#New Primary [Heavy]: "LMG" — Less dakka, more footwork

13 messages · Page 1 of 1 (latest)

compact wind
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I've seen quite a fair few other people try their hand at "minigun but smaller," so I thought I'd try tossing my own hat into the ring!
I've had this idea bouncing around in my head for quite a few years at this point — my initial inspiration was seeing the model design for the Heavy Artillery on Live TF2's workshop (seen here: https://steamcommunity.com/sharedfiles/filedetails/?id=229943267&searchtext=artillery)

CODENAME: LMG
*** CLASS: HEAVY
*** SLOT: PRIMARY
*** BASE: MINIGUN

+ No movement speed penalty while spun up
- Succesive shots become less accurate while spun up
--- Note: Accuracy penalty does not reset until the LMG becomes unrevved
- 20% slower firing speed
--- Note: Weapon still fires 4 bullets per 1 ammo consumed, unlike the Tomislav

Some extra notes regarding my design intentions here:

  • With this concept, Heavy still needs to rev up in order to fire, which means that (like the Minigun and AA Cannon) you still need to actually commit to using it if you want to shoot.
  • The accuracy penalty is intended to penalize Heavies who run around without bothering to unrev.
  • The slower firing speed is there mostly just for altering the gamefeel of shooting the gun — it makes intuitive sense for an LMG to not spray bullets out quite as quickly as a full-on minigun, after all.
  • My main hope is that this weapon would give Heavy a satisfying run-and-gun playstyle that enables him to roam around a little better than he can with the Minigun or AA Cannon — I imagine it'd feel kinda like you're playing Metal Slug :>
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I also decided to draw a piece of original art for this one :>
-# (by no means a suggestion for how to design the weapon aesthetically; 'tis merely a visual aid)

drowsy lily
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Heavies need to think about committing to the minigun due to its slow movement speed

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which this removes so there's no downside to being constantly revved

gaunt osprey
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ahem…

Light Machine Gun.

Heavy weapons Guy.

“I think we’re down here.” -sniper_ritzy

compact wind
stuck eagle
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the tomislav still shoots four pellets per shot

cinder oracle
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as grouch once made the natasha have no movement penalty. it was OP AF and this wont be any different. the accuracy really isn't a problem since you will be running straight at them anyways

gaunt osprey
stuck eagle
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i definitively feel like a slower firing speed doesnt really compare to no slowdown