#[melee] Metal Detector

14 messages · Page 1 of 1 (latest)

delicate mulch
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Works like a sword: slower deployment, slower holster, longer range.
+Makes a noise when looking at metallic objects.
+Can detect through walls.
-Take 25% extra damage from buildings

Detectable Objects:
Long Range (1.5 pootis pows)
Sentry Guns
Dispensors
Medium Range (1 pootis pow)
Teleporters
Jumpads
Dropped Weapons
Ammo Boxes
Close Range (0.5 pootis pows)
Stickies
Mines

unborn ravine
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Detecting buildings and ammo isn't very usefull especially when you don't even know what you actually found also that range is so short you could probably just hear the sentry at that point

delicate mulch
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But the downside is a melee which takes longer to pull out

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Any good ideas for an extra downside?

unborn ravine
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i dunno the upside is basically non existent

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how about you work on that metal detection thing before any other concerns since thats your main gimmick and this doesn't work gameplay wise as of now

delicate mulch
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Has been edited. Has more range and can detect stickies and mines.

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Also, with a bit of map knowledge and thinking, a demo can realise what the object is.

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I thought that a metal detector would be more interesting and balancable than a drink which outlines engineer buildings.

unborn ravine
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and besides this weapon fixxes a problem that doesn't really exist

olive tinsel
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I like the pootis pow as a unit of measurement

delicate mulch
unborn ravine
echo echo
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this seems gimmicky