#Mine Layer Rework

27 messages · Page 1 of 1 (latest)

cold oriole
#

my attempt to make the mine layer require more skill

turbid scroll
#

so this is more or less what the choccy milk guy had in mind

cold oriole
#

oh

#

and that didnt end well i assume?

turbid scroll
#

it's not the exact same, i assume you can't detonate the mines until players get close

cold oriole
#

thinking back i actually think the detection area should be reduced

cold oriole
#

like

#

if they detect a player, they arm

turbid scroll
#

the audio/visual indicator are given at any range?

cold oriole
#

that i don't know

#

i'd imagine the audio indicator would be like

#

a radar sound or whatever

#

and then the visual one would be the mines getting an outline that fades out over the course of 1 second

turbid scroll
#

hmm

cold oriole
#

i think that could just be simplified to 'armed mines can be seen through walls' though

zealous laurel
#

soooo the Scottish Resistance with more steps?

exotic niche
#

well making the mine layer to be a more defensive weapon would be more ideal then letting it stay as what it is now

cold oriole
#

thats what i was aiming to do

plucky beacon
pine totem
#

FOR GOODNESS SAKE. PLS JUST FIX THE MINE LAYER SO WE DON'T HAVE TO HAVE ANOTHER THREAD ABOUT IT!!

turbid scroll
#

for god's sake, open the silo doors!!!! they're coming for us, it's our only way out!!

cold oriole
azure inlet
#

do people still hate the minelayer as it is RIGHT NOW?

plucky beacon