#Aki Believers Group

1 messages · Page 3 of 1

weary widget
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I’m a terrible person

latent vale
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I am not crazy lol, I have been trying for hours could not make it work with the kick

slender bone
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cr.lp > crlp is a chain whereas cr.lp > st.lk is a link so the timing is different

weary widget
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Yeah its a link so the timing is a tiny bit tight

latent vale
verbal whale
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wtf he wasn’t even crouchinglul

verbal whale
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just get past broskiclueless

jolly idol
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after trying a bunch of the roster ive found the one I want to play what is a bnb that i could learn to play her? the one that ive found is (6hp>5lk>236hp)

slender bone
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that will whiff at many ranges

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CrLp crLp hp lash

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sthk xx stance kicks is +4 so you can go into crLp or stlk as a route which leads into hp lash

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StLp TC xx hp lash or hp bubble is also common

jolly idol
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xx stance?

slender bone
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cancel into d.pp

jolly idol
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the slither kicks?

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2pp k

slender bone
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yeha heel strike is the name

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you'll be doing a lot of that

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CrLp crLp xx hp lash is the easy one
crLp crLp stlk xx hp lash is the harder one and has some range requirements so that it doesn't whiff

in #sf_coaching there's a pinned message with a txt document for the basic Aki combos but also pinned in this channel is bro ski's Aki guide

slender temple
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Aki mains we out here am I right?

fickle sundial
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We out here yeah

slender bone
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Hikaru be streaming

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he calls hp bubble as "tatsumaki"

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it's funny because of the motion

copper yacht
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We see right through you pal

slender bone
slender temple
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I dont play ken

copper yacht
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I don't believe you

weary widget
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@verbal whale did you know that 6.Hk can whiff punish hazanzhu pretty reliably

verbal whale
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what really?

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better then fhp?

weary widget
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I think equally tbh

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The only times I didn’t get punish was cause I was to early

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And even then it was counter hit

verbal whale
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the hard part is making hasanzhu whiffsenzerlul

weary widget
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Well that’s true but you never know

crude path
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I just watched in Broski's latest vid that, after landing OD Fireball as a frametrap after stMP, he used crHP as a weird framekill?

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im gonna really quickly see what the numbers are on that after I finish my tea (and this video)

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thats the first time I've seen that and def the first time I saw Broski do it

crude path
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@slender bone Ive done something in the lab and idk how and now I can't replicate it and Im so confused

slender bone
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I haven't looked

crude path
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no like

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I'm messing with OD fireball

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and I swear to god I got a +50 KD

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so I continue testing

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and now everytime I get a KD with OD fireball, it's +45

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and idk what caused it to be +50 the first time

slender bone
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So with respect to KDs, grounded ones are set
certain juggles are set
some air juggles will be semi-random
so that'll affect it

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but if it's the same setup, it shouldn't vary unless something else happened

crude path
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the thing is that I didnt test jump initially

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but I swear like 3 different times I got +50

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on CH twice, and on pre-jump frames

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because the gap is too tight to hit airborne if the opponent hits up

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now under the same conditions, with and without being cancelled from stMP

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its always +45

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and I thought "is it because he's not back-rolling now?" and I knew that couldn't be true cuz backroll doesnt increase recovery time and I was right

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but anyway

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OD fireball gives a +45 KD

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so Broski is framekilling with crHP (40f) to leave himself +5 and slightly closer

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im gonna test what the oki is after, if any

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also

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stMP xx fireball makes a 3f gap (-10 oB)

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stMP xx OD fireball leaves only a 2f gap (+1 oB)

crude path
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okay so

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after OD Fireball > crHP, you can meaty the opponent with:

  • stMP
  • stMK
  • crMK
  • crMP
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you can use normals too and they'll land late, but they're not good because of the spacing and not necessary cause you can just go straight to your mediums for better damage if they mash

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stMK allows you to link into stMP because the range isnt too great, and if they block you can do it again to spacing trap

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stMP gives you H Whip or M Whip on normal hit but on CH you can get stance ~K and still get the same blossom follow-ups after with stLK, depending on if they're crouched or standing, and if they block it you can DRC ~ stMK (3f gap) to be +2 point-blank and force another guess, or DRC ~ crMK (2f gap) to be +5, and both let you link into stHK if they mash or hold up or you can frametrap with fireball again

slender bone
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can you single hit confirm st.mp tho

crude path
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likely not, the easier combo is just fireball xx chaser

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well

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hang on

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yeah no

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the cancel window and hit-advantage is too small

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it's easier to do fireball cuz it frametraps on block and comboes on hit

slender bone
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ye so you probably want to DR or just send fireball

crude path
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maybe if I was less tired and locked-in with a real match I could do it

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anyway, I was writing about crMK, which I was gonna say might be the weakest but it's probably tied for crMP

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the problem with crMK is that, if they walk back, and crMK is the only button here that punishes that, you can't follow-up with anything again

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you're +5 at max range, too far for stLK and not plus enough for stMP

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however, if they block it, you're +1, and you can still frametrap with stLK (+5) and crLP (+6)

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crLP is better cuz +6 means you can link into stMP, and stMP means you can do M whip if they're standing or DRC into stMK into etc etc

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the only advantage to stLK is that you can immediately go into M whip but only if they're standing, which most characters wont be because crouch jab is their 4-framer

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crMP means that you can link into OD whip on normal hit and stance ~K on counter-hit just like stMP, but crMP also has the benefit(?) of creating a true blockstring when you do DRC ~ stMK/crMK

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maybe not an objective benefit because it removes the chance of the opponent mashing in that gap and giving you the juicy DR ~ stMK/crMK starter

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Denzel if you're still reading can you guess the #1 problem with this frame kill set up

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before any of these meaty options come into play

slender bone
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+5 at max range?

crude path
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max range because the opponent did...?

slender bone
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hold on let me read again because I'm not really sure if the setup has changed

crude path
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nope same set up, but the opponent is doing one thing that they should always do anyway

slender bone
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back walk but I thought you were in the corner

crude path
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roll backwards

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all the stuff I said before only works in the corner or mid-screen if they don't roll back

slender bone
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yeah I assumed all of this was corner and not midscreen because there's a lot of different issues with setups if they are midscreen

crude path
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they should all work anyway

slender bone
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more often than not, midscreen you either do specific enders or just manually timed DR

crude path
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I think crMK would be monumentally better at corner

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cuz point-blank

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lemme try that rn

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wait hang on you can't do this in the corner

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because OD fireball > sweep is a combo in the corner

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yeah it juggles and it makes you +31

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lemme see if this stops happening without CH

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yeah no it doesn't

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that's still good to know cuz I was starved for a follow-up after OD fireball in the corner to stuff projectile-vulnerable reversals

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@slender bone this is a mid-screen, stationary recovery-only set-up

slender bone
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not worth it then

crude path
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usually not, but still fun to mess around with

slender bone
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I'm a big practicality guy so I wouldn't do it

crude path
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but now I also need to mess around with what to do after that +31 situation

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okay so we've thrown DR~ out of the window

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because DR~ anything is too fast

slender bone
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manual timing

crude path
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im gonna try fHK and see if I can find an auto-timed thing for that

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otherwise I'll just use manually timed crMK or stMK

slender bone
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probably nothing great

crude path
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okay here we go

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stand jab, DR ~ stMK

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if you do it right, that hits on the 1st frame they're vulnerable

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if you use DR~ crMK, it should hit on it's 2nd active frame, again assuming you do it right

crude path
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the 1st kick hits them on the 2nd frame they're vulnerable

