Did about the Sheild, I just want a sword. Not from live, just a Sword. He’s Scottish.
Swords are for babies. Men weaponise their alcoholism
Silence Drunk. I wish to battle for glory & for the freedom of Kilts!!
BAGPIPES INTENSIFIES!
Demo can't area denial without stickies xdd
Pipes are better at killing but not at area denial tho
Demo stops being demo and becomes more like soldier when using shield
This entire conversation only exists because the booties exist and completely destroy all of the careful intentionality that went into OG demoknight
The point of the sword was to make pipes stronger, that’s why the eyelander is a head collecting weapon that increases health and movement speed instead of increasing sword damage or swing speed.
In a way the sword fills a similar role to the stickies in picking off weak, slippery enemies like scouts and spies
I would genuinely argue that hybrid knight is a phenomenal piece of game design that can really make you appreciate pipes and how versatile they can be
i mean after hearing what vror said i think i do agree that the shield also removed demo's main role of area denial
i mean honestly it does feel like a knockout custom weapon subclass
I mean nobody said the shield has to bw in secondary slot
Dont listen to him, he’s a Leaf Lover. 
That doesn't really fix the issue
Not really?
The technically makes you focus on pipes but only because that becomes your main damage source
I'm not talking about the booties, I'm not talking about the swords, I'm talking about the charge
In what way does the idea of a charge replacing your stickies work with the design of a mid range area denial class?
Why are we assuming “area denial” is the purpose of the demoman
That’s not really what the developer commentaries state
People have this weird habit of saying a class is actually about x because that’s how they play it
Pyro is amazing at crowd control but that’s not “the purpose of his class” it’s just what he’s good at
The Demoman is the most versatile combat class, capable of rapidly switching from strong offensive pushes to defensive area denial. He has the only indirect fire capability in the game, allowing him to take out sentryguns around the corner, and his sticky bombs give him a grenade jumping ability similar to that of the Soldier's rocket jumps. His sticky bombs can also prevent enemies from moving through doorways, cover a retreat, and defend control points even when the Demoman is somewhere else.
Because the charge keeps the demomans core design: to be a versatile offense/defense class
It's at the very least the purpose of his secondary slot.
and I don't see how the shields do anything to make him more versatile as a class since they're not really a defensive tool, or at the very least nobody uses them that way because its offensive potential is so high
if u only have pipes u just become a slightly different soldier
i think its pretty clear that the class is built around the sticky launcher
Yeah. Demo is very clearly balanced around poor mobility in exchange for his high damage and versatility, being limited to sticky jumping if he wants to get somewhere fast. Sacrificing that versatility in exchange for mobility creates an experience that doesn't really feel like demo. That's why people equate just putting the shield on as playing a subclass and gave it a whole different name.
Some people have even said that it should just be its own class
There are weapons in Live that would do well, maybe even better, in TF2C. Shields aren't one of them.
How is it not a defensive tool
It blocks damage and allows a quick getaway
It is the definition of a defensive tool
This says more of a problem of the stickies then the class 
Defensive in terms of demos role, not defensive as in "well it keeps me alive"
It does not enable him to defend the objective or an area anywhere as much as the sticky launcher


