#Mine Layer Rework
27 messages · Page 1 of 1 (latest)
so this is more or less what the choccy milk guy had in mind
it's not the exact same, i assume you can't detonate the mines until players get close
thinking back i actually think the detection area should be reduced
well yeah
like
if they detect a player, they arm
the audio/visual indicator are given at any range?
that i don't know
i'd imagine the audio indicator would be like
a radar sound or whatever
and then the visual one would be the mines getting an outline that fades out over the course of 1 second
hmm
i think that could just be simplified to 'armed mines can be seen through walls' though
\
soooo the Scottish Resistance with more steps?
well making the mine layer to be a more defensive weapon would be more ideal then letting it stay as what it is now
thanks
thats what i was aiming to do
what if I just hold down m2
FOR GOODNESS SAKE. PLS JUST FIX THE MINE LAYER SO WE DON'T HAVE TO HAVE ANOTHER THREAD ABOUT IT!!
for god's sake, open the silo doors!!!! they're coming for us, it's our only way out!!
you're gonna get tired of doing that very quickly
do people still hate the minelayer as it is RIGHT NOW?
I don't think so with the kills I'm getting
