#The Deputy - Engineer Wrench and Building

1 messages · Page 1 of 1 (latest)

lusty axle
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I want an explanation rather than a blank emoji.

glossy stone
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Sounds funny, other buildings don't changes?

lusty axle
glossy stone
lusty axle
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What's with the downvotes? What might be the reasoning behind this?

glossy stone
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I'll bet its a 'Anything that looks somehow like a offensive sentry automatically sucks' company

tough blaze
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man that's just reductive

tough blaze
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reading this over, meh?

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kinda meh

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does it deal damage or just knockback? im getting mixed messages

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that aside it'd be less jarring of a mechanic to just like. altfire on an enemy or ally or building and it follows it than needing to look at the scoreboard

lusty axle
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And it is just a Sentry on wheels.

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Those things are the main changes.

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Everything else would probably be very similar.

tough blaze
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what's the downsides to it if its just straight a sentry on wheels

next rain
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this is my greatest invention yet: the 2v1 inator. you will now always be at an advantige in 1v1 fights

lusty axle
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And it does less damage than a normal sentry.

olive kite
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How would this work on a map without a navmesh? Straight line towards player?

lusty axle
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But that would mean it wouldn't be able to go back to the player if the teammate they sent it to dies.

lusty axle
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Because a Sentry with an Engineer is already just 2 players.

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This one is weaker but moves with you.

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I have shifted some mechanics around. You are now able to mark the player rather than choose a player on the scoreboard. This removes the need for the sentry to use a navmesh and instead only have a follow the player script. I have also lowered it's health to 120.

next rain
lusty axle
next rain
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how does it change anything

lusty axle
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So it's a much bigger disadvantage for wheels.

next rain
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it's gonna be annoying

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the gunslinger is fine bc the engineer has to spend time to make a second threat

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or lure you into it

lusty axle
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Okay, but we can't just pitch "The Gunslinger... again"

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That's boring and many find it more annoying.

next rain
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just comparing

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i didn't say i want the gunslinger to be added

lusty axle
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I would say the more annoying part of the Mini-Sentry isn't the concept itself but how fast you can crank it out after it's down. There is barely any building time, so you can place it near instantly after they destroyed your other sentry.

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The Gunslinger, though not a broken concept, broken in it's product.

next rain
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they need to swap to pda, select it, plop it down and then it has 3s to build

full nest
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I personally, as an Engi main, despise the idea of a mobile Sentry-guns, the whole point of Sentries is they're confined to one spot, and are very stupid, but their AI doesn't matter if they can just move, its hard to deal with ESPECIALLY if it follows players. want an offensive Engi build? heres an idea, make a different Mini-Sentry, a Sentry that can be set up and fight, but a Sentry that isn't horrid to deal with, something both the Engi and the other team can deal with and come together at the end of the day to say its balanced. Mobile Sentries would just be FAR TOO HARD to balance and would always be annoying

next rain
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and when he already pre built it he isn't able to shoot you first

next rain
full nest
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I will have to check that out if I can

next rain
lusty axle
next rain
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how is that not annoying

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you fight a 2v1 when the engie has it

lusty axle
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It takes damage and can be taken out with a rocket or two.

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It can't be healed.

next rain
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yea and while that the engie easily kills you

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since he has to kill 2 "people"

lusty axle
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And I've seen your concept. That isn't a Sentry anymore, it doesn't help your team. It helps you.

next rain
lusty axle
next rain
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scouts literally can't play the game with this

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the whole point of him is being hard to hit but now you have a little aimbot friend

lusty axle
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Scouts has been able to run circles around engineer in TF2C.

full nest
# lusty axle I still don't understand how this could be that annoying.

A. it locks onto opponents, with how Sentries work the only class that can really dodge it is scout
B. A constant stream of damage assisting in battle makes it to where a scout can knock down a soldier easy peasy, the only challange coming from Heavies, one class in a game of 9 mind you
C. Where a normal sentry would NEVER hit you, this sentry would, out of range? well fuck you this sentry followed the scout and will now gun you down
D. Rockets? ROCKETS? this Sentry will ANIHLATE large crowds and it will follow ANYONE.
E. Weaker classes CANNOT deal with this, the whole point of TF2 is to not bully someone out of a class, you're never forced to play a class you don't want to play, thats the whole point.

next rain
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scout can only dodge it when very close

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and then he has to run in circles the entire fight

full nest
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Not a lot of scouts enjoy this mind you ^

next rain
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not to mention how hard the sentry will be to hit when it follows a scout

full nest
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Yes ^

next rain
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are you beginning to understand the problems?

full nest
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The major problem is 2 classes can combat it, Pryo (airblast lvl 3 rockets) and heavy (tank the damage and mow down the enemy). other classes would be shredded to tiny pieces

next rain
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i didn't even notice you could upgrade it. thats so much worse

lusty axle
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You can't.

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What...?

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Where does it say that?

next rain
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so it is a lvl 3 by default

lusty axle
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Level 1!

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What?

next rain
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with the rockets n stuff

lusty axle
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No.

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The rockets are a fault on my part.

full nest
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"The Sentry can fire rockets, around the same intervals as a normal level 3"

lusty axle
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Intervals, so it fires around the same time as a Level 3.

full nest
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That's even worst, because now its a free mobile level 3 sentry

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remove the rockets and we still have problems

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Heavy said it himself "I have yet to meet one who can outsmart bullet" put a mobile machine down that shoot bullets fastly at anyone and everyone on the enemy team? death

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there is ONE case I think a mobile sentry could work, a Wrangler sentry (A sentry in which the engi has to aim)

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even THEN it still has its issues

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I feel its just too hard to balance a mobile sentry