#The cut backpack secondary for Scout

80 messages · Page 1 of 1 (latest)

true thunder
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Since TF2C has cut weapons, I thought it would be a cool idea to add this secondary to the game. Its sharing function works similarly to the Sandvich, but with an added ability to switch supply types by pressing the reload button, like the Vaccinator. This weapon provides sustain for Scout, reducing his need to take medkits and ammo from his teammates. Instead, he can play a more supportive role, sharing ammo packs with engineers or giving med kits to burning teammates. I thought of giving it negative downsides like no double jumping or -10% movement speed on wearer but i think trading your secondary weapon is already too much. I would like to know how you people would balance it or if you think it's already balanced and doesn't need any changes.
Here's the TF2 wiki article about this cut weapon where i got inspiration from https://wiki.teamfortress.com/wiki/Backpack_(weapon)

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Also the cooldown for supply recharge is 30 seconds, and the supply you've dropped will despawn after 30 seconds as well exactly like the sandwich. I've also thought of making ammo packs/health kits reduce the cooldown whenever you pick them up but i'm not sure if it's a good idea.

fresh pulsar
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The backpack and the catcher's mit have always been interesting to me, though in practice I don't think it'd be nearly as fun or valuable to actually do in-game.

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Especially to warrant replacing a secondary.

true thunder
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I thought of adding a +25 max health bonus and instead of having on demand health/ammo you had to actually pick up ammo or health packs and store them but I think it would be too janky

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Scouts could be even more annoying this way because they could steal ammo and med kits at full health and ammo

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I just think it would be neat to have a scout that follows you during setup as an engineer and helps you set up stuff by providing metal

true thunder
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Basically works like the old sandwich, you can throw it and eat it immediately

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If it's just a small medkit I think it's pretty balanced

fresh pulsar
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the backpack probably evolved into the mad milk

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simular niche, but flexible

true thunder
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I wish I knew how to work with vscript or whatever is used for that

lyric kite
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Cool concept, but I think the health regen is too much and nullifies a lot of the risk of playing scout. It's too much passive sustain. I propose:

-Same primary ammo boost to compensate a bit for the loss of his secondary.
-Alt-fire remains the same.
-Primary fire applies the small medpack/medium ammo pack to himself. 26 health every 30 seconds is enough to enable some clutch plays, but not enough that it's impossible to burst him down. Considering scout's low HP, it'll probably be better to use it on a teammate, but you still have the option to use it yourself.
-Same 30 second recharge CD.
-Can be recharged by picking up a health pack/ammo pack of equal or bigger size if you're already at full HP/ammo.

Can have a mailman/delivery motif so it's not just a backpack.

true thunder
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i kept sustain but instead of passive regen and more ammo it now encourages you to actually use medkits and ammo from your own pack

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you can be more selfish with it but also still be a good sport and help your team out

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and being more selfish with your supplies would encourage not stealing medkits and ammo that spawn naturally on the map

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here's a slightly tuned version

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i think the cooldown could be reduced to 20 seconds to recharge just like the mad milk, also decreasing cooldown by picking up stuff could lead to some really selfish plays or accidentally picking up stuff like large ammo packs or large health kits which would downgrade them to medium and small which is stupid as hell

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also i think scout shouldn't be able to regain health or ammo instantly by pressing m1, it would be a lil annoying. Dropping the goodies would discourage the scout from healing midbattle because the enemy could kill you before you get to the stuff you drop and use it themselves. Maybe i should make alt-fire switch supply types instead of the reload key? Would like to hear people's thoughts on that

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Also maybe I nerfed the extra health from packs a bit too much. Extra +25% is extra 8 hp for a small medkit which restores 30 normally but that 8 hp barely makes a difference. +50% extra health is 45 hp from a small health pack which makes this a good trade off for losing your secondary

lyric kite
# true thunder also i think scout shouldn't be able to regain health or ammo instantly by press...

Wow, that's some quality art. Impressive if you made it yourself.

What if we kept it simple and removed the +health on wearer line, and replaced the small health kit with a medium one? Do you think 50% health packs for team mates every 30 seconds is too strong? 20% from small ones feels too weak. Maybe it can be fixed at 35%.

For flavor, the scout could leave a trail of letters as he runs. It'd need to disappear fast enough so it doesn't become a disadvantage by giving location info to the other team.

true thunder
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I just took its icon heh

true thunder
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Medium health kit is just a bit too strong I think

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A small health kit every 20 seconds that restores 45 hp if you use it yourself is pretty good for sustain, heavy is a rare case where throwing health at your teammates isn't so crazy op because he's slow as hell

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Sandwich and the medic already fill that niche of rapid healing, scout's small health pack is for saving burning medics and such or for self sustain

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The main gimmick is sharing ammo with engineers to make your defences stronger

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I've also considered other designs for this secondary, like making it a deployable that when thrown acts like a lvl 1 dispenser for 12 seconds or so

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Basically a device that provides aoe healing and ammo for a limited amount of time

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Like the rejuvenator shield generator thingy but it's just a dispenser instead

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With lower velocity too

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So you can't throw it across the map

true thunder
# true thunder

Give this thing like a 40 second cooldown and I still think it shouldn't reduce the cooldown by picking up ammo boxes because it would lead to even more supply stealing

lyric kite
# true thunder

That looks like fun. Honestly, I think simple is best. If we start adding too many lines and too many conditional effects you enter moba territory and the game becomes bloated

true thunder
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The cooldown should be 25 seconds I think

true thunder
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This makes it even more useful for helping out engineers and I guess you sort of get crazy sustain with it? But the cooldown of 25 seconds should probably make it balanced

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Also I've made the reload key thing a positive attribute to stay consistent with tf2 s weird attributes

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The vaccinator has resist switch as a positive attribute instead of a neutral one

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I guess it also looks kinda nicer this way

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Okay but what if civillion

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I should probably be submitting these as separate weapons lol but I don't want to clutter up weapon ideas channel

lyric kite
lyric kite
short turtle
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I like the idea because it’s explicitly taking a cut idea which is TF2C’s bread and butter, the stats here would be fine but I personally wouldn’t give up a brick or pistol for it

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How about instead of the health regen or supply drops, instead Scouts can pick up a certain number of items like ammo, health, etc

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So you switch to your secondary and click on pick ups you want to carry

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Then alt fire with it equipped to drop it to whomever you like

true thunder
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You could press m1 and walk over supplies to store them I suppose and share with alt fire but I think it's a bit too complex and map reliant?

short turtle
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So?

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The tranq is extremely gimmicky, not super intuitive and pretty much only exists cause it’s in trailer 2

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This honestly sounds like it’d provide more than that does as far as support

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Bringing a large health pack to your medic on demand with scout speed honestly sounds a bit too strong

normal bobcat
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I think the healthpack should be a soda so if the scout wants to heal himself he has to go through the bonk/Crit a cola drinking animation

short turtle
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I don’t think it should self heal at all tbh

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Scout doesn’t really need it

normal bobcat
short turtle
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Might want to arbitrarily make that impossible

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Like how the sandvich works

true thunder
short turtle
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Could work

fresh pulsar
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give scout the sandvich

true thunder
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That would be lore accurate

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Scout is definitely the one who touched Sasha and he definitely steals Heavy's sandwiches

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That bastard

true thunder
# short turtle Could work

It could maybe even work as both a medkit and an ammo pack to make the design of this weapon more streamlined

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No more switching supplies gimmick

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In regular TF2 killing a heavy with a sandwich makes you heal when you pick up his ammo pack

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I think it even heals you more as a scout as a nod to meet the scout video

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So that's definitely possible