#Remove the Mine Layer

1986 messages · Page 2 of 2 (latest)

solemn mirage
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they should replace the minelayer with a burger gun that shoots burger patties and they're super yummy

shell spruce
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You compare it to the flamethrower, I’d compare it more to the flog

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Phlog?

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Phlog

tough bramble
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not saying its good just saying theres a counter

rare holly
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There really isn't

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The cyclops is meant to be a counter, sure

shell spruce
rare holly
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But it isn't one, like straight up. Mine layer easily overwhelms it in every single situation.

tough bramble
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maybe have they mines be blowed up by pills and rockets

shell spruce
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If this is the direction they take the game, it’s only going to get worse

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Sorta like what happened to live!

drowsy dawn
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i already said that making the mines easier to destroy doesnt really fix the main issue of the weapon

shell spruce
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Weapons became obnoxious gimmicky messes that were either so OP you wish you had the gun in real life pointed at your temple, or so horribly gimped no one uses them

drowsy dawn
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as long as it has the auto detonation gimmick its gonna be frustrating

shell spruce
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My hunch is the mine layer is going to get the latter treatment before long

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But I unfortunately think that’s the best case scenario

tough bramble
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you guys are just complaining and not really giving ideas for change other then oh remove the point of the wepon

shell spruce
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The flood gates of steam players are going to tear the weapon to shreds and flanderize the whole game into “mine layer”

drowsy dawn
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like even if its easier to spot and destroy, i still shouldnt have to clear out and be afraid of a trap that the demo isnt looking after

shell spruce
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“Remove the mine layer”

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I’ve given suggestions because I want a chance of this thing getting effectively neutered

drowsy dawn
tough bramble
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this is weapon ideas not weapons complaints

shell spruce
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But don’t expect the thread to bend to your whim, you haven’t convinced them otherwise

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Ideas can be complaints

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Man

drowsy dawn
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its weapon suggestions

shell spruce
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You could just not engage with the thread

tough bramble
rare holly
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We've seen the changes this weapon has gone through

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We know what the devs have and haven't tried

shell spruce
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Yeah that’s another fair point

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It’s not like they haven’t tried fixing it

drowsy dawn
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some weapon concepts just dont work out, so why keep them around

shell spruce
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I’ve hated the mine layer since day one for its concept and frankly I’ve had a lot of people react with nothing but hostility towards that idea

rare holly
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The only thing they haven't tried is, well, just making it the scottish resistance, and for understandable reasons.

shell spruce
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Like a dog getting a piece of human food and refusing to let go

rare holly
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Every alternative has been explored whether through beta testing, custom weapons, or even just ideas

shell spruce
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If the weapon doesn’t get fixed, I’ll be sure to host a second server that has all of the usual TF2C stuff and exclusively gets rid of the mine layer lol

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In addition to the 2008 throwback

rare holly
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There's not really a world where the mine layer with auto-det is balanced, fun to fight, and used frequently. Nerfing it will either not do enough or send it back into the pits of weapons nobody ever uses, and obviously buffing it or keeping it as is doesn't work because people hate fighting it.

shell spruce
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People like it for its free kills

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Simple as

rare holly
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Exactly. Once those free kills stop being free, or the weapon starts requiring effort to use, or its just straight up not as powerful, most people just swap to stickies again.

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We saw it after the previous 6 mine change

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We'll see it again after this one

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They'll nerf or revert the mine layer and its equip rate will plummet and then slowly continue to decline back down to normal levels.

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Or it wont matter and nothing will change.

drowsy dawn
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outright removing or completely reworking a weapon is harsh yes and not common for tf2 but i think its worth doing

rare holly
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Agreed. It's extreme, but it's happened at least twice for TF2C. Once for 2.0 with a slew of weapons, and once for the fishwhacker. I see no reason it couldn't happen again for 3.0 especially when it is so obviously the most universally liked option that even people who are defending the mine layer would prefer over the current mine layer

lethal creek
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there are solutions for the mine layer but the developers dont want to use any one of them
so just remove it

rare holly
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None of the solutions you or anyone else has mentioned actually resolve the issue with the mine layers autodetonation

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Aside from the obvious suggestion of "remove it and replace it with something else"

shell spruce
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If the devs don’t do anything to the mine layer, I think it sets an extremely bad precedent for the rest of the game

lethal creek
shell spruce
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And I guarantee you, however mean people who like the weapon think we are, I guarantee you the wider TF2 community already hates many of the included weapons as is

rare holly
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To tell you the truth idk how the mine layer made it out of beta testing, especially in this state

shell spruce
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Honestly yeah

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It feels like the face stabbing knife

rare holly
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Did nobody bring up how it could be an issue in any of the groups?

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Cause if so, man beta testers are out of touch

lethal creek
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as I said before, they are stuck in trying to make it an alternate sticky launcher

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its called "mine layer"
looks inside
mine launcher

shell spruce
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Cause it genuinely concerns me

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I think most of the weapons are well balanced enough, but some definitely brush against feeling unbalanced more than others

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If a weapon feels like it could be an issue, it’s generally best to lean into it being a little underpowered than overpowered

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Cause once it’s in the game, it’s in the game until it is removed or changed

rare holly
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Ngl I'm not sure what the beta testing process is, there's been a lot of misses lately between the cyclops, mines, and anchor

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It feels like they're being developed for an entirely different playerbase sometimes

shell spruce
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I don’t mind the cyclops, but I know it’s torture for engie mains

rare holly
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Plus jump pads on release

shell spruce
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And the anchor is fun, but it isn’t exactly what people assume it is

lethal creek
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cyclops could use a radius nerf
it would encourage better timing on the users part

shell spruce
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To be fair I think jump pads were always really fun

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Maybe not the most balanced at launch, but they’re in a good spot now

rare holly
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Jump pads on release were fun to use but impossible to kill when used on defense

shell spruce
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But def the newer weapons aren’t as polished as the older ones across the board

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They’re getting to be too gimmicky I think

rare holly
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Anchors downside kills it for a lot of people, which is fair considering the bullshit I've seen happen with it and how janky it can be

shell spruce
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Compare the anchor to the market gardener

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And to be honest I think the direction betrays the whole point of the mod as a 2008/2009 ish feeling TF2

tough bramble
lethal creek
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im surprised the twin barrel survived as long as it did with its max 120 damage
that's so obviously an issue combined with its knockback and mobility potential

shell spruce
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It’s advertised as a continuation of what the game was in 2008 and 2009 specifically

rare holly
shell spruce
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That’s how it was including cut content

shell spruce
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If he’s more of a Quake player than an overwatch player, we’re in good hands

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But idk him all too well

solemn mirage
rare holly
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Not to imply Azzy doesn't, but I don't think I agree with most of her balance and weapon design decisions.

lethal creek
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I like the anchor actually

solemn mirage
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sure frank

shell spruce
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I wouldn’t be surprised if some of it is maybe not a smidge a skill issue from some play testers

rare holly
shell spruce
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Like the cyclops

shell spruce
rare holly
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I mean you say that but you have multiple really good demo mains in the beta

shell spruce
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I think it’s just too easy to do combos

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It should probably roughly be as tricky as the loose cannon

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But I could nail it after a few tries

rare holly
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Honestly if anything I think the skill curve might be the other way around, where the testers are generally too good rather than the other way around, and the good players tend to center around some classes more than others.

shell spruce
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Perhaps

lethal creek
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the dynamite combo nicely ruins the balance dynamite had
i called this out before the update went live and they assured me it was a nonissue in testing
they lied to me

shell spruce
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Or as nova said

rare holly
shell spruce
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They had god like engies (or worse, extremely bad engies who didn’t like playing engie)

rare holly
shell spruce
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I feel like they should have more public tests unless I’m blind and just never see them

rare holly
shell spruce
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The general player base needs to be kept in the loop

shell spruce
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And that’s for good reason

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The spy weapons are pretty gimmicky

rare holly
shell spruce
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And engie gets bullied by pretty much everything they add to the game

