#Longer term Cammy coaching!
1809 messages Β· Page 2 of 2 (latest)
ik π
If you run in to like a Ken or Ryu on their rank up game
Fuck DP
BEAT THAT BITCH
GATEKEEP HIM
I can also cosplay a jumping Ryu
teach them to sit the FUCK down XD
Oh this 4 win stream gold 5 almost plat 1 Ryu wants to hold back and walk to the corner
I'M GONNA WALK HIS ASS BACK TO SILVER AND ONE AND DONE HIS ASS
na it's all good just have to drill the dp motion into me and not default to b.mp
Marsh rly hating on those shotos
I didn't even default to bmp or bhk because I forget
I try and dp and just end up cr.lk
XD
I am on after 7pm @foggy star
Okay! I might stil be playing!
I can do now until 4, or after 5!
@teal pivot you around?
tsk tsk
Letting David wait like that
@chilly cairn Mayhaps you wanna join your class too
Iam truly sry @foggy star
won't happen again
You can also do some today
Welp so be it then
Marsh is busy "studying" Juri "gameplay" let the man be :)
Guess I missed my session. Iam sorry for wasting your time david
. Those pepeemoji are addicitng man XD
I am not up for 1on1s but I can watch over some matches that you werent sure what you did wrong and etc
As an alternative
basically vod reviewing
Oh really? would be huge.
I gladly do that yeah
You can just DM me anytime you want smth like that
It's my fav activity of coaching
If you have any thoughts or anything I am supposed to look over for would be good too
Will play some games and then send you some (where I struggled) after that. If thats fine with you
All good
I might be busy in 80mins if my dumb friends actually show up for the 5th minecraft SMP we try but you'll have the feedback by tmr morning
Pinky promise
No stress Iam asking for a favour XD
no Worries! I had to leave
It changed to a lethal company session XD next time or when Iam having problems
All good
Btw I'll be gone fora little over a week! See you then
π«‘
@teal pivot @chilly cairn While David is gone for vacation. I gladly would like to give both of you some feedback on some of ur matches
If you can or want
Send me a one or more codes for replay and I will write for each match my notes here
giving what you guys did well, what should be improved and etc
π«‘ Thank you for your service!
Not as good as the coaches but I gladly take a look if you need too
Dont sell yourself short Zag you reached master
I trust you fully that you could do a good job
You're good
Suiiii. Still canβt dp when things are hectic only neutral and when things slows down. But fixed my DI habit bc I got countered a lot XD.
Congrats Neko
Thanks!
Now I need to learn how to use drive rush in combos and in neutral :/. DI canβt carry me forever
Most classic thing to use is cr.mk buffered with DRC
You'll need to start doing that
(But don't solely rely on that)
But also Drive rushing in neutral is good
Especially when you're facing JP
Bc his Fireballs don't become active until much later
in neutral a common tool is to use DR jab, to approach and start an aggressive phase
you can also use DR => jab on oki, to either bait a wake up dp, bait a meaty and go for a grab, or go meaty
Don't forget that your first button after the DR gain +4 frame of "stun"
Oh yea wanted to ask how do I buffer buttons? A few yt videos talk about buffering but I always thought it only applies to special and is about hitconfirming e.g. when s.mp -> s.lk -> inputing qcf but iam hitconfirming if it hits. When the 2 previous move hit I press mk if they didnt hit I dont press mk. But I guess I got the wrong idea.
Do you first press parry then double forward or double forward and then on the second forward button parry? Was experimenting with double forward then parry but sometimes I am too late on the parry and I just dash, but it is a bit quicker than parry then dash. Is it worth it to learn the second option?
I honestly just learned by just doing it. I wouldnt know how to describe it without showing it but honestly after cr.mk, let go of down and press MPMK right after without waiting if it hits or not
Thats very vague Ik
you mean the speed DR options?
6>Parry+6 is the fastest
yes
also no blue flash coming out
forward then parry then forward
In higher plat I could imagine ppl DR checking you just bc they saw the blue flash at first
but drc comes out even if they block no? I dont want that right? So Iam just buffering for when the c.mk touches the opponent and not if they block or get hit?
it honestly can be a bait, do delay a bit the DR after parry
You cant hitconfirm your cr.mk
got it
no one can
for some moves, like cr.mk you can't hitconfirm
Yea I thought so like man those master players are crazy hitconfirming from c.mk
Real, Zag
it's cheeky
i would heavily advice on not doing this
this is fake
I still think it's not bad if your opponent is slow
if you are going through the effort of learning to hit confirm it on the DRC
what you mean its fake?
opponent can mash
OD you mean?
no
ah yea
Interesting
oh uh maybe? idk but that isnt why its bad
the OS is what you should be afraid of since some people will do it everytime and it beats you clean everytime
meaning you just wasted 3 bars without even getting a mix
doing cr.mk xx drc into jab however gives you a real mixup
i can demonstrate in a few minutes, eating rn
so if your "mixup" is doing either throw of st.mp after the drc, they will always win
however if you do a gapless string with cr.mk xx drc into jab, their od dp wont come out
you mean when they get knoocked down? and I meaty drc -> jab? I can escape a dp reversal with that?
