#What weapons should never enter classic

127 messages · Page 1 of 1 (latest)

young marlin
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Some things can be fixed. But others are fundamentally broken.

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I'll start us of with the black box. It allows players to jump behind enemy lines and ambush light classes nonstop. The downside only occurs if the first 270 damage isn't enough. Its fun to do, but it ruins the game.

shell oar
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scorch shot

sharp pelican
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Mad Milk, Phlog, Scorch Shot, Powerjack, Natascha, Dalokah's Bar, Frontier Justice, Short Circuit, Crusader's Crossbow, Vaccinator, Jarate, Bushwhacka, Conniver's Kunai, Diamondback. Some are cool and some are the meta, but in their current states they shouldn't be added.

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Oh, and the Wrangler

young marlin
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Dalokohs bar might work with some balancing. But yeah the rest are unredeemable.

sharp pelican
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If dalokohs gave the same or more health but in overheal, then you would be able to tell if a heavy is more than 300 hp. Currently, there is no indication that the bar is affecting a heavy

young marlin
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What i hate is that heavy becomes diabetic. He HAS to eat chocolate every 30 seconds or lose the effect.

balmy otter
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It'd be easier to name what does fit

cerulean lynx
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weapons that slow down gameplay or dont really add anything interesting/fun. this would include weapons that limit movement like the natacha, the FANs stun mechanic which stops people midair or stuff like the vaccinator which arent fun to play agaisnt because they negate your damage

theres just too much to count tbh

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1001 has a point

sharp atlas
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One of the things I hate is melee weapons that give a utility without any meaningful downside to warrant picking stock over them, since I wanna see the stock melee weapons aswell be used. Like the escape plan or disciplinary action or the gru or fists of steel. If you can get to pick when the downsides take place then it's automatically better than stock I feel

young marlin
sharp pelican
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The cannon, dragons fury and beggars especially are no-brainer picks for tf2c imo

young marlin
sharp atlas
cerulean lynx
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i think the airstrike, beggars bazooka, shortstop, (maybe the market gardner) dragons fury, your eternal reward, or the hitsman heatmaker

some of these design wise should be changed though such as the hitsman and yer to look more classic but but overall these are my prefered picks

young marlin
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I feel like the reason valve made more open maps is because they made everybody faster.

sharp pelican
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i know soldier mains would sell their souls for the market gardener

balmy otter
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gunboats and market gardener...

cerulean lynx
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i think the anchor is fine but maybe the market gardner woulnt hurt

sharp atlas
cerulean lynx
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the overdose would be great to have on medic

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i love using it

balmy otter
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personally I like the brass beast since it encourages shotgun heavy more

sharp pelican
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same

young marlin
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I found the shotgun pairs better with aagun than minigun.

sharp atlas
sharp pelican
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i suppose that's true

cerulean lynx
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thats fair

young marlin
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Would the shotstop and nail gun bloat?

cerulean lynx
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i dont think so

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the shortstop is its own thing

sharp pelican
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both are unique enough

cerulean lynx
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what do you guys think of the airstrike in tf2? would it work?

balmy otter
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Shortstop as a secondary

sharp pelican
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yikes

young marlin
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I looked at soldiers rockets and realised that the direct hit, airstrike, beggars and liberty launcher could all be made into a single weapon. It has less splash, less damage, more firing speed, faster projectiles and more clip size.

sharp atlas
# young marlin Would the shotstop and nail gun bloat?

I mean I haven't used the shortstop much but I feel like they both are meant to be scout weapons with a longer range and stuff so I think they overlap too much, idk I always prefer having little content over content that bloats the game.

young marlin
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I wonder about giving the shotstop to another shotgun class like heavy or soldier

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They already sold the force of nature

sharp atlas
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Also kinda random but I don't like the ambassador neither. It's simply a weapon that rewards better aiming and skill without making there be some constant downside to warrant picking the revolver over it. Basically if you are good at aiming it's gonna always be a better option to pick which I don't like, while with something like the direct hit you have the smaller blast radius which is a meaningful downside regardless of your skill since it hurts crowd control that may make you want to pick stock over it even if you are good at aiming with it.

young marlin
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I am aware that slower firing rates and careful aim effects the use case. But every time I choose a revolver, I remind myself I'm not good enough to land headshots.

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Which really hurts my sniper confidence

cerulean lynx
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i think we should graph what weapons we dont want and reasons why we dont want them

young marlin
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So a survey on how "unclassic" a weapon feels?

cerulean lynx
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i guess, but that survey didnt tell us exactly what "classic" meant either

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how would be define it?

sharp pelican
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i guess it just means weapons that are unique enough to fit with tf2c's weapon selection

young marlin
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Option 1: how much do you reminisce about it. Option 2: how well does it fit. Option 3: how much do you want it. Option 4: does it meet the complexity standards of eminoma's other work

cerulean lynx
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yeah, think a poll like that would be a lot more effective at pinpointing what weapons to add/dont add

shell oar
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imo the definition of a "classic" weapon would be that it's simple and easy to understand, and it meaningfully changes how you play the class

cerulean lynx
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so the beggars qualifies

young marlin
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Yay or Nay: Righteous Bison?

cerulean lynx
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No.

young marlin
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why?

cerulean lynx
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nay

sharp pelican
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i feel like the futuristic weapons like the bison and pomson should be exclusively for engineer and maybe medic

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even then, medic with the bison would probably not be smart

cerulean lynx
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with balance changes maybe, but i think it would need an artistic redesgin

young marlin
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From a balance point of view, I think the bison is fine. But I have never met a person who actually likes it.

