#1900 C. Viper Offering Coaching

138 messages · Page 1 of 1 (latest)

late raven
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1800 MR Viper offering help pick up viper if you are interested in her, learn how to play her at a higher level, and maybe help you get better overall in the process. let me know!

trim root
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I'm down let me know when you have tim

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time

late raven
woeful tinsel
late raven
woeful tinsel
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Great🙏

glacial lintel
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Is it fine If I hit you up coming saturday as well?

late raven
trim root
late raven
trim root
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Ill sit in there for you

vague nova
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@late raven my English isn't good, do you think you can review some replays instead?

steady finch
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i'd love some help on her if you have the time

late raven
steady finch
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i definitely will thank you!

late raven
# vague nova You don't have to review or watch all, just whatever you think will help FT3 vs...

i looked at the set first 2 sets, and i think ive seen enough.

  1. You are kinda stiff as a board in neutral, this is because your relying on medium or heavy burn kick and parry dash to get in to often. These arent options that will get you anywhere rn as these are super situational tools. So, other than light grounded burn kick, and air burn kick, eliminate these two options from your use entirely. Instead, look to poke more in neutral with st.mk and cr.mk,
    the combo st.mk, super jump cancel seismo, super jump cancel h. burn kick, qcb.hp should be your main bread and butter for whiff punishes and counter hits. i recommend just spam poking with the st.mk and learn how to land it in neutral without whiffing, all it will take is some experience.
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  1. This actually is hurting your defense aswell, in the corner you should be looking to block and counter poke with st.mk and cr.mk and confirm these into combos, as well as using cr.hp, instead your trying to focus on focus parrying and burn kicking way too much in the corner. Its good, but not end all be all options. Viper's strengths are massive damage off of hits, if you dont represent that she wont be at her full potential, i've seen you block quite a bit, but you arent taking your turn back well and getting burned out, especially against sagat, start using st.mk as a poke to take your turn back and cancel it into seismo ify ou think it has a good change of hitting, if you get a counter hit, you can again confirm with sjc burn kick for good damage and corner carry
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  1. this also leads into drive management issues, but if you fix these 2 issues, this will clear up alot of this, in general if you are able to start getting combos of pokes in neutral, you will actually have meter to continue your offense and start running drive rush high low mixups, as well as throw mixups
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Overall, working on this and getting it all down to a ok level should push you to masters level, the next main thing i would do is general execution, optimizing all hit conversions and combos, and optimizing your oki. You can do this by watching legend players, or even UM players (underrated to watch good but not the best players replays as they show general gameplan stuff well) and copying their oki

vague nova
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@late raven hey thanks for the tips! I chose those FT3 against better players for review because they don't fall for my bamboozles.
You are right, Kazunoko doesn't spam BK to skip neutral. I do mostly out of habit, it's easy to use a move where "boom you're either -2 or +2 on top of the enemy"

Changing this pillar is hard. I played a FT against a dude who learned that DI answers BK and suddenly my gameplan crumbled, because I didn't practice s.MK - Seismo (I mean, I do know how to use it, just not during a match)

late raven
late raven
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i am available today up till like 10:30 pm

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est

trim root
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My execution is coming along pretty well. I found a strong shortcut to doing the back to back sismics. Turns out you can do the first input, hold the button and just do the motions and it comes out automatically which makes the execution 10x easier

glacial lintel
late raven
stark nacelle
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im interested in c viper and want to bring her up to 1800. Is it cool if i come back here with the occasional question every now and then?

late raven
glacial lintel
glacial lintel
late raven
maiden oasis
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Id love a pocket Viper but I have 0 hours on the character, would you still be up for some walkthroughs?

hallow arch
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I have tried learning a bit of c viper but i don't really know where to start, any suggestions? o.o

late raven
late raven
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wasnt on for a couple days but im on if someone needs a session or and vod reviews

late raven
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if your out of range you can sweep

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if you have good movement you can walk in cr.hp consistently

zenith crypt
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if there a consistent way to combo st.hk to sj ex burning kick

late raven
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it isnt a tight input

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but its a delayed input

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practice st.hk, od burn kick without the combo in neutral

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it helped me to just do st.hk sjc

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and look at how delayed the sjc is from the st.hk

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you kinda want to time the sjc od burn kick into where your sjc activates from st.hk

zenith crypt
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oh ok i think i understand im about to practice it now

