#Battle Medic primary idea?

196 messages · Page 1 of 1 (latest)

supple glade
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Funny shotgun go bang

wise lintel
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The concept of a burst damage primary for Medic is cool, but it should fire a burst of syringes instead of bullets.

supple glade
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so

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I decided to make it hitscan

wise lintel
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It's not a great idea to give Medic a hitscan weapon (or any long-range weapon) as he's balanced by his relatively weak firepower at anything past close range

supple glade
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I mean

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I could add a downside that nerfs the medigun

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or make a medigun to pair with this

wise lintel
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Because hitscan is easy and reliable to hit people with

supple glade
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Sometimes a persons aim can be abysmal

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sometimes they flick too far

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and sometimes random spread just does NOT help

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and this is still a close range weapon

wise lintel
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this shotgun would be a more reliable, easier to use primary that would outclass the syringe gun if you don't add downsides that make medic worse at healing

supple glade
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I mean

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Anything is better then the syringe guns lets be real

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valve was kinda high making the stock syringe gun tbh

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any other option is better then it

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ANY other option

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even medics melees

wise lintel
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no? its designed to be bad in a newbie's hands, yes, but it's decent at close range in the hands of an experienced player

supple glade
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flamethrower is good at closerange

wise lintel
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that's not my point

supple glade
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nearly every weapon is good at close range

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medics syringe gun

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might've always meant to be horrible

wise lintel
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the syringe gun isn't supposed to be very good because medic HEALS PEOPLE

supple glade
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why is battle medic so goddamn bad

wise lintel
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because his whole role is to heal, not fight

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he isn't designed to fight

supple glade
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but we got demoknight

wise lintel
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demo is meant to fight

supple glade
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medic can also fight.

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rather good at that

wise lintel
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if you can use the syringe gun well, battle medics kinda fun i suppose

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but its a joke playstyle that shouldn't have weapons designed specifically for it

supple glade
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Medic at least needs one burst damage primary that ISNT the crossbow

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and luckily

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the crossbow

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does not exist

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in tf2c

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...nor does any medic primarys

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besides the syringe gun

wise lintel
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and to the crossbow, i say good riddance

supple glade
wise lintel
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that thing is way too powerful for too little effort

supple glade
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even I admit that thing is

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too strong

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honestly

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should've been restricted to medival only

wise lintel
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it was very obviously designed with mm in mind

supple glade
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so why not just restrict it to medival entirely?

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then again

wise lintel
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its like its availability in normal gamemodes was an afterthought

supple glade
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it would've restricted the huntsmen to medival too

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since its allowed in medival

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...and the demoknight shields

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wow a lot of things would've been restricted to medival

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jeez

wise lintel
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y'know, it would be cool to see the devs experiment with some kind of 1-shot burst damage primary for medic

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like a super-nerfed crossbow

supple glade
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I kinda don't like single shot weapons tho

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Maybe it could at least be 2 shot

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or 4

wise lintel
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if it was 1 shot, it would be able to passively reload

supple glade
wise lintel
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it's generally picked for utility weapons in tf2c

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tranq, twin barrel, etc

supple glade
wise lintel
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rpg and cyclops don't have it for good reason

supple glade
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or twin barrel

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or cyclops

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or rpg

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or any 1 shot weapons

wise lintel
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not even the flare gun?

supple glade
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im a shotgun guy myself

wise lintel
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fair enough

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its hard to beat ol' reliable

supple glade
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anyways off topic

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rn im drinking some A&W ICE CREAM SUNDAE cream soda

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it is very weird

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it smells like a sundae but tastes like soda

supple glade
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Maybe

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Maybe

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a large burst of syringes

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that sounds good maybe

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but this is compared to shotgun

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so it would be like

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just a shotgun that shoots syringe projectiles

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that barley adds anything

steel cove
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Damage bonus and faster reload speed on medic engineer_panic

jovial leaf
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this is way too strong for a medic primary and battle medic shouldn't be encouraged

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bc 95% of battle medics never heal bc they are brain dead idiots
if there is a battle medic weapon it should have some boost for the medigun or sth

steel cove
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Or something that discourages long-term use

supple glade
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Medic deserves at least one weapon to support a subclass

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And even then

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If this wasn't a battle medic primary (as in if I changed it) it would probably still be used over stock syringe gun

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anything is better then stock syringe gun tbh

jovial leaf
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Thats why you aren't supposed to make it very strong

supple glade
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maybe even a good one for self defense

jovial leaf
jovial leaf
supple glade
supple glade
jovial leaf
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Medic is the healer he sin't supposed to be very capable offensively

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Thats why the syringe gun is pretty well designed for his self defense option

supple glade
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but look

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the shields

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the swords

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all demoknight stuff exist

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sure only in live

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but

jovial leaf
supple glade
jovial leaf
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And?

supple glade
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thats cool

jovial leaf
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Doesn't make your concept better

supple glade
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I know

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I was ragebaiting tbh

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Medics syringe gun is pretty good

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and I do know this concept is pretty damn horrible

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after a nights rest

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Now im just gonna go make a new concept

jovial leaf
supple glade
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that isnt battle medic

supple glade
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what even is xea man

jovial leaf
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I literally corrected it in a second

supple glade
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how did you even type x instead of y

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the keys are like

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spaced apart pretty good

jovial leaf
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Not every keyboard is the same ascended

supple glade
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what is your keyboard like

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alphabeted or something?

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that sounds horrible

jovial leaf
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Are going to just talk like a waterfall or do you have an actual point

supple glade
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what

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does that mean "talking to much"?

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just say "talking too much"

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jeez

jovial leaf
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You done?

supple glade
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and my point is

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yeah my concept sucks

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your right

supple glade
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Now im gonna go remake this concept

supple glade
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but yes

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im done

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with both this post and my new remake of this

jovial leaf
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why do you reply a second time now

supple glade
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I just do

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I do just

jovial leaf
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/:

steel cove
hollow rapids
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I can say for sure that something like this will probably never be added.

I'm pretty sure I've seen 2 devs say they don't want to give medic a weapon that encourages being offensive. I know damn well they'll never give him a primary that nerfs the medigin

supple glade
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Would've been fun to have a weapon that encourages fighting

hollow rapids
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Uberspritze

supple glade
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does the exact opposite

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it takes hp from medic

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no item

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no matter what

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is not worth it if it takes hp from medic

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not even the uberspritze

hollow rapids
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But it does encourage medic to at least take a swing.
But beyond that, I think giving medic something to make him behave less like a medic is a bad idea. There's not really great reason to have it either

vernal spoke
vernal spoke
vernal spoke
supple glade
supple glade
supple glade
vernal spoke
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hitscan is objectively the most reliable source of damage

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cuz it's all on you hitting or not, not the enemy dodging it

hallow sedge
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Battle medic is dumb

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Like, he’s the no combat healing class, ofc his primary sucks at anything except retreating from enemies getting in your face

cloud tinsel
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Quite counter-intuitively, people play battle medic because it doesn't work.They want to be first person to achieve the impossible.

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By making a battle medic weapon, it defeats the point of battle medic.

supple glade