Like in, you DR to bait a meaty
use jab to stop your dash early
and some people tend to OD dp on wakeup when they saw drive rush on oki
which lead to a free punish
I see thanks.
dunno if it's clear?
So if they are knocked down and see me DR they sometimes will do od dp and I can jab it out? Iam a bit confused :O
so you dont get into the strike zone of the od dp?
wut? XD
I'm at work RN but I'll show you when I can
One last thing
I am not sure if it was said in this spaghetti convo
But you can drive rush jab in neutral
Or should sometimes as a way to force them into guessing
I am highkey sure someone said this
here
in neutral also? I thought they can jab me out?
okay so @teal pivot @steel narwhal @wide spindle heres the OD DP OS (also works with incincible supers):
I have dummy do cr.mk xx drc into throw, cr.mk xx drc into st.mp and cr.mk xx drc into jab. The throw and st.mp frametrap if i try to mash out and cr.mk xx drc into jab is gapless so my mash doesnt come out.
On paper looks like a strike throw right? However if im sharp and input od dp as reaction to DRC then I just beat every single option
so now if you default to strings with gaps, like drc into throw then you risk just eating free damage AND losing on drive gauge every single time
hahaha yea got it
if you do end up sticking with the game into master rank and beyond, i will guarantee you that you will regret having not learned to do gapless strings after DRC
since some maniacs will input that od dp after every single drc without failing and you will eat them every single time
Sadtree is correct on that but I refer to just using drive rush in neutral to gain advantage
and as for the technique itself, its very useful to learn yourself! So you can stop that fake string too, and its especially useful into grapplers who like to do stuff like drc into cmd grab
It's two different things that both end up with drive rush frames Jab that forces strike throw
One out of a cr.mk
other out of just raw DR
Both have ups and downs
yeah so my advice on jabbing after cr.mk xx drc is very specific, dont mix it up with other DRC or PDR uses
I mean its crazy that ppl have the reaction to od dp when seeing a drc no? Isn't it a high master thing π I just want to throw them
Oh dw
nah you will have people do this in plat and diamond too
also some people will just Drev you aswell
My neurons when I play Akuma do that by themselves
Zangief :O
i touched on it in my previous message, but cr.mk xx drc into jab on block cant be Drev'd on reaction
whats pdr?
parry drive rush
parry drive rush, just doing "raw" drive rush
the normal drive rush as you know
akuma and his jump option select is crazy ngl
yea got it
ah I see got it
are all her lights gapless? also s.lk?
now its up to you if you want to learn to hit confirm the cr.mk xx drc into big button on hit and jab on block, you can add it to your list of things to work on but it might not be the most important thing right now
im just trying to drive the point home that you should NOT* pick up bad habits instead
nah just her st.lp and cr.lp*
generally speaking cr.mk xx DRC is only gapless into 4f buttons across the cast
Speaking of which maybe I should watch a replay or a few from ya Neko
yea thinking about adding it to my diamond gameplan when the time comes. I have to work on other "more important" things like dp when its getting hectic 
yea sweating in neutral DI π
Yea will go over some replays and send you the ones where I struggled either today or tomorrow.
man i ate too much and typod, her gapless strings are st.lp and cr.lp NOT cr.lk
hopefully you didnt write that down in your memory yet 
honest mistake 
and you were my role model
never meet your heroes as they say
I am finnished
man I dont have crazy reactions XD Guess it will come with time
some reactions come from muscle memory
got it
its easier than it sounds! You can for sure do it if you practice it regularly
i do know few people who, without a question, do it on every cr.mk drc
It's how I got to plat with Chun honestly
and its not like they have inhumane reactions, they just practiced it and focus on it in games
na XD Iam chilling watching some last kingdom and thinking about writing all tips from these messages down at a later point
The Boys hahaha
I see
Hm that'd mean your DR Check is cr.mk
I am not sure but I think cr.mp being bit faster is better for that @languid ermine?
na its usually just light jabs
I thought c.mk and s.hp were good buttons to drc?
yeah so what button you use is very range dependant on where the opponent does their DR, from close up you pretty much have to check them with jabs since other buttons are just too slow.
