#Any JPs able to give me a overall battle plan?

28 messages · Page 1 of 1 (latest)

remote vessel
#

Decided to give JP a try, and I have the basic combos, I'm a little confused on his neutral as I am still in a whiff punish mind set, but his buttons a bit slow. And the next thing I'd like to learn is the different ways to set up a +15 portal for meaty. I know corner hp into portal does that on a DI, but that's it.

devout notch
#

Stand heavy punch is the god button for JP neutral, it’s got amazing range and is hard for your opponent to whiff punish. On hit you should try to convert into a knockdown and a portal. On block I typically either go into a ghost or drive rush into mix, the mindgame with the ghosts is that if they parry to save drive or avoid reacting to high/low and you go for a faint, you can get a dash up punish counter grab. Once you’ve got the portal on screen you get to play buffed neutral, where you either can pop it at any time for a crazy poke/punish, wait for it to pop and get free plus frames, and you also have the threat of teleporting that your opponent needs to respect. Each time you have a portal you should be trying to figure out how you’re going to snowball your momentum to get another.

remote vessel
#

I feel when I do dr cr HP h swipe ghost spike portal, the mix up after that isn't too scary. I mostly throw ghosts and spike and sometimes they'll walk into spike. Is there something better from full screen

devout notch
#

The main way I’d think about JP from fullscreen is that it’s not a mixup in the sense that you can prevent them from just blocking, but you can mix them for their drive gauge while you recover yours. It’s more of a game of preventing your opponent from moving for as long as possible to maximize gauge damage/recovery, and then when they get impatient you get damage. Having the portal up gives you good approach options as well to take space. If you do parry drive rush from full screen and then stop holding any directions, the drive rush can “drift” you right to the opponent which you can time with the portal going off

#

TLDR: You keep them still long enough to maximize drive damage and then if you still have a portal up you can approach easily

remote vessel
#

I guess that's a good way to think about it. Look at getting drive advantage instead.

#

Do you know if there's any meterless ways to do the +15 non OD portal oki? The only one I know is DR crHP to H portal set up. And the wall splat. Or do I just need to be a little more generous with my meter. I find myself a little conserative with it.

devout notch
# remote vessel Do you know if there's any meterless ways to do the +15 non OD portal oki? The o...

I don’t really go for +15 portal setups too much, the meaty drive rush jab mix is a cool thing to keep in the back pocket but not something I do too regularly because you usually need an awkward setup. If you end up in a scenario where you land drive rush heavy punch in the corner into heavy swipe -> medium swipe -> heavy punch -> portal, then you’re +15. It’s kind of niche tech that I very rarely use though, there are definitely more general setups I’d focus on

remote vessel
#

Okay so I'm focued to much on the niche set up. Do you have a good 'bnb' set up to use?

devout notch
# remote vessel Okay so I'm focued to much on the niche set up. Do you have a good 'bnb' set up ...

Level 2 stuff is really strong to start with, and will definitely add a ton of value if you aren’t using it already. In the corner, after hp or the hk -> hp target combo you can cancel into level 2 and then do a true string with crouch jab -> spam crouch mk. On hit, from anywhere, you can go for a reset for crazy damage. You start with the standard route of cr. mk, st. hk st. hp target combo cancelled into heavy portal, hp hk target combo, and then instead of the normal route (light spike into juggle stuff), you can go for either a medium or heavy ghost reset which will juggle with the portal on hit, then you can do something like st. hp into od ghost and then heavy spike or level one. If they hold parry, you can walk up instead, and if they reversal you can bait, although it’s worth noting that the ghosts will beat level ones.

remote vessel
#

okay that sounds good, but are there any good set ups for the corner for od portal maybe. I think JP is known for his evil portal corner pressure

devout notch
#

There definitely are some insane ones out there, but I generally just try to use the portal going off to either start or continue pressure. I’ll admit I’m not much of a portal setup demon myself, but you can get really amazing mix just playing around portal timings. That’s said, there’s plenty of guides on the crazy OD portal setups out there, just know you can do fine running the simple stuff at high levels

remote vessel
#

Okay I'll worry less about trying to route into portal set ups for now until I get more comfortable with his buttons.

#

Thanks for the info

devout notch
#

No problem! And there are definitely players out there who utilize the insane portal setups more than I do, this is just how I like to do it, but feel free to explore other ways to go about the character

regal flare
#

And for safe regular portal, route your combo to end in a StHP xx portal juggle

remote vessel
#

Can you explain the last one differently, not sure what you mean by sthp portal juggle. What's the start of the combo look like

regal flare
#

There are many ways.
St HP xx OD spin
Fhk xx xx m spin

remote vessel
#

Oh od spin sounds good. Didn't know people used fhk as a starter either thanks

regal flare
#

Not good as a starter

#

But in combos

#

Like your BNB something xx DRC xx crHP xx H spin, dash, PDR fhk

remote vessel
#

Oh thanks for the reminder, I've been routing from h spin to just m ghost spike portal

regal flare
#

Yeah, but nearer the corner you can do fdash PDR fhk or even jmk and juggle with sthp

#

Then after PDR fhk you can cancel in m spin for safe jump, spike for OD portal or into portal directly

remote vessel
#

Perfect this was what I was looking for portal set ups. Safe jump setup is a bonus, thanks

regal flare