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Not that I’m aware of

rare holly
shell spruce
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I highly doubt any of us would be invited tho LOL

shell spruce
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And yeah, the scamper isn’t terrible but it doesn’t exactly get people excited to play spy

rare holly
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I've been outright told I'll never get into the beta by sniffy and Sam sent me a whole ass DM saying she finds me obnoxious and to never talk to her again

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So I'm probably never getting in lmao

solemn mirage
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i do think good beta testing requires frequent player swapping and idk if the player pool is big enough for that

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oh wow lol

shell spruce
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Which is odd, cause it feels like the mine layer is text book made for people who can’t time stickies right

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Frankly, not to toss shade

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It feels like it was made for primarily soldier mains who struggle to sticky spam and time traps

solemn mirage
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thats a bit nepotistic tbh

shell spruce
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Maybe a smidge, but I can really feel it

lethal creek
shell spruce
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I don’t know anyone on the dev team personally

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So idk what they think of me

rare holly
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I think the current beta tester pool is just too apathetic about anything that isn't for soldier or demo. Like, the actual reason the jump pad changes made it in wasn't necessarily due to their own merit, which they do have, but rather because the testers genuinely just didn't give a shit

shell spruce
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I’d guess nothing positive, but I kinda assume that of everybody

rare holly
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I imagine the dev team as a whole has mixed opinions on me. Some probably like me well enough while others (Sam, boba, maybe sniffy? hard to tell where sniffy stands ngl) despise me

lethal creek
shell spruce
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Anyhow I gotta dip for now

heady monolith
lethal creek
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jump pad always felt balanced to me so the nerf also didnt make sense

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you sacrifice a lot by using jump pad over teleporters already

rare holly
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Jump pads were incredibly strong on defense

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Getting into map design a bit, a lot of maps use verticality as a way to define areas and give teams different advantages

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Take steel for instance

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Steel uses verticality on A and C to give blue a space to build, heal, take cover, push, and put pressure on red team

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It's vital to the maps balance that blue has that space

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The only class that can traverse that verticality is soldier, who can skirmish with blue and harass them while other players take the long way

shell spruce
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The jump pad nerf is fine

rare holly
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Jump pads entirely negate that height advantage and turn it on its heels by giving it to red

shell spruce
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It is still extremely strong

rare holly
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Combine that with a downtime of ~1.5 seconds and a cheap cost and you have a problem

rancid prawn
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I do not like the minelayer, and never have liked the minelayer

shell spruce
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I don’t personally struggle, but I can see it

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Feels like most people don’t

rare holly
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It was literally not worth sapping before because of how cheap and fast it was

rancid prawn
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The only use I get out of it at all is comboing it with the cyclops

heady monolith
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theres still a point to sapping them though, it adds another thing to the engineer's to-do list which while it doesn't take much time might leave another building unguarded

rare holly
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There is now, when they have significant downtime and a higher cost

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Previously, they were too helpful to you to ever be worth destroying unless you were being chased

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Anyways yes mine layer bad

solemn mirage
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yeah so like, just give the uberspritze treatment and make it a slightly altered live weapon

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in this case the scotres

lethal creek
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make it like the real life claymore mine

rare holly
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Honestly they could just scrap it and add the scot res outright

lethal creek
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it doesnt auto detonate, but it will give you a signal if it has been triggered

rare holly
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It's an achievement item like the other weapons we have

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And it'd be less weird than the uberspritz

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Wouldn't be a better time to do it than in 3.0

solemn mirage
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i like it having its current model and name, they're interesting and far more distinct then the scotres model

rare holly
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True, but they could also be reused for something different

dreamy knoll
shell spruce
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Would you be open to that?

solemn mirage
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that'd be cool, i like the minelayer but that's mostly because it lets me not focus on my traps and do something else

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i think its really noval and interesting but clearly there's a problem

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like 4 people have come in during this and said the exact same thing lol

shell spruce
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Then it sounds like a good solution if a bunch of people are down for it

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And some of the more notable mine layer users like it

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I personally see it as highly unlikely we’ll see that approach, but a girl can dream

solemn mirage
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i like the scotres too and i use both of them in pretty much the same situations anyway so it wouldn't change much for me

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we'll probably keep seeing more offensive reworkings of the ML if we're being realistic, or just a reversion into its 2.1.5 state

shell spruce
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Idk, you work that out

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As long as it’s not auto det, Idrc

solemn mirage
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probably just simplified with a cleaner description

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its kinda a stat salad currently

restive nest
shell spruce
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I’m selling you the removal of auto det

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What you find to be a suitable replacement is on you

restive nest
shell spruce
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And if I have to go over all of the issues with the auto detonation

restive nest
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There’s always a catch if there’s no finer detail.

shell spruce
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I think I’m actually going to blow my brains out

restive nest
rare holly
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I'm convinced rabble is just an elaborate troll account

tough bramble
tough bramble
restive nest
restive nest
rare holly
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Usually me and Vror are arguing for the same thing from two different perspectives

tough bramble
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My issue with this entire thing is that you guys want to remove the weapon when the weapon isn't that bad overall it just need tweaking

dreamy knoll
tough bramble
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Lmao

tough bramble
restive nest
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I mean, just like the Buttercrits ain’t going away because the Achievements actively want you to do it, the mines are not Straight up being removed. Idk how to please everyone, but that’s always been an impossible feat

tough bramble
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Yea that's true

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I mean some people will complain about the huntsman

lethal creek
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huntsman does at least require you to aim and time your shots a little bit

tough bramble
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Yea my point is there are people that hate it even tho the weapon is fine the only thing id say is bad about it are the hitboxs

lethal creek
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Im going to admit when i first played tf2c i didnt understand the mine layer
it was only after realizing its spam potential that i started using it
and later i tuned into using it for trapping as well

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if used correctly it is basically a noob's sticky launcher, an already noob weapon

tough bramble
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spamming it is the issue i think really

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But 3 or 4 shots and that makes it a ton better already

lethal creek
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I will never understand the faster firing speed and slightly longer (non-charge) range compared to stock

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did they WANT spamming?

late estuary
elder jolt
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Wouldn't adding the Scottish resistance tread on the cyclops?

solemn mirage
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the cyclops is mostly for combos not really for multi trapping

sage fox
solemn mirage
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it can be for that but its not great at it

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also yeah beta testers give feedback but its ultimately up to the devs to interpret gameplay and feedback to make changes

lethal creek
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I just need the designers to understand that auto-detonating stickies are inherently broken and require a lot of careful balancing to feel fair

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Ive played singleplayer games with more balanced weapons than any iteration of the mine layer in tf2c

late blade
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MAYBE they could reduce the mines from 6 to only 4

sage fox
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Normally I would not mention something like this but considering this has reached a comical number of comments in one day...
A large nerf was queued a week ago.

tough bramble
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That settles it then xb

solemn mirage
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oh boy oh boy

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4 max mines minelayer here we come again lmfao

lethal creek
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frankly ive seen attempts at nerfs and reworks before and until i get to use it myself theres no way I can immediately trust it

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back to business

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mine layer bad

frigid parrot
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I would like to defend the honor of our testers and mention that no matter how hard you try, you can’t perfectly replicate the public experience in private testing

sage fox
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Simply put, the minelayer exists in its current form due to a miscommunication about what we were attempting to achieve with the rework. Playtesters tend to focus more on new content (this has been true for all waves), and the change was during a period where there was a lul in development. This caused contradictory changes to the weapon to fall through the cracks. Post launch we had not had the time to iterate much more due to the whole "rebuilding the game on a new sdk" thing.
In the future, I wish to have a better means of testing rebalances.

solemn mirage
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So basically the changes weren't thoroughly tested enough due to the new content being the main focus of testers, so the weapon wasn't used enough for complains to really surface and it got in under the assumption that it was fine.

