#The Sky Candy (Soldier Primary)
26 messages · Page 1 of 1 (latest)
What.
This feels like false advertising in the pros & Cons. 
what do you mean
Well to summarise the total in Blu Text - Red Text:
- On Hit: Ignites enemies for 6 seconds.
- +66% Afterburn Damage
- +60% Reload Speed
- +50% Reload Speed
- Projectile Bounces off surfaces
- -100% Damage Penalty
- -75% Clip size
- 2.5s Fuse time.
- No Knockback
So, we get a single rocket with Zero Damage & no Knockback to Rocket jumping… for 10 damage a second…
So like
Instead of setting them on fire
What if you swapped to stock
and just killed them
i dont get it
Why would you use this over stock
In any situation
You can't rocket jump with it and you're less lethal with it
okay you're right, but the idea is at least something
the name and the fact you use a firework
Neither are really weapon concepts though, they're just cosmetic
You could make stock look like its a firework and a name
What core mechanic do you want this weapon to have that makes it unique from other weapons in the game
well i figured that maybe the bouncing mechanic could be interesting
similar to the cyclops with the delayed detonation
and of course the firework is just a bonus
He meant that using the - to showcase all stats is pretty stupid because it makes it look like all stats are negative
The idea is a bit stupid imo.
You could just use stock or the RPG to just… yk…
Kill the dude you wanna kill?
What don’t you get? This is YOUR weapon on paper. 
Fireworks do have their outer casing composed of paper
And yet, no paper cut dmg. 