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if you use crLP or stLP they can jab you between the 2 hits

crude path
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inputting 66 on a whiffed DR cancellable move instead buffers a forward dash (unless you input the 66 with ungodly speed or you're literally mashing stand jab and 6)

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instead of causing you to DRC the stLP instead of DRing as soon as the attack is over

slender bone
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lots of effort

crude path
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anything for accuracy

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oh yeah and even on trade, you can be as much as +12 with crMK vs crLP

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you literally have enough advantage to do an objectively worse combo with stHP, if you so choose

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new revelation

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you can do a safejump after OD fireball xx chaser

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and you can do it after normal fireball xx chaser too

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okay not after normal fireball

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if you do OD fireball without the follow-up, you get a weird reverse fake-safejump

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it's safe against DPs but doesn't hit mashing

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also, it's not preferable at all to H whip and it's okizeme because of OD Fireballs increased knockback

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if they roll back, no safejump

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it's only good in the corner if you JUST used OD Fireball to stuff out a projectile-vulnerable reversal

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if they do an SA1, and you've thrown OD fireball, I've found that the super freeze sometimes lets you freely hitconfirm into chaser, so you can continue your offense after at no extra expense

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okay so on OD fireball, instead of going into chaser, you can juggle into M whip and that will let you juggle into DR ~stMP xx OD Cruel fate then into a super of your choosing

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or you can do M whip DR ~stHK xx stance ~P

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and if you have no drive, you can do M whip into SA1 or SA2, or L whip xx SA3

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another fun fact, you can make it so OD fireball will hit meaty on the opponents wake up after a spaced normal fireball xx chaser

crude path
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you can also directly link the OD fireball into supers too

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if you need to use them asap in order to burn out the opponent

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PC OD fireball into SA2 will steal 1.5 bars, which is pretty good knowing the okizeme SA2 gives you afterward

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or you can do Fireball > M whip then go into any super, because you can tack on more damage without sacrificing any drive-steal

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Ive already turned off the game so I cant test this now, but if you wanna do that last thing into SA3, I think you'll have to do L whip beforehand otherwise you'll whiff SA3 if you super-cancel the M whip and without it you'll have to manually time it, but that might reduce your drive-steal by a little bit

slender bone
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I'm too lazy for all of that

fickle sundial
crude path
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Tl;dr: OD fireball is much better than I first thought for offense

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Last thing that I didn't lab, AKI can do DI after M Whip TB or OD Whip grounded TB

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You just need to do OD/M Whip, DR~ stHK xx DI

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I didn't lab it but I saw Broski do it in a vid

verbal whale
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very good

fickle sundial
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@crude path Do you know by chance why Hikaru sometimes use PDR cr.LK instead of cr.MK in neutral

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I notice that lot

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Hes going for the toes but not with cr.mk

verbal whale
fickle sundial
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I see

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I'd likely just autopilot to cr.MK

verbal whale
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tbh it also links to crmk too on hit

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so it’s very good to catch walk backers

fickle sundial
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Isn't cr.MK oB with PDR +5

verbal whale
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it is

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but aki dr crlk has a weird momentum tbh

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also checking dr light is harder

fickle sundial
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hm yeah then I would likely just autopilot for crmk and focus on other stuff

fickle sundial
verbal whale
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lemme read rq what colossus was talking about before

verbal whale
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but ye the reason ex fireball is so good it’s cause it’s +ob

fickle sundial
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you reset and pressure them again

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Hikaru loves to do that when the enemy is in burnout and in the corner

verbal whale
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ye it’s just +1 tho

fickle sundial
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ah yeah explains why hikaru mostly does it in burnout stuff

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+5f oB just like that

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and having to guess if he is gonna DI or not too

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strong pressure for the enemy

crude path
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i.e: that's the minimum advantage

verbal whale
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i stole this from hikaru, it's pretty good cause the damage is high and the combo is long enough to make it cost almost just 1 bar of drive

slender bone
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oh that's kind of nice

fickle sundial
latent vale
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Thx guys

verbal whale
fickle sundial
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Idk to me it's just style points

verbal whale
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hikaru does a lot of things that arent that common tbh, id love to know the resoning behind them

fickle sundial
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I prefer ex Whip for combo extension

verbal whale
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ye but ex whip doesnt combo from stlk

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ex whip is crazy good but a bit hard to get

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you need PC stmp or crmp

fickle sundial
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I got weirded out once so hard

verbal whale
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or sthk ofc

fickle sundial
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Bc you can do heels after pc st.mp

verbal whale
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ye even after CH

fickle sundial
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it just looked orthordox to me

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I am not sure what is really better between another st.mp or heels

verbal whale
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do you want an extremely niche piece of tech with it

fickle sundial
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Aight come on

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tell me mister number 1 italian aki

verbal whale
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if you PP a crlp you can go stMP xx stance kicks, crlp crlp crlp xx Hwhip and the safejump will always land in front

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its a very specific case

fickle sundial
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Ah cool

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midscreen tho?

verbal whale
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yes

fickle sundial
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wowie

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thats cool

slender bone
verbal whale
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helps a lot against people who know aki safejump situations and try to quickrise to fuck up your safejump

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but you fuck them up

fickle sundial
# slender bone neat

Its really cool that you can extend this even further into the classic corner shenanigans

verbal whale
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in terms of drive spend

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its very good

fickle sundial
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Yeah Ifeel like

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the more DRCs you use that aren't the xx drcs from st.hk in the corner

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the less profficient you are as an aki main

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Like I rarely ever see Hikaru go for drcs

verbal whale
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i mean max damage is still from 2 drcs

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she has a lot of ways to mitigate drive spending tho

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japan has a very reserved drive usage

slender bone
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burnout sucks BALLS

fickle sundial
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thats the best thing you ever said

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Burnout is not fun

verbal whale
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wdym always go to burnout! -aki player

slender bone
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It needs to be there based on how the game is but I think there's too many things that destoy drive

fickle sundial
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Idk man Zangief is just insane at that

slender bone
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burnout should suck for the defender but I feel like we get there too quickly

fickle sundial
slender bone
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I think we have to balance it against old stun

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Getting hit too many times made you lose faster
Blocking too long gets you in a bad position (but it's faster than I would like)

lusty drum
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are there any good frame traps for aki?

fickle sundial
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St.lp TC

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That's a simple one

lusty drum
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also I'm trying to mix up my offense a bit more, my muscle memory always wants to go into stance kicks and I keep putting myself -3 in their face like a dingdong

fickle sundial
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You can also do bubble

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Qcb HP

lusty drum
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like delayed TC or TC into something else? I usually do heavy bubble

fickle sundial
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The TC itself frame traps

lusty drum
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oh neat

fickle sundial
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St.mk works too for that matter

lusty drum
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I did not know that, I already do cr.mk into st.mk a lot

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I've been playing by feel for too long lol

verbal whale
lusty drum
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without drive rush right? cause of +1?

fickle sundial
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Yeah

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Which goes into ex fireball

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Which you then can extend

lusty drum
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okay i'm gonna try that too

verbal whale
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ye you can also confirm the CH stlk into stlp TC

lusty drum
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I don't use ex fireball often enough beyond drive rushing behind one

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okay thanks these give me ideas

verbal whale
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ex fireball is +1 ob, its good

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also if you are like roughly here you can cancel it from stmp or sthk and make it super plus

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like +5 or +10

lusty drum
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good to know

lusty drum
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Man I keep feeling like crmp reaches farther than it does lol

slender bone
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I almost never use that button personally

crude path
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@slender bone how do you anti-air Zangief?

