#minisenteries

1 messages · Page 1 of 1 (latest)

elfin egret
#

add them or i will be amngy

hollow maple
#

Why’s this tagged with Soldier soldier_what

onyx dagger
#

Kinda want to use this to actually talk about mini sentries and how they efffect the game in live

celest kayak
#

get amngy

onyx dagger
#

Cause like on paper, they don't seem too bad. Its a weaker than lv 1 than can be built quickly with a slightly tankier engineer so he can play closer to the front lines

#

But in practice, mini sentries are so comedically irritating

#

And it doesn't really feel asmuch as another engineer closer to the front lines as a diet scout that shits out auto aim damage all the time

elfin egret
hollow maple
#

IF Being the key word here

celest kayak
#

Minisentries dont really add much to the game imo

#

Like, its fun to shoot people

#

But also a level 1 does just as good of a job

#

If not better

#

While also being less annoying

onyx dagger
onyx dagger
#

Compared to a lv 1

celest kayak
#

Smol and easy to destroy

onyx dagger
#

if it was easy to destroy itd make it less annoying

hollow maple
onyx dagger
#

I mean, you could probably make a minisentry slower than it is in live but still faster than a level 1

celest kayak
#

Would it? With a level 1 you have to actually fight it. With a minisentry you just instantly destroy it. It feels like a waste of your time to me

onyx dagger
#

Or potentially just start with the level one stats and work back from there.

onyx dagger
#

How does it feel like a waste of time to destroy something dealing damage to you

wicked depot
#

No

onyx dagger
#

when will we get the megasentry

hollow maple
green temple
#

i can for sure say the minisentry is fine with a few tweaks

#

better than any incarnation of a megasentry or sentry alternative that ive seen

celest kayak
#

Low effort and spammy, the effort required to build them is much lower than the effort required to destroy them since they, even if only for a moment, require your attention

#

Maybe thats just me

onyx dagger
onyx dagger
#
  • the fact that they're harder to disarm than arm like mines
celest kayak
#

Exactly. Same reason I disliked jump pads on release and why I dislike the mine layer

onyx dagger
#

I do agree with that, but I genuinely don't think the general concept of 'engineer can build faster in more aggressive position' isn't a fundamentally bad concept. Nothing like a no rev heavy

#

There are many times where I want to make a dispenser or sentry closer to my team, but just can't because even with boosted it's too slow and takes too much damage to really be of worth.

celest kayak
#

It's not bad and doesn't throw fundamentals of his class out the window, but just hard to do in a good way. I know for a fact the devs have been toying with that idea for years now, Trotim even showed off a scrapped wrench concept

onyx dagger
#

Ooo where?

celest kayak
#

Faster building but no upgrading was the gist of it

onyx dagger
#

Oh

celest kayak
onyx dagger
#

Any reason on why it was scrapped?

#

This might be an put there idea, but what if these hypothetical 'mini-buildings' gave their low set up cost and speed and traded it for more maintenance?

hollow maple
celest kayak
onyx dagger
#

Or a sentry that has a lower ammo capacity and can actually theoretically runout of ammo

celest kayak
#

If I had to take a wild guess, it's that none of the iterations tested provided very interesting gameplay in comparison to stock. I'm sure that they're trying other, much different ideas though, especially if they felt like it was okay to share that publicly

onyx dagger
#

Its a frankly vestigal mechanic in stock engie that could work as an interesting balancing weight i guess

celest kayak
#

I think sentries being able to run out of ammo is a net positive even if it doesnt happen often

onyx dagger
#

Well yeah I'm saying that maybe a more offensive engineer ability could make that more of a downside in order to keep the engi close to his buildings spending metal like how he does when upgrading and turtling stock

#

Low set up, but costlier in metal in the long run compared to stock with a high set up, but cheaper in the long run

celest kayak
#

Incentivizes more active maintenance even in a beneficial position. Plus it means someone trapped won't be trapped indefinitely.

#

I think if you wanted to nerf engi, that would be the way to do it, but I also don't think he needs that right now lmao

hollow maple
onyx dagger
#

how many kills would it even take to deplete a sentry

#

Most engis don't live past 10

celest kayak
#

True, but I'd rather have a limiting factor that almost never comes into play than no limiting factor at all

onyx dagger
#

???

#

A limiting factor too high is no limiting factor at all

hollow maple
onyx dagger
#

Not like he needs it anyways, I Moreso brought the trait up to see if encouraging that matienence the ammo counter is suppose to create would be healthy for a hypothetical minibuilding