#The Infantry Gun [Heavy] [Primary]

66 messages · Page 1 of 1 (latest)

whole chasm
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A twin-barreled field cannon loaded with grapeshot

Stats:
Two fast consecutive shots and then a slow reload
must aim before firing, just like a minigun
Fires grapeshot, like one big catastrophic shotgun blast, similar to scattergun damage but with less damage fall-off
wide spread, 8-12 pellets
low reserve ammo, maybe like 12 shots + two starting shots. ammo is bulky..

Goals:
I think that there are a lot of people who want a 'shotgun' for heavy, but proposals for what it might look like or work like are not very interesting. I have made one heavy shotgun suggestion before, but taht was a secondary. this is trying to fit the 'shotgun primary for heavy' niche but in a more interesting way.

The visual of Heavy carrying around a horse-towed field gun that maybe still has a wheel, would be really fun. Infantry guns like this were used up until the 1890s. Heavy being a big gun enthusiast would probably lead him to having historical pieces. maybe having a russian civil war era field gun, or maybe an older cannon, doesnt seem far fetched.

past badger
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Please, for the Love of GABEN, stop giving Shotgun Primaries to Heavy.

whole chasm
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IM COOKING WITH THIS ONE

past badger
onyx yacht
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I should agree that its a better imagine of shotgun for heavy that mine one

whole chasm
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itd play similar enough to normal heavy that I think it could work

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itd be a specialization into zoning -- with that much damage so fast, youd be sacrificing your mid-range DPS over time for burst damage and itd be defensively oriented, because you can punish jumping soldiers, demos, out of position light classes etc with extreme damage in two blasts

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the "fuck around find out" gun

verbal garden
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I like the visual of heavy carrying a old field gun into fights, though i almost think it's too burst-y to the point where it'd feel wrong on heavy.

whole chasm
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maybe it could be a quad barrel?

verbal garden
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I think it'd be closer to how the AA or Dragon's fury approaches it where its has a decent amount of shots in comparison to other classes but still less sustain compared to stock

whole chasm
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OH it could have a revolving breech

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then it could have any number of shots for balance reasons

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2, 3, 4, wahtever

verbal garden
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Heavy is also just ingeneral a really slow class so closer range weapons would be especially hard to use. And it'd be competing with the AA cannon ingeneral as that also focuses on easy splash and a restricted range

whole chasm
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i think it could compete if it were balanced around being anti-personnel. maybe itd let you move a little faster while youre aiming it cuz it has a wheel lol?

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maybe specifically forward/backward movement?

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you could do something funky with that

verbal garden
verbal garden
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The only time I haven't seen it was with like the HR vs. Huntsman

whole chasm
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hmm

whole chasm
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i think so but maybe theyd be less distinct

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i guess we'd have to see how it would shake out, i think this would be strictly worse than the AA cannon, but only in situations where the AA cannon cleanly excels vs. the minigun, and then what would it even matter then? like okay, the AA cannon is stil top dog at picking off medium-long range opponents and does fat 60s every shot. the closer someone gets. well, theyre dead once theyre in that range, taking like 180 if both shots hit if im using the infantry gun. then if theyre not dead, theyre hobbling away, and im picking them off with my shotgun

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itd be a terror in the flanks

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AA gun punishes people flying in, clumping together. IG punishes people coming close out of arrogance and rewards a more mobile heavy lifestyle, low ammo capacity is supposed to encourage playing around engineers or around ammo crates. quite distinct i think

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but maybe too burst-y

past badger
past badger
whole chasm
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what the hell how is a fucking field gun not heavy enough

past badger
whole chasm
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like this!

verbal garden
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Same with other shotguns in other games. Automatic firing isn't a factor for what games consider a shotty

past badger
verbal garden
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case in point, doom shotguns

whole chasm
past badger
verbal garden
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The real answer is that the minigun is both a shotgun and a machine gun, like how tomato is a fruit and veggie

whole chasm
# whole chasm sorry

but ya i was trying to come up with something more creative than just "big shotgun" and liked the idea of a field gun. hes a giant man, probably as strong as a horse. he could carry a field gun if he can carry a minigun or an AA gun.

past badger
whole chasm
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so then it could shoot like 4 or 5 pellets like how the minigun does?

past badger
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But I get what you mean with these things. As the Brass Beast (my personal fav) is design off of an Old Rotary machine gun or smth like that. And those things were Stationary and Hand cranked.

So when I think of Heavy, I think of him carry shit Soldier or anyone else couldn’t even be able to lift off the ground.

whole chasm
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if anything thats kinda low-end

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american civil war grapeshot was like ... up to 20

whole chasm
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ohhhhh

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ya maybe a lower pellet count should be considered in implementation

whole chasm
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i was thinking of suggesting a weapon that is like. a stationary machine gun that raises heavy's movement speed a bit at the cost of not being able to move while firing tbh

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but taht would probably suck ass

past badger
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The bottom line is, this is Not the Shotty I was thinking. Because Shotgun Primaries on Heavy I just don’t think fit (since the point is for Primaries to be Heavy)

But I’ll take another look round on this and see what’s it’s about since I had a knee jerk reaction of “Hell Yeah, Fat Scout!”

whole chasm
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ya i agree. i think if he gets some sort of shotgun-esque weapon it should be based off flak or large cannons rather than a shotgun. if heavy were to get a big shotgun it should be in his secondary slot and balanced as a secondary

past badger
whole chasm
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as a positioning tool with a significant damage boost at the cost of everything else the shotgun normally has