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That makes sense

shell spruce
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Well that’s reassuring, here’s hoping everything runs smoothly… curious what the nerf will be

restive nest
shell spruce
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That’s because almost nobody plays vsh anymore tbf

restive nest
shell spruce
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Plus people have wanted an equivalent to the gardener for some time, hence the confusion.

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But I agree it’s closer to a ground pound than the market gardener

solemn mirage
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Idk what people were expecting with the anchor tbh, its everything I wanted it to be and more

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the devs said it was going to be a mantreads gardener mix for a while and thats what it is

shell spruce
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I like the anchor, but it’s definitely situational and I’m a chronic bhopper so I don’t tend to do well with it

restive nest
sage fox
solemn mirage
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onhh

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that also makes sense

shell spruce
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That explains the faster firing speed

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Like half the stats feel akin to the quickie bomb launcher, half of them feel akin to someone who really blows as demo wanted to play demo more often

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That said I think the cyclops fits the role of a faster firing remote detonation thingy better

restive nest
solemn mirage
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we'll see which version of the ML gets in, offensive combo tool or defensive flank/choke holder

shell spruce
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Honestly I hope they nix the auto det or at least give projectile classes a good way to deal with it

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But if it’s nerfed so far into the ground nobody uses it anymore, I’m also totally cool with that

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I just don’t want to get holed in as demo anymore

restive nest
solemn mirage
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yeah it'll probably just gonna axe some of the offensive stats like the projectile speed and maybe add some more arm time stuff

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i doubt they'd go too far with the nerfs lol, they're not valve

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anyway thanks for the insight Nito, very nice and interesting information

restive nest
sage fox
restive nest
lethal creek
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it wasnt until it spread just how busted the weapon was for spamming, even with its smaller bomb count, that people started using it a lot

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remember the scottish resistance doesnt get that much use in live not because it's bad, but because people want to spam

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and then the last update made it even more spam happy with the three-shot burst and longer launch range

restive nest
lethal creek
restive nest
# lethal creek "ship it" 🚢

I mean, if this was the harvester debate, this would be a prime example of “don’t rely on the data” as people say that the Fire axe is “on par” with the harvester due to numbers.

But the 6 clip was added because the mines were under-performing or not being picked as much… now look what happened. A crater of spam… because Demo mains… they gotta blow up everything in our faces.

lethal creek
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if they really wanted to remove spam from mine layer they would have reduced it to just 1

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3 even without the faster firing speed is just enough to be spam-friendly

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it usually takes 3 mines to kill all but the heavy

restive nest
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They hit a wall, start the 0.7s clock, boom, now it’s active.

Now all that air time is so much more warning of what’s coming your way.

lethal creek
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There are a surprisingly number of ways to balance the mine layer
and the team's solution so far has been: "let's try none of them 👍 "

shell spruce
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I think knowing they’re working on a nerf, we can let this thread rest until we see it in action

lethal creek
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oh sorry I misread that as "we can't let this thread rest" and agreed with you

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oops

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no
this thread will keep going until we see it in action

solemn mirage
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i mean if you want to keep arguing over a think that the devs said that they already have a patch coming out for them you can ig

lethal creek
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Yeah but i dont really trust them based on past experience with "patching" the mine layer

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sorry but it is what it is

spark haven
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I don't want to have to scrap a model I spent a long time perfecting also so... qwq

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(I'm talking about a mod for the minelayer)

strong orchid
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thought about reading this whole thread without realising there's 1300 messages total

dreamy knoll
twilit zodiac
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way I see it I'm rarely ever bothered dying to a mine trap and the Minelayer is only okay at best as a spam weapon, while Stock Sticky Spam fills me with the anger of ten thousand suns, so the only way I'd remotely find the Minelayer getting nerfed from it's current form is if the Stock Sticky Launcher also got hit with the nerf bat(indeed even if the Minelayer is left as is I think the Stock Sticky Launcher needs a nerf)

shell spruce
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Did not go over well

naive mica
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so that's what it was all about . . .

lost mist
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The problem is just the minelayer is a direct upgrade to stock

lost mist
rare holly
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I wouldnt call it a direct upgrade but its definitely about as effective and significantly easier

rare holly
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Yes, we should nerf it into the ground instead of reworking it into something actually good /s

naive mica
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funny how they changed it shortly after this discussion

rare holly
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There hasnt been an update

restive nest
naive mica
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well I heard you saying how boring and easy sticky spam is and I saw you top score but that only proved to me that people don't know how to counter demoman

lost mist
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People who sticky spam don't understand the true value of stickies

naive mica
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huh

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wha

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what is it then

lost mist
naive mica
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shitting 4 sitickies on a door and waiting for someone to come through

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yeah I knew it

naive mica
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thats the thing its so versatile

lost mist
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But yeah mostly thst

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Place 2 Stickies right where someone is walkng to and kablewey

naive mica
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thats what sticky spamming is

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its a bad word to describe this tho

cloud ravine
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I don’t know if this would be a good idea(I’m not a game designer by any means) but what if they changed the mines to work like the stereorypical idea that a mine only explodes after you step out of it. So it would only explode after you left it’s detection range. This would give counterplay to blindly spamming it on corners and chokes while still maintaining the core idea and giving synergy with the grenade launcher (It would essentially transform enemies into stationary targets) and the cyclops(same thing as launcher but with combo together)

naive mica
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demoman has 8 stickies so thats were the spam word comes from, but if he sucks he will miss those and run out of ammo

cloud ravine
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Though these changes should probably come with a clip size nerf and reduced projectile speed

naive mica
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he'll kill like one guy and the other one will stomp him if he can't hit pipes either

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okay the typical sticky spam situation is probably where demo has the perfect range to launch stickies onto his target and immediately detonate them

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and thats were you say omg sticky spam noob cuz u were in that range and he just pressed m1 m2 m1 m2 m1 m2 and ur dead

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sorry I really don't have nothing to say about the minelayer but rabbit made me realize im a bit of a stickies glazer, I just like them more than mines

restive nest
naive mica
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I refuse to believe its your first time playing demoman

restive nest
naive mica
#

you did play the game before dynamite tho right

restive nest
naive mica
#

wow okay

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fine

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I can't argue they arent op

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cuz they are

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but its not like they have no counter either

restive nest
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Like I think the only time I used stickies here was for the “Aged like Wine” achievement, and that requires Traps for it

restive nest
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And looking at the floor to counter a class doesn’t sound like good interactions.

naive mica
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didn't say shoot them, which you should do, just , get out of demoman's comfortable range of sticky arm time

restive nest
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Hell, my biggest beef is why the Shit he needs 8 of them, 6 is still generous for the highest based damage weapon in the game.

naive mica
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yeah it is a lot I give you that more than enough to kill a lot of people especially when you also have grenades

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its the perfect pub stomping weapon

restive nest
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Like, ever noticed how some User will SWEAR the Stickies are his primary weapon? Like, are you kidding me? If that isn’t obvious enough for the problem idk what else to tell you.

That’s like someone coming along and saying the Pistol is Scout Primary (in an alternate timeline where the pistol is LETHAL)

naive mica
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I'd say that too cuz the damage is more consistant than hitting pipes

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crazy world we live in

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its still projectiles tho, which means more room to dodge

rare holly
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Or someone coming along and saying the revolver is spies secondary

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(Teasing in good fun)

restive nest
naive mica
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give me amby in tf2c

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I dare you

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the old one

restive nest
restive nest
# naive mica its still projectiles tho, which means more room to dodge

Easier said on paper than in execution when the Drunk has control of when they go boom.

Hell, ever notice that Crit stickies just straight up deal 360 base compared to pipe’s 300?

And the pipes got the clip size reduction back in the day when the WINBOMBS were the problem? Like I just- HUH?!?!

naive mica
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I just told you its about the range between you and demo

#

if you're far, he can det when he wants but you also have more time to get out of the way, when you're close he can't det fast enough, but if your in the midrange thats when ur fucked

#

and suprise he can miss stickies too , bro is drunk after all

#

and yeah crit does 360 cuz the base is 120

#

tho the fall off still applies to crit stickies

#

so its not usually 360

restive nest
# naive mica tho the fall off still applies to crit stickies

That’s only by the splash, not by distance.

