#Thorny Watch - A watch that uses your blood instead of cloak!
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Oh dear god. 
Im honestly surprised by the lack of custom weapons involving spy watches.
This watch is mean to act as high risk, high reward type of watch as it allows you to break through snipers and engineers camping their sentry nests without ever dropping your disguise or putting yourself at risk.
However as an escape tool, its not that great as any damage will essentially will remove any chance of escape.
I don’t think allowing spy to Telefrag people is a good idea.
"Watch what happens when I use a spell I don't know!"
I disagree, in tf2 and tf2c its about players moving arounds to attack/defend the objective.
Getting into position to telefrag is not easy as everyone is moving around. Only snipers and camping engineers will be the most affected by it.
And even then, keep in mind your health is constantly being drained by the watch. Miss your chance to telefrag because your target moved then you're screwed
Spy is a pick class who doesnt stick close to their teammates so they have to rely on healthpacks to stay afloat while having this watch equipped
With the stock watch you could get away and cloak with the ammo your enemy dropped but with this watch, you cant
Yeah this watch is inspired by the thorn ring lmao
If the penalty of losing the health is too much. I was thinking of three options
+Medics healing speed increased by X%
+Max overheal increased by X%
+A successful telefrag restores 50% of your max health
@thorn shale
You’re forget that you can just Telefrag an Ubercharged Heavy 
woops didnt think about that maybe adding a "cant go through ubercharged players" as a hidden stat

ive thought of watches that run on your health and watches that allow you to telefrag but this is certainly strange
if you were to ask me id say these should be split, however for this i would make it so the telefrag only works at 50% or more cloak/health
otherwise you get telefragged
fascinating idea ngl
I think personally I would keep the telefragging capability in check by making it so Spy takes potentially-lethal recoil damage from the telefrag
say, around 100 dmg?
that way you can't just go invis and then beeline across the map to a pick target, like an invisible guided missile, blow him up with a cheapshot-kill from nowhere, and still get away scot-free to do it again on someone else now with considerably less risk
imagine being on the receiving end of this thing o~o
you're just minding your own business when you get spontaneously exploded by a spy telefrag that nobody but the team's resident pyro could have feasibly intercepted (they phase through everybody which means they can't be bodyblocked)
Not gonna upvote or downvote this for now, but I think a weapon who's got the potential to have extremely volatile results (metaphorically speaking) should be thought through very carefully
i think it should be split because both are fine ideas on their own
A high-risk/reward weapon like this (imo) should have its potential repurcussions thought through very thoroughly — like, even moreso than any other kind of weapon proposal — so that holes in the original idea which blow it wide open can get caught and addressed while it's still only in the drafting/theory stage
it's very easy for a weapon that's made to be extreme by design to accidentally fall off the metaphorical tightrope of balance
agreed
what i did with this idea is made cloak drain significantly faster while phasing through someone and made the telefrag work only work above 50% cloak (below telefrags you)
tbf is telefragging all that different from a backstab
it's both a one-hit
though maaayyyybe he shouldn't be able to do both
well this allows you to do it without needing to fully uncloak or get into position
basically meaning it takes more skill and you cant telefrag everyone you come across
i think in some old tf mod for doom the spy could uncloak by shooting, this kind of reminds me of that
quaketf?
for doom
neat
as for the bloodwatch idea, i would give it a speedboost but the lescampette already exists
still the idea of gaining a benefit and infinite cloak at the cost of your direct survivability is good
to state the obvious: Yes.
you can kill anything with a telefrag, including those under the effects of invulnerability and Ubercharge. it's like jumping into the saws on Sawmill or Sawtooth. its WILL Kill you.
backstabs can not pierce these conditions.
also again you neither need to allow time/space to decloak and don't need to get into position beyond within an enemy
feasibly ubercharge needs to make you immortal to near all direct ways players can kill you
Its telefragging ability its mean to counter snipers and camping engineers, if you're dumb and try to do it while a small group nearby or is pushing the cart, you'll get deleted by chip damage
I mean yea, you did say that
The thing since you're running on health rather than cloak, you're limited by map choice and the fact that pyros exists. So its not something you can pull often
but I think the can pass through enemies stat (which is needed for telefragging to work) might have the unintended side effect of making spy waaay harder for enemies to detect, since you won't get stopped when you bump into him
and people paranoia
every class can spy check without consequence but if you get hit, oh boy
while with a normal class getting hit by a single bullet isnt that much of an issue
this watch's existence might basically force the team's pyro to get peer-pressured into doing nothing but spychecking all game, since a Thorny Watch spy would be so difficult to detect without someone actively dedicating their entire game just to hunting for him
is the sort of train of thought I'm tryna get at
Here it becomes an issue if you do get hit while invs
and that makes the spy using it have less fun playing since theyre being tunneled by their hard counter 24/7
I think the only way to figure out how broken this watch may be is through beta testing it
i remember discussions of post-nerf dead ringer still wanting a nerf
it would be a smoking gun to be sure...
i can safely say you gotta have some limiting factor on it or spy in general is ironically going to get worse to play while worse to play against
spy is essentially a glass canon
but yeah, thinking on it more this item's combination of stats is defs raising some serious red flags for me
hmm that gives me a weapon idea for pyro
The telefrag watch's mere presence on the roster (even if it doesn't end up getting used) might result in a drastic warping of tf2c's gameplay
similar to how the dead ringer, merely by existing, turns any spy you think you killed into a potential recurring problem, which means every single spy basically has to be spychecked twice
i think id ditch one half of the concept and focus on the other
again a phasing watch or a blood-powered watch are both fine ideas but together seems, a bit hard to balance
i like the verve of this one
the... verve?
the verve.
yeah
I'd like to still how well this watch performs before splitting it but im interested in what aspects would be split
@dusty pivot tell your idea of how the split would be
Telefrags kill ubered players
Just uh
Just so you know
the bloodpowered one would probably give a lot of utility or similar at the cost of your health, the phasing one could still telefrag (with exception of ubered players) but at the risk of telefragging yourself with a miscalculation but even then i think a phasing watch is enough utility on its own
Anyways, I don't much like the idea of disguises or cloak letting you go through enemies
Kinda just feels easy
eh, id be fine with it
aye, that stat is by far the most influential imo
even if it's probably only intended to be a supporting stat just for enabling telefrags o~o (correct me if i'm wrong)
Movement is a big part of spy that's kind of underrated, I think removing that aspect hurts spy as a class
As for this weapon specifically, eh? Sounds like it'd make spy more frustrating to play while also making him more frustrating to fight, since you die in one hit (resulting in a lot of bogus deaths), and enemies now have to shoot everyone in order to properly spycheck (frustrating and tedious)
spy singlehandedly winning games by slowing down the enemy team due to excessive spychecking (our only spy switched off 15 minutes ago) 