Mid range you have more options, st.lk and cr.mp are usually great since they are fast and have good hit boxes.
Far away though, thats when you usually start to use cr.mk a bit more since its hitbox can beat quite a few usual dr buttons
you mean counter hit?
I referred to drive rush checks themselves
ah ok
but yes those buttons are the go to for DRC combos
as for DRC usage, its always good as long as you can afford it since the hit is "guaranteed", as in you either check their DR and get a combo, or they beat your check and your drc never comes out
Yeah but stuffed is more precise with what I mean
usually as cammy you want to play at a range where you can check the DR with your jab, since you can safely autopilot the CH continuation after it which is cr.mp
so 4 1/2 meter or 5?
well very situational, if the combo is gonna kill then every time! But generally speaking 4.5 to 5 bars is a nice reference point ye
what is CH continuation? you mean autopilot into 2-3 jabs into mk arrow?
nah its cr.mp
CH jab links into cr.mp for a combo
so you can do stuff like ch st.lp, cr.mp xx H arrow
and since you are checking DR with your jab, it will always be a CH
That's actually really good
If you do a jab meaty for example
Hella nice
ah counter hit =CH got it. counter hit gives you + some frames? wow didnt know that
2frames
afaik
At least you learn it very early into ur time here
unlike Punk cough
Yee CH is counter hit and gives +2 extra frames, so like your jab is normally +5 on hit but on CH it becomes +7
and since your cr.mp is 7f startup its awfully convenient
PC, aka punish counter state adds +4 so your jab becomes +9 on hit, meaning it links into st.hp or b.hk
man iam confused again XD doesnt drc cancels give them + frames or only if the first attack land it gives the second attack +frames?
haha its okay, give me a sec ill show it on a replay
It counts as a counterhit
good to know thanks
yea that part I got
oh yea that part I got too. I mean drive rush in general. It gives your buttons +frames. I wanted to know if it gives the first button or the second button +frames but I guess its the second button if I think about CH and I can combo c.hp into s.hp
nvm question got answered XD
so whenever you hit opponent out of their DR (aka Checking their DR), its a counterhit. No matter if your opponent pressed anything or not its always a CH. This means whenever you check their DR, you can already assume you have the extra +2f of advantage on your button
You fried my brain
so e.g as cammy, when you check DR with jab you can always just autopilot cr.mp afterwards
Can't explain it better XD
yea \
As for drive rush, both Parry Drive Rush and Drive Rush Cancel, it only gives extra +4 advantage on the first button after the DR
no guys just forget my question I answered it by myself. Don't want to fry your brains out XD
All good Neko your questions are vaid
valid
There is no dumb question
It's our job to deal with them
..... not on the second button ? if its the first button then it cant be a CH?
i think you are mixing up two things here, but no not on the 2nd button always the first
Insane volunteer work π
is this what you meant? As you can see from PDR if i do st.lp its +9 on hit (compared to normal +5), and if i do two jabs i'm left at +5 since the PDR advantage only affected the first jab
oh yea now that I think about it I worded it incorrectly and/or meant something else. Now I relly got it. DR or DRC gives the first button +frames so you can link it with other bigger buttons you normally wont get in a combo aka c.hp -> s.hp
yee exactly!
TOP!
Thanks guys! Helped me through my confusion and mistake of my wording
So if I just left with DRC and jab the meter would show +9 right?
correct!
and same way as if it was blocked, it would show +2 since st.lp normally is -2
crazy big brain moment. XD
got it
one last part of it is CH/PC and DR frames "stack" meaning if you do pdr jab and its also CH, you get extra +6 frames and your jab becomes +11 on hit
and if your DR jab is also punish counter, its +13
got it. But I think the reaction comes with time to do another combo when I see a PC. The ch jab into c.mp into hk arrow is good enough for now
Oh and to answer this question definitely! Wondering why I played League when there's FG 
I mean this
You can also do crLK, MP xx h arrow to catch those trying to walk back from your PDR, because it hits low
Is the coaching offer still available
Hello, no sorry as of rn David already has 2 students
But feel free to ask for stuff and etc
Got it, thanks
Yall wrote a whole ass novel
You were gone for a whike
True, quite a bit going on this month and I've also started playing FF14 
I started ffxiv quite recently too 
My condolences to both of you
Yipppeeeee which class to start, I'm cjr to white mage
just play what you want, i did base story of ARR as monk, then changed to red mage. I'm now in the first expansion and play red mage, dark knight and astrologian
i come from lost ark, i can take it
hmmmm
Played both, and FF14 is wayyyyyyyy bigger imo
but it's only if you diving into it fully
I was saying that in a way like, you'll never come back from it
its fine im not very addictive person. I just logged 2.4k hours in lost ark during the first year of games release 
xD
But please π don't skip the scenario. It's a big part of the enjoyment of the game
anyway
naa ofc not skipping, the storys mad good
hmmm I learned a new jump in combo. j.hp -> TC -> f.j.mp -> h divekick. Is OD divekick worth it for another h dp or only when they are low?
