#D1 Alex replay vs D2 Marisa help
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How do you usually play? It looked like you got very uncomfortable and couldn't run your style.
This marisa was rated appropriately and she wasn't doing anything particularly unique, but whenever she made a mistake you seemed to freeze up and not punish her.
Marisa is extremely slow so you can play space fairly well, she has weaker anti airs that all are situational and require a lot of energy to track, and very weak defense. She's also very weak to lows and has poor low pressure, so walking back or attacking her legs is strong.
You just got smacked and then never really got space. Even when she was -8 in your face you didn't punish her, and that made her look unassailable
i didn't notice me being more locked up than usual, maybe I was looking for some jumpins to train my AA DPs?
Superman punch is a jump in that is an airborn attack, you can anti air it
it feels so fast
It is
it's kinda scary
I think perfect parrying is a better choice
would you want some other replays to gauge the difference?
Oh yeah, that's another thing Marisa struggles with
She has so many big predictable buttons that if your PP timing is good you can bully her
i never practiced PP
977QAB9YP
for example here's still a loss vs a Blanka
Do you have a round you won?
idk if you notice a big difference in play
no
I'm curious what your offense looks like because it didn't exist in the Marisa game
It's worth trying, it's a useful tool in general. Against Marisa specifically, some of her oki tools are even reactable with PP and they have very consistent timing
FY9P9D8NL
my single win in this set
kinda embarassed at losing here
esp since they t-bagged me
Thast's why she's one of the worst characters at high level
At anything below that, she does crazy good damage and her buttons are very hard to deal with so most people can't execute the counter play
idk as alex rn i'm drilling his DP AA
and refining some oki timings
Probably more valuable
yeah i know i should be labbing better combos, whiff punishing and parries
but rn i still notice myself losing to not doing better AAs and counter DIs
Do you know your fastest button?
5LP iirc
2LP is 1f slower i think
and alex's 5MP is 7f i think?
Yeah, I noticed you pressing 2LP in a situation
It woudln't have worked with 5LP (you were late on the mash) but it was still the wrong choice
wait where
I don't remember specifically, I think it was 6HK xx M superman punch
instantly pressing 5LP would interrupt but that's a high gamble because the proper route, Marisa would frame trap instead of leaving that gap
aahhh
yeah idk marisa in general scares me
H gladius frame traps, I think any other would keep it tight so you couldn't even super through it
plus idk sometimes i lock up under pressure
been a minute since I played marisa though
I'm not an Alex player but from what I saw, 90% of your damage was getting lucky with a strong button on block into a 50/50 command grab (which was always command grab), or DI
That tells me you need new tools in neutral
Oh and poking with things that don't convert
I don't know what they should be (not an Alex player) but having a new tool that can convert into damage or oki would be very useful
for example?
alex's 5HP cancels only if charged
other than that 5MP and 2MP come to mind
but those are not good pokes
But like a light string that leads to oki or trying to whiff punish something
uuhhh
i can do jab jab jab H-DP
which then has some oki with drive rush
Why do you think it didn't come up ever?
i didn't get in range vs the marisa
What about vs the Alex?
idr actually, prolly i was more comfortable? but even that is bs
since i lose the mirror more often than not
he bodied me in the other 2 matches
I think you should look at the replay and see where you were plus and try to get that combo out
It's not major, but it would at least prevent the uncontested offense Marisa ran and will help you practice the tools you already have
That will also build a good habit that can be your default when you're not sure what to do, which could reduce how much you freeze up
uuhhh, yk i won't dismiss this, i'll hope to remember this tomorrow after work
i'll lyk how it goes
She pushed you straight to the corner with fHK xx superman at the start of round 1. Which is fine, you only lost like 10% health off that. Bad position sure, but hardly unwinnable.
I won't pretend to be able to do it reliably, but you can beat fHK > superman punch by DPing it on reaction. You can also try to PP it, which is my personal go-to because I still can't reliably get a reaction DP out. You don't lose any drive if you mess up. It's a safe option against it AS LONG AS you confirm the animation is actually superman. Otherwise if you start flashing parry randomly you'll get command grabbed and explode.
