#The worlds weirdest revolver thingy
1 messages · Page 1 of 1 (latest)
Let me get this straight. In exchange for 30 damage point blank, you lose half your health, half your dps, and a good portion of your stealthiness.
Is this a medieval weapon?
Decent idea but remove health penalty
the damage range turns from 20-40-60 to 50-100-150
its +150% bonus damage which is +30 more damage at extreme range, +60 at medium range, and +90 at close range
Me on my way to kill a full overheal heavy with my revolver
+150% damage bonus
Disguising and cloaking instantly kills you 
the meme tag:
People, people
its supposed to have a base of 100 damage
I just put 40 + 150% in the search bar and got 100
and I remembered 40 since I saw the revolver do 40 damage to a sentry
so I thought its base damage was like
40
but yeah
its supposed to do a good 100 damage
WITH rampup btw
no its supposed to do a base of 100 damage
1 shot technically at max rampup
specifically light classes
and maybe soldiers
it does 100 damage as a base damage. I think the downsides are needed
WITH rampup allowed in it btw
The HP one shouldn't be here
And?
it could maybe 1 shot light classes
And everything could 1 shot you
at max ramp up
it does
150 damage
it 1 shots medics
tthen again
so does the backstab
and a crocket
and a melee crit
okay, removing the health penalty then
EXACTLY
jeez
glad you at least know this
its basically a sniper rifle
not including CRITS btw
For some reason some people LIKE this concept
idk why its basically a glorified sniper rifle for spy without needing headshots

anyway this should random Crit for balance
yeah sounds about right
uh no, it does 60: it says its a 150% damage boost, implying 1.5x the damage output
40 x 1.5 = 60
goober thats not how that works +100% damage means double (because it ADDS an extra 100% of the weapons damage)
if stats were calculated like you do the rpg would have a 70% damage penalty
ah right yea
1 shot all light classes at point blank range