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so the delay is after the sjc

late raven
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yeah like only a lil bit after

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i can jump in vc if you need demonstrations

zenith crypt
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yeah pls

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im getting it sometimes

late raven
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im in coaching 1

stark nacelle
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If you have the time, could you give some feedback on these replays i had against kim? Im still trying to get the hang of viper, so theres prob alot that im missing, but this matchup in particular gave me some trouble

NAW9KR8ML
8DEQXANVE

late raven
# stark nacelle If you have the time, could you give some feedback on these replays i had agains...

your overall game has improved tons since i have last seen you play!
your light confirms have gotten alot better and your corner pressure has gotten alot better. ill go over the the biggest mistakes and things i noticed first

  1. on the first game, you were trying to do be too active in neutral off the get go, you dont know how your opponent is gonna play so you should give up your turn and less you absolutely know its your turn, your goal is to learn how your oppenent plays
  2. you dont take your seismo oki off of certain knockdowns, after throw you always get a free seismo, after drive reversal you get a free seismo, and after heavy electric dash with the follow up you get a free seismo. practice this in training mode, its great pressure on drive guage and can get you free damage and possibly help you get a kill.
  3. your drive management has improved substantially, the next step is to know how to pressure the opponents drive guage when their drive gets low, cr.hp st.mk and seismo are good ways to do this, usually when someones drive gets low they do not want to get hit so they will walk alot or try to jump, depending on what you see (see 1.) you can fake seismo when they have low drive meter to get free anti airs, or chip their drive slowly with seismo to force mistakes. remember the drive guage can tell you what you what your condition to win is, if they have low drive, try to attack it.
  4. your game off of st.mp is incomplete, you like to use this as oki alot, so let me give you some more options off of it. rn you use walk up throw after, or jab after, there are 2 more options you can do. I recommend cr.lk,st.lp and if you get a hit, hit confirm st.lp into heavy electic dash. that will beat people walking backwards to avoid the throw, as they get huge damage on you if you whiff the throw if they are good. the other option i would give you is walk backwards shimmy, you can always shimmy off of st.mp no matter what even if your only +1, so its a safe option with the only risk being getting cr.mk for low damage, or them having to spend 3 bars to combo you. add these to your game so you can better play around st.mp and make it more of your better weapons, as you seem to like it alot.
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Heres 1 fundamental you should stick to always, if you are under 3 bars of drive guage, dont use any drive meter on your combo, on one of your combos you could have level 1'd instead of using a extra bar and would have been in a really good position to win the round

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And dont be afraid to reset to neutral, you dont need to be on your opponent all the time as it will make you start guessing, while learning to play footsies and neutral reduces the guess work you have to do and is your optimal damage option midscreen. I would like to see more st.mk and possibly cr.hp as moves you use more often, particularly in the corner, as cr.hp is a spacing trap spaced when you have someone in the corner

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setup kimberly in the corner in training mode, set her to block all and put her block reversal buttons to different buttons youve seen used, cr.mk st.mk, cr.mp, etc. you can even do special moves as well, and try to find out if after you cr.hp at farther range, do they whiff and how could you whiff punish it

stark nacelle
late raven
stark nacelle
late raven
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your light confirms look pretty correct from what i saw

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i wouldnt recommend using st.hp unless you carefully space it, if you just throw it out its a bit whiff punishable

hallow sand
late raven
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like rn for example

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usually im on earlier but i was lazy today 👻

hallow sand
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down to hop on a call?

late raven
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coaching 1

broken zealot
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@late raven lmk when you are available would like some viper coaching

late raven
subtle halo
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helloo! so im a viper main around 1500 and my pressure on block is pretty far from optimal, i know the basic hit/throw/shimmy but against better defensive player it's just not enough to win. so if you could take some time to tell me how you what's your train of thoughts/what pressure sequence you usually use to open people up that would be really cool swaghappy

late raven
# subtle halo helloo! so im a viper main around 1500 and my pressure on block is pretty far fr...