Ex divekick is good if you wanna combo into level 3/finishing them off
Think it works with level as well
But just by itself into h.DP is likely not worth it
I imagine the scaling from TC adds too much to make it worthwhile
yea works with lv 1
its about 400 more
If it kills it kills ig
Guess I will stay without the od version only if its with lv1 or lv3
makes it easier for my brain to stay consistent.
Oh and the hitconfirm is j.hp -> b.mp right? I saw that its -1 ob so its safe?
If that's true then yeah it's safe
Noice
Hey folks I'm back and can do some sets tomorrow Eve!
I won't be on tonight, work in my house should be done and I have alot of putting shit back where it was to do
No problem! Good luck with it!
Tomorrow evening would be a good time! π Wonβt be late like last time π
yeyyy
@teal pivot I am gonna look at ur matches if you are okay with it
just the recent ones
Never mind SF6 doesnt wanna open for some reason
Haven't played a match since the update :( No replays for you. I will play some matches tomorrow
All good
I'm on it anybody's on
are you still down?
Yeah send inv
Cant :/
np
Wanna do mirror, akuma or JP?
got it
i see
I see
You can also do crLP bMP bHK jmp
No,
You can after the crLP
A few things. You're spending too much time crouching and whiffing crMKs
That's making it easy for me to counter it with my stLK or punishing it
ik recently learned DRC and actively trying to fish for it :(
And yeah, you need more combos at this time
Sure! You should be trying, but only if you think it's gonna hit
But you're doing it a bit too much and it got obvious
I see
Same with the spin knuckles. You were fishing too much so i stopped fireballing to just counter it
Let's go to training room and i can give you some combos
Because you're lacking in the damage department
Should I try to do ground shimmies combos? bc if I do it I only punish with a c.mk and unsure if I should fully commit to it bc its too fast to hitconfirm
ok got it
Wdym by ground shimmy combos?
yea DI cant get me in anymore I tried to fill that void with knuckle or divekicks
You can't hit confirm crMK
just stepping back out of throw range when someone tries to dely tech
I only jump shimmy
thats about it
Ok, your best one should be this
DRC crHP, stHP TC M arrow
StHP stHK stHK xx m arrow
Medium arrow
There you go
In the corner for more damage you can end in L arrow, M DP
L arrow M DP
But m arrow is always good because it gives you dash stMP meaty
In the corner you can swap arrow for either sa1 or 3
So this is your bread and butter DRC combo
You can also do H hooligan instead of arrow and the overhead or throw hits meaty
Hmm i think i have a better one
ok
FΓΆr 3 you can get more
can you write it down XD
It's DRC bHK bHK, m arrow, HDP/sa1/sa3
It's a bit hard but better
Since you can already do the bMP combo
got it
ok got it will lab it out later
do you have a divekick combo? Idk how to hitconfirm divkick its too hard
PC?
Punish counter
The classic frame traps in the corner is 3 jabs into dive kick
Lemme show you
Try to crMK after my jabs
Block it π
I see
So if you're playing against mashers
This catches them and gives a combo
fHK Aldo Works
But if they block you're fuckef
k
So dive kick is better
yea
but it was just s.hp and m arrow
I see yea I though you do s.hp m arrow and then h.dp for most damage
No, the m arrow is too sliw
It works if I'm not blocking
But if I block the m is slow
See?
Yea
Cool and midscreen?
basically
hit me
yea GO it will lab it later XD
But if you want to use meter, yours is better
wasting too much time trying XD
Because you can do this
Yeah
yea
And this can be your big combo
I see I only had the c.hp s.hp loop into lv 3
CrHP crMP DRC crHP stHP DRC bHK bHK m arrow sa3
when they"re like 30/40% hp
If not in the corner you end in crHP stHP charged arrow sa3
LoL I'm rusty
If h DP is hard
You can do stHP m knuckle sa3
the charrged one?
drc c.hp s.hp hdp into sa3?
yea ok
Can you burnout?
shoot it
So, charged heavy hooligan, overhead. StHP etc
what is charged hooligan? XD
whats the overhead again?