But it still wild to me this was only given a “timer” then like.. a clip cut or damage reduction.

Like you say the high damage is from buildings, but if they were 100 each you’d still dump 3 of them and there goes the nest and you still have 5 over.

I just- it’s like a sleeper agent of “How the hell did this pass with a slap on the wrist.”

lost mist
#

Say anything remotely negative about sticky bombs and i kill you with hammers demoDrink

#

In tf2 of course

lethal creek
restive nest
restive nest
late blade
#

Mine Layer should be given to Civilian

restive nest
stiff niche
#

Can I get a AI generated summary or something i don't want to read 1.3k messages

#

some of us have jobs civilian_megabastard

restive nest
delicate bronze
#

@grok summarize

stiff niche
#

Pretty good argument so far

restive nest
# stiff niche What's with the downvotes then @gock

The statement is to Remove the mines rather then to Fix the weapon. Nobody wants to completely Cut a weapon. Even being “replaced” or “rework” is better than straight up removing it.

Unless it’s KO civilian_megabastard

stiff niche
#

Thanks, will be back at 2.5k

drowsy dawn
#

the thing is you cant fix the weapon without getting rid of the auto detonation mechanic so youre basically making a whole new weapon if you try to rework it, which is esentially removing it and replacing it with something else

rare holly
sand basin
#

@timid sable i will gonna murder of you

drowsy dawn
#

ah! i dont think the law allows that!

timid sable
#

taps the sign

sand basin
#

no

cloud ravine
#

I feel like that still keeps the core idea and makes it require a bit more thinking from the demo

timid sable
#

while that could be nice i feel it's very counter-intuitive as players try to instinctively move away from danger

#

it helps a little against spamming it directly at someone on a point, but it doesn't really help getting free un-earned trap kills or just randomly throwing them along the ground

#

my problem has always been that it's literally just the Scottish Resistance but better because it requires no effort at all

cloud ravine
#

Eh if the minelayer had a counter that is just as easy as it’s use (just standing still and pulling a hitscan or melee) I think at that point it’s kinda a skill issue if someone dies to a random stack of mines

delicate bronze
#

What if the mines were trip mines instead of proximity mines

late blade
#

Mmmmm

#

Idk

stiff niche
#

they'd have to be visually redone since you'd have to step on them

#

And they have a big glowing light on them

delicate bronze
stiff niche
#

Sachel charge gaming

#

in Half life DM the trip mines were not particularly good

#

Since the laser was easily visible and can be easily avoided

drowsy dawn
#

i mean that would still have the problem of the demo can get kills with them without even looking at the trap

late blade
#

Yeah it sounds good on paper

#

But when actually in use, it changes nothing, you just see it better now

delicate bronze
stiff niche
drowsy dawn
#

theyd be easier to avoid yeah but still i dont think the demo should be able to get kills with a trap without looking after it

delicate bronze
#

Why not

drowsy dawn
stiff niche
#

So little to no reaction time even with a big tell

#

And even so they still suck

delicate bronze
stiff niche
#

Maybe if the laser was invisible and deformed under fire or something

#

Like how cloak functions

delicate bronze
#

Only visible from a certain range maybe

drowsy dawn
# delicate bronze Why not

it requires less skill from the demo for basically the same efficiency, it allows him to attack other people while still keeping the trap a threat because unlike with regular stickies he doesnt need to pay attention to his trap to kill people with it, its not fun to fight because you cant bait the demo into detonating early or ambush him while he's distracted

stiff niche
#

I think the major issue is that you can't destroy it when you know it's there unlike sentries

#

So you can't disarm the trap

#

Unless the trap is comedically bad

drowsy dawn
#

sticky traps are already very strong but theyre kept in check by the demo needing to keep his attention on them to make use of them, when you see a sticky trap you know that the demo is gonna be nearby looking after it giving you a chance to ambush him from another side while he's distracted

restive nest
drowsy dawn
#

stickies still require you to time your detonations properly

stiff niche
#

Hell i think the spam aspect of it is alot more of an issue than the trap

subtle ember
late blade
#

I FUCKING HATE SKILL

drowsy dawn
#

your arguments in favour of the minelayer have basically all been "stickies are the same"

subtle ember
#

man i feel like minelayer haters just need better opinions tbh

stiff niche
#

no don't get me wrong it sucks

drowsy dawn
#

and if stickies are apparently already easy to use then why do we need a weapon that makes them even easier to use?

late blade
#

Remove spy, sniper, and demoman
Problem solved ascended

stiff niche
#

Scout, medic, soldier

#

All you need

drowsy dawn
#

the auto detonation mechanic does nothing aside from doing the demo's job for him

sacred forge
#

I thought there would be a discussion about how bad this weapon. I can’t believe someone struggles against it

restive nest
delicate bronze
#

We need to bring back deathmatch so bad man

late blade
sacred forge
stiff niche
#

Devs should all individually write a paragraph on how the mine layer

sacred forge
#

The name we can’t say out loud

drowsy dawn
late blade
#

TDC

#

Pretty sure that project is dead now tho

#

Idk

sacred forge
#

TDC is a game, they can’t sue anyone!

delicate bronze
#

I cant believe compucolor invented deathmatch

sacred forge
drowsy dawn
#

also good players can rush down a demo and avoid his stickies with good movement and baiting him to detonate at a bad time, you cant do that with the minelayer because his bombs detonate perfectly for free

shell spruce
#

Man, deathmatch would be cool to have, open fortress is nice but nobody plays it

restive nest
# drowsy dawn then read what i said about why do we need the minelayer then if stickies are ap...

Back when it had a 4 clip, where it wasn’t as spammable, it was much simpler to walk away from each radius. I can walk out of the trigger from a spammer back then but now there’s just too many at once.

It’s meant to be a defence oriented weapon with a fair warning that there’s mines round the corner, it just so happens the beeping is a little too quiet.

If the beeping was to that of a sentry, I’m fairly certain more people wouldn’t walk into it.

shell spruce
#

It feels like I gotta BULLY people into playing deathmatch with me

drowsy dawn
sacred forge
late blade
drowsy dawn
#

sure if i can see the mines i wont walk into them, but i shouldnt have to worry about a trap that the demoman is not looking after in the first place

shell spruce
delicate bronze
#

I think the real problem with the mine layer is that it doesnt commit enough to its gimmick

restive nest
delicate bronze
#

People tend to use it as a spamming device more often than using it for traps

sacred forge
shell spruce
shell spruce
restive nest
delicate bronze
#

A scout can bait out the mines to explode without damaging him if hes good enough

shell spruce
#

Spamming is annoying, but for me specifically it’s like fighting a demo using a crutch

#

It’s about as difficult to counter as a good demo spamming me out with stickies, but I can handle a decent demo