Viper needs to be rather tricky with her tools to open people up in a mixup way, my go to way to open people up is to poke with st.mk and cr.hp. Cr.hp chunks half a bar per hit on block and asking as you always electric dash cancel it, its only -1, therefore, a sequence I end up using a lot is cr.hp, cancel, into st.lk to beat frame traps, and that way I can go hit confirm into m. Electric dash and get a +1 strike throw mixup

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St.mk spacing traps with seismo mid screen, so you can force people to jump when you land them on block, and there is like 4 or 5 different things that can happen of this spacing trap which makes it hard for the opponent to take risk, which allows you to play more neutral and go for hit confirms

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There is quite a bit more tech and it would be easier to explain over call

subtle halo
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oh i see thanks, i tried the lk after c.hp and it's definitely a bit better, tho i still struggle on opening people up with mk, especially when they just start holding down back after mk (also sorry for not answering faster i had disabled mention)

late raven
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or walk up cr.mk, or shimmy buttons

subtle halo
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okay i think i kinda get it now

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thanks

late raven
late raven
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imma put all the things that changed with viper rq

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light and medium sjc burn kick is now +1 as long as you hit in the front

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st.hp electric dash cancel is now +1

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st.hk anti air L electric dash is consistent so if you can hit st.hk its very viable

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you can now get lvl 1 super off of st.hk sjc midscreen instead of only in the corner (big damage jeez)

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the optimal combo in the corner for going into level 3 isnt st.hk sjc od burn kick anymore

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it is now st.hk sjc od electric dash cancel

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you gain more drive meter from doing electric dash and burn kicks while in level 1

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so meter management gets way better than it already was

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i think thats everything

dull haven
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Hi im a diamond viper trying to improve 🙏

late raven
wanton totem
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hello im interested in your coaching offer but do you only provide support for viper?

late raven
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im open anytime im on hit me up

stark nacelle
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CFN: Ame doko?

late raven
# stark nacelle Yo, im back and wanted to see if you can review some of my recent replays. Just ...

here is the things that stood out to me the most,

  1. inconsistent decision making, your putting yourself in situations where you have to gamble by burning your meter pretty often, especially in clutch situations, i want you to never burn yourself out, unless whatever your going for is going to kill. otherwise your pretty much trolling. this is the biggest thing to me when i watch you play against players of your skill level.
  2. Defense. in general if you do not know what the opponent is going to do on offense, (round 1 for example) you need to block and take the throw. if your mashing on round 1, your basically gambling on a losing hand every time, block to give the opponent time to show you what they like to do on offense, than counter that. but if you have no knowledge, block and take the throw, especially in the corner.
  3. your anti airs need some work, part of the reason they arent good right now is your too active in neutral, slow down and try to whiff punish or counter hit your opponent, and look for anti air during these times. people can kinda jump in on you for free rn. also setup in training mode a throw loop situation and make like ken or something do a neutral jump in, make him jump forward, and make him tech, and work on learning to be able to react to jump ins after throw, you basically should never fall for a jump in after you try to throw and get a free anti air consistently. this will also work on your cross cuts, as thats something you need to learn to do in game.
  4. Otherwise, you still need to optimise your combos for drive efficiency, doing drive damage, optimal damage and going into optimal routes for oki, you basically never put your self in a strong oki option where you can be rewarded with big damage, and it makes her seem a bit weaker. viper should be able to put herself into situations for shimmy and or mix for big damage off of any random medium punch or higher,
  5. Also, dont use cr.lk to poke, it has zero reward for you, instead poke with cr.mk or st.mk, st.mk is my most used move to poke out of every button because of the counter hit combo also dont be afraid to use plus frames, st.hp, electric dash cancel is +1, st.mp is +1, sjc medium and light air burnkick is +1, just dont be predictable
stark nacelle
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got it, I'll work on the points above.

open olive
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hey, just started playing viper a few days ago, I'm comfortable around 1450 Mr (same as my other characters) right now.
you say to use stmk to poke and then cancel into the sjc seismo combo. at what point are you supposed to hitconfirm that? or do you just send it?

late raven
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by just pressing light kick

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or you can send it if they walk back alot

open olive
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by send it I mean go straight into the burn kick

late raven
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yeah

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but you can kinda just poke with it first

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and see what they get hit by

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then see what you should do

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i literally hit confirm it or send it and cancel the seismo if it doesnt land

open olive
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alright makes sense

late raven
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but you can kinda just look for the counter hit sign when you press st.mk while buffering underneath it

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and if you see it complete the input

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if you dont you can either not do seismo or cancel the seismo

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depending on your reads or opponent

open olive
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alright great

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i'll have to practice those inputs a bit more haha

late raven
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1900 C. Viper Offering Coaching

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bump cause i got new mr

hallow sand
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hell yeah

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down for another sesh with me sometime?

late raven
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fs hmu