#Remove the tranquilizer gun

28 messages · Page 1 of 1 (latest)

magic holly
#

that's all im asking for it should burn in hell and be forgotten in the stains of time or smth whichever guarantees i never have the option to see or use that thing

#

also give the minelayer the same treatment and give demo the rejuv

round bison
#

you're right, we need to revome it

quick stream
#

tranq and mine layer are both very flawed concepts that need major reworks

#

tranq especially is poorly designed

frank loom
#

There is a reason valva scrapped it

torpid rose
#

We should replace it with the eepy sleepy

magic holly
#

Remove the tranquilizer gun

arctic night
#

i think it should just go in the sapper slot ... the tranq is just the man-sapper. remove the melee full-crits and replace them with mini-crits or a flat damage vulnerability and you have a good weapon you could use with the revolver OR knife OR to tag somebody who is in a fight with somebody else

magic holly
arctic night
#

oh lol

quick stream
#

Sticky traps are fun and satisfying because the player has to manually activate them. The mine layer, despite being intended for trapping, is more useful for spamming thanks to the increased fire speed.

#

The mines are simply not fun to get trap kills with because they lack player input for the most part.

#

The Scotty was fun because you had to think to use it effectively. The Mine Layer fails because it drastically decreases the number of active bombs and removes the need to time traps, which causes it to lack any real skill expression while also being borderline unfair to fight against.

woven cedar
#

I think something akin to the Scotty would be good

#

But I think it’s a good opportunity to experiment with ways to make the Scotty more popular, as it’s pretty unpopular in live despite the fact that it is useful

quick stream
#

i want a weapon that gives a similar experience to the scotty's chaotic sticky spam

#

the cyclops does sorta already do the selective trap detonation mechanic (just a tad more difficult to pull off effectively)

#

considering mines irl are often placed into minefields, it makes sense to rework the mine layer to be able to create a minefield

woven cedar
#

Hmm

#

Actually

#

The cyclops might be the answer

quick stream
#

cyclops is the true successor to the scotty in my opinion

#

the best part is that selective trap detonation isn't the main focus of the cyclops, so you can switch tactics without having to change weapons

woven cedar
#

What if you had extra mines you can put out, they have their damage subtracted by the exact amount you would theoretically gain from the cyclops. Then I rather like the idea of having a strange detonation that auto detonates after 30 seconds or if someone touches them

#

Timing would require some adjustments depending on play testing, maybe it’d have to be bumped down to single digits, really depends on how it’s used