You also kinda got knowledge checked because superman > dash leaves Marisa at an awkward +20. The only auto timed meaty option she had here was charged stHP. And so the second knee was fake, as she messed up the manual timing. You could have mashed. But that's kinda hard to just know/assume in a ft2 set that your opponent didn't lab that setup so I don't disagree with blocking per se. Just mentioning it for info.
I think the beginning of the end for this round comes right after when you try to jump out of a bHP
Sometimes you just gotta hold that and this is one of those cases
If she'd DRC'd you might have taken a throw. But she'd have left herself at only 1 bar.
Instead you not only missed an opportunity to fight your way out of the corner by punishing the blocked 214P, you got hit on the way up and lost even more health while still stuck in the corner
You lose the scramble that happens after by committing to an uncancelable poke that gets DI'd, pretty unfortunate
Probably shouldn't have done that though
In that situation I'd have gone for crMP
ty cause ngl
that all felt like a blur to me while watching ot
it*
This is all hindsight of course
But it's important to internalise this stuff
I just tried crMP and it gives you plenty of time to DI cancel
But a scramble is a scramlbe
should I stop using 5mk/2mk as much?
No, that was just one bad use of it
aahhh okok
It's not what lost you the round
ngl that di felt so random
It was random
caught me offguard too
It was a pure panic reaction where the risk of it was outweighed by the potential reward. You block, you get splatted. You don't counter-DI, you get PC'd. You had no super meter, so mashing super was not an option for you.
Did this Marisa think of all that? Hell no.
so what did I do wrong vs her? was it a character MU thing?
But it's the objective macro of the situation
No, I think Marisa vs Alex is Alex favored
What went wrong is that you got hit more than you hit her
Sounds stupid but that's really all there is to it
hmm i see
Prowler stance is incredibly strong in this matchup as it low profiles practically Marisa's entire kit
should I have been more reckless or
idk how to use it un neutral ngl
i kill myself with it
Forgetting about Prowler, you just had no damage
i got no dmg combos outside of di punish tbf
Yeah, and she did
should I lab the 4MK 2HP route?
You absolutely should
gotcha
You didn't capitalise on the openings you got, there was a couple of blocked teep kicks that were punishable on block but you missed your punishes
ill try that on par with AA drills
teep?
It's the big forward kick she does
You oughta just take this replay and really comb through it
Whenever you block something, look at the frame data
If it's punishable, see if you can reach it
You missed this punish
There's like 3-4 routes you can go here that get you the life lead, oki and corner
You can go stLP stMP stHP for a meterless route, less damage but you get prowler oki. You can also route into prowler oki by replacing the lariat with prowler HK TC. Or you can cash out and route into super if you're in a situation where you think it will kill (this is not that).
You need to take your opportunities and capitalise
What happened here is you missed the punish and it allowed your opponent to stay out of the corner, stay on their feet and stay in the game. Running away with it in the end.
Stuff like this cascades immensely, it may seem like I'm harping on something tiny but I think it's not unfair to say this interaction lost you this match.
Anti-airs are super important, don't be me in 1400 MR with absolute 0 anti-air skills. But I think right now your priority should be entirely on actually dealing damage to your opponent. Offensive gameplay.
oh wow i didnt know i could do that
my combos and punishing sense are bad 😭
nah dw i 100% agree and understand
hmm, gotcha, so drilling better combos and hitconfirming PCs?
Yeah, for sure
It's not really sensing it, it's just knowledge. You're lacking information.
Just to be clear, I mean this very literally. I know you can punish teep kick with lights and even if you can't punish it you can take your turn. So there's very little reason not to press a light here.
i mean PC in general, i'd have to train to notice PCs and flick the switch in my brain
mental stack and whatnot yk
Did you press when it was your turn?
Or start pressing at all?
Either one is an improvement, winning/losing isn't the important part
she was spamming stance
So she was punishing you for pressing?
