#Jamie hard stuck in Diamond
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I might be able to help, got any replays you think show the problem? I'm talking losses you can't explain, mostly
@exotic pike I gotchu if you need help captain
I got some ranked matches I did earlier but won some
But it made me derank to Diamond 1
My cfn is TRILOGY in all caps and character is Jamie if you wanna take a look
Must sleep now but I’ll be back
I've grabbed the following replays:
J5WFQ8FAE (vs Bison)
3QN3XE945 (vs Akuma)
D3H5WNHLQ (vs Deejay)
General observations:
You were extremely active spending Drive, burning out twice in round 1 and more often than not leaving you on the defensive without much to show in exchange for the Drive spent. This while playing against a very, very DI-happy opponent.
But even without that context, being at a drive deficit in comparison to your opponent should come with tangible benefit. Positioning, oki, health lead... I don't feel like you achieved these in your drive expendature.
You left a lot, and I do mean a lot of damage on the table in your combo routes. At one point choosing to punish a succesful DI with Jamie's stLP target combo into his kick rekka.
Not only did the stLP TC destroy your damage scaling to start with, you went with the lowest damage route, a route that gives no oki. You got your fourth drink but at this point you're in trouble health-wise (already in CA range). I don't think that drink was worth it over the damage, oki and meter gain you would have gotten off a stronger combo.
**Matchup notes: **
You seem a bit unfamiliar with Bison in general, do you own the character? If so I highly recommend practicing against some of his most common gimmicks.
In this case you were getting locked down by Devil Reverse a lot (the upside down jumping punch move). That move is very vulnerable to early air-to-airs. But it's designed to mess up anti-airs which is why you sometimes failed to DP it.
Bison's defense is really shit, he's only got Drive Reversal and his supers to contend with you. Jamie's corner pressure is some of the best in the game and you didn't really make use of it.
General observations:
Throughout the match we see some super risky play culminating in drink levels. I'm of the opinion that ideally Jamie never gives up oki for a drink unless it's his first.
I want to talk about your opponent too because he actually perfectly displays what I talked about in the Bison replay, he's going for light tatsu > sweep which gives him really strong oki. You can see how every time he knocked you down he was right back on your ass making you guess. Putting you in continuous danger and never really letting you breathe.
Jamie gets the exact same frame advantage off of light DP/bakkai. And he gets the same super strong oki. Except I'd argue his is stronger due to command grab.
**Matchup notes: **
I don't really have matchup notes this time around because I kinda quit playing Jamie around the time Akuma came out. Don't play Akuma either so I can't reverse the roles either.
I just know that air fireball loses hard to medium Bakkai. That can help you deny his use of it.
This is a super short match where you had some interesting ideas with not-quite-right execution. So I'm gonna condense the general and character notes into one here.
I like your use of Bakkai to slip under the fireballs but as you've surely noticed it can really be a death sentence if your opponent is too far away or recovers quickly. And vs Deejay this can really get complicated because of his feint fireball. A baited Bakkai can send you back to character select very quickly.
To mitigate this a little you can use EX Bakkai when you have SA2 stocked. SA2 will turn a blocked EX Bakkai into massive frame advantage. The downside is that you can't cancel it into SA3, I think.