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he's always somehow just out of reach

slender bone
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You've asked this question before

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the answer has not changed

crude path
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ive forgotten what it is

slender bone
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all of Aki's AAs work in the range they are supposed to work in
Zangief doesn't have a jump altering move so he's not any different to AA compared to someone like Manon

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If you're unsure of the range of where he's jumping then you might run into problems trying to AA

crude path
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wdym unsure of the range

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like, I know the range at which when someone jumps, I can AA them

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but its whenever he jumps at me, he always falls short of my AA

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so if I try to do stHK, he can land and whiff punish me with SPD

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or if I do H whip, he lands and does DI

slender bone
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You probably want to actually review those matches and look at the range where your AAs miss

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I assure you that if hp lash is whiffing, st.hk and cr.hk probably also will be really close to missing

verbal whale
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crhk very consistent vs gief

crude path
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the one with the least reward...

verbal whale
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wtf

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stopping the jump is the reward

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and if you can confirm the CH you get a super too

crude path
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how do you move away from Chun-li?

weary widget
crude path
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I meant without PC

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Because if you PC then you get a juggle combo

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But with stHK on normal hit you can cancel into a fireball and it'll meaty the opponent on landing or puddle for guaranteed poison

slender bone
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why are you thinking about additional reward instead of like...not eating 3000 damage and having to hold a mix?

crude path
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well, all 3 anti-airs achieve that, right?

slender bone
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yes

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and that's the most important part about AAs

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additional benefit is secondary

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if you can't get the primary use, additional benefit is meaningless

latent vale
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Hi any of you use leverless with aki ?

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I have a 16 button leverless and with her i have a lot of non use button, i think it's pretty normal vut maybe i can find an use for the button 🙂

verbal whale
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i just have Parry and DI

fickle sundial
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I have it similarly to Barca

latent vale
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Thx guy's 🙂

jolly idol
dreamy zinc
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👀 i remapped one of my buttons to Mp Hp

slender bone
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I play on 8 button stick, mapped 2 buttons to parry and di and don't use either of them anyway

copper yacht
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@austere sedge

crude path
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I wanted to mess with this ^^ new thing

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and I think we can optimise the Jamie Super 1 punish even further

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because currently there's a gap in Jamie's super that, if you jump it makes him -70 (when you land) while still doing the animation

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which is enough time to place a puddle and punish with OD whip

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so you can do OD whip for the blossom, then the puddle will re-poison and you can go into stHK for a standing hit and let your imagination do the rest

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the same would also apply to Manon SA2 and Gief SA3

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the best I can find now for midscreen is:
Place Puddle, OD whip (PC + TB), stHK xx Stance ~K, crLP, crLP, stLK xx M Whip (TB), DR ~ stHK xx stance ~K xx SA3

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that's without spending extra drive on like DRC

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it leaves you at a deficit of just 0.6 bars from what you started with, plus you can parry the first part of Jamie's super for extra meter

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you can opt to change the final stance ~K into just SA2 or SA1, SA2 being the one I recommend because of the better damage, corner carry OR oki based on which version you choose and your distance from the corner

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you can take Jamie 65% across the entire screen if you use H SA2 in the route I said

crude path
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Has Aki been buffed in every single balance patch since she was added??

crude path
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AKI sweep is real then

latent vale
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HI EVERYONE buffpeepo

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I have a question i am trying toi finish the combo trials for aki

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and i have one issue, i cannot manage to like 2LP into Light LVL2

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the end in particular

slender bone
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the easiest why I do it is
d_ lp xx b_ qcb lp

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exactly like this

latent vale
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Thanks i will try it 🙂

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i am getting better and better i am having so muc h fun with her

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i am platine 1

slender bone
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nice

somber knot
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im a d3 tryna pick her up, she feels complex with all these routes so i wanted to know whats her optimal buttons and gameplan? i was told fireball drive rush nd stuff. Also when she does ex whip how come she doesnt do the followup?

fickle sundial
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She does the follow up only if they were poisoned before the ex whip iirc

somber knot
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OHHH that makes sense

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i thought i had to push a button😂

fickle sundial
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Also Aki is complex yes

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but

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you can simplify

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a lot \

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you dont need crazy routes

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Ask Denzel over here he made it to master with more basic stuff and good game sense @slender bone

somber knot
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sounds good, im tryna just go through ranked w basic stuff eitherway

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i dont kno anything crazy i kinda free flow

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off of what i see other aki’s do lol

fickle sundial
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do you already Hikaru

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Or Broski

somber knot
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i watch more broski

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i’ll try to show a replay later on to get a better idea of how i use her

verbal whale
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ask denzel for the easy stuff

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ask me for the crazy routes

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but regarding gameplan with aki you want to be annoying in the midrange with your buttons and after you score a KD start pressuring like crazy. Her good buttons are stmp, stmk, crhk, crmk, she has her light whip which is an amazing poke and super annoying to deal with, and she’s the queen of fireball drive rush. Her DR is amazing (imo the best in the game contesting deejay and bison) and her crmk gets +9 oH / +5 oB with DR, so she gets mad damage or mixups

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it’s hard to get all her stuff in a single message, broski’s guide is very very good tho

slender bone
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I didn't use fireball Dr, crMk, stlk , overhead, od fireball more than 5 times before master

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I did the same meaty (hp lash , dash dash crLk or throw) or safe jump

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CrLk crLp hp lash

hoary lynx
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any tip against Cammy dive kick?

somber knot
verbal whale
dreamy zinc
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struggling out here against terry

weary widget
lusty drum
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Been playing a lot of Terry and his light wave is usually just a free hit against Aki's fireball, shuts down that fireball drive rush game

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But other than that mostly seems like a standard shoto matchup

bright herald
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hey guys im having trouble with anti airing
i know the main options are 5hk, 2hk and 236hp, i defaulted 5hk as a reaction aa and use 236hp sometimes when im ready for the jump but honestly i feel like im not using the options properly
im having a lot of trouble with people who spam close range jumps to a point where im considering just drive rush out when they do it or slide if possible
my main problem is that i feel like even tho i use it and it works quite frequently, i dont understand them properly so whenever someone sees it im fucked
also i believe i have never used 2hk as an anti air in my whole life, maybe on acident

verbal whale
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if they are so close to the point of crossing you up aki cannot antiair with her regular options and you have to jump back LK to catch them

hoary lynx
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so lost against terry, it just feels like they can spam the fireball all day long and the launch fist. Not sure what to do against him

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I usually attack fireballs with OD fireball but against him you just eat a free attack and he just blocks

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launch also doesn't work against his fireball at some ranges because of the ground hitbox, or I'm just too slow or something

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I'm going to just record one match and if anyone has tips I'd appreciate them

verbal whale
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against his fireball you play like any other fireball (dive/ex flippy daggers)

for burn knuckle you have to learn when it’s plus (screen shakes) and from close you can punish it

hoary lynx
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doesn't dive sometimes get punished by the fireball? or is it just when you are too slow?

verbal whale
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nope, dive is 100% fireball invul

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you can get hit before during stance

hoary lynx
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I think that's what I mean, I have used it when I'm close and you just get hit in the transition between stance and dive

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which I'm not used to with other fireballs I guess

verbal whale
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mh it’s odd tho, aki dive can be used pretty much only if you have a read, the whole thing is 30f so you kinda have to already be in stance

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but terry fireball is very slow frame wise, being 48 and 49f

hoary lynx
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yeah, but I'm not used to having to look at the range. If you're a jump-in close you just get hit, or I am insane

