#Gold Belt [Heavy] [Primary]

101 messages · Page 1 of 1 (latest)

warped girder
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"Wrestling humans and bears has taught you a thing or two"

replaces primary with a giant gold belt that's around heavy's waist
+25% max HP on wearer (about 75)
+20% movement speed on wearer
+30% melee swing speed
+everytime you get a melee kill get a speed boost of 10% for 7 seconds (can stack)
-no primary

I like being a melee only heavy so I think there should be a primary for fat scouts and fists only heavies.
I know this is probably not balanced, but imo would be fun

thorn raptor
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Wrestlers have belts not medals

dark vigil
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No subclasses please and thank you

crystal charm
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“I like being a melee Subclass.”

Can’t wait for Fat Scout to crawl out of this one. sniper_ritzy

warped girder
warped girder
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Gold Belt [Heavy] [Primary]

jagged vale
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subclasses emerge from interactions with sidegrades, forcing it makes them restrictive and a nightmare to balance

warped girder
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Hm good point

jagged vale
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demoknight for example is basically entirely a switch due to almost nothing that really allows you to use just one part of the kit on its own

thorn raptor
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i think it is too focused on just the melee aspect and making heavy this fast kinda ruins his character also fat scouts would be very powerful with this

thorn raptor
jagged vale
dark vigil
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The shields and swords on their own are pretty neat weapons

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Using them with stock is very interesting

thorn raptor
jagged vale
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???

thorn raptor
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and i rarely find the draw and holster on the melees a problem

jagged vale
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im saying that all of demoknight is specifically designed to only be usable with demoknight

thorn raptor
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some weapons like the booties and persian are

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not all of them

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but the persians downside is just straight up shit design wise anyways

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the claidemhor, eylander and scottsman can all be utilized in normal demoman gamplay

jagged vale
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-booties themselves only get the speedboost with a shield, i know why this was done but still worth it to highlight, and the charge on kill only interacts with shields
-shields are the most self contained bit, though id consider them still a bit restrictive to truly be a usable option over stickies if you're going stock demo otherwise due to the turn radius being shit
-swords all have the absurd 75% draw-holster penalty which make them clumsy at best to use if it isnt your only weapon, it's part of why the halfzat on solly is used almost never
-most of the swords have downsides that mostly impact you if you aren't running the booties, the eyelander's health penalty, the scotsman's speed penalty, the halfzat's honorbound, claymore's and persian's dependence on charge etc

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like even if you can reasonably use them without each other the game is screaming at you to run them all together

thorn raptor
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3 and 4 are just plain wrong as example vorobey literally uses eyelander on demo and that to great effect the draw and holster penaltys are barely an issue

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i am a demo main i would know

jagged vale
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a sidegrade should not require a sidegrade to be usable or be incompatible practically with stock period, even if it's technically or feasibly usable on stock

thorn raptor
jagged vale
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no, they don't

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as ive said why and how they don't

thorn raptor
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as example: yes the honorbound only affects demoman but it is still a good melee for normal demoman

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healing 50% of your health will always be good on a melee

jagged vale
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honestly the bigger problem is the draw/holster penalty

thorn raptor
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just because you don't do well when using them outside demokngith doesn't mean they aren't good for demoman

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solar very often runs grenade launchers with shields and i don't think i need to tell you that he is very good at it

jagged vale
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i mean im not going to continue this conversation if your only arguments is "skill issue" and "this absurdly skilled demoman can use it why can't you"

thorn raptor
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what else am i supposed to say to that

jagged vale
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actually refute my points instead of just pointing to a tf2 celebrity like that's an argument

thorn raptor
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about the comment about soldier never using it. that is more because he is slow and has no trouble defending himself up close and if you need health there already are 2 other weapons that do exactly that for less risk

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and again for the downsides for only demoman. out of the non demoknight weapons the only one that falls into that catagory is the half zatoichi. the eyelander and skullcutter have the same downsides on both

jagged vale
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"out of the non demoknight weapons"?

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sorry can you rephrase

thorn raptor
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the ones that require a shield

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persian and claid

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claid can still be used in hybrid knight tho

jagged vale
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yeah cause you have the shield

jagged vale
thorn raptor
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sry punctuation

jagged vale
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as in, similar downsides or?

thorn raptor
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that it almost only affect demoman

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as you said they did in that statement above

jagged vale
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ahh

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well no my point is that theyre significantly reduced by the boots

thorn raptor
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25 health is painful for both

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the only actually bad thing it does is one shot from uncharged hs

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but when you get a single kill it's already gone

jagged vale
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the speed debuff is offset by having the shield in the first place as well as the booties' speed increase, the health penalty just brings you down to 175 which admittedly is a small price to pay for the best melee in the game

thorn raptor
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eyelander is not the best melee

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it is the best for pub stomping

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the best demokngiht melee is easily zatoichi

jagged vale
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but it's worth noting since again that makes it incentivize you away from equipping just it

jagged vale
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depends what you're doing admittedly

thorn raptor
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when one team is much worse than the other ofc you gonna do better with a snowball weapon

jagged vale
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i mean the snowball weapons in general are badly designed but that's a seperate topic

thorn raptor
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if you judge a weapon on how good it is based on unfair ballanced teams idk what your idea of ballance is

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but when you collect heads for normal demoman you might even be more powerful that a full health demoknight

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higher risk higher reward

jagged vale
thorn raptor
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well that you said "i was operating on a casual level" made it sound like to me you were refering to how easy it is to pubstomp in casual due to lackluster teams

jagged vale
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im operating from the level of a 12v12 match with no class limits with players that on average vary the range from "moderately incompetent" to "surprisingly cracked", i know that the halfzat is meta in comp

thorn raptor
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halfzat is meta when the teams are ballanced. not stricktly comp

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when the enemy team is competent you will rarely get many heads

jagged vale
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well not really, if it's not dustbowl you can pick off enough people to gain more benefits than the halfzat

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really depends if you want more multikills or killstreaks

thorn raptor
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dustbowl is a clusterfuck that abomination shouldn't be brought up in ballance

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easy to spawncamp, spam, backcap etc

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just a mess

jagged vale
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well it's part of the game so idk if it should be excluded, my point is that if you have enough flanks then theyre both usable

thorn raptor
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yea ofc it's usable but when the team is competent you will usually not get many heads or at least you get 6 heads in the entire round bc you sit in the back so you don't loose your heads bc it's too risky

jagged vale
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not necessarily? maybe i played too much spy but being confident usually nets me more

thorn raptor
jagged vale
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well no but my point is that ive learned to be more confident than not

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-# though kinda unironically demoknight functions as a better spy sometimes

thorn raptor
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well the problem is when you go in with full head demoknight you risk the chance with loosing then and the more competent the enemy team is the higher the risk is so you will end up being more passive. keeping your heads for long but not doing much in return

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people who are actually good don't struggle with dealing with a demoknight in most cases

jagged vale
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it feels like we're going off into a tangent

jagged vale
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backtracking a bit, demoknight is poorly designed because it's screaming at you to turn it on or off which makes his sidegrade's design poor since most of them presume you'll be running booties and shield which at best makes them clumsy to use on normal demoman
backtracking even more, subclasses are mostly discovered rather than specifically designed, having One sidegrade that beomes a subclass is probably a bad idea design wise