XD
muscle memomry will kick in again when you're playing cammy again XD
So this is it
so do you wait until arrow is finished then inputting qcf?
Divekick on punish counter you got the bMP route.
DRC you to crHP stHP TC
In the corner
DRC bHK bHK m arrow DP
Yes, it's not a cancel
And the second bHK needs to juggle at the highest point
Oh and If Ima far away should I try to close the distance with walking? Bc Iam always lost when Iam fullscreen trying to walk to half screen and then knuckle or divekick
Yeah, just walk
Cammy is scary
They will try to keep you away, that's when you try to use dive kicks to punish their pokes
Or crMK /crMP DRC to punish them
okok
Sadly not David already has 2/2 spots filled
oof
But if you have any questions regarding Cammy and etc we gladly help
@steel narwhal Hey just picked up SF6 this week, will spots open up for 1 on 1 coaching? Looking for some tip on where to start and best practice methods.
Hello and welcome to SF6 and NCH
Honestly at the start I recommend just going through the ingame tutorials
Maybe look up one or two beginner guiudes
guides
and also
https://docs.google.com/spreadsheets/d/1L5hQoTEwKF20IFExQnthy9nVeB23CRuXVplkryvrOKU/edit?gid=0#gid=0
This is a GDoc made by one of our Coaches
It's there to give an overview over a character and learn the simple combos and such that will help you to Plat with ease
I watched an hour video on just using the drive gauge effectively and felt like i fried my brain, do you have a good beginner guide youd recommend?
Uhhh shoot Ik rooflemoonger did a beginners video back when Sf6 released
But honestly I skipped a beginners video back when I started
Drive gauge management is resource management
and resource management is kinda tough
Esp if you dont have the experience
Basically about drive gauge management
Try your best to not be in Burnout
Bc your enemies will DI a lot
OK bet ill keep that in mind and focus on the basics thanks for the tips!
im sure ill be around!
For context I also assume this ur first fighting game yes
oh are modern controls worth using, i dont have a fighting stick just a ps4/5 controls and classic controls seem way harder to use but more versatile
I've plays DBFZ and some MK10 but never ranked on either of those this is the first im trying to actually improve past story and offline split screen
- Modern is viable and good yes, if you struggle with motion inputs it's totally fine to stick to Modern Controls. Be aware that you may be limited by it as you will have less normals and specials than just with classic
- Controller is totally fine
some of the best players in SFV and now use Pad
So yeah use what you are comfortable with
be it the input device or ingame
Same for character
Pick anyone up you find cool and interesting
and hopefully fun too
ive tried most of the non dlc and found cammy to be the most fun/reasonably graspable
Ah that explains why you came to this channel
I see
Either way yeah if you like her that's nice
ive had the most success with ken but i dont like the just straight brawl style as much
Shoto playstyle isn't purely all Melee
You do throw fireball a lot
For screen control and such
For context Cammy is what we call a Rushdown character
It's the archetype of a character who is constantly upclose and on top of the enemy, annoying and attacking with strong Oki
Longer term Cammy coaching!
Yeah I'm renaming this to be more generic and Cammy focused !
@whole acorn Welcome!
Since you're new, don't worry about meter or anything yet
Yeah so long you can DI back is the most important part
Jump on ranked and start trying things out! Have fun!
The character tutorial and game tutorial is pretty good
Some stuff in this video might not be optimal or viable now in season 2 after the changes, but 95% should still be valid.
Take it slowly it's a long but good guide https://youtu.be/zN7UaBCaT_w?si=0yc7VaDlZtd_3Vqn
Here is our big Tips and Tricks guide for Cammy in Street Fighter 6! In this guide we will cover many topics about the character from beginner to advanced and all points inbetween. If you have been looking for someone who is quite strong, but not difficult to learn, Cammy may just be the character for you!
Like the Snackbox Micro? Learn more ab...
At this point I would focus on two things:
Anti air with your canon spike, β‘οΈβ¬οΈβοΈπ¦ΆπΌ
And learning your basic combo which is 2-3 stLP cancelled into M arrow
Once you can do this combo consistently in training like 10x in a row on both sides, you should start learning to "hit confirm".