#

I was just re-testing on training just in case

verbal whale
#

i can’t be that helpful cause i haven’t played aki since terry is out

#

since i’m probably going 100% terry

hoary lynx
#

np, I still appreciate the comments a lot

#

I'm going to post the match because I'm probably doing 100 things wrong which are not just Terry-specific

verbal whale
#

sure, i can’t watch it for a while if you post the code, while i can watch it rn if you send a youtube link

hoary lynx
#

yep yep, I know

#

some things I already know:

  • One bad oki in the first round
  • I'm just too scared of Terry's options and I think I should lab him a bit doing the fireball into launch fist to see what I can do, because he just wins free mixup there everytime
  • A couple of things I still don't know the minus / plus and I just get counter-hit
verbal whale
#

-So first extremely big thing, if you get a PC jumpin you can’t just go into sthk xx qcfHP, you can get an insanely fat combo and do good damage and get oki, something like sthk xx stance kicks, crlp crlp qcfHP is so much better if you don’t wanna spend meter.
-be careful cause aki fthrow is just +19, which means if you fdash for oki you are +0
-you try very hard to DI during burnout when outside the corner, its better to try to get in and start aki loop (even something like flippy daggers to close the gap, or dr in)
-second round was good, just try to push your oki more instead of going fireball after qcfHP KD
-round 3 you were kinda passive, even tho you had some opportunity to get the party started, one thing that caught my eye is that you didn’t try to keep pressuring after hitting a fhk, you are +2 and he never showed you a single reversal in the entire set, so walking back there was a pretty bad choice imo

Regarding terry’s framedata he has no +oB normals, only thing that can be plus are his burn knuckles if spaced (screen will shake if plus) and his feint fireball (+5 on block but extremely slow with like 29f startup).

hoary lynx
#

ok, thanks a lot, I guess I have to study a bit the oki set ups and re-learn the jumpin

slender bone
#

st.hk xx heel strike > lights is a bnb

#

so your jumps should at least be this if you decide not to start with lights

verbal whale
#

i know it sounds extreme but a single jumpin on a fireball like that should make the round very in your favor

#

that’s like 35% hp gone into corner and oki

#

that’s like a 70% chance to win the round

hoary lynx
#

I just learned the other one the first day and didn't bother re-learning it after learning the bnb, but yeah, I get the differences

jolly idol
#

anyone willing to coach a silver aki?

verbal whale
jolly idol
#

@verbal whale do i give you the codes or record the replays

verbal whale
#

recording is always better and you’ll get a faster response, but codes are fine too

#

just be aware that i live in EU so you might get some delay on my responses, but we have other great akis here that can help ThumbsUp

jolly idol
#

vs Rashid SRMKHRSRD

#

vs Juri HBUEJWGVV

#

vs Terry K8QQQ6TBR

crude path
#

Why does normal DP work against venomous fang?

#

it's not a jump attack

peak crystalBOT
#
A.K.I.

sinister slide > venomous fang - 2PP > 5P

Startup

11+19

Active

15

Recovery

30

On Hit

KD +20(34)

On Block

-25(-11)

slender bone
#

airborne on frames 19-33

verbal whale
#

gotta be 100% honest i’ve never seen anyone doing dp to beat dive instead of blocking

somber knot
#

i try😭😭

slender bone
#

What's the route that is mp lash! > walk > st.mp xx hp lash

#

It doesn't seem like I have enough time after like any normal route

verbal whale
slender bone
verbal whale
#

i think you can get it after every Mwhip when you do just 1 stlk

slender bone
#

it feels really tight

verbal whale
#

and you have to be later than youd think with the stmp

verbal whale
slender bone
#

I was watching Hikaru do it and went, "well, it's doable then"

#

but I couldn't remember the route

verbal whale
#

iirc correctly is about 100 damage more

slender bone
#

what I was more interested in was the driveless route

verbal whale
#

ye but if you don’t wanna spend drive:
dash stlk H whip is much easier

slender bone
#

yeah that makes sense

cosmic scarab
#

@weary widget @slender bone @verbal whale I’m looking to run a set for analysis.

slender bone
#

ok

#

CFN?

#

I went to go do something else, reach later

cosmic scarab
#

Oh my bad I was training ok when you’re ready let me know

#

CFN: MegalodonDon

cosmic scarab
#

@weary widget can you run some matches with me?

crude path
#

How + on a KD does AKI need to be in order to get a safejump?

verbal whale
#

44

crude path
#

precisely +44 (236HP (no blossom), 214PP ~P)

#

so there's no wiggleroom?

#

exactly 44?

slender bone
#

no

#

that's how safe jumps work

#

+44 to beat 6f dp, 5f or faster smokes you

#

so you can't do it against Lily with windstock since her's is 5f

crude path
#

for everyone? I thought different characters had different jumps

slender bone
#

Aki's is slow

#

most are +42

crude path
#

so there's no wiggle room, has to be +44

slender bone
#

Gief and lily need +43, aki needs +44, and Chun needs +46 (iirc? Could be wrong I'm not a Chun player)

#

correct
if you want to beat 6f or slower dp, you need +44

crude path
#

and everyone else is +42?

slender bone
#

also correct

crude path
#

kk

#

good to know

slender bone
#

there really isn't much variability in safe jumps

crude path
#

I haven't used my hitbox a whole lot yet, I had work last night so I couldn't practice or anything

slender bone
#

There's going to be 1-5 KDs from a character that gives them it

crude path
#

I messed around with it a little after work but ultimately I spent the rest of my night on destiny

#

I can consistently do down to right QCs

#

so 236 if I'm facing right, 214 if facing left

#

but still working on down to left

#

and I need to re-learn doing DR quickly and integrating it into my comboes

slender bone
#

For stick players, hitbox is half easy to do since the right hand buttons are all the same

#

the left hand movement takes time

crude path
#

mm

#

Im dreading having to do 1080s

slender bone
#

what character is doing that

crude path
#

for if I ever wanna play Goldlewis again lol

#

from GGST, not this game

slender bone
#

oh yeah you simply don't play hitbox grapplers in anime games

crude path
#

GL isn't a grappler

slender bone
#

they are the ones who have those fucked up circle type inputs

crude path
#

his reversal/ender super does more damage if you churn

#

the normal input is just 632146, 360 is also an option

#

then 720 adds like 20 more damage and 1080 adds another 20

#

(he can 1 shot Chipp with the 1080 version)

slender bone
#

that's cursed

#

doing 360s on hitbox is pretty annoying but doable

crude path
#

(Chipp has to be doing his projectile because it can take damage which is shared to him, and both he and the projectile can be hit at the same time causing 2x damage)

slender bone
#

lul

crude path
#

it is very funny

#

Bedman can do it too with install and a normal 632146 or 360

#

alternatively you can do 632146, Roman Cancel it into a basic air BnB to finish the job cuz he'll be at less than 10%

jolly idol
#

For 214 you can do 21(2-8) for input because 2 and 8 will cancel each other out because of socd

slender bone
#

but won't that make it d_ db n_

hoary lynx
#

Maybe they meant 21(1-8)?

slender bone
#

that...might work? monakHmm

jolly idol
#

forgot to say hold back while doing this

#

to make it back with socd up down canceling eachother out

slender bone
#

I think in normal circumstances that's a lot more work than rolling your hands

jolly idol
#

I setup my fingers so that they land in sequence so i just press my whole hand down instead of doing the motion

slender bone
#

ah nice

jolly idol
#

so supers are just a jitter of my hand

cosmic scarab
#

I finally hit Master! Thanks for the coaching and anyone who helped. It’s was a hard grind for me but I learned a lot. Now the game starts.

jolly idol
#

nice!!