#

What I can’t counter are a bunch of mines clustered down a choke with any projectile that isn’t the cyclops

drowsy dawn
#

like i said many times before, sticky traps can be fought against because if a demo is trapping, he's gonna be near the trap and will be easier to ambush when he's distracted

shell spruce
#

And maybe I don’t want to feel pressured into running the cyclops because very single time I play demo

drowsy dawn
#

sure stickies and mines are the same when you get killed by them, but theres more to it than just that

delicate bronze
#

Just tank the damage brah

shell spruce
#

We’re getting a nerf and until we know what it is…

drowsy dawn
shell spruce
#

But then no one would use it anyways

#

Plus that leaves you extremely vulnerable

stiff niche
#

I don't like how you have to stack mines on eachother to do anything real damage as a trap

restive nest
delicate bronze
stiff niche
#

Id rather lower mines out and have each mine deal damage enough for a trap

shell spruce
#

It needs to be chip damage for me to accept I have to go down to potentially bad damage thresholds because some tool hit M1 sat in spawn

drowsy dawn
#

i hope the nerf is more than just tweaking damage numbers or firing speed because that still wouldnt solve the core issue that is the auto detonation

shell spruce
#

Me too

#

I really hope they focus on auto detonation

#

Again if they nerf damage into the ground that would also effectively be the same as removing it cause no one would use it

drowsy dawn
shell spruce
#

But I would rather they solve the actual issue, auto detonation

sacred forge
#

Isn’t that the whole point of the mine layer

shell spruce
#

Yeah, that’s why the weapon is fundamentally terrible

drowsy dawn
#

yes because the point of the main layer is a bad point

stiff niche
drowsy dawn
#

its a bad concept from the getgo

#

now i gotta go eat dino nuggets goodbye 🐭

shell spruce
#

I don’t know how it left beta testing tbh

shell spruce
sand basin
#

Mine Layer was nothing detonate while his an moving did come when are skills about talking at thread todays

late blade
#

Big big names

sand basin
delicate bronze
restive nest
sand basin
#

i know why its fun

solemn mirage
#

or videos at all

restive nest
late blade
#

Watch

#

When he comes back, the first video he will make will be Open Fortress

#

And the player count will skyrocket

restive nest
late blade
restive nest
#

Oh, I thought this was for something else, like “these guys say Tf2c sucks, blah blah blah.”

Since that was a topic last time that some “big names” have beef with certain weapons.

vivid summit
#

Holy shit

shell spruce
#

I’m going to outline all of the issues here to make it really easy:

  • Auto Detonation makes it potentially impossible for Stock Demo and Gunboats soldier to clear chokes filled with mines so long as the demo hides out of sight from the choke.

  • Even classes with hitscan often struggle with clearing mines if their weapons have a great deal of spread (shotguns, miniguns, SMGs, etc)

  • Faster firing speed in conjunction with the auto detonation makes the mine layer far too easy to counter sentry nests with, a scenario which the mine layer ought to struggle in as a primarily defensive weapon.

  • The only solid counter to the mine layer traps into either tank damage or switch to a class with hitscan, and even then you’ll want more accurate hitscan weapons if you don’t want to get caught out trying to get one pellet to finally land on their teeny hitbox.

Now I’m going to discuss potential solutions:

  • Allow projectiles and melee attacks to disarm or fizzle mines whilst increasing their hitscan hitbox to make it easier to remove clusters of mines for every class with every weapon combo.

  • Create a fizzle timer, mines would have a set amount of time active and would eventually fizzle out. This wouldn’t fix the problem in of itself, but would force demos to be more proactive with their traps and would make it easier to focus fire on him.

  • Outright remove auto detonation in favor of a better gimmick

lost mist
#

I feel like the one thing we can take from this is that the minelayer may be controversial

#

Kinda felt like that was obvious around the 1500th message

shell spruce
#

And my first exposure to bluefort was people talking about gutting beloved maps in favor of e celeb “fixes”

#

And eventually I try the map and lo and behold most of the changes were bad

shell spruce
#

Very… overwatch esque design of having one stop solutions

#

TF2 isn’t rock paper scissors, mine layer doesn’t beat grenade launcher, which beats cyclops, but cyclops beats mine layer

#

That’s stupid

#

And it’s CERTAINLY not “uhhh just switch to sniper so you can clear mines, or play heavy and totally just tank the damage”

#

Evidently that wasn’t even the intent given we already got an explanation from the dev team

#

I guess I should probably say moba, not necessarily overwatch

#

It’s a little reductive to pin all of that sort of design on one game, when the issue is OW and TF2 are fundamentally different albeit in a subtle way: one is a first person moba, the other is Quake with weapons divided up between classes with their own up sides and downsides

#

Designed to make TF2 more approachable to new players

late blade
#

Replace mine layer with a heroine syringe that is basically fast hands from rtd system

shell spruce
#

They should replace the mines with frisbees that deal 10 damage tops

restive nest
# shell spruce Very… overwatch esque design of having one stop solutions

You’d be surprised that they’re also using this “overwatch esque” logic with the Harvester rn. But that’s a different story to burn later.

Like I get the faster firing speed sucks, hell I hate it myself. And I’m trying to fight the Mines corner.

But yeah, this shit was such a bad take. What worse is the faster firing speed was in the betas back when this still had 6 in a clip in its old function. So who Knows how bloody long this was going on for.

shell spruce
#

And frankly the faster firing speed itself isn’t the worst idea IF the weapon has a long arm time

#

So for reference in 2014 Valve nerfed the arm time for stickies, which made spamming much harder

#

It was quickly reverted because it killed one of Demo’s best offensive options… but all the same, something like that could work for a lobotomized sticky launcher like the mine layer

late blade
#

You harvest crops and Dat sucks

shell spruce
#

I’d be more upset by the harvester if it shut down a class completely

solemn mirage
#

idk how the harvester is overwatch esque if it gives you more general options against the pyro

#

i mean it kinda promotes camping and playing passively

#

but the crit counter balances that

restive nest
# shell spruce How so? The harvester encourages more counter play, not necessarily less

The often take is that the Harvester is “Balanced” due to it under performing compared to the Fire axe.

But it doesn’t account for the wide gap that is the fresh mercs who can’t survive for 3 minutes and ||[REDACTED]|| who are busy farming off said installs and snowballing the match.

All I ask is that there SOMEONE kind of penalty that actually effects the life of a pyro rather then the post-Mortem kill potential (which, while effected and on theme, is a very small portion of pyro’s kills)

shell spruce
#

That’s less an overwatch ish rock paper scissors issue and more an issue live TF2 has

#

With like say… the ubersaw

#

But even then the lack of afterburn post mortem can definitely hurt in ways you can’t necessarily see coming

#

It would have to be an exceedingly small change imo

#

Like reducing how much you heal by a bit, or reducing the amount you can heal until the bar charges

stiff niche
#

Make ur own post and I will star it

shell spruce
#

There is a thread for it

restive nest
stiff niche
restive nest
timid sable
#

if nothing else, this thread has absolutely proven the statement I lead with ("The Mine Layer is an incredibly controversial weapon...")

late blade
#

Nobody can decide if it should be nerfed or if it should be executed cartel style

timid sable
#

I'm of the opinion that no damage source in this game should be automated outside of Sentry Guns.

lost mist
timid sable
#

Sentries are balanced by the fact that they require a significant time and resource investment by the engineer, as well as being constantly maintained by him and placed in a good spot or else it risks being destroyed and having all of that effort completely undone. Mines require absolutely zero of this, being able to be vomited out at any point and then completely forgotten about until the demo hears the "beep" of them triggering.

lost mist
#

mines never miss which are way too overpowered

#

it's a disgrace to the fine art of sticky spamming

timid sable
#

Even shit like rollers, which people could possibly say as "undeserved kills" required the demo to actually shoot it and can be fully avoided because they detonate on their own, so if you aren't near them they don't do anything.

#

Mines are guaranteed to trigger if you go near them so "just avoid them" is not a great argument when they're strewn about the floor in the middle of an active firefight.

#

"What about stickies" stickies detonate all at once and mines detonate individually without input

lost mist
shell spruce
lost mist
#

you cn have multiple traps work independently of one another
if you want to do that normally you would have to use cyclops
not only does this not need the cyclops but it's infinitely easier, plus it's actually forced

timid sable
#

I don't even think the mine layer is excessively overpowered-- just a bit overtuned in practice-- but its base idea is built off of being really fucking annoying.