But yes still AA is core
If on modern, anti air with β‘οΈ πΊ
gotcha
And your combo would be autocombo 1
You can then go immediately to hit confirming.
In training set the dummy to randomly block and start trying your combo
If you see that the bot is blocking, don't finish it.
Otherwise go all the way to end
Ok cool that i can do, iwas messing with the bot in training and it had so many setting i had no idea how to even practice
You can also do the combo i mentioned: light light light triangle
The other two combos are quite bad if you go until the end.
But you can do good combos using it
I think you can do:
Auto combo + heavy X2 then triangle
I honestly think that modern gets harder when you rank up.
I find weird having to press two buttons to get the moves i want. That's why I went to classic because the advanced combos didn't feel intuitive to me
I think I got to plat and then went to learn classic and stocked with it
But that's me, there are plenty of high level modern
Yeah i can understand that, classic seems great once you know the combos but for now im not even sure what the combo is meant to look like to know if im doing it right haha
That's easy to fix though
There's also combo trials where you can see the bot doing it
Then you try
Oh thats sick
But most of them are useless π but good to get a feel
To practice combos, there's a setting "combo practice" where the bot will block if you fail the combo
So if you get a knockdown the combo worked. If the dummy blocked, something went wrong
ok ill for sure check that out after finishing the general and character tutorial
@foggy star So should my most used modern combo be the Auto Lightx3 combo?
It's a good one to start with
Forgot to say this but still figuring things out so donβt need this weeks session @foggy star
Who's like the main Cammy coach here? Do you ever schedule coaching sessions?
David and he does but just for his two studs
Damn I'm not one of the studs π
If you ever want review on vods or need help I'm always here to help though
Thanks homie
Here are some videos of me playing. I'm looking for advice. Just a heads up, I got a new controller that I'm breaking in so my execution ain't as good here. I've also been trying to anti air with b hk and b mp because of arthritis. https://youtu.be/REUS0D1t_QY
Heya, yeah the two original folks are without much time.
And now me as well.
I usually play on weekends eu time afternoon and some evenings eu time during the week.
So if you're around just tag me here and we can try some sets!
3 things in order of importance to work on:
1- anti airs. He was jumping a lot and i didn't see a single DP. Only once you hit a bHK but didn't follow up. You can't let them do that
2- you jump LK waaay too much. Lucky that he also couldn't DP, but that will get you stuck. If you were doing that because you noticed he can't DP. Sure, but i don't suspect it was the case.
3- you need better combo routes. You could have won at the end on that combo you used sa3, but didn't because of the route.
You could have done the all in route: stHP xx DRC xx crHP stHP xx DRC crHP stHP HK target combo xx sa3 to kill there, for example
How do I get started? I am still very new into Street Fighter 6 and I only play during the weekend
Hey! How far are you into it?
about 1 month in π
Nice! Welcome! I assume you're on Cammy then?
Have you been playing ranked?
I haven't started playing rank and yes, I have been playing cammy π€£ Shes cute
Where should I start as a beginner?
Then I'd say, go play ranked!
Start with the in game tutorial for the whole game and her character guide
Are you playing modern or classic?
I'm playing Classic. As I inherited a haute42 controller
Thank you π«‘
I'm able to dp when they jump out of my throw, right?
Nice! I have a haute as well
Yes!
Cool.
Then I'd start with a very basic game plan then.
Try practicing two combos.
Stmp, stLK xx M arrow
Lp crLK crLP xx M arrow
And start practicing your anti airs using your DP (canon spike)
Could you explain
Stmp, stLK xx M arrow
Lp crLK crLP xx M arrow
As i don't understand all the letters π
Sorry!
Standing medium punch, standing light kick cancelled into quarter circle forward and medium kick
Low punch , crouching low kick, crouching low punch cancelled into the same as above
how do I cancelled?
In training mode choose the combo practice setting and see if you can get the dummy down
You cancel by inputting the special move while your other move is happening
You can start by doing a combo practice of stLK into qcf (quarter circle forward) medium kick
If the dummy blocks the spiral arrow, you were too slow
Alright! Thank you so much for the tips !
Anyone have an optimal Cammy combo guide?
ty
I already discovered canceling the spin knuckle into a super. I need to do that more lol
Hi there, i've only been playing cammy for like a week-ish, and i'm interested in improving more as a cammy player and want to try and get better with her, but i'm not really sure where to start
She feels like a really solid character, but for me it's a matter of "knowing how to neutral" lol
I'm not really sure what to really do while in neutral, i'm really just pressing buttons
Her whole game is about getting a knockdown.