cosmic scarab
slender bone
#

congrats

cosmic scarab
#

Thanks

weary widget
cosmic scarab
#

Thank you

crude path
#

hitbox update, practiced some comboes and I'm slowly getting better at inputting down to left inputs

#

suprisingly clean with the super inputs tho

#

i went into some casual games and got washed, but the one time I went "okay let's wakeup super" I fucking hit that shit

crude path
#

anyway, here's a silly thing I found after mirror matching another AKI player

#

if I wasn't poisoned, he wouldn't end comboes with H whip, he would use L whip then 'continue' pressure with stMP

#

as soon as I realised that was total bs, I mashed every time and it worked every time

#

L whip is only +1 oH on a non-poisoned opponent

#

but that got me thinking if there was a spacing trap there, and there is, and it's very easy

#

if your opponent presses a fast button after the L whip and you press stHK, easy PC pre-poisoned combo

#

very impractical compared to just doing H whip and doing a safejump, but still funny

slender bone
#

hitbox supers are turbo free except after crouching lights

#

that shit be kinda hard

verbal whale
#

https://vxtwitter.com/pochoclo23/status/1801758144151822734?s=46
so i’ve played a bit of aki but ngl i’ve never seen this

I was researching and for long distance st HK with poison on midscreen and this is my best combo, this does even more damage than st LK venomous fang and also requires to use the microwalk before L whip to achieve the l…

▶ Play video
fickle sundial
cosmic scarab
#

Yea I burnout after dr cr lp. I can’t get the extra bar to dr 6Hk. But if you level 3 after lwhip that’s still 6421 damage about 60% damage. Still great with less room for error.

quartz cedar
#

what's the command to pull up the character guide spreadsheet again? looking to refine my ken knockdown pressure

copper yacht
#

?sestze

granite ferryBOT
copper yacht
#

That one?

quartz cedar
#

yep,thx

weary widget
verbal whale
#

so i was labbing with replay takeover todaythis

slender bone
#

damn that's cool

weary widget
verbal whale
slender bone
#

@verbal whale ok so I somehow misremembered but doing walk st.mp xx hp lash after mp lash! is borderline impossible after heel strike

#

but it's pretty easy if you do OD lash > st.lk

#

ye it's probably only reasonable to try after OD lash > st.lk xx mp lash!

slender bone
#

I was trying to figure out why I couldn't do it

#

turns out I wasn't even doing the right routes to begin with 😌

verbal whale
#

AKI route #P23AKI 🐍

【QRT of やっしゃん (@yasyan29):】

'#ラシード @kurober @gachikun0423
ベガSA1反撃(様子見等で動けるとき)
バックジャンプ最大溜めワール前ステップODミキサーからラシード最大コンボいけました!中央付近なら大体いけそうです! https://t.co/ud2ogiZDm6'

▶ Play video
worn vortex
#

Hello

#

How do I get coached lolol

#

Pretty please PepeHug

#

I've dedicated the past week or so to refining my current combos, which resulted in me hitting Master. Now idk what to do exactly, as my current skillset seems insufficient. I suspect there are some routes I could make more efficient, but most importantly, I believe there are problems with how I play neutral and defend

#

And I lack a lot of MU knowledge, but I suppose that's something one can only learn by themselves or by getting advice from a desired MU character player

weary widget
#

I can help you got any replays I can take a look at

#

@worn vortex

worn vortex
#

Thank you! I'll find some and post em here. Tis 2 AM at my place and I'm already in bed, so I'll do it next time I hop onto the game.

verbal whale
#

if you can record vods and post them on youtube i can look at them

humble pasture
#

barca going viral

#

what a gamer

verbal whale
slender bone
fickle sundial
weary widget
verbal whale
#

So i was thinking about aki’s MUs this season

#

this is what i came up withgarfness

slender bone
#

interesting

#

I need to figure out how to not get cooked by Ed but also I need to stop dropping basic combos 😌

#

I want to ask Hikaru what he thinks her matchups are at

fickle sundial
#

does he read his chat

#

While I watch his streams it's often at work on mute so I dont hear his voice ever lol

slender bone
#

ye he does read chat

fickle sundial
#

cool cool

verbal whale
#

he also answers in english to english questions

verbal whale
#

also for him charging flicker is risky for ex flippy daggers or dive

slender bone
#

I don't think Chun does poorly against Aki tho

verbal whale
#

i used to think so too but then i spoke to some very high level chuns here and they told me they really struggle in the MU cause chun is forced to engage

#

and i never understood how good aki is at just being passive and waiting

#

and hasanzo is a bit weird to counter fireball

#

in short chun can’t play her strengths in the MU

#

or @native loom brainwashed mepepekarlmarkx

slender bone
#

I think when Aki was weaker and Chun was stronger, Hikaru had Chun firmly in wins

#

but I don't believe Chun is that much weaker

verbal whale
#

while it’s true chun hasanzu got nerfed regarding fireball invulnerability

fickle sundial
#

AHEM

#

ken

#

or windshitters from league but thats OOT

verbal whale
#

and that ironically made hasanzo trade with aki’s fireball pretty often

verbal whale
fickle sundial
#

Gotcha

#

I had some interesting convos with some chun mains in particular

#

so hence I am bit cautious about them

native loom
#

real

#

im ok with being @'d here

#

and yeah chun aki is one of chun's worst MUs

native loom
verbal whale
#

nabil when he has to press forwardsadge

native loom
#

any MU where im forced to walk forward and take initiative is bad MU

#

EXACTLY

#

and that hazanshu nerf :(

slender bone
#

hahaha

#

I'll ask Hikaru or Broski

verbal whale
#

the funniest MU is aki dhalsim, both say they win itlul

fickle sundial
#

So you personally think Barca that chun didnt that badly from your experience in matches ye?

#

from Aki's perspective

verbal whale
#

ye i personally think aki does good in the MU

#

it's not immediate to play correctly tho

fickle sundial
verbal whale
#

nah not 6/4

#

6/4 is too much

#

it's like 5.4-4.6

fickle sundial
#

jokes aside

verbal whale
#

only over 5.5 MU aki has is marisa

#

marisa is kinda free for aki it's so bad for marisa

#

you can low profile EVERY one of her specials

fickle sundial
#

Dont think I have seen Marisa in top 16 in any majors this season even

slender bone
#

you can low profile st.hp

weary widget
slender bone
verbal whale
worn vortex
#

Hello

#

Ok, so

BNTGPUFSS
SVCEXXJPS
YL75E7YUW

#

These are absolutely TERRIBLE

#

I've done some crappy DIs that I shouldn't have done because I don't know the mu

#

But I feel like that's only the tip of the iceberg

#

And that there are important fundamental issues

#

Any help appreciated, thanks

copper yacht
#

I'd be happy to take a look but I'm in the process of moving so you'd have to record them for me lol

hoary lynx
#

I can record them in a minute and upload to youtube if you’d like @worn vortex

#

I’m always with the idea of setting up a discord bot to do this automatically but never find the time to finish it

worn vortex
verbal whale
#

it’s be phenomenal

hoary lynx
# verbal whale man how would the bot work?

my second pc would be just listening to petitions and if someone adds a petition to the queue, copy-pastes the replay ID, starts OBS, uploads to youtube.