That's still fine, building the new habit was the good thing
bro
fucking character
i try to low she crushes them
i try to run my offense she does stance
i try to jumpin she does stance
fuck right off
she is bullshit
Like I said, her basic low level plan is very potent
It hits hard and is easy to execute for the most part
they all look like
they are spamming shit
with no logic
and getting rewarded for it
It's really good tbh
Gladius is +4 and chunks your drive gauge
and breaks DI
and does like 2500 damage if you get hit
That's the logic
All her moves are like that
5HK is extremely hard to whiff punish but gives like 4k damage major corner carry combo
stance is by far the worst
which is which
The way she's using it
Because offensive stance is basically just command grab dispenser
the high/lows aren't that good
Defensive, to deny your buttons, is pretty good
but also doesn't get that much
just a scramble situation
they were fucking me up
she used that a few times
and i lost the scrambles
Overhead/low are rough because if she gets it wrong, she's -21 or -24 in your face
And her reward isn't nearly as good
Go open up the replay, see what she was doing
was she OD or regular stance?
And how did she threaten you with it? Could you just walk back?
OD
What did she do before using it? What was the spacing?
idk when I managed to get my offense on
she was easy but she spammed that
so i couldn't
oh wow on her low out of stance
i can get 5HK
If she's denying your pressure, start throwing her more
it's a punish counter throw and costs her 3 bars of drive
2 for the OD move and 1 for the punish counter throw
does it lose to grabs?
Oh yeah
It also doesn't work correctly against jump ins plenty
If you're crossing her up, there's a good chance it'll attack the wrong direction and you can punish her for it
All of her OD reversals lose to grabs
SA1 can counter grabs and SA2/3 are both full invuln so they obviously beat grabs
it worked like a charm vs me lmao
Yeah it's a specific spacing
anyway I got the 2mp drc 4mk 2hp stance jab lariat 5lk h-dp combo once or twice today
and switched my approach with stance
so positive day
now to learn the marisa mu more ig
Oh something else to know about Marisa
Her "upper body armor" on her moves doesn't mean "breaks to lows"
It loses to moves that have lower hitboxes. That includes plenty that can be blocked standing (crLPs and stLKs are fairly common), and even some overheads
I don't know which of Alex's normals are like that, you'd have to test, but you can probably beat gladius with a cancellable normal that lets you convert into some good damage rather than just a low poke
CrLK is good for that
It's not the most important thing to know, stuff like taking your turn back is way more usable in all matchups, but it is neat
crLK>HK TC gives you strong oki, and has surprisingly good range for a light
crLK is really good at blowing up her offense, delayed crLK when you expect a Gladius (practice this timing!) will see you block uncharged and interrupt charged. Easy enough to confirm that into a TC
I don't remember if I said it in this thread, so I'll re-iterate: Alex is a lab monster's dream character
You gotta love labbing if you wanna play this guy, figuring shit out
Having said that, here's what this lab sesh brought forth
crLK > HK grants you some pretty good oki whether you Prowler cancel it or not, though I think in this matchup specifically the Prowler option is considerably weaker due to Marisa not having a DP reversal.
Prowler oki is gonna be framekill jab into throw, or straight into medium elbow for a +2 on block setup in throw range
Both hop and charged lariat are an option, but again as Marisa has no EX DP these becomes less valuable, since you'll only be avoiding supers with hop and charged lariat just loses against all of her wakeup options except buttons that aren't lights.
Standard oki is also a framekill jab, but this time you're +6 so you can choose between medium powerbomb and bMK
You can also DR into bMK/medium bomb if you don't trust the jab framekill. This is auto-timed for the low cost of 1 drive bar.
As for dealing with EX Scutum, it's a frame 1 armored reversal that puts you in a 50/50 if you get caught by it. But in the end it's basically a fancy parry. Loses to throw just like parry does. Solution: Represent more throws on oki.

And of course all of the crLK talk above is bullshit because I just remembered a far better option for dealing with Gladius pressure
bMK will take her legs right out from under her, leaving you +7 and giving the opportunity for considerably more damage in the process and much easier to execute oki by linking stMP