Because she is very strong on the wake up game
For that you need a few combos to get said knockdowns and approach the game
With that goal
Yep i figured, i mainly use two combos that end in spiral arrow that gives good oki, but it's mainly a matter of actually "getting in"
Gotcha
She's very fast and you can abuse that.
Walk and throw and walk and shimmy are very strong
And you can also get a lot of conversions off of crMK DRC or hit confirming crMP counter hits into crMP
oh cool, didn't know that cr mp counter hit can combo into itself
Also lp counter hit
what is "PDR"?
Parry drive rush
Aka the normal drive rush that takes 1 brick
ohhhh i see, thank you
Made it to gold! but i fear using the auto combos is losing me a lot of damage after a punish
if ye drop a code we can take a more indepth look
But I am sure for modern combos specifically there is enough resources to find some bnbs
heres a basic cashout punish;
PC cr.H, auto+H xx DRC, cr.H, auto+H xx DRC, cr.H, auto+H xx srk+[H] xx lvl3. If the ender is too tricky for now you can also do auto+h xx qcb+L xx lvl 3 at the end.
as for meterless punishes, for your 4f punish you can do st.L, auto+H~H xx qcf+M. For 6f you go auto+M, auto+H~H xx qcf+M
basically whenever you do auto+H you can go into either the TC for meterless ender, or use DRC for a bigger combo.
Omg sadtree came to rescue
Didnt play much this week bc of elden ring :( @foggy star back next week promise π«‘
How does one get a replay code?
On the menu you go to CFN then replays
It's better to record the replay and upload to YouTube or similar
Easier to review
AMay I know if there's a video for these 2 combo?
i can record them real quick for you, gimme a sec!
heres the st.mp, st.lk xx M arrow. Very good combo to learn from okizeme situations since you can hit confirm the st.mp and only do the st.lk xx M arrow if you see it hit
and heres the st.lp, cr.lk, cr.lp xx M arrow. Very basic light hit confirm combo. You can pretty much mix and match between different lights for the combo too, st.lk is the only tricky one that you might have to practice a bit. Just doing jabs (st.lp, cr.lp) with one cr.lk in the mix is fine for now!
What I show at the end there is something you should practice too, set dummy to random block and only do the M arrow at the end if you see the first jab land.
Thank you so much! It really helpsx a lot with the video!!!
No worries! Always happy to help 
Im sorry but what is "TC' and qcb/qcf π
TC means target combo, in this case the st.hp~hk (auto+h~h on modern), qcb means quarter circle back (214 with anime notation) and qcf is quarter circle forward (236 with anime notation) so they are the motion inputs!
https://youtu.be/-je7aTKQ_ps
I'm having some problem executing the combo .... seems to be very inconsistent I can't seem to get the input to execute corrently
Can't watch rn but @languid ermine
Try a basic part first
stLK into M arrow
Once you get that consistently then add the stMP
And try no to mash
You're pressing lk 3 times after the stMP. there's no need for that
i would drop the "try", just dont mash it. Its inconsistent by default
And that's probably why you can't cancel
Thank you for the tips. Will try again tonight and not to mash it
https://youtu.be/YFailuRorfw
Manage to get the timing, but still can't do it consistently\
Two pieces of this combo
st.MP into st.LK is a link. You have to press the st.LK in a 6f window, so maybe turn on the timing window display so you get a sense of what the st.MP looks like when you should be pressing
st.LK into M spiral is a cancel with a relatively short window. Start the motion input of spiral before you even see the LK start, basically the instant you've pressed the LK
In training room there are both cancel and action timing displays
You could turn both on to see when you actually need to hit your inputs
https://youtu.be/ovFLPzFUhRs
Took your advice and I have been practicing st.LK xx M arrow
Huge consistency improvements
@foggy star I am available after 6pm tomorrow you down?
Hey! I might be around
Ping me when you're playing!
Made it to plat!
Congrats!
@foggy star Iam on just write me. This time I will leave discord open XD
I'm watching Olympics. So might not end up playing these days
I'll ping you if i end up playing
ok
the curse is broken 
@teal pivot I'm on!
constant dropping to g5 and p1 was insane for my mental 
ok
Sent invite
was too greedy
XD
Long time on akuma
Oh you picking Cammy for this set?
Yeah
same rbaincell
Nice
thaks to the ken XD
GG's!
So...
Some very key things.
You need to chill on the DIs and do more anti airs.