Possible problem would be capcom banning me for using scripts in sf6 and thinking I'm hacking in matches.

verbal whale
slender bone
#

have a 2nd copy of SF6 Kappa

worn vortex
#

Uploading now

verbal whale
#

i’ll check it rn and then i will send a paragraph hereThumbsUp

worn vortex
#

Thanks a lot

verbal whale
#

first thing i see is that in the very first round of the very first set you decided to start with a jump back, which i guess it’s a read on a knuckle but still a very hard read that should come from what you see your opponent likes to do, so a bit extreme on round 1 of game 1 (correct me if this is not the case and you already played this player).
This is the main issue i can spot during the whole match, most of the interactions that you lost in the game were a result of you reading some actions that were never showed to you. There are a lot of empty jumps to call out burn knuckle, which aren’t a bad thing unless your opponent is showing you that those did not work. The feeling i got from these games were that you were trying to play reactive to get one big punish and then snowball, but you tried too hard to get it which resulted in getting nothing.
One thing i would absolutely implement are way more fireballs, you started using it in game 3 and that’s when you actually began contesting space and making him a bit more uncomfortable. Her fireball paired with dr makes her approach absolutely busted and gives your opponent little to none room to punish you for it unless they do a good jump, which is a bit of a read from them (and you can always ex slide cancel if you can afford it).
The other thing i noticed is that you never really run your offense when you get the chance, on oki you usually shimmy (even tho he never showed you a tech), on fHK plus frames you shimmy twice (even if he’s not teching) and on oki you often fireball (which can be easily reacted with ex dp, or in terry’s case lvl2 for 50% of your hp).
what i suggest you is looking up some of broski or hikaru’s vods and look how they use their advantageous situations (what do they do on oki? how do they use plus frames? why you think they picked this option?)

Bonus aki tech
if you hit a lvl1 and fireball after you set up a trap. if they jump you can DR stHK antiair into dive, making them bounce on the fb

worn vortex
#

Sound points, thanks a lot. I guess I'm too scared to throw fireballs because I get jumped on so often, that's part of the reason I jump back on round start, just so that I have more space. I'm also not sure how to play neutral (or if I should at all), as most other characters have faster & longer cancellable buttons, so I often end up blocking something like 2MK and getting DRC'd into guessing. Because of that, I retreat a lot and end up cornered. Perhaps you have some thoughts on this? Thank you

verbal whale
# worn vortex Sound points, thanks a lot. I guess I'm too scared to throw fireballs because I ...

first of all if you want to take space round start doing light slide (qcfLK) is way better and safer imo
regarding aki neutral it's not really a "make them block a long button into DR" character (even tho stmp can do that) but you mainly want to poke with stmk, crmk and crhk to gain space using qcfLP to harass them and get space to fireball and drive rush in order to get in their face and run your offense

worn vortex
#

Never used 236LK much, this is interesting

#

Alright, thanks a lot

verbal whale
#

it's a very good tool to use, you can bait since it looks like stance, gain space stop drive rushes early

worn vortex
#

stop drive rushes early
you mean it'll cause the opponent to whiff or put you in a better spot to interrupt?

verbal whale
#

if they want to reversal the DR or you wanna make them whiff something you can l slide

worn vortex
#

Ahh, I get it now

#

Thanks

velvet marsh
#

N6QF8G5ME

3SHW96JG8

QYMY955TY

Hey, can someone take a look at my replays? I'm finding it quite challenging to oppose my offense on my opponent. I always feel like I'm getting stuffed by their normals, constantly trying to find my range backing myself in the corner.

verbal whale
worn vortex
#

@velvet marsh tag me if you'd like me to upload em, I can do it now. I'll make em accessible by link only

weary widget
#

Going in order of your first match, It seems like you don’t believe any of your hits will connect I noticed a lot of hesitation on the buttons you were pressing too, and I need to work on this too but maybe practice anti airs in the lab so you can get used to recognizing jump ins

#

Second match pretty much the same thing and in the second round of the match the chun was in burn out with no super, this is AKIs win condition so I recommend next time you’re in that situation just do her burn out loop until you can DI.

weary widget
#

Just got done watching the third one so I can summarize everything, What I would tell you to work on is hit confirms, being a bit more aggressive in neutral and in burn out scenarios, and anti airs but again every one struggles with that in their journey at some point and you won’t get 100% of them either so that’s ok but for now just hit the lab and get some more confidence in your buttons and hit confirms

#

@velvet marsh

dreamy zinc
#

Time to start streaming to YouTube so I dont have to upload anymore

worn vortex
#

I still don't understand one thing

#

So I launch a fireball

#

At what moment exactly do I DR behind it?

verbal whale
#

your goal is to hit the enemy a little bit after he blocked the fireball

#

so he can’t contest you

#

to study ranges you can set the dummy up reversal jab on block, then you throw a fireball, if that jab ever comes out you know the timing was wrong

worn vortex
#

Ok, thanks a lot

weary widget
#

Personally I try my best to go ahead of it

#

But again that’s situational

weary widget
fickle sundial
#

Oh shit it's the witch hat mod I've seen people use

#

The clip is smooth as hell tho

hoary lynx
#

probably stupid question but how do I avoid misinputs when reacting to drive rush? I'm noticing in one of every 4 matches I react with st. mp and I get a puddle and I eat a free dr combo

#

it's a bit hard to know in the moment if I was doing the input of qcf or qcb

#

same thing happens with jump ins with st. hk but for that at least I have cr. hk or qcf hp

#

but on drive rush checks I'm a bit lost

slender bone
#

why not check with cr.mp then

#

you're getting puddle because you're doing d_ / db then trying to stand up and do st.mp

#

but you can avoid that by just doing cr.mp

hoary lynx
#

ok, will try, thanks

#

didn't know cr. mp also had a disjoint hitbox for this

slender bone
#

it's just slower

#

right?

#

cr.mp doesn't have much of a disjoint

#

you'd run into the same issue with st.mk, except you'd do mk cruel fate instead of puddle

quiet plume
#

Hi! Would someone be willing to give me some matchup knowledge with this character? Everytime I play against it I freeze and I never know what to do

#

I play Terry though but I am in dire need of knowledge

#

I am free this evening after work if someone is interested

hoary lynx
#

For more complex stuff maybe someone else can chime in or maybe in the Terry discord they have more specific info

quiet plume
#

I'll be free in around 1 hour if you're too

quiet plume
#

I don't know how to make rooms though

hoary lynx
#

still at work

quiet plume
hoary lynx
quiet plume
#

I always get invited from friends

#

Sorry I mean do you know how to invite someone who is not a friend

hoary lynx
#

Just so I don't forget, some key things in my opinion in this mu:

  • Terry can spam his fireball and Aki's usual answers (reacting with stance + dive or counter fireball) don't work in this mu, because of the particular fireball Terry has. Aki can dive if she's in stance already but she doesn't have time otherwise, afaik.
  • In pressure in the corner, don't let her OD slide. Two options for that, be patient and stay at jump range from her, if she slides you can punish. Another option is grab, grab beats slide with a PC so you hit 2k of damage if you call it.
#

yeah, tell me your cfn name

quiet plume
#

Lemoenn

hoary lynx
#

invited

#

respect more the oki

quiet plume
#

can I mash through the command grab?

hoary lynx
#

yes

#

but if I strike, you eat a frame trap

quiet plume
#

ok ok

hoary lynx
#

you can guess, or do a OD dp fore example

#

I'll eat the dp if I do any of these two

#

and few Aki's respect od dp there

quiet plume
#

how do i counter the breakdance move?

