#"Equalize" the Harvester

24 messages · Page 1 of 1 (latest)

tepid path
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It is no secret that the Harvester is the best pick for Pyro’s melee slot, bordering on overpowered. A competent Pyro using it can be incredibly difficult to kill, due to the weapon’s incredibly strong combination of healing and critical hits.

I’ve seen suggestions that propose removing either the healing or the crit effect. And while these nerfs would make the weapon more bearable to fight against, I believe it would also leave the Harvester in a neutered and unfun state, with no alternative to those who enjoy those separate aspects of the Harvester.

Instead, I think the best outcome would be to split the weapon’s strengths (its DPS and healing utility) into two separate melee weapons. That way, both aspects of what make the Harvester effective are preserved, but in more balanced and focused forms.

While I don't know the specifics of the weapons themselves, my general idea was that the DPS-focused weapon could take inspiration from the cut Branding Iron concept for Pyro, while the utility-focused weapon could remain as the Harvester, emphasizing healing over raw damage.

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(Theres been alot of discussion about the harvester as of recent and ive had this idea for a while, so why not throw my hat into the ring)

crimson echo
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Or just nerf it

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plus the crits aren't THAT good

tepid path
crimson echo
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I think you could nerf healing from all other sources

tepid path
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Yeah im good with that too

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honestly im ok with anything atp

crimson echo
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also have the healing stop when you're damaged (like how all other streams of healing work)

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to make the pyro more susceptible to surprises while regenerating

tepid path
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That and/or the mini crits when held should be fine enough as a balance

crimson echo
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I think the fact the pyro has his melee out is punishing enough

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Escape plan has it since the soldier gets a major speed boost

tepid path
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Pyro also gets the healing when out tho
One could argue that he is sacrifices dps for the healing but the crit more than makes up for any missed out dps/kills having the harvester

crimson echo
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help I self reacted and discords shitty ass mobile features don't work

crimson echo
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marked for death is too much imo

tepid path
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fair nuff

west chasm
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The harvester is not a poorly designed weapon

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It doesn’t need to be split, it has a balanced and enjoyable gameplay loop

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But it needs some more tweaks to make it feel more balanced

tepid path
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But it is extremely annoying as someone fighting the pyro

west chasm
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If you want to make it better to fight, you can do that without splitting the weapon