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Good or Bad: Fists of Steel

sharp pelican
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i feel like it has the same issue as the powerjack where there's only a downside when you pull it out, which therefore makes stock almost useless

young marlin
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Is there room in tf2c for a heavy melee that gives damage resistance?

sharp atlas
sharp atlas
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Like the sandman looks good imo but it's mechanic is something that is a nightmare to play with. So idk if it's count as classic or no

cerulean lynx
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maybe we should ask them for permission to make a survey that would be more effective?

young marlin
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Or at least reveal the results.

odd swift
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  • Phlog, Scorch Shot, Powerjack, Homewrecker,
  • all Demoknight weapons, Loose Cannon,
  • Natascha, Holiday Punch, G.R.U,
  • Frontier Justice, Wrangler,
  • Crossbow, Vaccinator,
  • Bazaar Bargain, Razorback and other Sniper backpacks
  • Ambassador, Diamondback, Kunai, Dead Ringer, Cloak and Dagger
sharp pelican
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I agree with everything but the loose cannon

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the cannon is kinda like if the cyclops required skill

odd swift
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I like the concept of Dragon's Fury, but it's way too strong in vanilla TF2.
It shouldn't be able to two-shot most of the classes.

sharp pelican
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the fact you have actually aim the projectile balances the damage out

young marlin
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The worst mechanic on dragons fury (which should never be put on another weapon again) is the +firing speed on hit. How are you supposed to aim when the attack interval keeps changing.

umbral light
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yeah I really like it just because it's something you have to aim, i'd love a version of it that doesn't mess with airblast and firing speed

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and whatever balance changes necessary idk

balmy otter
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this is only a problem if you hold down m1

gleaming urchin
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i think the majority of live weapons already wouldnt fit tf2c, not because things like the overdose or market gardener are unbalanced or would break the game, but rather because a lot of live's unlocks are just stat swaps that dont significantly change how the class plays unlike the alternate weapons in tf2c

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aside from the few live weapons that are already in tf2c i cant think of many that would fit well into the mod

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plus i think itd be odd to have straight up live tf2 weapons added to the mod if they arent a very important part of the class, to me it would be weird having something like the loose cannon in the mod instead of a more original weapon with a similar concept to it

cosmic moat
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i can safely say a lot of them really wouldnt fit, mostly cause tf2 doesnt justify how many weapons it does have with them being proper decisions and choices that affect how you play

craggy minnow
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also i would personally argue that jarate would fit well in tf2c but that could just be me

gleaming urchin
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thematically maybe but gameplay-wise hell no imo

sharp atlas
quick plank
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the short circuit the wrangler the jarate demoknight as a whole the natascha the southern hospitality the pomsom 6000 and every single sniper shield

cerulean lynx
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bit off topic but do you guys think the beggars or the airstrike should be in tf2c?

young marlin
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I would like a rapid fire rocket. But i don't think either of them are good enough.

quick plank
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rest in piss it will not be missed

cerulean lynx
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le escapette is soo much better

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and less annoying

quick plank
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it's so much w gunspy you just get a "go fast asf" button and 90% of the time you will get to their backlines in seconds

cerulean lynx
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what changes would make the airstrike classic enough

young marlin
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For starters, get rid of the heads mechanic. It just incentivises players to hide in a corner rather than push objective.

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Now some people may disagree, but I don't want it to be dependent on rocket jumping. The faster firing could either be default or on mouse 2. (and any rebalancing this entails)

gleaming urchin
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airstrike plays too similar to stock i think

gentle pewter
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I made this a while back, This was mostly made off the vibes that the weapon gave off rather than balancing but I think its pretty accurate

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Things like the bonk or jarate shouldnt be added (Nor the concept that they provide) but they do follow tf2cs golden rule of providing something new to that specific slot

cerulean lynx
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i hope you guys dont mind coming into vc and talking about tf2 weapon classicness?

gentle pewter
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just how classic they feel

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and the banners dont feel that classic imo

balmy otter
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do you mean the look or like the concept

gentle pewter
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both

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the banners play better than the razorback but they dont look/feel like a classic weapon to me fsr

cerulean lynx
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could you guys join vc so we can do a tierlist

gentle pewter
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im busy :(

cerulean lynx
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damn

whole glade
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Dead ringer, I know its been said at least once

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also the Razor back, just cause its useless

young marlin
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razor back doesnt make the sniper play differently but forces every spy to learn it

quick plank
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which is a horrible idea i don't know why valve thought sniper of all people needed such a deliberate spy counter

wet knot
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Is this thread asking about specfic weapons or specific ideas of weapons that are similar to their live counterpart

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Because if it's asking about specific weapon the answer is all of them except gunslinger

thorny mountain
young marlin
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What do people think about the neon annihilator?

gleaming urchin
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i dont

sharp pelican