#

the double kick

#

I think it's a stance move?

hoary lynx
#

OD dp

quiet plume
#

during it?

hoary lynx
#

before it

quiet plume
#

uh ok

#

it's going to be tricky

#

I feel completely clueless

#

maybe I need to slow it down a bit

#

I am mashing quite a lot

hoary lynx
#

I think you're not doing that bad, only thing is you either respect too little (you mash when I'm clearly positive after a drive rush or in oki) or you respect too much (you don't go to punish me after I try my offense and I fail)

#

for example

#

the kicks

#

I'm negative and in your face after the kicks

#

I have to strike/throw guess

#

you can just try to throw or do a 4 button

quiet plume
#

which kicks sorry

#

the double kick?

hoary lynx
#

the double kicks, breakdance

quiet plume
#

yeah

#

I jabbed it and then after it you can take the turn no?

#

I tried jabbing it twice

hoary lynx
#

yes, but you can try to throw, and I personally eat all damn throws there

quiet plume
#

Jab throw or straight throw?

hoary lynx
#

straight to throw

quiet plume
#

got it

hoary lynx
#

you use too much drive as well

quiet plume
#

Yeah I have very poor drive gauge management

hoary lynx
#

you also use the fireball that's like huge

#

against aki I think it's better to use the smaller one

#

that one goes below mine

quiet plume
#

Yeah I try to bait a parry

hoary lynx
#

and I can't do fireball approach and pressure you

quiet plume
#

so I can drive grab

#

you're not really falling for that

hoary lynx
#

but I'm spamming my OD fireball

#

that goes against that

#

maybe it depends on the aki

#

but if the aki is using OD fireball a lot

#

use the small fire thingy

#

I can't approach you with that one

quiet plume
#

i'll try to use it more

#

I was so desperate ahahahah

hoary lynx
#

haha yeah

quiet plume
#

so scared of a DI

#

I panicked not gonna lie

#

one sec

hoary lynx
#

that's alright

quiet plume
#

back

#

dog decided to gank me

hoary lynx
#

lol

hoary lynx
#

last couple of matches for me

quiet plume
#

np

hoary lynx
#

ok, last things

quiet plume
#

ggs

hoary lynx
#

ggs

quiet plume
#

I think I need more info on the guy

#

girl actually

#

Still feel super clueless

hoary lynx
#

use parry more, you lost a lot of drive in the strings

#

and delay tech in Aki's oki

#

Aki goes hard for strike throw

quiet plume
#

which one is your oki

#

I still didn't quite get it

hoary lynx
#

every time I hit you in the corner with a combo or a throw

#

I have oki there

#

and I usually went for throws

#

and occasionally for strike

#

and very very occasionally for a shimy

#

delay tech throw beats the first two

#

and it's not hard to learn

#

you just have to press throw a bit after you wake up blocking

#

there are tutorials on it

#

also every time I hit you with the heavy slash, the vertical whip that launches you in the air, same thing, aki has a safe-jump there

#

and most akis go for a jumping attack, or empty jump with a throw

#

maybe I'm not explaining myself very good here haha but those were the things I noticed the most

#

in general also I think you need to be more aggressive with jumps, I pressured you a lot with normal whip in neutral, and that loses to jump-ins hard

#

maybe I can also search for some matches I have against Terry where I get demolished, so you can see some examples?

quiet plume
#

Sure that would help!

#

I would also love to play again

#

Thanks for all the info too

quiet plume
#

Hello! Any AKI player wants to play today?

worn vortex
#

@quiet plume I'm up. U still wanna play?

worn vortex
#

Nice, I'll be ready in like three minutes. My CFN is SuperPinger

quiet plume
worn vortex
#

Got it. Check your DMs

worn vortex
#

I need help with Juri mu

#

Her buttons are so long I get cornered very quickly

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And I can't deal with her dive kick

#

Feels like a very tough mu, although it's likely I'm just trash

verbal whale
#

the MU is even, for divekick you kinda have to give up antiairs sometimes, especially if she shows she likes to use it or if you are cracked you can HWhip it but it’s very risky, but unlike cammy or akuma this one is minus on block.
In neutral it’s a bit weird cause her sthp is a god button, but she doesn’t have special ways to get around your fireball dr engage, she does have a DP to stop ex flip but it’s a very hard reaction check. You can Light Whip her fireball on reaction to make a trade that imo i slightly in aki’s favor cause she wasted a stock.
Other than this it’s just the regular juri MU, learn how to make her whiff stock during combos (parry or stand block) and know when she can or can’t shimmy in oki

weary widget
#

He summed it up pretty well the only other thing I can add on is you can 5Mp her dive kick on weird angles due to its hurt box

fickle sundial
#

Backrising in midscreen after she gets knockdown from 214MK, she can shimmy you out there

#

however, if you dont backrise she can't

#

Don't autopilot to only backrising/normal wake up

#

also while she has some good buttons, you have l whip to harass her

worn vortex
#

Thanks a lot guys

#

I'll see what I can do with this knowledge

verbal whale
#

So after almost a full year of aki i’ve decided to actually step away from her, I’ll still try to be as helpful as i can with everyone’s questions and i’ll still give games to anyone who needs it with her, but i probably won’t be that informed on the most recent updates about the characters matchups and tech.
Thanks to everyone who helped me getting to the point i got with the character ThumbsUp

#

Also to not scare any potential player, it has nothing to do with power level, strenght or whatever, I just don’t enjoy her as much as i used to

fickle sundial
#

You didn't do that Barca

#

Thats a grand betrayal

#

(Jokes aside have fun Barca)

toxic skiff
#

Anyone know what new combo routes the patch gave Aki?

hoary lynx
#

I can send a link in private if you want ?

static frigate
#

What’s going on friends

#

I have missed you all

fickle sundial
#

Hello imrsd

#

Long time no see

verbal whale
#

btw guys i still labbed the aki change

#

but i haven’t looked at what broski and hikaru cooked

#

now it might be decent to go for ex fireball during strings to get the plus frames, since if it hits we get a H Whip in the corner with decent follow-ups

fickle sundial
#

you can do h.whip from heavy flippy dagger's bounce or smth

slender bone
#

broski did a funny clip against Honda buttslam

fickle sundial
verbal whale
#

ye i saw that

static frigate
#

What’s up Denzel

slender bone
#

yo

junior olive
#

all the legends collected in one thread, gawd damn

weary widget
#

Legend? I’m just a dude off the side of the road

crude path
#

watch this silly broski clip

#

he poisons punk with H lash

#

exactly 6 seconds pass

#

Punk jumps out of the corner

#

Broski AAs with H lash at such perfect timing

#

that Punk's poison wears off the insant before the 2nd H whip touches him

#

it's so perfect that you can't see the healthbar change colour back from purple

#

and it doesn't play the VFX or SFX that occurs when poison ends

verbal whale
#

ok ngl guys this combo was insanely hard to hit but my god it's soooo cool

slender bone
#

I saw Hikaru practicing or at trying to find out routes for it a few days ago

verbal whale
#

this one is highest damage i think

#

with CA it's like 7250

#

but ngl i would never go for it in game

slender bone
#

Hikaru would gigachad

weary widget
#

Maybe it’s cause of Ed but this was lowkey kinda easy to pull off in one go for me

verbal whale
#

with the microwalk into ex flip?

weary widget
#

Yeh

weary widget
toxic skiff
#

Dude you're a fucking mutant

verbal whale
nocturne spruce
#

How hard is aki to pickup?

hoary lynx
nocturne spruce
slender bone
#

Depends on your current level of play but if you keep it simple, it's "easy"

hoary lynx
#

Basic bnb, anti-air, couple of things work fine for the first day (?)

slender bone
#

If you want to do all her cool shit, it's hard

nocturne spruce
nocturne spruce
slender bone
#

oh you're already master? you'll have a smooth time then

#

I got her to master doing basic stuff too with 1-2 corner meter dumps

nocturne spruce
#

where can I find any good beginner guides

hoary lynx
#

Have you checked the Simple Character Guide?