#

And it lowers the skill floor and ceiling for a demo just by having it equipped

shell spruce
timid sable
#

you can't "get better" at using the mine layer.

shell spruce
#

Because for certain classes, it’s definitely less of an issue

timid sable
#

stickies have a crazy high skill ceiling that mines come nowhere near, but they both get similar value.

timid sable
drowsy dawn
#

i think people exaggerate how easy stickies are to use, at mid range picking off distracted people sure you can use them without much risk but as soon as people start rushing you thats where your timing and aiming is really tested

#

honestly even without the firing speed buffs i think mines are still too easy to use for defending yourself and for attacking because you dont have to worry about mistiming your bombs if they detonate perfectly on their own

shell spruce
#

Sure you can shoot the mines

#

But take Heavy’s weapons

#

The shotgun has a bunch of spread, so you’re shooting at the damn target like three times before it actually fizzles

timid sable
#

there are cases where you quite literally cannot shoot the mines lmao

shell spruce
#

And the minigun not only has a long rev time, but it ALSO has spread

timid sable
#

and plenty of times where you can but you'll probably get killed by another source because you're in the middle of a fight

shell spruce
#

It’s so annoying

timid sable
#

like, stickies on the floor in the middle of a fight restricting your movement is a thing that can already happen. the difference lies in that the demo who has those stickies there needs to be watching them or else they will do nothing. mines can get guaranteed value with no input by the demo

timid sable
drowsy dawn
#

you shouldnt have to stop to destroy a trap that the demo is not paying attention to

shell spruce
#

And it should always take skill

restive nest
drowsy dawn
#

ngl i think people think stickies take no skill because they can farm kills off bad players with them without considering how they would do against players who know how to fight a demoman

timid sable
#

i think the argument of "you can get lots of kills by sticky spamming which takes no skill" is dumb because like. stickies are meant to have a low skill floor. yes, you can spam and do decent damage, but you can also spam badly and get no or little damage. using stickies at maximum effectiveness is actually pretty in-depth and as such they have a pretty high skill ceiling.

by comparison, the mines have the same skill floor but a much lower ceiling because you can't get better at shooting out low-commitment bombs that do everything automatically.

shell spruce
#

I would argue effective sticky spamming does take some skill

#

You can’t just spam M1 and M2 and get super effective results

#

You have to deliberately place them where the enemy is going to be because of their arm time

#

You also have to be mindful of the clip

timid sable
#

you can absolutely spam badly

shell spruce
#

Reloading 8 explosives individually can get you killed

timid sable
#

you might get a kill but you wont be the most effective and are open to dying during downtime

shell spruce
#

Exactly

#

I feel like people talk about sticky spam like it’s as easy as splash kills on soldier

#

Which it’s not

#

And hey, rightfully so, cause it deals a lot more damage than splash rockets

stiff niche
shell spruce
#

No, it isn’t

#

Give it a try yourself, you’ll see the disadvantages pretty much immediately

#

Pure mindless spam is really easy to counter

#

Hell you could just wait for them to blast through their whole clip then pick them while they reload

#

At best they might get a sticky or two on you, but keep moving and at worst it’ll be minor splash damage

timid sable
#

a new player can pick up some kills spamming with no regard for anything other than vomiting bombs but they aren't gonna be dominating a server

shell spruce
#

^

#

I feel like that isn’t super clear to anyone who ISNT fond of playing demo though

#

It’s fair to say from the victim’s perspective, it can all sorta look like spam

remote granite
timid sable
#

not related but i find it telling that most of the people talking against the mine layer are going in-depth as to why they dislike it and its problems, whereas a lot of the people what are in favor of it are just pinging me with "no" or "i will kill you" lmao

remote granite
#

I'm curious what caused the development to change from the workshopper's original vision

timid sable
#

it probably just wasn't that good in testing

solemn mirage
solemn mirage
#

thats way more interesting then just slapping mines down on a rock somewhere

shell spruce
timid sable
#

literally any kind of manual input is better than full auto 😭

shell spruce
solemn mirage
#

even if it didn't auto det after 4 seconds the commitment of needing keep the button healed for the mines to work is good enough

shell spruce
#

It often feels like a case of bad players arguing with better players

#

Or just inexperience at demo specifically

remote granite
#

or both?

shell spruce
#

Like having one detractor in this thread legitimately find it shocking that offensive stickies could have more thought put into it than spamming M2

remote granite
#

I'd like to say I'm more in the latter camp, though I'm not the best at rhetoric

timid sable
#

i will say that generally i see frequent mine layer users being actively much worse at demo in practice because they're just shooting shit out with no regards for placement, then whenever they switch to stickies or dynamite their effectiveness goes down a lot

shell spruce
#

I know it’s not very nice to say

timid sable
#

i've seen this happen at least 2-3 times

shell spruce
#

But I just

#

I can’t

remote granite
shell spruce
solemn mirage
#

i mostly just use the minelayer for camping on like 2fort, makes me feel like im playing fnaf

remote granite
#

you throw it in the general direction of the enemy, use grenades to try and spam them away from the other direction, and get at least a couple kills that way

shell spruce
#

The dynamite is pretty easy to use, toss it out near a resupply at the start of a payload match on offense

#

It’s really funny lol

remote granite
#

cause I myself am pretty shit at Demo, he's my worst class

timid sable
shell spruce
#

But I’m glad you seem open to compromise at least

timid sable
#

you can totally throw dynamite badly and get zero value because it explodes on its own with a timed fuse

remote granite
#

always found stickies to be unintuitive to use even if it's rather brainless for those who've managed to click with the stock SBL, which is why I appreciate the existence of the Dynamite Pack

shell spruce
#

Yeah, the dynamite is a better way of getting those who aren’t very good with stickies into playing demo

timid sable
#

you actually need to put quite a bit of thought into stickies when you aren't just spamming

shell spruce
#

Especially since you get more primary ammo

restive nest
timid sable
#

i say this as a dynamite enjoyer who mainly plays demos so i can hit pipes

shell spruce
#

Sticky jumping is really fun when it’s actually viable without a medic up your butt

timid sable
shell spruce
timid sable
#

and again, this is not an argument that works in the mine layer's favor

shell spruce
#

Certainly not

timid sable
#

because the mine layer just removes half of the skillset of stickies entirely: timing

shell spruce
#

It’s to the point where I refuse to use it after the initial testing

#

I feel nasty using it

timid sable
#

even if they nixed the fire rate increase i wouldn't be happy with its state in the game tbh

shell spruce
#

I don’t have to time my traps, I can spam easily and in some cases even more effectively

timid sable
restive nest
shell spruce
#

Well evidently you haven’t made a strong enough case for it to change anybody’s mind

#

Tops you got me to eventually try and compromise because you wouldn’t budge and I hate the mechanic so I want it effectively gone any way possible

timid sable
shell spruce
#

And mindless bickering online won’t fix the silly mines

restive nest
timid sable
#

demo as a class has a low skill floor and high skill ceiling, and the mine layer keeps that same floor but drastically lowers the skill ceiling by eliminating half of the skillset required to play demo.

timid sable
#

yes the class designed to have high burst damage has high burst damage lol

shell spruce
#

Cause if it’s 24/7 anything, I’m going to riot

restive nest
timid sable
#

the point is that you have to commit to that, whereas mines allow you to not commit at all and can even split your attention while still getting value

restive nest
timid sable
shell spruce
#

Oh, I don’t play on the EU servers, so I actually wouldn’t know what those players are like

timid sable
#

I also cannot speak for the general playerbase of EU

shell spruce
#

I tend to enjoy projectile classes so the ping kills me, even if my time slot tends to align better with EU players due to my sleep schedule

restive nest
timid sable
#

Klonoa

restive nest
shell spruce
#

I still need to get better at sniper

remote granite
timid sable
#

my b i thought it was a typo lol

remote granite
#

in part cause the NA/EU playerbases might as well be the same lol, they both tend to just join whatever server has players in it

timid sable
#

but yeah complaining about sticky spam being easy has nothing to do with the Mine Layer

restive nest
shell spruce
#

I join whatever server has good ping and a moderate amount of players

timid sable
shell spruce
#

I’m cool with smaller player counts though, cause voice chats with a million people trying to get a word in gives me a headache

#

It’s why I despise discord voice calls

#

Idk how you people take it

timid sable
remote granite
shell spruce
#

Klonoa is fun and cute

shell spruce
remote granite
#

any tips for how to make sticky spamming click?

