#The Big Beam
36 messages · Page 1 of 1 (latest)
depending on how big the boost is it could be a really funny riff on the atomizer triple jump or the force a nature
like you get extra, situational, mobility
I’d say it’s pretty large considering that most people are probably gonna be a small distance away from you so they can shoot you without getting meatshot by your scattergun
Maybe aiming it upwards while mid air could work.
This could also hard counter anchor soldiers for trying to crush you
although I feel like that’s only in rare cases
Maybe double jump could be disabled with it so it requires more skill to get mobility out of
nahh double jump should be enabled
i think if it were a hard-to-time thing where you gotta jump and look at a certain angle to get the maximum height (again, like the force-a-nature) it could be really cool
you could totally make it where like, velocity increases damage. like if you're moving and hitting someone as long as you dont change direction (ie strafe, hold a specific direction opposite to which way you're moving) it will do more damage because of your momentum. maybe there could be a 'momentum' meter when you hold it out that shows you how much damage youll be doing if you land a hit
this could be really fascinating to see how people would use it and complex mechanically and pretty deep skill-wise
without just arbitrarily nerfing scout's main mobility tool lol
the 5-second slow on self is enough
maybe it wouldnt need to slow the enemy if the damage were higher depending on speed, itd just be niche
Wow, actually that’s kind of a cool idea for this, I didn’t think of it like that.
I honestly thought it would be a goofy gimmick weapon but that’s a better way to look at it
personally id remove the charging boosing damage and make it like, you gotta charge it to get full damage/boost
What about this, I combine the two ideas, it makes scout slower while he’s holding it but you start to speed up as you run with it causing more damage and possibly a bigger boost forward.
I’d remove the slowness debuff on miss
its your weapon, whatever sounds coolest. im just a fan of simple things
it could also prevent this weapon from being abused as a mobility and extremely high damage tool.
well, +85% damage is just ...
he'd be doing 65 instead of 35
so, base melee damage
which is why im thinking of this melee/velocity stuff. personally how id structure it:
Stats:
+Swinging gives you a small boost in the direction you're facing
+85% damage boost (does 65 damage)
-on miss: slowed for three seconds
-deploys 66% slower
damage increases proportional to your velocity. run fast and hit things!
I just edited the post, you can give more opinions if you want.
oh man, 195 damage ...
market gardener but scout flavor
so scout can insta a demoman, medic, other scouts, spy, sniper, engineer, pyro...
thats way too much
Keep in mind, that would take a while to charge up to fully
and scout would still be moving slower than his base speed, putting him barely over medic, spy, and engineer. It’s meant to catch players off guard rather than suicide bombing scout
well sure, but then itd just be annoying. a flat damage increase to 65 + a momentum mechanic that might raise that to 100 if you're jumping from really really high up and falling very fast, sounds like enough for scout. thats plenty for him, tahts about what the scattergun does.
this was historically an issue with FaN scouts actually. it used to be kinda like the super shotgun from doom where youd just point it at most things and theyd just die before they could be flung out of your range.
Nvm you’re right, I’ll nerf it a bit.