#

Pinned in coaching

nocturne spruce
#

I wasn't aware that existed. That'll be useful for when I pick up either Terry or Aki

worn vortex
# weary widget I believe this is max damage?

Hey, does anyone have these written down or recorded? I mean this one is obviously recorded lmao, but there are prolly more insane juggle combos with several DRs like this one. I wanna try out something fancy but can't find it.

cosmic scarab
#

I’m looking for some mental stack tips. I have good combos but I struggle capitalizing on my turns which i know that takes knowing when your opponent is negative but I feel it’s a lot learning every character’s frame data. I drop the ball when closing rounds when I have them at low health. My oki is not great but looking for any helpful tips.

slender bone
#

Mental stack gets alleviated when you can autopilot other parts of gameplay
What this means in practice is that you're going to have to pick a particular aspect of the game that you're weak at, and put 95% focus on it. This means other aspects will become weaker but after you're satisfied with how you're doing in that one aspect, then move onto something else.
What happens after that point is you put the worked on aspect into unconscious memory which lessens mental stack as a result

hidden mesa
#

hey, picked up aki like 2 or 3 days ago and looking for someone who can maybe help me get better with her? im currently stuck in bronze so i think there is a lot to improve

slender bone
#

Top things to learn are basic combos, basic meaties, and what AKI's buttons do

#

then next is punishes against big moves (which should tie into your combos)

So tell me about the things you know how to do now

hidden mesa
#

so i know what her buttons do for the msot part, i know like 2 or 3 basic strings like lp,lp,qcf-hp, and i know my best poke is mk and cr.mk i think

#

thats about it

slender bone
#

ok tell me what st.hk does

copper yacht
#

😎 welcome to the club

hidden mesa
slender bone
#

it cancels into her stance which can form a frame trap against opponents as well

hidden mesa
#

stance is something i wasnt able to find any use with yet

slender bone
#

what you want to practice as combos are
cr.lk > cr.lp xx hp lash
cr.lp > cr.lp xx hp lash
st.lp > st.lp xx hp lash
and the easy follow up if they are not poisoned is to dash twice and try it again

#

if they are poisoned, keep it simple for now and after they explode into the air just do lp lash

hidden mesa
hidden mesa
slender bone
#

it's got a built in frame trap but if you do not confirm it, you're unsafe if you do nothing, and mega unsafe if you do hp lash

hidden mesa
#

its still pretty difficult for me to get close enoiugh to actually use the combo

slender bone
#

jump

hidden mesa
#

i mostly win my games through poke

slender bone
#

st.mk and cr.mk both get absolutely dummied by Drive Impact which bronze players probably be using

hidden mesa
#

i get punished more often for jumping in than for using those moves

#

i think im still way to defensive with the way i play

slender bone
#

what button do you jump with

hidden mesa
#

since im a bit scared to get close

hidden mesa
slender bone
#

ye

hidden mesa
#

mostly mk

slender bone
#

unless there's a good reason, you're going to be jumping with j.hp 80% of the time

#

heavies give the most advantage on hit and block, so that's why you use them

hidden mesa
#

ahh okay thats good to know

slender bone
#

if you press down in the air while doing a jump, you'll get the cross up only version, so you can use j.hk if that's easier

#

j.mk has a use but it's kind of advanced

hidden mesa
#

ill try to get used to using hp in the air first ig

slender bone
#

an offensive jump (where you're going to them) is going to use either j.hk or j.hp
almost all the others are defensive jumps to stop someone from jumping
except j.lk which can also be a crossup button

#

but do j.hp for now, keep it simple

hidden mesa
#

aye aye

hidden mesa
#

@slender bone hey i tried to adapt the small tips u gave me and i was able to get out of bronze for the first time 😄

slender bone
#

I am big fan of "do only simple things until they no longer work as often"

#

I didn't use a third of Aki's buttons until master, pretty much only 2-3 attack routes

hidden mesa
#

thats mostly how i play

#

but i found out i have a big problem with punishing moves, seems like the buttons i use arent fast enough

cosmic scarab
slender bone
verbal whale
weary widget
hidden mesa
slender bone
#

neither of those buttons cancel into specials

weary widget
#

Can you give me an example of you trying to punish something?

#

Like a replay or a clip?

hoary lynx
#

Light punish, close and small gap to punish:
st. lp, st. lp, qcb. hp

Heavy punish, larger range but you need a big gap to punish:
stHK, d+pp~k, crlp, crlp xx qcfHP

#

I personally reached master with only those two punishes

hidden mesa
hidden mesa
hoary lynx
#

As a workaround you can use st. Hk -> qcb hp for now which is just a simple cancel

#

But I do recommend trying in training mode 5-10 min a day the other one until it starts clicking

hidden mesa
hoary lynx
hoary lynx
hidden mesa
hidden mesa
hoary lynx
hidden mesa
#

but i found 2 replays of games that i recently lost

#

think there is still a lot i can learn from those and some mistakes i werent able to see

#

hope the quality is alright

#

nvm its a bit laggy, hope its still somewhat fine

weary widget
#

Ok, so after looking, I can tell that you're hyper-focused on using 5.Mk and 2.Mk and kinda "forgetting"? the other buttons Id suggest just trying to incorporate them or try getting used to them in the lab

hidden mesa
hidden mesa
weary widget
hidden mesa
weary widget
#

Usually the one I prefer to use at distances where I dont know what theyre going to do is 2.Hk but its a to each their own type of thing

hoary lynx
#

I think coaches tend to recommend focusing on light punish (st. lp or cr. lp), heavy punishes (st. hk) and anti-airs (st. hk) when you're starting with a character

#

I'd keep it simple like that until you get more comfortable with the game

weary widget
#

Yeah pretty much

hoary lynx
#

for example in the replays, Juri is doing a lot of incredibly unsafe stuff that leaves her -50 frames (which means you have 50 frames to do whatever) and you're punishing with cr. mk. That's something that you can drill every day or focus in your matches, you see something unsafe (like a missed dp in neutral), you punish with a heavy punish

#

it doesn't matter if it's a simple cancel like st. hk xx qcb. hp, but it's important to recognize the pattern of "super unsafe move? heavy punish"

hidden mesa
#

ah nvm

#

i did qcf hp instead of back

hoary lynx
#

yep, it's that, but you were a bit slow from the hk to the dd+k

hidden mesa
#

since i like never use the d.pp stance thingy

hoary lynx
#

that's normal, just keep trying at it a little bit each day and it gets easier

hidden mesa
hoary lynx
#

yeah, but it's indeed qcf

#

in that one

#

not qcb

hidden mesa
#

ah lol

hoary lynx
#

also try not to press the punches in the dd

hidden mesa
hoary lynx
#

nvm

#

I just came home after 10 hours of work

#

and I'm drunk

#

ignore that comment

#

lol

hidden mesa
#

hahah okay no worrioes

hoary lynx
#

one thing though, I find better to put the opponent to "Block after first hit"

#

that way you know if you've done it right or not without having to look at damage or anything

hidden mesa
#

ok ok

hidden mesa
#

ah i suppose just cause its faster?

hoary lynx
#

so one very important thing with aki is the poison, right, when you hit an enemy that's poisoned, they get a damage hit and they get thrown in the air, and you can juggle from that

#

one of the best moves for that is qcf. hp

#

st. hk combo, the one you were training, finishes in qcf. hp

#

another reason is that st. hk has more variations with Drive Rush where you can finish in supers and other cool stuff

hoary lynx
hidden mesa
#

modern makes me so tilted