restive nest
timid sable
#

gunboats are heavily underutilized outside of camping which sucks

shell spruce
remote granite
#

damnit the only servers with players are 24/7 doublecross and 4-team arena aaa

shell spruce
#

Aim stickies where you think they’re going to strafe, not where they are

restive nest
shell spruce
#

I hate that

#

I wish the 24/7 servers were swapped out for like

#

Variety TDM maps

#

Oh another tip

remote granite
restive nest
shell spruce
timid sable
shell spruce
#

Demo is far more mobile with them and it’s super fun

#

If the devs got rid of the gunboats on demo but did nothing to the mine layer, ngl I might crash out and quit the game LOL

restive nest
remote granite
shell spruce
#

Anyhow

restive nest
timid sable
#

i don't think gunboats should be removed even if they're underutilized outside of being a dick because they can be used in ways that don't involve being a dick, and don't make demo an explicitly easier class to play.

shell spruce
#

Another sticky tip: shoot a sticky on both sides of a class you’re attacking

restive nest
shell spruce
#

Or look at one class, then aim stickies towards another walking by

#

I’ve gotten a bunch of med picks this way

shell spruce
#

And I’m not like a godlike player

#

I explicitly hate arena mode because I suck, eh?

timid sable
#

now that i think of it i don't think i've ever seen a mine layer demo use their mines for higher-level things that a sticky demo would do (like trapping an escape route to kill a medic that is retreating after an uber)

#

it's usually just THUNK THUNK THUNK in the direction of enemy or funny wall

shell spruce
#

Ooooh my favorite thing to do with gunboats on demo

#

Medics don’t expect you to sticky jump towards them

#

Ooooh so much fun

timid sable
#

carpet bomb the mfs!!

shell spruce
#

Damn straight

restive nest
shell spruce
#

That’s because the cyclops is not an effective replacement for a defensive sticky launcher

#

I understand where you’re coming from, but the mine layer is such a bad execution of it

#

But you’re right, I don’t think the dev team will ever bring the scott in

#

I kinda hate how vehement they are with refusing good live weapons

restive nest
shell spruce
#

You’ll be in luck when the Steam release comes out

#

I’m going to host servers with some early live weapons

timid sable
shell spruce
#

You bet the Scottish resistance will be one of them

remote granite
restive nest
timid sable
#

hell i think if they just lifted the ScoRes into this game it'd be an amazing Cyclops combo weapon given the longer arm time

shell spruce
#

Flare gun, for example

restive nest
timid sable
#

the weapons that are in TF2C are achievement weapons that you can get for free, i think the scotty is one of them

restive nest
#

I’m talking Community made stuff.

shell spruce
#

I’d imagine even fewer issues then

timid sable
shell spruce
#

Besides, you can’t copyright stats

remote granite
#

I was a bit harsh on them yesterday

restive nest
timid sable
#

checked, Scottish Resistance is an achievement weapon just like the flare gun and sandvich, so there's no reason it couldn't be here.

restive nest
remote granite
timid sable
#

i mean i get that but the thing is we already basically have "The Scottish Resistance But Better" in the game. this would functionally replace the mine layer, not just be an out-of-nowhere addition.

remote granite
#

there are going to be way more people saying that when the Steam release happens anyway, they haven't been in the TF2C community like we have and they aren't going to care about someone saying "we don't want to add more live TF2 weapons"

timid sable
#

hell they could even use the same sound design for the Mine Layer on the scotty if they added it, to make it more distinct.

remote granite
#

if you wanna talk about the slippery slope starting, it already started the moment the Gunboats/Flare Gun/Sandvich/Kritzkrieg/Ubersaw got added in

restive nest
timid sable
restive nest
#

Me? A dev? I mean I’m flatter but- I wish.

restive nest
# remote granite if you wanna talk about the slippery slope starting, it already started the mome...

This was due to Most of them being Distinct side-grades compared to the Shotgun the trio had. Like… you can’t NOT give heavy a sandvich. That’s like his baseline stock. And the Kritz (while I hate personally) is a good sidegrade and a nice visual update for it, especially with Rng Crits out of the way, it has more purpose then before…

But the Half-ass Disguise of the Saw… ooooo Mamma Mia my ass, have I got some choice words for that Shit!

stiff niche
remote granite
#

even in live TF2, most of the time the Ubersaw gets used is just feeding on bad players

restive nest
remote granite
#

the Medic doesn't really have the tools to be proactive or aggressive with the Ubersaw, he mostly uses it reactively when punishing the enemy's mistakes

restive nest
#

I just hate the fact that it has a piss all downside for cutting down uber time by a Quarter, Ney, HALF because some dumbass spy can’t hit shit.

remote granite
#

so if you give the Ubersaw anything other than the most non-existent of downsides, people stop using it cause it's a "see the future" weapon; you can't rely on being able to utilize it consistently as part of your playstyle or as part of the current map's gamestate unless there's a really bad player actively serving as a detriment to their own team by feeding you uber

stiff niche
#

I think it's a good gamling weapon

remote granite
#

so I have to ask, what makes the Ubersaw deserving of special treatment but not the Scottish Resistance? the fact that some random devs from 10 years ago said so?

restive nest
stiff niche
#

Do you want to take the safe bet and get out of it alive or do you want to take on a greater risk for potentially 25-75% uber gain

stiff niche
remote granite
restive nest
stiff niche
restive nest
#

Never played it

remote granite
#

you can actually afford to be more aggressive with the Shock Therapy because 100 damage is a lot of damage if you can get it off; but the risk comes from not having any follow-up options if the hit doesn't serve as the killing blow, and losing out on your burst heal

timid sable
#

i wish the uberspritze didn't crit but that's off topic

stiff niche
#

New thread!!

timid sable
#

this discussion should prob get its own thread

remote granite
timid sable
#

gives medics an actual reason to possibly take the bonesaw

stiff niche
#

"no random crits" actually having balancing weight is p funny

restive nest
restive nest
timid sable
timid sable
lost mist
#

As in it makes other people die

restive nest
timid sable
lost mist
#

I don't sticky spam, I properly trap. For some reason however people call my Proper Trapps sticky spamming even though it is NOT

#

Just because I set up a trap in less than 5 seconds does not make it spam

restive nest
lost mist
#

Do you want me to spend the entire match watching a single doorway?

remote granite
timid sable
#

this is supposed to be a discussion surrounding the mine layer

restive nest
lost mist
timid sable
#

y'all should probably move out to #tf2classified just to keep things on topic

lost mist
#

Anyways how many demos could a demoman man if a demoman could demo man demoDrink

lethal creek
#

mine layer doesnt lay mines it LAUNCHES them
i havent played any game besides quake mission packs that has a weapon like this
even singleplayer games give you a few a piece and force you to toss them close or place them down directly

#

Duke Nukem 3D had a laser tripwire which was more balanced than this thing

lost mist
#

MineCraft demoDidItLikeThis

shell spruce
lethal creek
#

and valve usually just made sidegrades, rarely alternatives

lost mist
#

Minelayer bad Minelayer bad

lost mist
#

MINELAYER BAD MINELAYER BAD

#

MINELAYER BAD MINELAYER BAD MINELAYER BAD!!!!!!!

