#Life Gun (bad working title) (Medic Primary)

21 messages · Page 1 of 1 (latest)

somber silo
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+Deal 150 damage to fill up "Extra Life" meter
Upon death, press reload to activate your Extra Life and instantly respawn in the exact spot that you died
+Projectiles do not arc
+- Fires in 20% faster three round bursts
-While equipped: 15% slower uberbuild rate
This should probably have an extra downside but i can't think of one, so let me know if you have any ideas.

old crown
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Do you keep uber after death and revive?

somber silo
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would it be better if you did or didn't

full herald
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Really unfun weapon to deal with

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People already complain about deadringer in live and it's not even a real death

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Getting a medpick only to have them revive would make me wanna punch my wall

somber silo
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you can just kill them again

full herald
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This is a team game, medic is not alone 90% of the time

somber silo
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plus it takes more effort to get 150 damage as a medic than just right-clicking as spy at the right time

full herald
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People won't care about that

somber silo
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alright, well what about using that extra life on a teammate? cut their respawn time down significantly

full herald
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Respawning shouldn't really be interfeired as a mechanic of a weapon

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That should be exclusively tied to the gamemode and the team

vestal zealot
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it's a cool concept, giving medic an extra life, but i think in practice for this gun, yeah not sure how fun this would be

whole canyon
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look im all for the idea of resurrections as a gameplay mechanic but giving the medic himself an extra life after damage seems like an awful idea for the flow of the game

slate pier
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This would suck as a self use, but giving medic a revive sounds like the funniest thing ever

thick ruin
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Ahh yes, Battle medic on Crack.