I got like 95% ins
And also, show OD DP on reversal
I was never afraid because you never did it
yea will do
I see Iam just seeing it as really risky and costing 2 bars thats why I dont do it but will incorporate it
So aa and dp reversal other things to improve?
gotta derust the cammy or else he's going to the satsui no hado side
And less jumps.
It got fairly predictable and the spacing.
Sometimes i messed DP input and did a fHK that punished the divekicks by accident
Your combos got way better! And also your oki
Could do a bit more
Of shimmy by walking instead of jumping
yea I see I also thought I am getting punished more got it!
Iam always so unsure how much I should walk back to get out of throw range but not too far to whiff buttons. Goota hit the lab for this one :(
do you have a few shimmy combos? without meter
stHP xx h knuckle, stLK xx m arrow is your go to!
Can I confirm of off those? I guess maybe s.hp but lately I get a lot of value out of shimmy throws through block drc or meaties
St.hp has hitconfirm window of 17F which is really tight
BUT
it's good at whiff punishing so
In a range where: You aren't right up front of the enemy and aren't too far away that makes it meaningless
like 2 dash distance might be ok
Canβt whiff punish π tried so often in lab its just sufferingπ
Got it π
Be sure to do Forward>MP+MK+Forward to avoid as much of the blue flash that comes from parry
So in the beginning should I use neutral DR for meaties that 1 dash isnt enough to reach and in neutral in unexpected sitaution and sparringly?
Got it π
You should use drive rush for okis that it works for, if that makes sense
If I have some oki that leaves my enemy on a long knockdown
and I do drive rush jab
In a shitty scenario I might whiff and not recovery fast enough and get PC'd
Does it work for s.hp s.hk into msa ? Bc thats where my oki doesnt work
Ok
Long knockdown as in forced knockdown?
Any oki that utilises Drive rush
Knockdown that leaves you like 31F plus or smth
I see
Yeah st.hp is hit confirmable, it's a pretty tight window but pretty important if you want to play Cammy at a high level. You don't have to worry about it just yet though if you aren't used to single hit confirming
As for drive rush oki, Cammy doesn't really do it. You can dash up for oki after spiral arrows
Midscreen you can Dr for oki after a forward throw, but it's a guaranteed invincible reversal in some matchups
But usually you just dash up for your oki, if I ever do Dr for oki it's more of a freestyle situation instead of setplay
? Isnt this a situation where I can DR oki? Can reach with one dash
Yeah you can just dash up
Maybe you can Dr for oki too, I'm not really sure since I'm not a huge fan of doing it
Paying 1 bar for oki when you can get it for free is a pretty tough sell, it's worth it if you can force some burnout or chip sequences but other than that you might just run into a guaranteed invincible reversal
Ok got it
Yea
Thanks for the help as always repun and sadtree and goat coach david
Np np
in the context of the original question, you react to the whiffed throw.
If you see that they tried to throw, then you press stHP and go for the combo because it should be guaranteed, unless you're very far or late. But then you fix it by spacing or timing.
If you're doing this for a shimmy, you don't quite have to hit confirm the stHP, as you would when sending it in neutral
Ah ok so basically if I see something I can s.hp? should also work for a jab right? so I "whiff punish" the jab. or should I only do it if I see a throw
you cant whiff punish jabs on reaction, what would likely happen is your st.hp just gets blocked. Thats where hit confirming it comes into play.
If you want to catch people doing wakeup jab or delay jab you need to autopilot your st.hp to match their timing. Vs throws, or slower buttons in general you can just wait and react and then press st.hp
I see thanks
Hey @foggy star Iam going to be gone for 2 months for vacation. Iβll be back at the end of september or beginning of october. Hope thats ok for you.
Yeah,
no worries!
Enjoy it!
David has 2 pupils and currently has less time in general for coaching, but any cammy related questions or alike are welcome here
Sadtree likes to help here a lot too
Yeah, this thread is now more of general Cammy coaching! So feel free to shoot your questions here and we will help. And on weekends i can play some sets with coaching intent π
I don't take personal students but I'm willing to run some sets and give feedback too, or just general advice and tech sharing
I literally know nothing about how to play the character, so i would be learning from scratch if you dont mind π
Which character do you play as main? And if your master rank role is accurate then at what MR range do you play around if you dont mind me asking?
Cammy is rather simple to pickup especially if you have the basic fundamentals down (antiairs, footsies, importance of enforcing strike/throw mix, basic combo execution). You can play very slow paced and neutral oriented gameplay to get used to her really really strong buttons and work out more refined combos and setups over time.
Im a Juri main and im around the 1400 ish mr
maybe my mr is not accurate enough, but thats where i play the most