#

this is the most intellectual thing to ever be said in this forum

lethal creek
#

mine layer glad ☺️

lost mist
#

mine layer sad sobobo

restive nest
#

Mine Layer Lad demo_cool

stiff niche
#

Mine layer RAD 🎸

lost mist
#

Minelayer dad homerfinger

#

Minelayer Shat 111uhh

flint oyster
# shell spruce I feel like that isn’t super clear to anyone who ISNT fond of playing demo thoug...

true. how can people say something about weapons they didn't even play with. sounds like some of them are just angry because they got killed. i remember the same thing in rainbow six siege when some noobs cried about how blitz operator is op (he wasn't) so ubi nerfed him with all the shields and they became useless. don't even need to mention r6s, some people want to remove pyro or sniper or whatever

lost mist
sullen pier
#

I have no gripes about the Mine layer. I feel that any nerf, other then adding more means to disarm them would be a bridge too far. I would like to see direct rockets, and pipes and flares detonating them. But I don’t feel it NEEDS to happen, would simply be nice. I never complained about them, and haven’t found a compelling argument in favor of nerfing them. Stock is simply better, all weapons should be on par with stock. or have a unique niche function that doesn’t outperform stock in its roll. Thats easer said then done I admit, but as it stands Minelayer is no where near as useful as stock, and isn’t really broken, in anyway.

lethal creek
sullen pier
lethal creek
sage fox
lost mist
#

Almost everybody in here agrees that the minelayer is unfun

#

The instant this weapons ideas forum came up, there were already three posts asking for a minelayer rework

lethal creek
#

i havent seen a single post here saying the mine layer is actually fun
unlike say the cyclops or even anchor

#

the most ive seen is posts saying "the mine layer is fine"

stiff niche
stiff niche
#

They probably can be done right in the discord too, or because done through an external site

sullen pier
stiff niche
lethal creek
#

the reaction section is "reactionary"
it's also a poor metric
people see a post titled "remove the mine layer" and its obviously going to get non-nuanced uninformed reactions

#

put up an official poll in the announcements section named "Should the Mine Layer be significantly rebalanced?" and we'll talk about the results

stiff niche
#

I guess there's also the question of how useful that would be

#

To the devs

lethal creek
#

They have to decide that for themselves

lost mist
#

MINELAYER BAD MINELAYER BAD!!!

remote granite
amber rose
main kestrel
lethal creek
#
  • the mine layer is fine as-is
  • the mine layer needs to be nerfed or reworked
  • remove or replace the mine layer completely
cosmic edge
#

scratches butt and brings finger to ur nose

lethal creek
#

👀
👃
☝️
👄

sullen pier
twilit zodiac
# shell spruce Did not go over well

because they were dumb enough to pay attention to the people who complained about the nerf and undid it

personally though I think the only nerf stock stickies need is a reduction in the clip size to make spamming less viable of a strategy(my personal choice would be to just make it 4, works fine for the Quicky Bomb Launcher in Live so I think it'd be perfectly fine for Stock in TF2C)

lost mist
#

Do not nerf stock stickies

twilit zodiac
#

the only way a Minelayer nerf would be acceptable is if Stock Stickies also got hit with the nerf bat

main kestrel
#

do not nerf stock stickies

#

it's pretty simple and not a "dumb enough" position that the stock stickies are honestly fine, the most i can see is making their hitbox bigger so they're easier to shoot

remote granite
#

the main complaining group were unsurprisingly Demo pubstompers

#

even the competitive community were split on the nerf, and a lot of folks were actually happy about the nerf or willing to give it a try to see its long-term impact

#

but it got reverted before that could actually be seen

lethal creek
#

The big problem with that is when the Minigun got nerfed no one complained despite it crippling heavy quite a bit

#

should be noted that said nerf has not carried over to TF2C

solemn mirage
#

ive noticed that tbh

#

heavy is super oppressive in this game because of it

drowsy dawn
#

as he should be

solemn mirage
#

which he should be definitely

#

same thing with pyro, hes way stronger

remote granite
#

same with the Axtinguisher nerf

#

so those classes got fucked over hard when Demoman got supercharged again with the revert

solemn mirage
#

wait so they changed a bunch of stuff to accommodate the nerf and then they just reverted it?

#

thats dumb

lethal creek
#

least stupid valve tf2 update

remote granite
#

Love and War, as well as all the subsequent updates, were updates that didn't really have a concrete vision they were willing to explain or even stick to

#

like how they changed the Claidheath Mor and Panic Attack to milquetoast statblocks nobody liked for...???

lethal creek
#

i blame it on a bit of staff turnover
explains the dogshit MyM update too
trying to incorporate counter-strike competitive matchmaking into TF2

#

the staff simply had no clue about TF2

remote granite
autumn zealot
remote granite
#

he's just not held back by a lot of the bloaty changes made over the years

#

worth noting that his spin-down time is a lot shorter, but his spin-up time is notably longer in TF2C, so Shotgun is more viable

lethal creek
#

heavy in tf2c also has a weak ass sandvich that's nothing like its live counterpart or even the banana

#

it balances out, mostly

autumn zealot
#

Yeah the dps isn't that much different when you consider he doesn't have the rev speed buffs.

lethal creek
#

this is less about heavy and demo balance
and more about the playerbase itself

stiff niche
#

They actually already nerfed stickies, no one talks about it though

#

Midair stickies do less damage than they do in live

lethal creek
#

mid air stickies have been supplanted by the cyclops now

stiff niche
#

#tf2classified message

#

I'm also surprised no one brings this up ever

#

To the point where I think it may have been reverted down the line

autumn zealot
#

Also personally my biggest issue with the Mine Layer is that it's simply boring. It's worse than stock but you can get some cheeky kills with it every so often.

lethal creek
#

its stock but tuned in such a way to be extremely noob friendly once you figure out it's not only for defense

#

sticky is already a unga bunga weapon
now here's sticky but you dont really need to think

autumn zealot
#

Yeah, I feel that so long as the concept of automated Stickies is a thing that my issue of it being boring won't ever change for me

#

If I had to rework it I think I would make it have to be detonated manually, but the Demo gets an audio/visual cue when enemies walk over them.

lethal creek
stiff niche
autumn zealot
#

lmao just making it the SR. I wouldn't mind lol

lethal creek
#

woosh

remote granite
autumn zealot
stiff niche
#

Do we have an offical stance on why the Scottish resistance is considered bad in live

#

I thought it was just because no one picks demoman to actually defend

stiff niche
lethal creek
#

people like using the sticky launcher offensively to spam explosives

stiff niche
#

fair enough

lethal creek
#

SR is too big-brain weapon for the drunk caveman minds of demo players

autumn zealot
#

Yeah the problem is that it's too defensively oriented.

stiff niche
#

YKnow I originally thought the cyclops + stock would mimic the Scottish resistance in a way. But the delay is in the projectile speed on the cyclops rather than the arm time so you have to anticipate an enemy coming through your trap when you can't see them

autumn zealot
#

People like using stickies offensively so

solemn mirage
#

honestly i liked the steam page idea of needing to hold m2 for it to prime them and if you let go or swap weapons it destroys them

lethal creek
#

not even
SR requires planning ahead a bit
too hard for the average player

stiff niche
#

And of you do manage to do that your cyclops projectile is a big fucking warning a trap will go off so the enemy just backs off

autumn zealot
#

I don't think the SR is that bad of a weapon but it just lacks the versatility of stock.

lethal creek
#

spam is my biggest issue with the mine layer
a weapon like this should not be spammable
again ive played power fantasy singleplayer fps with more balanced weapons than this thing

remote granite
lethal creek
#

i remember FEAR had a proximity mine
it was an offhand throwable and you only got five at a time

#

also it didnt stick to walls
and your throw wasnt that far

rare holly
lethal creek
#

cring

drowsy dawn
#

what was the take

#

soldier mains trying to play demoman as if it was soldier ☝️

rare holly
lethal creek
#

ive got so many kills with the SR
it is my minefield weapon
14 stickies

#

🫳
demo_cool
🫴

rare holly
lethal creek
#

a lot of stupid tf2 potatoes think SR is only for holding chokes

#

thats just one of the ways to use it

#

its like only using stickybomb for trapping the point

rare holly
#

Its versatile defensively, not so much offensively

stiff niche
#

potatos are more Irish than Scottish

lethal creek
#

i call them potatoes because they are youtubers

#

tubers 🥔

spark haven
#

there's been a lot of messages,, but any conclusion?

stiff niche
#

Mine, it lays

rare holly
#

#1376701849599479919

#

cough shameless plug cough

#

Hopefully the less final language and more general focus can get people to come to a more general agreement

timid sable
#

Yeah, I'm locking this post now since the conversation's run its course and the discussion keeps going off topic.